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Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP 

Seta - Level Design
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Hi:) This time I have prepared for you a slow design of the last scene that appeared on the channel. As usual, in these types of videos, I tried not to cut anything so that you can see that often, when creating a terrain, many small mistakes are made that are not visible in speed design video:) Have a nice week:)
- during premiere, I will be available in the chat, so if you have any questions, feel free to write :)
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.uni...
►Drag&Drop Volumes: assetstore.uni...
Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP
📝 Assets used in this video:
►Castle Valley Collection 1 (HDRP): assetstore.uni...
►Mountain Environment - Dynamic Nature: assetstore.uni...
🎵 Music from:
Uppbeat: uppbeat.io/?re...
⏳ Scene creation time: 4H
🎬Timeline:
Soon...
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta

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1 окт 2024

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Комментарии : 25   
@genichiroashina6372
@genichiroashina6372 6 месяцев назад
❤Seta
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
Thank you:D
@serkillz6426
@serkillz6426 4 месяца назад
So cool please do more involving more textures and foliage I downloaded some from Poly Haven but they don't come out the same as yours even with 4k resolution :/
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
The problem with poly haven is that in most models the textures are atlas, and then it turns out that you have a 4k texture, but of the entire model, and the texture covering for example, the table top actually has a resolution of 500px:)
@superdded
@superdded 6 месяцев назад
I love slow level design ❤
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
There will definitely be more:)
@mapofmaterials
@mapofmaterials Месяц назад
Thanks for the Unity level design video! I love the focus on slow design. Could you also make a video explaining HDRP and Global Volume settings, and why you use them? That would be awesome!
@SetaLevelDesign
@SetaLevelDesign Месяц назад
I plan to make a series of short tutorials on how and for what to use specific postprocessing components, so I think they will explain a lot:)
@alpersevdin9296
@alpersevdin9296 Месяц назад
Hi, good tutorial and thanks for sharing but one question tho. Where did you get your terrain layer textures? Thanks for help.
@SetaLevelDesign
@SetaLevelDesign Месяц назад
You're welcome:) All terrain textures are from Castle Valley Collection 1:)
@alex-wd7dv
@alex-wd7dv 6 месяцев назад
Hello one question, To make a realistic first-person horror game, can the capsules default size be left? Or should it be higher? My character is a capsule and I feel like he is very close to the ground.
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
Generally, capsules are used to determine the level and scale of characters and other objects, so it is best to use them for tests. Remember that the camera's viewing width also changes a lot. And check whether the assets you use have the appropriate scale, because it happens that their creators do not pay attention to the scale in Unity and then it turns out that an ordinary door is, for example, 4 meters instead of slightly over 2 meters, and this disturbs the perception accordingly.
@Asmozan
@Asmozan 6 месяцев назад
Great video as always! :D Any plans for some low poly style enviros?
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
Thank you:) the next video will be stylized, then a tutorial, next realistic and low poly:)
@maxkmh
@maxkmh 6 месяцев назад
thanks a lot for such nice tutorial :)
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
You're welcome:)
@RihuwaMidori
@RihuwaMidori 4 месяца назад
how to disable the lod's while rendering the scene? when i render normally the lod change is quite obvious in castle valley collection
@SetaLevelDesign
@SetaLevelDesign 4 месяца назад
Unity with standard settings has LOD Bias 1 set a bit too close for me, so I recommend changing them in project settings to 2 or at least 1.5, then the LOD switch will not be so noticeable because they will be much further:)
@RihuwaMidori
@RihuwaMidori 4 месяца назад
@@SetaLevelDesign Thanks, I was really confused with the bias thing, but I checked that LOD video by Castle valley collection author. My latest animation environment is inspired by this slow design. You are cool.
@GameDev1
@GameDev1 6 месяцев назад
Very beautiful, as always. Thanks for sharing!
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
I was wondering whether slow designs would be accepted on the channel at all due to their length, but the reception is quite positive:)
@ssiiriiuss
@ssiiriiuss 6 месяцев назад
Dear Seta, thank you so much for that long video. This is amazing tutorial for Unity to Environment Design. Please we need more. ❤❤❤
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
I think that slow designs will appear on the channel regularly:)
@SBDavin
@SBDavin 6 месяцев назад
Absolutely stunning. I love the tunnels too.
@SetaLevelDesign
@SetaLevelDesign 6 месяцев назад
Thx:) It's good that there are simple blocks here, so it was easy to build:)
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