This update has me very excited! Sorcery is going to add a lot we’ve been missing. I don’t mind the time based stuff at all. Can’t wait, great video again!
Can you do a video about the changes to Encumbrance? I know probably most people don't care about that but I'm usually the clan's Builder and I'm not seeing anything about the perk that we have now which lets you run while "encumbered".
Unfortunately this build was going to be amazing until they added that the armor automatically brings you up to 50% corruption with no way to negate the corruption.
This is what I was worried about. Sorcery becoming the automatic go to because it just gives so much more than anything else. Like I said. There needs to be a "chosen" mechanic added for the religions, or the players who aren't doing sorcery need to be buffed.
Same concern. It was pretty obvious from announcement that there's too many applications for sorcery and it would leave vanilla builds useless. Just look at the corrupted perks, that broken sorcery armor, infinite arrows. If everyone doesn't have a corruption build, you can count on everyone respeccing constantly in order to use it at their leisure.
Certainly not the stronger 2h hammer. I definitely know a few that get to 74 damage and 59 armor penetration. The Blackheart Hammer is even stronger than those though. Obv Voidforge Gladius is best short sword but it’s not on exiled land. Red Mother bow is prob best bow still but I haven’t tested. Bold of him to assume if he hasn’t tested.
I think a good work around for this would be if there was a resource we could sacrifice to keep the weapons, mounts, and armor in our possession. That way we could hold onto them for longer, but there’s still a chance you could loose them. Just food for thought.
Hallo ich habe eine frage ich kann bei deinem video nur untertiel lesen da ich gehörlos bin. Jetzt stellt sich mir die frage warum lässt du in den build die überlebenskunst aussen vor? Oder ist das ein end game setting ? Kann man ohne den überlebens instict perk überhaupt bauen. Ich bin erst seit 1 tag in diesem spiel deshalb die Fragen. Danke liebe grüße und viel Gesundheit wünsche ich.
Honestly not a big fan of it tbh. I don't want some of the most powerful stuff to be time based. I get that there are work arounds but it just doesn't feel fun to me at all.
@@bulawa6406 except they can't steal it off you. From what I can tell you can't drop the armor or have it taken off your corpse. I'm happy they nerfed the set but I'm still not a fan of it.
All looks pretty sweet. I enjoy participating in boss battles and hate taking a back seat to thralls. I like using thralls, to be sure, but the power difference was absurd. I see these changes as steps in the right direction, even if not perfect.
Hey Wak, can you make a video or talk about what the best daggers are now in 3.0? I know they nerfed bleed but I enjoy using them and want to know which ones are top, thank you.
What's the point of playing if you can just craft the most powerful armor and weapons in the game? It's not like killing anything is going to drop something better.
I think the armor has been nerfed for release? - Still, it looks like some pretty strong builds are possible -- for a price (as it should be). My clan-mate did an Authority/Agility build and couldn't stop raving about it. - I have to get used to not being immune to poison, and I like the more quality-of-life perks.
Haaaang on a MINUTE. Do all light armors have high armor points now!? Or is it just the summoned armor? Those armor point stats look way too good for light armor I'm just saying.
The armour has a timer and needs to be summoned to get I. Edit: actually I just seen how much armour it has wtf is that, the stam regen compared to light from heavy is insane that's going to be so op being tanky as silent legion with good stam regen plus all those dmg increases
Wak ,i see they removed Cold and Heat protection perk from Vitality ,this is pretty bad cuz many armors are bugged and provide wrong or none temp resist .
I wonder, could you have more than one of any of these items in your bag, on standby in case yours run out? Or can you only summon one of each at a time?
know using a modified version of this build with a bit of authority to get the healing your followers when you hit something and running around with 3 resurected corpses would be a nightmare to fight
When speaking of attributes you were using the terms "points" and "perks" interchangeably. That could confuse some people. It confused me for a moment.
@@devilsmessanger non demon god vs demon god. this is what I have in mind Non demon god. Crom, Mithra,Ymir and Jher bal Sag (I know he is a demon god but he is a beast god and the law of the beast forbid using sorceries) in non demon god religion giving you a buff against sorceries Demon god religion Sett Zath Derkato and Yog give you unique spell and equipment and somewhat buff your sorceries
nice build my dude since you aren't completely relying on the magic just the grind to get the armor but in saying this there should be a change imo to perfected padding instead of the normal padding to make it a little bit harder to get but yes the bow is great if you like using bows but hate the fact you need to carry a tonne of arrows but the down side is you can't use special arrows with this bow the big hammer is cool but personally I dislike using them and would;ve preferred the 2 handed axe or give people an option on weapons to summon and utilize. But in also saying this I would really like to see magic from the religions and maybe a meter for this so once upgraded the magic becomes better/ stronger and each having their unique abilities. Yes with the religion you can summon an aspect of the god to decimate your foes but would like to maybe have individual meters and they reset if you have been swapping between religions as favours to the gods or maybe a mod could come from this to add spells and depending on the level of affinity for the dedication to the religion one could be powerful in one way or another but really funcom missed a bit to add magic into religions as well to add to the magic pool or its own magic pool
Yes the armor and items seem way too easy to make. And that’s coming from someone who hates nerfs. 2h hammers are fun. I disliked them for years. I was wrong for that. Heavy, Heavy, Light Heavy. I love it. They hit so hard. Plus, 2h Axes are kinda bad. The only good ones are the spin to win axes and only two of them are good. They said they’d buff 2h axes but test live doesn’t seem to have given them anything.
Yea I'm not a fan of nerfs either but a little too easy to make plus idk if just me but level up the magic stages isn't as challenging as even some of the mods have made with magic granted there is one that is simple plus knocking out low level npcs is fun to get the blood I mean the only tedious thing is with the magic system is how long it takes to draw a red mark on the npcs throat
I appreciate what you're doing but why are you making a build video for an update that hasn't even happened yet you basically making a build that the majority of the player base can't even use yet
nope, this set is not the best. If people actually tested, they would know. The way your used your stat points is wrong also. People want video's to explain everything for them. Go set it yourself. dont rely on videos like these. They put out aweful information.
I still don't see sorcery and resurrected thralls as a viable option. You have to stand still as an easy target, your health pool is greatly reduced and you can't add armor/weapons to the resurrected thralls. The stats don't mean much to me if they are swinging fists. Regardless of any build you want while casting , am confident the old meta will destroy anyone or anything period. Highly disappointed. This hype will be short lived and understandably you have to promote it as one of the few content creators for a game that has a diminishing player base. Yawn. And before you defend it with " the attributes are different" . I can make it pretty similar to my damage and health pool as before. Few swings and dead. Anyone think otherwise is a hopeful fool. PvE heavy update. Bet the dupe glitch for bombs is still there. Lances , horses and ferox weapons will still dominate. " Don't attack me , I am trying to cast a spell." Disappointed
Horse combat has had huge nerfs have you watched the streams or seen the patch notes? I’m sure feroxic will be fine for pvp but for pve, it really sucks. 10% less damage and cut the poison damage in half. Pvp ruins the game. Magic does need to be a bit faster. Oh yeah, idk if you’ve actually played test live but the undead can be very strong. They are based on the tier of thrall. I made two with a dalinsia and a berzerker. One had 14k health and the other 12k. Last I checked, healthy thralls are useful. Sure they can’t have a bunch of items but they can be easily mass produced.