Proof of concept ONI sour gas boiler based on flashing liquid to gas on a hot natural tile and liquid teleportation. Also see here: • Flash Boiler! - Oxygen... Non-space sour gas boiler: • Non-Space Sour Gas Boi...
I actually like that design. I know it's not the most efficient sour gas boiler, but it's very compact and very simple, and to be honest sourgas boilers don't really need to be very efficient.
I really like these short proof of concept videos! Your big contraptions are amazing and let nobody ever tell you otherwise but they are hard to replicate. These on the other hand are easy too incorporate into ideas or machines you are currently building
OK. Good. I like it. Much more compact and convinient than some "reserve-like-20%-of-the-map-for-me" boilers. 2 questions from my "rather basic" level of experience in ONI: - Can it be converted for "lowtech" use? Heating will not be a problem - any volcano can do it with ease - but how to cool soar gas down without supercoolant? - Why salt tile? Why not metal/diamond thermal transfer medium "as usual"? What specific in it? As far I can understand - salt tile limiting petrolium heating speed, but why it is important with such huge steam thermal buffer?
Natural solid tiles have a special property where they can instantly transfer heat to boil 5 KG of liquid in an adjacent liquid tile, as long as the natural tile is above the boiling point of the liquid, regardless of thermal conductivity values of either solid or liquid. Low thermal conductivity of salt prevents fast heating of bulk of petroleum or sour gas. This lets sour gas to cool quickly without also getting heated much more from the hot salt tile. Any gas, particularly steam is good at heating stubborn low conductivity tiles.
Hah, I so knew this was coming after reading the comment on tiny petroleum boilers on the last one. Love the design, energy efficiency is really not something I'm bothered about, since in the endgame there's just no reason not to go nuts with power production. I recently made a ceramic factory that works without coal just because I don't like ranchin hatches to make more of that. 4 aquatuners running constantly to cook the clay, then break it with autominers to collect. I know it's horribly inefficient but in the end, all it consumes is sand, polluted water and power.
@@greezyhammer764 Mass-neutral power extraction (perpetual motion) from the closed-cycle igneous rock -> sand -> glass -> rock gas -> magma -> rock loop, where you get the glass by melting sand rather than losing mass via the glass furnace?
@@Majromax Here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dUteIp4EGgg.html I originally decided to close the loop because igneous rock was piling-up and glass furnace deleted the excess from the game and also put out more heat. But there are ways to do it without dupes.
Damn! The densest ever built sour gas boiler, GG for this ( and your others topic with molten void everywhere! ). For the efficiency problem, your require 2 aquatuner to have enough cooling powah? How about to use 1 first fed aquaTuner as the boiler, managed under 700°C and nearer from the salt and thermically insulated from the methane chamber . Then feeding one or two additional external aquatuner, that could be in a steam room with turbine above, managed with liquid pipe thermo-sensor to not freeze super coolant. Methane can chill the steam turbine. And maybe a Tepidizer will be necessary to assure that the super coolant pool is not to cold, so the boiler aquatuner can always work when needed. Maybe setup the right temp in step 2, can prevent this. That my thought, otherwise your channel is nice bro, keep rocking!
Oh god you did it, that's one hella small boiler lol, wish it didn't need Thermium but it's understandable considering the heat required to boil petrol.. Good video as usual.
I played with the idea of teleporting liquid methane using the airflow tile trick but I was not able to come up with anything anywhere near as good as my jBoiler. Maybe someone else can do it better.
You can also extract some chill from sulfur by passing it through metal tiles. If it melts, it will drip out on left side of the tile, unless there is a tile on the left, then it will drip on the right.
Any tip on how to generate a massive salt tile like this at an arbitrary location? I like your abuse a lot because it doesn't "really" need super coolant to work as you're shaving off like 500C worth of cooling