We've been playing The War Within! Here's what I think so far. Get early ad-free content, Lorewalking Podcast & support our team at www.bellular.games Purchase our debut game, The Pale Beyond: bit.ly/TPB_Steam
He has to, he has no Real Job besides "Content Creating". So he needs to Hype everybody up, so they'll Click his Videos. Same Asmon and other will do. Then the Game releases and everybody sees What the Game really is. One to two Months later, game dead Again.
Yep. I got kinda furious when I saw T&E episode title. And I watched Tali explaining how it's not really a spoiler, because blizzard doesn't hide it... But I didn't know alpha news will drop today, so even if I wanted to avoid spoilers like that I was robbed of the choice simply by going to youtube frontpage. And I don't even subscribe to their channel!
SWTOR actually had seamless solo instances for players back in like 2012 when they launched. The class quests often took you into solo instances of buildings, caves, etc. The flashpoints (their dungeons) did have loading screens, though.
@@ChinnuWoW perhaps, with delves, they could add some growing difficult content to solo, i will greatly appreciate that, but the "thorgast power up" gameplay isn't really promising...
I really want war bands to one day function in the similar way that the NPC follower dungeons currently function. In that, it would be nice to be able to group my own characters together into a party and have the NPC AI drive the other four characters during things like delves and five-man dungeons. I also hope that it’s useful from a leveling standpoint. For instance, it would be really cool to be able to create five characters in one go, and then level all five of them from level one to the cap all the way through, and even cooler, to be able to hot swap between them in-game seamlessly. Ultimately, I think war bands is the thing with the most potential.
I like everything except the " For instance, it would be really cool to be able to create five characters in one go, and then level all five of them from level one to the cap all the way through".
I loved that they are adding solo que BGs, Devs have said over years, that making Arenas was their biggest regret, due to being so hard to balance over each season.
I wish Blizz did this for leveling: Replace all "kill X" quest with "collect X" quest WHILE adding harder mobs that drop more quest items than regular mobs. This makes sure casuals can faceroll as they do while others can get a shortcut that's actually challenging.
Delves look really fun and hopefully bridge the gap between people who enjoy doing solo/world content with those that prefer to do group content like raiding and M+. Myself for instance I feel comfortable doing harder tier content but I don't enjoy everything involved with doing so with a group of players.
I really hate leveling difficulty being little more than sleep walking through the content. If Blizzard wants to make leveling more than a pointless introductary time sinc, they need to make leveling a serious gaming experience.
base leveling content should feel like a friendly pick up game with your mates, not the deciding game of the NBA finals. its sad when the average wow cries when its not the championship game 24/7. that gets exceedingly more tiresome quicker than "sleep walk content".
When you have people in quest greens, and others in heroic/mythic raid gear that is 100 ilvls higher, I don't see how that would be possible unless they put gear scaling back into the open world.
wish they would test privately and release the game to us blind, it would be so much more exiting to play a game not knowing every detail of what to do and how to do it before it even comes out.
I seriously hope they add class-specific gear form old raids to warbound transmog gain. That was what initially had me excited as I hate seeing all the cool gear and not getting it cus I'm on the wrong class. would also make "getting all the transmog" actually a goal one could reasonably work towards without it being an extreme timesink.
I actually really liked dragonflight and it was nice to get a more calmer expansion. I thought it was really well done and just what wow needed, and now I'm excited for war within!
"Definitely feels like walking through a fog door in dark souls, it feels slick" *Shows footage of the Enter button not working multiple times, then frame lag as it opens* Dont worry though, I KNOW it's a testing phase, I just find it funny.
I hope delves works out. Sometimes I'm tired and solo old raids or dungeons. This would be wonderful for the game. And like he said, good for testing your character, other than only dungeons.
Looking forward to this. Dragonflight wasn’t bad (a huge step up from shadowlands) but something just didn’t grab me and I left after reaching max level.
@@wm1573 Maybe some solo challenges akin to Mage Tower and Horrific Visions? Or something actually interesting to do outside of raiding and M+? All the outdoor content they've added is impossible-to-fail garbage. Don't tell me you feel a sense of fulfilment after doing world quests. Hopefully delves will be great. Looking forward to that.
@@thatepicwizardguy After doing raids for several expansions, they don't feel innovative at all anymore. It's always the same types of mechanics presented in a different way. I've always hated M+. The timer is stupid. The challenge should be just to clear the dungeon. Why should there be a rush? The "open world junk" is just junk, that's why it's not fun.
I sort of wished WoW had adopted the GW2 WvW system but for horde vs alliance, or whatever they would want to do now. An often active map that lets you get solid rewards and plays in a large group with objectives.
My biggest hope for Warbands is that we can use our alts for the follower dungeons. I am finding the more info I heard about Delves the more I am liking them. I thought Choregast was going to be THE thing from Shadowlands and ended up hating them. I haven't felt this excited for an expansion since Legion
The Delves should also reward M+ like rewards like the possibility for mythic track gear in the vault. They really shouldn't limit it if they're serious about it as end-game. Just make that tier of it more challenging on par with M+ that provides myth track in the vault.
The “Character” he speaks of at the start is Mankrik. He just got remarried after finally finding love again all these years later. He is allergic to one of the ingredients in his wedding cake and kicks the bucket :(
ESO has a similar system to delves. In ESO delves are called delves and they function exactly like WoW delves except ESO delves have been in ESO for 10 years.
ESO delves are literally just public instances with a single boss at the end. You enter the delve, just mindlessly rush to boss, get the kill and get out. Sometime they involve a single quest, but that's it. Don't compare it to what WoW has introduced.
Horrific visions were a GREAT model. More peoole=more enemy health= CAN avoid super punishing mechanics, even using cheater add-ons that mark everything for you, it was still Challenging AF if you chose it to be
"Unavoidable damage can be a big problem" YOU as a voice for WoW really need to help put this message out there!!! The last few expacs have ruined it for healer with all the constant rot damage and random damage that you can not avoid.
I was excited for Dragonflight to get away from Shadowlands, and then very impressed by a lot of the QoL changes to the core game and now that has reinvigorated my excitement to see War Within
Good lord, they better have a lot more in mind for those Delve tiers than flatly dialing up the health sponges and gear requirements. WoW needs to do away with all the conveyor belt gated content where your gear is your only form of progression. Like you said, there should be content and fights that challenge us to use our full kit of skills and talents. It should teach us how to play our characters and alts better. Not having to communicate and coordinate with a group of strangers already makes solo content much easier than normal dungeon content. They need to balance that solo content with a steep learning curve that isn't based on RNG.
Tonally correct (feels like WarCraft), with follow through (no random red herrings that mean nothing). The story could be the most standard RPG story-been-told ever. If it's on tone and there is follow through, it's good enough. Shouldn't be asking for just "good enough" but here we are. Edit: I really hope Delves don't end up just being "more numbers" as they increase in difficulty. That is SO boring. They already have stuff like M+ affixes, just expand on that idea (please don't implement affixes into delves). Plunderstorm is a good thing to take inspiration from - skillshots and things you can avoid or interact with.
Oh my god why is the algorithm doing this to me. I quit WoW long ago, but for some reason War Within videos started to pop up for me and IM STARTING TO MISS MY OUTLAW ROGUE GAMEPLAY DAMN ITTTTTTTTT
Are they bringing crowd control back? I feel like with CC makes the game more fun. It allows dungeons to slow down a little but at the same time it does increase difficulty but when mobs 2-3 shot you to death. Healers back then then could toss attacks and CCs themselves.😊😊
Bro? U can play wow on a potato, sure all MAX settings with my 4080 super pulls 270+ fps on a 3440x1440p monitor, u can do well on a 1080 card even lol
I truly believe that Dragonflight will go down as possibly the most important expansion ever. Not the best, not the most fun, not the best story, but simply the most important because it gave them a total reset point to work off of.
the real question is this.. as a X ret pally main that is unsub, is the pally good again and is it enough to bring me back?? im a old school pally player are the heros specs for ret good??
No even archimonde powerful enchantments destroyed like that Dalaran it left a lot of debris and even houses but that attack by xalatah destroyed all Dalaran by magic explosion ? I don’t think so it seems the tower of center and prison get destroyed in order to avoid get attacked by the enemies and prisoners khagar may use his magic to destroy it and the rest of Dalaran were teleported to the void realm a magic of xalatah to torture them
This looks like it will be the best expansion ever. I love PvP and primarly doing BGs, mostly solo queing... we have been starving for more of them for years. So excited about seeing new BGs AND never having to go into a dungeon again. Had 16 max level toons for most of DF and NEVER entered a single dungeon! Hope I don't have too in the new expansion.
Right??? Feels like an impending reality for WoW. Best part of all, almost all races have npcs in the game that are full fledged tinkers already. So I can’t imagine anyone not being able to be it (besides maybe some of the more nature/druidic races) Gimme that Torbjorn, GW2 Engineer, HotS Gazlowe, mekkatoraque exo suit type gameplay!! Anyone who thinks “we already have engineering” is sorely lacking creativity. Warlocks and Demon Hunters co-exist, as does the Enchanting profession and Mages 😂
Back in the day I used to play battlegrounds all the time but had no interest in arena. These days I don't really see the point as everything in the game really pushes players to play arena and get rating/conquest. Having the gatekeeping of premade teams for rated BG's just puts me off, so solo queue sounds way better.
I honestly enjoyed DF, and this is coming from a very pessimistic WoW player. I thought it was a step in the right direction and from what I've heard TWW is the next iteration of that step. I think the delves are very cool, and the art team is pulling weight once again. Plus the war-band mechanic seem like a great idea, and that updated character screen is a fantastic little edition. I really hope they don't fumble this. I want to enjoy retail again.
I stopped playing during Legion. How difficult and time consuming would it be for me to come back to wow? I have a career and family now.. I really miss playing but I have at most a couple hours a day. Weekends maybe more.
There are catchup mechanics for players who take a break and return. In terms of limited game time you can gear up by doing weekly quests they usually reward decent gear. Raid Finder is also there to experience all the raid content if you like that sort of thing. You can do all of this solo too.
I hope later delves rank up in an interesting way (not timers). Dunno if I trust them to do it, but I hope so. You have the right idea on harder difficulties. Stand in obvious fire, kill you (tank or no). Stand in less obvious fire, be in a lot of trouble And needed to stay out of obvious fire would likely balance pulls from being too crazy
I’m feeling pretty optimistic about TWW. I dropped off at MoP, came back for the second half of DF. As a classic wow prodigal I think it’s important to remember that it’s hard as hell to keep a game alive this long. I’m no blizzard Stan by any means but I’m looking forward to seeing this next step forward
HC wow was never going to last. Its too niche... you can always just play hardcore yourself in any version of wow if you want though sooooo just do that