This new batch of devs actually seems very competent. They understand the game quite well. This is also the first time I've seen the devs call a loop a loop. Before, they seemed really reluctant to use community lingo.
@@noon6 yes. The company got bigger and have put new people on the team to create fresh ideas for cosmetics and to shake up the META/perk to keep the game feeling fresh. They've done pretty good so far imo
Holding W has always been strong though, it's only really a problem when you're forced to do so. Trapper forces Survivors to leave loops and hold W, but people still try to loop him when they shouldn't and should just avoid his setup area entirely
How tf do you make a power that’s not “just leave the loop”. The point of a killer power is to trim chase time and the only way to do that is by making anti loop powers. Do you want every killer to have pig traps as their power or sum?
Holding W is just that meta. Generally though this is the problem with every killers that rely on traps and setup, the only reasonable counterplay in this game is leave the loop. Fortunately there are not that many killers that use traps
@@heshaamjaved4385 blight and wesker, especially blight are really good examples of killers with strong chase powers that dont encourage leaving the loop, in fact a lot of the times against blight leaving the loop is an awful idea. they dont need to keep making this sort of "forced to w" kind of killer, but theyre just running out of ideas
They should make it so drones grow in power the longer they are active, like increasing range and rotation speed or even scanning you when you're standing still. Because right now there is no reason for survivors to disable drones to begin with. They are now completely useless at gens despite being so easy to disable unlike Singularity who can teleport to gens and disabling his pods is much more time consuming.
Survivors not being affected by drones while working on a gen was implemented to fix 3-gen merchant. I’m not sure BHVR would make it so survivors would be affected by them while working on gens, but the growing in power concept is cool
@@Footballfan896 what if it took like 40 seconds to grow to full power and be able to scan while still? then survivors could do a solid portion of a gen before they disable it.
You wouldn't believe how many people post patch note videos but don't link the notes. One of my fav things about this channel, plus it's easy to read the notes alongside while the video runs.
@@CozKidNumber1 i hope they fix that one trashed piece of wood in front of main that looks like it should be a ramp but isn't. It's a very minor thing but it's just kinda annoying how it looks like you should be able to run on top of it but you can't lmao.
You would think with all the clutter in current Borgo, it would be a perfect map for Blight. But no, man's slip-sliding off every wall and pile of junk like he's jello on a silvery plate.
BHVR: "Hey, we made some changes to SM that we haven't tested. Test them for us so we can see how they pan out". BHVR 1 week later: "Okay so we heard the changes were terrible, so we changed the changes. We haven't tested them. But these are the changes to the changes that we changed. We will be moving onto another killer now".
Blight's going to get a wlole lot scarier with that Furtive Chase rework. Run BBQ so you can see everyone, then just run at them. It's basically diet Tinkerer now
he's a bit too loud for stealth but perhaps Wesker might see a bit more value since you don't hear him from as far. On the other hand I guarantee a Tier 3 Myers will be super lethal with a little help from Tinkerer or Plaything to keep your t radius to a minimum.
@@chuckingreaper8654what does that have to do with the visibility of his traps at all? Getting traps easier is pointless if they stick out like a sore thumb
@@adanhollis6732I think you’re missing the point. It’s easier for trapper to patrol gens early game ALONG with picking up his traps at the start of the match, so he doesn’t have to go to the corner of the map and waste time just to pick up a trap or 2 to use.
@@superguyoffa7428 Yeah but it means in scenarios where you'd have a trap off in a corner, near nothing, no loops, no gens [ it happens more often than not ] won't happen as much if at all! If a gen pops and you didn't pick up that trap, sure you'll have to walk to that dead-end corner to pick it up but it'll be easier for early game rotation to pick up traps :D Means you aren't wasting time walking away from gens/loops to pick up a trap which decided it wanted to be special and alone
I will never ever stop telling you that if you just use knight’s power to put a guy at the loop then you're playing him wrong and you're gonna lose the match
Literally. I use my guards for information first and attacking second. If they get a hit, that's great. Added bonus. But that's not what they are there for when I play. I played a match on Haddonfield where I would send guards from the middle of the street through houses or to corners of the maps just to flush out survivors. Nine out of ten times, they wouldn't even find anyone, but the survivors would come running like roaches.
It baffles me how people seemingly do not know how genuinely efficient knights power allows him to be. Rather than just dropping a guard at the loop, you can send that guard off to a more important directive and continue the chase. Any time you would’ve wasted at that loop has now been mitigated by your guard performing a task you yourself would’ve had to do later. Guards can also completely disable survivors from performing their objectives for up to 15-30 seconds. That REALLY adds up if you’re on top of it. Knights true power isn’t anti-loop, it’s insane micromanagement
@audiojungle9153 It's like 4D chess. In the right hands, he's insane big brained to play efficiently and honestly the most self rewarding. When I get a down, it feels like I genuinely outplayed the survivor and its not "ope, the hit box was off a bit so I win" or something similar.
oh i 100% know this, Knight is a lot better at map control than people think, but most people just shit out a guard and i base my opinion off of how most people play him
@@ScottJund Yeah! I'm watching the new video and I think your opinion there is based. Now I can finally stop spamming your comment section (I definitely had no choice in the matter before now)
i got so excited reading the part where they were saying that they are improving trapper getting his traps and i was so happy because i thought they would give him all his traps or AT LEAST most of them but no they spawn them closer to him. it's not bad but idk why they think he's in a good spot
@@Original_user because he can easily stomp noobs and at higher lvl gameplay survivors can easily stomp trapper so that balances out. It’s stupid but it is what it is.
@@wrathybear Trapper if actually played correctly can stomp pretty much any team bar the top comp teams. Trapper is supposed to win by attrition, not by getting a 4k at 4 gens left.
Back when RPD was getting changed and they had the PTB for it, (East Wing and West wing) they also mentioned when pushing the update into live server "reduced the amount of pallets", it was legit 1 pallet, instead of the two god pallets by the stairs in the main area, it was just one. So whenever they say "reduce the amount of pallets" I legit think its 1 or 2 pallets best.
That’s not true actually. If you ever played the PTB you’ll definitely know how many pallets they simply removed or changed from god pallets to weak pallets. Library would spawn with two god pallets in the PTB. The map was basically the game 2.0 on both versions.
@@Kap01 I don't even consider the pallet in the libarary to be a god pallet (and I mean the one specifically in there with the tables), its strong, but its not a hallway blocker that you can't just not mindgame, but that again is just two pallets. I did play the PTB, and mostly on killer, RPD felt no where near Gideon's meat plant, to call it that is like calling old Shelter Woods like Gideon 2.0.
On the PTB Borgo got from 9 to 14 pallets (25 samples), so the issue was indeed not the amount but the disparity between best and worst case scenario along with how the pallets were distributed sometimes (the area around the tree landmark being usually barren and on the opposite corner commonly having very numerous pallets next to each other).
@@dommassa2667 that is the thing, they don't need to reduce the pallets further but adjust the variability so instead of 9 to 14 it is something like 11 to 13 or 12 to 14
SCOTT you got reacted to by your friendly neighborhood dbd lore person (pixelbush) we require your reaction to the reaction to the reaction otherwise why are you a content creator
5:03 they should make the range of it a lot small if you are in dying state it just doesn’t seem fair to have them the same cuz one moves way slower then the other
they need to make the unhook meter stop completely if a survivor is in range. as is, if a survivor runs around the hook, that punishes the killer, when it should be punishing the survivor for making a bad play
1:50 The thing here is that drones can’t down people, so the worse you can get is a deep wound. Yes it’s like a legion but at least there’s no threat of chain hits going down and the killer having very fast mobility.
@@thegrimeyholeWhen I read your comment I see a sheep to sees hate towards something and goes with it, not knowing a single thing about what you're hating. Think for yourself for a change.
Kind of sucks when I'm subscribed but I have to keep searching your name up Scott because RU-vid doesn't notify me or show me you uploaded on my subscriptions page
"Killer gets buffed, which is bad for survivors" is how you can describe literally any killer buff ever. "Trapper gets good changes for him, bad for survivors" is equally valid and equally worthless as a statement.
@@WolfBlade606 If it's balance then it's still a worthless statement. If it's fun then that's subjective so you can't make a blanket statement like that. Either way the title is really stupid.
@@WolfBlade606at this point im convinced you could give trapper 15 traps and a 20% speed boost for 20, seconds after setting them and he would still be B tier at best the only way i see him becoming strong or playable at high mmr is if they give him a new secondary ability like being able to teleport his traps to and reopening them from a distance(with cooldowns ofcourse) they could just explain it away by saying the entity didnt like his lack of forcing survivors to give emotions so he gave him extra powers this obviously would never happen but its a fun idea
it’s also good to know that the drones don’t start scanning immediately, they have a start time so survivors can literally keep an eye out for her animation and know which direction to go in chase, and while she can change the direction, that adds the marco and counter play otherwise survivors will just run counter clockwise or vice verse to dodge it every time. and also to add, she is a trap killer; THATS THE POINT so eventually you will get trapped meaning you won’t have a choice, too bad get over it she’s the killer and you’re not. and i doubt the drone direction switch would work without a cooldown animation so you can’t spam it.
Skull merchant is fun and unique now its not a just leave the loop character. Though the scanning thing should go from .3 to .66 seconds The Trapper, and perk buffs are decent to
I honestly can't tell how many Pallets are on Borgo. Playing on it as Killer, I feel like there are a bit many, but playing as Survivor I literally can't find any. They just blend into the Enviroment way too damn well.
Hot take, but I don’t care: People need to get over the fact she won’t get removed, and accept changes we get for her. Also, streamers and content creators jump on any minor issue with her at a moments notice.
People need to get over her in general. She can't 3 gen you forever anymore and that was the only urgent issue she had. Now there's other, more important things to complain about, like how Spirt and Nurse are still pratically uncounterable even after their reworks. Or how Trapper and Freddy are still completely useless.
@@larsliamvilhelm He doesn't need to be at the top, he just needs to be even remotely affective against any team that isn't a band of clueless solo queuers. His power gets completely neutered by a team on comms who spreads out gen repair and trap disarms, and who calls out what loops are trapped and what ones aren't.
@@dumblenutz5561 Thing is, if you make him effective against a swf on comms, that means he's going to absolutely destroy solo queue matches. There's no way getting around that.
My Make Your Choice build just got a lot more exciting... Furitive Chase, Make Your Choice, Nemesis, Rancor. Survivors get to pick who gets mori'd at the end, its *Their Choice*. You can swap out Make Your Choice with Game Afoot, but I think it ruins the theme of the build.
I wouldn't worry about her. She is still worse at everything than current version. Speed boost, information, slowdown, pallet break. She will join Twins on extinction.
Yeah I see this as she is 100% going to play like old legion, all you have to do now is place a drone (using its 0.3 second wind up to get a insta scan with no counterplay), recall it immediately since there is now 0 cooldown or requirements to recall it now, set it down a few more times to get 3 lock on stacks in like, maybe 15 seconds if your just bad, and then the 4th for the 10% hindered, and there is literally nothing you will be able to do about it. Good luck outrunning a SM with a 5% haste effect or higher while you are 10% hindered and broken just because she looked in your general direction and pressed a button.
still havent seen content creators talk about how bad the anti-camp change is.... all it is going to do is make it easier to tunnel, I should know bc i abused the crap out of it in the ptb...
@@Steve-me9dd I'm playing mostly killer, like 85% killer 15% surv and yes, I know that it's optimal, if you wanna be sweaty af the same way tunneling one survivor out of the match asap is optimal strategy as well, but it doesn't mean that is good for the game and that BHVR should help people in doing that
they just gotta toss the drones and remake her as a character. the singularity already does the whole "security cameras" gimmick well and anything else would be worse. i cant think of many drone related powers that wouldn't be a reskinned twins or hag, but i doubt they'll do a second rework anytime soon :/
@@penguinproductions8829 That's how the rework should've handled her. Alas, BHVR doesn't want to clearly dump the resources into fully remaking her and half assed the rework in my eyes.
@@user-ep4gs7kn4w well, then I’d include a feature where survivors can craft things to break the drones, disabling them until The Skull Merchant resets them. The drones also would stop chasing survivors that were also in chase with The Skull Merchant.
@@penguinproductions8829 sounds like Trapper but with mobile bear traps now. Not sure if that would feel good to play as since as a macro player you’d like to know exactly where your setup is not wiggling around. Maybe survivors would like that better than stationary but the patrolling vicinity should be minimal
the way they chose to buff background player shows the devs have really learned nothing about this game. By making the bonus speed more it doesnt actually buff it. If they really want a buff make it so it only activates when within killer terror radius. It's so awkward getting it activated across the map.
i like this patch. its nice to see the team doing things to try and fix the skullmerchant and i think theyll be able to figure something out thats atleast decent for both sides, they just need some time and encouragement to get that done. not to mention the perks and trapper buff being nice and maybe if we show support for these more than just being angry about everything all the time then we could get another patch like or even better than this one!
So you can't loop against the ability. You have to run away. Skull Merchant doesn't stop moving when she uses a drone, and keeps getting bloodlust. She's a better more aids knight. This character is unsalvageable
@@l_iz_lgndry5646 i get what you're trying to say but if you're crouching or standing still you're not exactly going to be looping her for very much longer
all it does is injure you and give her a speed boost, it’s not like knight whose guards can walk through pallets and good survivors have been able to use standing still effectively to dodge the beams
@@oireal7261 mb, point is you cant get downed by the power itself (and also the slow doesnt come into play after getting hit by four scans) i haven’t played the ptb tho so ill reserve judgement
Killers don't have *time* for engaging mechanics. If there's time for engaging mechanics, then 3 gens are done by the time the mechanics become engaging. This isn't even an exaggeration. You might spend 25 seconds looking for someone... 40 seconds chasing someone (that's REALLY fast for two hits, btw)... 15 seconds picking them up and hooking them... now 3 gens are done in 10 more seconds from this point. There's NO TIME for anything. This game can't get "interesting" because interesting isn't going to be anything that happens in 1 or 2 seconds. Survivor options are ALWAYS going to be... "Stay at loop, or leave loop?" What else can there be? You want minigames & shit? What exactly do you want? Because this game probably doesn't have room for it.
I wish they would drop the drone power and play into her arm blade more, she has this massive weapon on her arm that effectively functions as a knife. I understand that there are people who enjoy her power for what it is, but it just seems underwhelming and almost like she'll either be broken, or simply not very good and not much inbetween. I think they should start from scratch, or hey just release a new female killer who is fun to play as and against!
My step by step guide for a better experience regarding Shattered Square... Remove all pallets. Move all survivor spawns and generators to one side. Move all killer spawns, hooks and exits to the opposite side. Put an impassable wall between the sides. Delete the map.
Skull merchant has just been a colossal waste of time that is still going to end up resulting in a generally disliked killer by both sides. Extra frustrating in a game where that time and effort could have been used to fix the myriad of issues plaguing the game.
No cooldown on drones means no cooldown on Undetectable They can do whatever they want with SM, though, I'm still not playing as or against her. Good luck next, rip the whole bot programs, I'm letting go on hook to avoid a DC penalty. Brilliant
Here is my rework for SM Drones go from 6 to 5 and increase radius but they no longer auto scan they only scan when SK uses the scan ability and give pings of survivor locations if they are not in a locker or completely hidden from its LOS. There is a sound queue when the UAV is scanning but the sweep is decently fast so if you are deep within the radius( bad position) you get punished for it. Every survivor that gets pinged gives SK 2 crossbow or hunting bow arrows which can drop survivors per 1 injure state per shot. Reload is every shot 1.5 seconds and there is weapon sway. Max amount of arrows she can carry is 10.
why does BHVR make changes then alter them based on criticism after when they could just ASK their community or at the least the fog whisperers what they should do
The sheer volume of people that refuse to give Skull Merchant reworks a chance is insane. We play against Nurse daily but heaven forbid someone play new Skull Merchant
I think theres a lot of players that dont like going against MOST of the killers in this game, so having a killer than everyone accepts to be a free, ethical D/C is something that people want to keep as an option regardless of how good or bad she is to play against. To quote another comment in this section "I still get told it’s her when i’m on the loading screen because i’ve never actually loaded into a match against her. I just close my application, always have and always will. I’ll never waste my time playing against her and i’ll never have to eat a DC penalty either:)" -@kizzaah If he has never played against her, how does she know what she plays like? They have simply heard about SM being horrible to play against (to be fair she WAS) but many dont even know why she was horrible to face. They just were told to DC against her and they never questioned it
@@Oh_Dear_LeaderThat’s just opinions though. Not a fact 😂. Plus, there are MANY other killer that are much more unfun to play against. Plague and wesker as my choices on being boring to face.
dc penalties when there are multiple unfun and uninteractive killer designs just seems like a way to have players just not return after having to wait an hour because they got the knight and skull merchant in the same day
The anti face camp feature will be abused along with a horrible buff to background player (for swf bullies squads since pleasing survivors equals best profits) by survivors and we shall see if BHVR will kill switch it. Probably not because they must please their noob survivor overlords.
These devs will do anything but buff trapper in a way that changes him signifigantly for the better... 6 years ive played... 3000 hours ive spent on trapper... At this point I feel like I'm playing the game with a script, the map knowledge and game sense of a survivors movements and the timing they'll be made makes trapper the most fun and engaging killer for me... Even after all this time, I feel almost like I'm being gatekept from having other trapper mains to share and learn the deep secrets like where the last few viable invis trap spots in existence are, or where the unsaboable trap angles are... All because the devs refuse to make trapper a viable and attractive pick for the masses that didnt grow into this game, and arent gunna learn every in and out to this game... He can still be trapper without having such bad quality of life... Just break bad let him start with ALL his traps... Let him have a cooldowned ability to retrieve a trap from across the map into his hand/bag... Hell maybe let him be unique and have a passive ability related to his theme and character... Idk like maybe a haste buff when someones actively held in a bear trap and the same haste for survivors who disarm a trap... So theres some intensity and engagement basekit and I dont have to run hysteria, dark devotion combo with serrated jaws for the ability to be a fast and responsive threat vs good players on shitty maps (most of tuem nowadays)
I hate SM just as much as anyone but i think survivors fail to recognize some killers aren't meant to be looped. Different killers are meant to be played against in different ways. That being said i think SM needs a whole different power or at least how the drones are used.
Ah yes i fucking love going against a Knight who gets to every single tile, presses M2 once and then you as survivor is either gonna get hit or go down because you have a bot running after you AND a player controlled killler. Such amazing, fun and skill-expression at display there.
@@larsliamvilhelmLiteral fucking skull issue. This is the biggest self report I’ve seen in the comments. Coming from someone who mains Knight and plays against knight at least every so often if the majority of your chases against knight lead to you getting hit then just watch a fucking loop tutorial instead of blaming a killer god
She’s finally fun to play, before it felt useless to use her power. The game of staying still is great, incredibly nerve racking in chase. The injures (I imagine) will feel rewarding and the rotation seems cool, gives a few more options and opens up the skill ceiling. I think having the limited choice is good, it makes her threatening and makes for good scenarios if Adriana is approaching and you’re forced to slow down through a drone to avoid losing a health state, or change your chase plan.
Let’s be real, killers like the knight and sm are supposed to be easy mode for players who aren’t good at chase or the over all macro of the game. They’ve been strategically dropping the skill ceiling of the game over the past few chapters to increase player retention. Knight and sm don’t need to rely on fancy builds or addons to compete with any team bc their kits basically play the game for them, and this is ideal for newer and lesser skilled players I remember having to juggle every survivor and gens with a basic ghost face, bhvr has been prioritizing killers with these do it all kits, honestly the last well designed killer kit was wesker
What do you mean? Decent teams wipe the floor with these killers, the only reason sm was able to go up against a god squad is because she had built in 3 gen, play her as a chase killer and she gets stomped on. Her new rework even with these buffs are essentially an easy 1st hit with the requirement of a drone scan for a minor slowdown.. like clown or Freddy.. but with less control over when they are slowed. And knight again is either a 3 gen killer ( which he's still not that good at) or gets eradicated even by half decent teams.
@@amethystway2028 no decent teams do not just stomp them. Their kits are literally designed for the war of attrition, u can play a god squad and it will give them issues too. you’re literally downplaying how oppressive knight and sm can be & over exaggerating what really goes on in pub matches. Of course it’s natural for this community to just jump to the worst case scenario and just assume they just get stomped in pubs when that is not remotely true. Stop echo chambering your favorite streamer
@@mattwoo556 downplaying what really goes on in pub matches? I do play the game myself I don't experience the game through streams, in fact it's very presumptuous to say I live in an echo chamber of my favorite streamer when I don't even watch streams, and the RU-vid videos I consume have a very varied pov. My opinions come from vs and playing the killers myself, and in my own experience facing the knight the escape rate is fairly high, if it were easy mode a knight would statistically have to win every game. 90% of sm games I've been in (of which I've seen about 10 in total) were all just 3 gen merchants, which I already pointed out is getting changed. From my perspective you saying something like the knight is easy mode just makes you sound ignorant, as the tactics that would make him supposedly easy (like dropping a knight at a loop) is so easily countered by just running to a different loop. So even half decent survivors can waste so much of his time. Skull merchant sitting on 3 gens I acknowledge IS easy mode, but that tactic is not even the focus of this video.
As opposed to the extremely high skill requirements of survivor. Get on comms with your friends to communicate where the killer is at all times, hold one button on a generator while staying split up from your teammates and enjoy a 75% escape rate
@@amethystway2028comparing every aspect of the game under the impression that every survivor group is a 4 man squad with 10000 hours of gameplay is the reason why they're fucking so many aspect of the game that were previously fun.