Reason why sonic mania was the best critically acclaimed game we had in years, since it was made by Christian Whitehead and his team which existed of sonic modders who actually care about their games. Sad to see that sonic mania was somewhat made as a prequel to this disappointed of a game called sonic forces
@@PickleRickkk9 sega could’ve released the game in summer or fall of 2018 so they could’ve have extra time to work on the level design and the game could’ve been great
"Someone needs to be taught his place. Out of my way!" I love the use of Shadow in this! It's awesome how they did a little callback to the Sonic Adventure 2 at 1:00
That SA2 reference, those dialogues, those multiple paths! I honestly enjoyed Sonic Forces, but if it had been something like this I would've gotten chills!!
This is beautiful, it's really neat seeing these levels extended to such an extreme length. Also Shadow clone obstacles. Nice!! Also I have no idea why I restarted at 5:53.. lol I noticed it after I uploaded it. It's only like 1 second in though so it's whatevs.
What's amazing for sunset heights is that they probably didn't add THAT much new geometry because most of it is shared between levels (the avatar level in sunset heights and the metal sonic boss take place around the same map)
@@jamesh4494 tbf though, Unleashed had levels that could go up to 6-8 minutes and that was the fastest sonic to date. Its not that its impossible, this game just didnt have the budget or dev experience to pull off that kind of level design.
@@cb6983 I was referring to making more geometry for a mod. If you imagine that 1-2 people had to design not just one path that adds an extra minute or two to the stage, but several paths each taking up around that long in their own right, alongside doing the background, object placement, collision, splines, cameras, and the ridiculous stuff they have to pull off with forces’ limited custom objects (they’re called gismos lol) such as shadow appearing, this results in months of work amounting to a couple minutes of gameplay
@@jamesh4494 oh i misunderstood you then, my bad. But yeah i agree, even just extending levels that already exist can be quite challenging so i think the modders did a really good job all things considered
Is it me or are the colors whased up? I recently used Nvidia reshade for Sonic Forces and it makes a world of a difference (vibrant colors, sharpness and even better bloom and godrays)
idk I got a new monitor with HDR10 and my editor seems to just do whatever it wants with the footage... I've had multiple different color issues at this point. So it might be something with that. It's funny since it always looks mostly on when it's not on RU-vid, but when it's put on RU-vid all the faults come out like x10. I will look at color settings once again.. xD
@@sonicovertime I will upload a video of the mod myself in about 1 hour. You can watch it a bit just to compare the colors and other effects like bloom. Sonic Forces supports reshade from Nvidia (just press Alt + F3 when entering the game), so you can use some cool shaders. I used Sharpen, Colorfulness and Bloom with Godrays (later 2 you download from Nvidia's page)
@@sonicovertime As for the HDR thing, I have a HDR monitor myself and most of the time it's poorly implemented in games and it makes the colors even more washed up (only used it in games like Redout and Gravel, both of which look terrible with HDR enabled). More often than not, HDR is a gimmick and very few games use it properly.
@@sonicovertime I'm no expert in color spaces, but I think because the footage you're recording is using HDR (Full color range), it won't translate properly on RU-vid because RU-vid uses a Limited color space. Try messing around with your color range and color space in your render settings before rendering. I wish I could give you a more specific answer, but I'm still not that knowledgeable on the subject.
@@superbeet2036 Hmm this is most likely the issue as I was using Full Color 32 bit. For some reason when I switched to 8bit limited it looked extremely bright.. I guess I'm going to run some tests with none HDR see if everything is working on the program side, and if it works fine I can rule it out as a HDR issue
Oh I love this mod ! I like how sunset heights is actually in pieces and showing the robots destroying it rather than just buildings falling off and pyramid arsenal having more factory/chemical parts. Really shows eggman's emphasis on the resistance while sonic was gone !
Given that the level design of Sonic Forces Forces is dull and boring as you can beat the game in like two hours and a half, I see this as a good improvement! Cool mod :)
I'm guessing this mod makes use of areas that existed in the game originally but were never used, makes me feel like the levels were originally longer but were shortened on purpose. Guess we won't need a forces fan game anymore when this mod is finished. Probably for the best as it would end up being Shadow the hedgehog 2 if I were in charge, it could work though.
Actually, the extensions in this are entirely designed and made by brandon jones. Of course assets are used from the base game so it looks like the rest of the level, but it’s all made entirely custom. The level design, collision, etc, everything was done by him. (Alongside some little things by the duck dealer im pretty sure)
I hope when he does Imperial Tower Reimagined, he actually makes the sun a threat and keeps it at the same height it is in the two cutscenes for consistency. In the vanilla level itself, it's too far away and doesn't seem to fall at all, apart from getting only slightly closer once you climb high enough)
I confess I'm surprised, what an amazing thing! I just found it strange the color tone, they seem to be lighter than the normal tone of the game but other than that it's amazing! all the layout of the stages, elements of the scenario, new routes and even small animations in the middle of the stage such as Sonic's encounter with Shadow reminding Sonic Adventure 2! Please bring more Sonic Forces Re-Imagined!!!
"People love Classic Sonic! It must be because he has short quills!" Sonic Team thinks like a young girl with an identity crisis in middle school, trying to fit in with the popular kids by wearing their makeup.
Ok now THIS is the literal definition of "Dashing like the manic!" This was a fun video to watch and Massive respect to those who made this Re-imagining of Sonic Forces. :)
This. This right here, THIS is what Forces could've been! If we had gotten something like this as opposed to what actually happened, it'd be so awesome!
I like how these mods do not disregard the original design and in fact made it intact and part of the whole level. But the Arsenal Pyramid Double Boost section could have a thick concrete wall for Sonic and Avatar to boost through, instead of having a mini Nega Wisp Armour chasing after them
This still feels empty despite the stage being so good. And i realized why... SEGA REMOVED THE DRIFT ABILITY. It's really a good boost stage and I love how much effort when into this 10/10 But the lack of drift sections makes me realize that's why the stages feel a bit stale. There's always a Quick step section Boosting section through loops Rail grinding Drifting section To break up the boosting and platforming. And without the drift it feels lacking not gonna lie. But that's all on SEGA. The creator for this mod has made the best version of sunset heights from what I've seen.!
Well I never thought I would have a reason to boot up forces again (to play the crap version to remind myself of this masterpiece and how much better it is)
Forches was supposed to actually be a great game if the developers actually cared. This video is a testament that it could've been something great. Let's hope that Sega changes this mindset with their next sonic game.
Man the community is full of a bunch of pessimists atp. They see a great hack making a mediocre game into a pretty fun one and all they can think about is the wasted potential. But there’s no wasted potential if the fans came and took it to the next level lol. The community has and always will be what keeps Sonic alive. I think this kinda shit is amazing. 🤷🏽 if they don’t do it we will. And some will say “we shouldn’t have to” but who cares, just enjoy the cool shit the community is doing lol. Give the props