Since you people are determined to watch this stupid short video I clipped for my friends, why not check out this video of music I make as well! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FNjULne8ldU.html For fans of metal music.
Well she was pretty busy and the story was about her learning to put her trust on others. It would be a big leap for her to start dating someone in this game 😄
See I don't get why ppl always say that. I think they look great myself! I never once thought they looked awkward. How that thought could creep into someone's head while watching them is beyond me. It's like everyone heard the bigwig reviewers say that crap & so now everyone's saying it... They look perfectly fine to me. In fact I actually like some of the character's 3D face models a bit more in the 1st game than the 2nd! No, they aren't as advanced & neither is the animation, but I just think some of them are nicer to look at. Aloy for instance, I actually think she looks a bit prettier at times in the 1st game than in the 2nd. I've heard others say this too so it's not just me.
@@skins4thewin the looked ok, but its clear that looked weird and pointing into empty space. In Frozen wilds It got a little bit better. This game looks just fcking amazing.
they're doing a remastered version of ZD "to bring Zero Dawn up to the quality level of Forbidden West" and mentioned how they were unsatisfied with ZD's facial mo-cap and other glitchy things in the game.
@@sup3414 Attractive female characters are not the problem, as long as they are not tacky like Eve from SB. She is treated as a piece of meat, nothing more. It is NOT empowering seeing a woman being threated like that. We have to deal with it in real life AND in video games? No, i don't think so. The people who care the most about feminine beauty in video games get the least amount of female interaction in the real world. We are celebrating feminine beauty more than ever because we are no longer sticking to a very specifc type of beautiful women and are appreciating women who are more diverse whether that means having more meat on their bones, being older or having stronger jaws and shorter hair it's still great.
You know what doesn't make sense? They put 2000 people in a bunker with enough food to last for 100 years. Why not put 50 people in a bunker. Make sure they each have only 1 chi|d or so each generation. The food would last them for like 2000 years easily.
@ivonastrukar216 it was a reward to those who spent the last moments of humanity to finish the horizon project, since they knew humanity was going to end and go extinct unlike the people outside the project who would die to the faro plague, they needed some motivation other wise they would have quit working. Which would have meant horizon would have never happened. So the 2000 people are the people who worked on it and their immediate family. Of course that means they don't get to live a full life and have to unalive eventually with a painless pill 50 people for dozens of generations would have also caused genetic disorders to kill everyone before long
Everything about this quest was perfect Omg, every character has so much life and personality, and I felt like it was one of the few times Aloy’s personality was allowed to shine. Agghh I love it!!!!!
except she was turning into a really annoying unlikeable whiner alot in this game but they just about avoided ruining her completely. I guess she aged 50 years between games
Completly agree, i started playing Hogwards Legacy after Horizon, and am at the begining little disapointed by voice acting and animation, and how quest starts. I think i was spoiled how well horizon is made.
Facial animation wasn't great in HZD, very rigid, it stood out even more because of how good the characters look. The DLC Frozen wild was a big improvement in terms of facial animations, still not perfect but visibly way better. And then HFW went to the next level.
@@VipapkStudiosOfficial I mean, my stats show 99.9% RU-vid recommendations but damn. Haha. I spend years making music and putting it out and it’s never blown up like this. 😅
The Algorithm works in mysterious ways my dude. I've never played this game but it was a short video and seemed like a good waste of time, and so I clicked
My favorite Aloy sass moment will always be when Sylens arrives at the base and she comes in just saying "I see you have finally found a door you can open without me."
Man I loved this part of the game, the story of these 3 characters, searching for poseidon, the sunken city..... everything about this chapter was amazing, the rest of the game is amazing but I just love this specific part so much
Aloy and Morlund had better chemistry than Aloy and Avad by far. And I always looked at Aloy/Erend as having more of a “replacement sister” jest to it in the end.
I can't wait for the third game. I want them to recover Apollo and learn about the thousands of years of human history Faro wiped out. Imagine them rediscovering electricity and some old wifi signal kicks in and Aloy discovers a smartphone
They already recovered it. They're only missing Hephaestus and Hades who's been purged. One of the scenes during the final cutscene shows Beta reactivating Gaia with 7 out of 9 subfunctions
Morlund is the "Charlie Cutter" to Aloy's "Nathan Drake". For once, someone in the room can keep up with her ingenuity and intelligence in a quick, snappy manner, and it's _so_ satisfying to watch. My favorite moment in Forbidden West, hands down. Shame, IMO, that the rest of the game wasn't as engaging or entertaining beyond the surface.
Agree to disagree on this. I found most of the game great, and the intentional feeling of Aloy being isolated from those around her as nice theme to explore.
@@Adanu191 To me, that feeling of isolation never materialized, as Aloy constantly talked to herself during exploration. To an annoying degree, I might add, pointing out obvious actions the player already knows they're supposed to carry out, but I digress. And with giant robotic creatures roaming the land, coupled with inconsequential tribes you find along the way, I wouldn't say there's a "theme" of isolation throughout FW either. Plus, no matter how hard Aloy tries, no matter how much she'd like to forget her character development from Zero Dawn, her friends are always there no matter how reckless her decisions --- she risks her life almost unnecessarily without _any_ support from her companions during side quests --- and support her in any way they can. She's never alone. Regarding her personal relationships, however, the only one in need of Aloy's support, who seemed like a great opportunity to give Aloy greater motivation beyond just being humanity's savior, is her clone sister, Beta, which kind of fell flat for me. They don't really have an interesting sibling dynamic. Both characters have a talk, and, then, they go to fight the immortal humans. (I forgot their names. 🤣) Had they bonded over their shared intelligence, or even used their scientific prowess in some side quests for different tribes --- Beta could be the "Oracle" to Aloy's "Batman" --- I think they might've grown on me. Unfortunate, however, Beta felt more like a glorified plot device than a character with actual autonomy and agency. No matter Aloy's emotional appeal to her, Beta's still a tool for job. Shame. As an older sibling myself, this seemed like a chance to give Aloy some relatable characteristic for me to latch onto, but no. She reverts back to her bog standard stoic personality afterwards. I'm glad you enjoyed Forbidden West, and I thank you for getting that feeling across without being a dick; not many others can say the same. As a Zero Dawn fan, first and foremost, I was excited for this game. I wanted _so badly_ for Forbidden West to improve on its predecessor's worst tendencies and aspects. Yet Guerilla Games doubled down: The restrictive exploration of traversing flat geography or climbing up a wall with predestined paths, the unbalanced combat consisting of nearly unpredictable attack patterns, also containing enemies that tend to attack at once, forcing you to dodge roll every 5 seconds, it feels like, the central plot feeling disengaging at times --- the main quest line often takes a backseat to focus on these tribes that don't even play a part in the final battle --- and the game's tendency to feel like it's having an identity crisis, all contribute to a very frustrating, inconsistent experience. And this extends further into their philosophies on the technical side. Guerilla Games wants realism. Not just in graphics but mechanically, too. You can't climb walls however you want or engage in underwater combat, yet you can take on 20ft+ tall Thunderjaws with just a bow and a fire in your heart? Really? Obviously, I'm being a little hyperbolic for comedic effect, but I genuinely find it irritating, this inconsistency. We have colossal robot _animals_ roaming the land, advanced AI, world-ending catastrophies, _IMMORTALITY,_ and Guerilla Games _still_ won't take the breaks off and overhaul traversal and/or combat mechanics. There are only a few ways to engage with the game, most of them Breath-of-The-Wild-esque, and...Idk. Forbidden West being a sequel, my expectations were high; I wanted an improvement. A continuation of excellent ideas, like the tribal culture meshing with nature and machines, machine design, etc, etc, expand of what needed expanding, like visual feedback during combat --- I could die a happy man if I could decapitate a Thunderjaw --- Old World exploration, etc, and a curbstomp on what didn't work, like the main focus on ranged combat, which gets repetitive after a while, a limited ammo count forcing to carry the monotonous task of gathering and crafting --- seriously, this doesn't improve the gameplay whatsoever --- adding to the overall tedium, and the restrictive traversal situations. Perhaps I had too many expectations. However, a sequel should improve upon what's already there, and, IMO, Forbidden West doesn't. Not where it counts, anyway. I want innovative gameplay, photo-realistic graphics be damned, and this game didn't deliver. Hopefully GG will correct their mistakes for the third installment. If not, I fear the Horizon franchise will forever be doomed to live in the shadow of its betters.
@@truecaliber1995 This is a big wall of text to say you didn't like how Aloy didn't immediately turn into a social butterfly even though she literally spent the entirety of Zero Dawn basically on her own, and her childhood being shunned by others. Being isolated is the only thing she knows, and the first game is about Aloy coming into her own learning about herself and the world around her, not integrating into these 'foreign' societies. She never even tried to forgive the NORA, what makes you think she'd go for anyone else? If anything, pretending she's a social butterfly in the second game after all of that would have been character assassination of the highest order, and would have thrown her character consistency out the window.
@@Adanu191 It's not that I wanted Aloy to become an immediate social butterfly. My issue is she _already_ learned how to work together with others in Zero Dawn and The Frozen Wilds. Surely, then, you can understand my grievances. I want Aloy's personality to have depth beyond generic stoicism we've seen in a million other protagonists before. And, yes, she shows flashes of depth with other characters in certain side quests, like the one showcased in this video, but her dynamic with her "friends" really doesn't bring anything out of her, emotionally, leading to mostly stiff, encyclopedia-esque dialogue options. *Edit* Like you said, agree to disagree. ✌❤
@@truecaliber1995 Did we play the same game? She never learned to work with others. She was forced to deal with others for the sake of saving the world. Seeking out others was not her first choice. You and I had very different experiences with the first game, it seems, and you have a visible confirmation bias against her upbringing.
Haven't played FW, but I am so glad their facial animations and motion capture have improved! I always loved Aloy's snakiness and sarcasm so I am glad they spent some extra time on the facial expressions to truly capture everything better. Also, she looks so hot here
@@bijacz9679 Two weeks. The developers apparently wanted to "fight the male gaze" and decided to scale down her attractiveness. So they kept her athletic, lithe body... but gave her a puffy, "whoops... forgot I'm allergic to shellfish" face. This is her face after a revision, by the way. It was even puffier pre-release.
This was by far my favorite part of FW I wish we could've got to see more of these guys and Vegas as a bigger destination after getting the power back on. Honestly I wish more of the game was like this whole quest
You know there’s another Vegas quest with Moreland after this right? You go on an air balloon, there’s a couple of other quests his mates give as well.
I thought the game was a 4/10 but the graphics are the best in gaming right now, at least character textures and such. This is undebatable. I was expecting Ragnarok to look better, but it ended up looking worse than GOW 2018 even though I played it on the PS5.
I feel this "trying to make her as attractive as possible" -look makes the cutscenes feel so distant from the original intention. I loved the questline with these guys when playing, it was kinda wholesome. This changes the vibe 🤔 Play how you want of course, this is just an observation.
Hah, the Subtitles called Aloy a "Norris Spearhead" 😂... kinda accurate! You video dropped in my Feed btw, that's how I got here... well, that, and I love Horizon 😉
Ashly Burch mentioned the first work she's done for the game is "a mid-game main quest set in the desert". I would argue then, that this was also one of the segments the developer worked on first. It feels more dense, detailed and lively, like everyone was still at 110% when they work on it before slowly getting into the rhythm for the long haul. Aloy's dynamic expressions in this scene? You don't get that level of detail in the rest of the game; I mean, it's exceptional work across the board, but this scene is on another level!
Dammit I really need to finish the first game so I can play this. Unfortunately I got very sidetracked by Elden Ring and haven't had a chance to get that done yet.
@@dirtydeedsdirtcheep3007 yeah it's frustrating that this game is still very buggy....but they're all just numerous minor bugs. Aesthetically, this game is a masterpiece.
for all the efforts they spent de-beautifying Aloy, she and everyone else still look too clean and well-fed for such a harsh post apocalyptic world. and they talk like they're in an episode of Big Bang Theory 😮💨
That's because they actually used proper motion capture this time around - a remastered Zero Dawn with motion capture would be incredible (although without Lance Reddick there to do motion capture for Sylens it'd probably be a little less fun to play).
As someone who's going through the first one right now, I am BLOWN away by the facial animations and the cutscenes. ACTUALY cutscenes. Not two poorly animated heads talking to each other.
It's in the first bandit camp right outside The Daunt inside a chest you have to pry open. I forgot the name but it's the big one, not the smaller one which is next to it.
I loved this scene i just sat there with the biggest stupidest grin on my face, cus I loved the dynamic of these characters together so much. Also i was very drunk
I just don't want both. I'll get it in a few years maybe but right now there are very few games I want on ps5 that I can't get on pc. Especially with most games still coming out on last gen
Not even that interested in this game to be honest, gone off generic Open World stuff, I'm still fuming over no new Killzone games from Guerrilla. But I'm with the gang here, this came up on my feed, and everyone's got time for a tidy redhead. Seems like a decent quest though.
The entire Vegas questline is amazing. Morlund and Aloy's mutual geeking out over the diving mask is adorbs, and fighting that Tideripper at the end never gets old.
Nothing surpasses this game in graphics and character model/expressions, the sheer quality is just mindboggling! This game should of taken more awards IMO. sadly not a lot of people have given it a try. I myself thought it was a "woke" mess before even trying it. Bought the ps5 bundle with this game, played an hour and was mind blown, liked it so much I bought the first game right away and played that one first.
I got it with a PS5 bundle too, and it was in fact a woke cringefest that damn near made me quit playing and took me four months to push myself through because I literally didn't enjoy a second playing it. But I remain objective when I say that yes, this game has the best graphics/mocap in gaming to this day. It looked way better than Ragnarok for some reason, and I really wasn't expecting that.
@@TheStraightestWhitest really? its one of my favorite games now. The story really got interesting imo. What parts bothered you? Im not into this woke movement, I found nothing I did not like about the game.
@@Angelblaze Once you see subliminal messages, games like these will piss you off. The not so underhanded racism and sexism towards white men was intolerable. That entire CEO section alone had me and my niece laughing so fucking hard at the cringe. The story was also just dogshit. The Zeniths are these super advanced (evil white male) humans, but can't stop to think that maybe they shouldn't create a living AI out of all their worst ideas paired with their best programming? It's just such utter contrived garbage to allow for a sequel against Nemesis. Do you have any idea how careful we are in our world creating AI? It's because we understand that consciousness develops on its own. That's why AI is so tricky and why we'll never fully utilize it. Once it exists, there is no turning back. We are less than 1/1000th as advanced as the Zeniths and understand that, but the Zeniths don't? Nah. If you know a little about the real world, this game kills your braincells with its terrible writing and incessant woke bullshit. I like that they brought back Nil though.
@@TheStraightestWhitest I guess if you try to look for racism in everything you see and hear, you are no better than these woke retards. Just live your life dude, otherwise you won't find joy in anything you do. I think you are starting to catch this woke bug if you can't even enjoy a great game like this. Kind of beginning to think you are troll lol