Guys, GUYS! The timer for the stage COMPLETELY STOPS while doing chaos control, so it actually contributes to getting a better time and rank on the stage!
Forces stages were definitely way to short but frontiers cyberspace stages weren’t ment to be long they were their ment as a way for you to get the keys for the chaos emeralds. Because if you really wanted to have a super long stage then simply run around the open zone areas or climb the towers and stuff like that. I know it’s not the same but considering you have the jukebox to change what song is playing and you have plenty of platforming locations to choose from it’s not that hard to have fun with frontiers. Side note the final horizon cyberspace stages I guess are an exception because you don’t actually have to do them to progress necessarily and they are pretty big sometimes.
It's actually kind of insane that all those snippets of gameplay that seemed to be several different levels were actually all just ONE level that's over 5 minutes. If we're getting at least 5-10 levels like this AND a full Open Zone to explore the game is going to be amazing.
@@Sonimeme2077 I mean length is only determined by the actual story. Even if we only have 5 levels of this size plus the Open Zone then that's plenty to have fun with for hours. It doesn't need to be 30+ hours to be good.
@@Chibi_Rikka ik im just saying that you shouldn't have your hopes up. The first level is great but we don't know what the other levels look like, maybe they are only 2 minutes long or smth
I think that makes me more nervous than excited. I hope the other two levels we’ve seen are two full levels and not one that keep hopping back and forth
At first i was worried about the level design, camera work, etc. Now that I'm seeing a part of it, I think SEGA is finally getting their groove back for good this time, hopefully.
Dude there's routes where i didn't even see them before, and i think i saw some more that he didn't do it's actually crazy how much routes it seems to have
@@lks19This feels absolutely nothing like the level design from that game which was literally just more of Forces level design. This actually looks and feels official and well made
@@chrange9714 You may be right. I need to wait for the release before assuming something like this. Since this feeling only applies for this level, it may not be the case for the rest.
@@chrange9714 I mean it's just cyber space Shadows homing attack The boost The physiscs Level designs Double jump I don't hate it but compared to generations level design it's not doing a good job But i think shadows gameplay is more based on his open world
1. The level was 5 mins long. 2. No 2D. 3. Multiple paths. 4. Shadow can use all his chaos abilities anytime. 5. SICK animations and qtes that are smooth and fluid. 6. Graphics look next-gen. 7. Peak shadow model. 8. Kirk sounds really good on shadow. 9. Controls are tight and air control is very good here. 10. This game is gonna be AWESOME.
Finally someone who can play a Sonic game, also YOU KNOW it’s gonna be fire if the stage is 5 MINUTES LONG like finally they bring back long levels, literally that’s all I’ve ever wanted, longer more detailed levels
the thing is izuka confirmed it wont be as long as sonic generations, I would really like shadow to have 9 levels, the same as sonic and classic sonic has each other, but we will see. otherwise this levels is pretty good
this feels like a good version of forces. forces was kinda fun to speedrun but the levels where too simple and short to enjoy (and controls where not the greatest) This level design looks a bit simple but very fun to optimize, and there seems to be some cool tricks too
@@Codyslx just because its a first level does not mean that it cant have interesting level design. But i do get it,maybe the rest of the levels have more going on
it really does help to showcase the gameplay when someone who knows Sonic, like Fadel, is behind the controller. That aside, the gameplay looks... Interesting. Hearing it plays like Cyberspace ironically does sell me on the game (I liked Cyberspace), but seeing what people have expected of the Sonic series, I can see the flaws (Though I'd say even Unleashed and Adventure 2 had this, it just had a few box areas that let you play around with them, or mechanics to not make you immediately think about it, like the ever missing drift and sliding corridors) Chaos Control in the level does look like it actually adds a level of passivity removal, if only to make people engage in it for better times, and admittedly the alternative routes remind of the alternative routes in some of Unleashed and in Forces, where it can shave time off but doesn't outright give a whole entirely different experience to the route one would initially take an alternate route for
Everything about this was so freaking cool! I'm so hype to play this!! Also thank you for the gameplay; it's always a better demo when someone who knows how to play is showcasing the game.
People keep saying Forces, but this is pretty much SA2-like. Not that open, but there are still obstacles every few steps and cool setpieces to bring a more dynamic experience
Finally, sonic team did what we all wanted, a good level design, there are in game cutscenes, abilities like chaos control, the part where shadow used chaos control and the part where he spammed the Square button, and that quick time where he kicks the capsule whatever that was. He moves smoothly like in frontiers than forces because, like no one would talk about forces. And like I am happy sonic team is doing something good for a game after how frontiers was well received.
you can tell this was built on the frontiers engine cus of how momentum is killed by jumping and how stop and go it is. not a fan of that but the level design and the animations are really cool. excited to get the game in my hands soon
FINALLY !!! Long stages that seem fun to play ! Its not on the level of Unleashed or Generations, but its pretty good in my opinion. Hopefully Frontiers sequel will take notes from this.
It is acually amazing that a boosting level takes about 5 minutes to complete Frontiers' levels were about 1-2 minutes each and they were mostly reskins of other Sonic levels
the controls seem to be very similar to frontiers but improved! When you jump or attack it doesn’t slow the momentum which i’m super happy about! i was also worried about the slight delay before an attack (that happens in frontiers) but it doesn’t seem as bad 😄
I wonder why in shack news’ video black doom drops the shadow the hedgehog logo emblem thing but in here he doesn’t, causing these videos to have 2 different end screens. I wonder how you unlock the thing and what it does
Wait what!? I thought the Ark level and the Black Doom fever induced Radical Highway were 2 separate levels. But no, both are within the same stage, dynamically changing from one to the other and can last for 5 minutes.
From what im seeing, the level design is a step in the right direction. I do believe it can be improved still but it is a step in the right direction. I’d say it’s better than colours level design as of now in terms of 3D sections
Finally someone who plays like they have some sense, and the level design is actually not that bad tbh. WAAAAY better than forces, and frontiers cyber space in my opinion 🤷🏽♂️ definitely need to see more though. I CANT WAITTTTTTTT to play kingdom valley
@chrange9714 yeah it looks fine I just mean how in frontiers it had a thicker font and fit the tone more but I don't really care it just stuck out to me
Boys complaining the level desing, the desing in this game is similar to adventure games, more open and interesting, not to boost games, sonic team finally gave us what we wanted and people complains about it, boys, this time sonic team is doing this game rigth ❤❤❤
ngl, when I first watched the VGC gameplay I was like "Oh god, the controls and level design seems too stiff, will this be another game that gets EVERYTHING right, from concepts, stages, story, characterization, cutscenes, visuals, graphics, but fail on the most important thing, the level design and gameplay?", glad to see I was wrong hopefully, now seeing the whole stage instead of it cutted out like in the other gameplays, and seeing someone who knows how to play Sonic games, I got my hopes up again The stages are too open for my liking and there are some sections of boost only, but it seems fun to play regardless, and I know there will be people who don't care or like their Sonic stages like that (there are people who even hate the corridor feeling levels we have in Unleashed and especially Generations and Forces), plus we have the new abilities, and they're sometimes used in really creative ways, I think it will be a good and fun game, I'm mostly excited to see the whole story, Shadow looks and sounds really cool once again, the story looks REALLY interesting and fun, and the cutscenes look really cool, well cinematographed
The level design still isn't flawless, but between the abundance of branching paths and a couple areas that just looked incredibly expansive, coupled with just how long the level is, I have high hopes that these could be the most fun standalone levels since.. well, Generations. And given this is seemingly where Black Doom is reintroduced, I've got a hunch this could be one of the earlier levels in the game.
Cautiously optimistic. I hate the Sonic Forces speedlines when you boost, it clutters up the screen when you're trying to go fast, Generations and Unleashed never needed it and I hate that they brought it over for Shadow. And I am so glad to see rings add to boost gauge again, Generations was the last game to do that and collecting rings just hasn't felt as impactful since, glad they didn't change this for Shadow.
Is it me or does this level design seem more adventure than generations? Also the fact his basic running speed is pretty fast by itself, might be sonic team testing the waters with another adventure game I don’t know though
@@tiktokcompilations797 I mean the part where they showed modern and classic sonic gameplay they look exactly the same and when they show shadow things look new
6:17 With this clip, I noticed something different When Sonic Hub covers the full level footage from a clip on Twitter, the player gets some kind of emblem after the mini boss, which is shown at the end of the level in the animation. With this footage, the emblem isn’t there and there’s an entirely different animation. I wonder how the emblem is collected? What requirements does it have?
For people wondering what Sonic Hub video I’m talking about, it’s this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kNGdIld0fzQ.htmlsi=QjRBjaReTfzNE_gm The original clip from Twitter is taken down, however