Encountering material import errors in Unreal Engine 5 and UEFN can be a pain. I've come across this error saying Material didn't allow automatic setting of usage flag bUsedWithSkeletalMesh needed to render on this component, using Default Material instead. I walk you through what I did to figure this issue out this will work in UEFN ( Unreal Engine Fortnite ) and Unreal Engine 5.
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0:00 What up what up
0:11 FBX Sequence
0:45 FBX Import
2:00 Material Fix Solution
3:30 Subscribe
10 июл 2024