I like building huge solar power towers (200+ solar panels) that track the sun for my bases (Tower of Power!) usually quite far away from the base. I first put down blocks on the surface and count them all the way to where I want to build the tower, often more than 1km away on top of a mountain or high hill (to maximize solar exposure). Then I dig a tunnel from the base to the build site while putting blocks down as I counted them on the surface. That way I emerge exactly where I wanted to build the tower and have a connection to the base via the blocks I put down in the tunnel.
Another tip to help drill the tunnel straight is to create and use a blueprint of what you want underground (of perhaps a long row of unbuilt frames). Then use a projector to display the blueprint as a guide of where to drill.
PAM’s auto miner is still a viable option, I just used it yesterday and it worked really well. I’ve never tested it in atmosphere though. I’d just make sure that the reverse thrusters can support the ship against gravity even when full, Pam also works if you just set the ship to mine at an angle. You just park the ship facing the direction you want it to mine in and it’ll mine there
@nickforgie4290 You're right that it hasn't been updated in a long while, but it still works just fine. Once you get PAM set up you can also use your base to monitor what they are ding as well as issue commands
Every playthrough I do inevitably ends up with a fleet of in-atmo PAM drones set up to collect every ore I can find. My only problem is that I inevitably forget the pathing of one or two near the base and accidentally build in its way. “Why did my ice drone crash? Oh, because I’m an idiot. That’s why.”
for you mining under the coffee shop, you can add a collector and mine going up at an angle without picking up the materials so that they roll down towards the collector ^^
Everyone has their own pref for how to mine. :D I don't mind flying a mining ship for quick jobs, but I personally detest hand mining. With the shaft you've already begun, you could possibly start with a large grid drill setup with piston, rotor, hinge, etc. keeping with one thing you mentioned about a strip mining ship, one of my last builds I did was a large grid flying mining platform. Land and lock it with landing gear, set the drills, pistons, and rotors to work. Periodically empty the cargo and fly a load back to base with a separate cargo hauler docking on top of the platform. Once the deposit is mostly clear, relocate the platform to another ore deposit. Lets the game refresh the depleted ore deposit once all grids are sufficiently far away. Initial construction and setup is more involved than a simple mining ship, but once the platform is deployed there's no risk of operator error in flying and crashing a ship inside the mine/tunnel (which is all too common for me). :D Later, I upgraded the platform to also act as a field refinery, sorting stone and the common ores for quick but less efficient refining, just to cut down volume and make my trips higher value.
37:36 Actually the person to ask or specifically to watch doing it would be "The Garage Gamer" @TheGarageGamer86 as he does some of the most in-depth and detailed builds of anyone I've ever seen... the man is a freakin genius. I mean you're no slouch to be sure.. I've been thoroughly impressed by some of your series but this guy is on another level. The way he uses projectors underground so that he can follow a near perfect line had my mind blown the first time I saw him do it and had me thinking "why the hell I hadn't thought of that considering the thousands of hours I've spent in this game...lol"
Andrew actually used a projector in his last series to make a straight line underground. It's honestly amazing the things people do in this game that are incredibly simple, but you just never think about actually doing something that way for some reason, like using a projector to make a straight line for mining
I bought space engineers two weeks ago and have 100 hours in it now 😂 Thank you for explaining things for a new player like me. Helpful little hints are awesome. I learn by watching and not a fan of tutorials so glad I can enjoy the series and get little tid bits of info while enjoying your playthrough. 🎉
For airlocks there's a simple & small design I like to use. Stick 2 sliding doors against eachother. Attach a sensor on the outside, configured to covers about a full block between the two doors. Have the enter trigger close both doors. Have the leave trigger activate a timer block that closes the door after a second. There's a negligible amount of air for every time you pass through, but that's well worth it considering how easy and fast it is to use. (Iirc breathing for 5s uses more oxygen)
An even simpler airlock is just two doors facing inward with a single space between them, and a vent in the floor/wall/ceiling of that block always set to depressurize. It’ll depressurize almost immediately when the inner & outer doors are closed, but won’t be able to deplete the atmosphere in the base when the inner door is open so long as you’re actively pressurized inside. Feed the vent from the airlock straight to a vent pressurizing into the base, and at worst you’ll circularly feed air.
Instead of having a timer delay the doors closing when you leave, you can have the sensor's area expand when a character enters. The expanded area should cover both doors so the payer will be clear of the door when they leave the sensor's area. That way you don't ever have a door slam in your face.
@Vessekx That's not simpler. First it does not close the doors automatically. Second, it adds an air vent. That air vent is unnecessary imo, as the amount of oxygen it collects is negligible. @@jamesmcdonald3054 Then both doors would be open at the same time when walking through them. Or you have to turn around and close them manually, which defeats the purpose. One second is more than enough time to pass through the door. I would put the delay lower, but the game won't let me.
If you want more interactive design, you could build the solar towers on the hill as a separate structure, build a couple of "power containers" (something like 20 small grid batteries with a merge block) and an off-road forklift, and just hot-swap the battery packs between the base and the solar tower with a forklift :) Maybe even setup something like a red light with event controller to indicate when the charge drops below 10% And just hope you won't run out of power during a fight at your base :D Or some battery drones and automate them to fly to the solar tower, recharge for 10 minutes, then fly to the base and discharge everything except one battery so they can fly back to the solar tower and recharge... but that's getting quite complicated
That is strikingly similar to what we ended up doing in the Pertam series with the Dune Powerbank! The problem was that I wasnt on top of trucking the power back and fourth all the time. But it's a really cool way to do power I think!
Early on I always built big garages with pistons to lift rovers up. Mayne an A-rotor that can spin it around for departure…rovers were trash back then so never refined it.
Never get tired of your videos! Also for the staircase instead of using lights for a connection point you can also use the neon tube corner pieces as to not use pcu...and generally if your digging in voxels, the more you do it burns up the pcu...however you dug to the core so it shouldn't be a problem to dig a tunnel. All my bases are almost always underground (inside voxels.) My recent playthrough I got a little trigger happy with warheads and opened up a cavern to build it. It destroyed my pcu and I wasn't even halfway through my pcu count. Finally had abandon the save. But it was mostly complete anyways lol.
Build a Mining drone because, with that, they can mind stuff. While you build stuff that you need and then you can make that stuff into a factory where you can build ships and maybe some drone ships.
38:58 cool thing to do about the build planner is always put it into production before removing, that way you always replenish stock without needing any scripts in vanilla
Something I'd recommend when using lots of timers like that is to put them on a small grid rotor, saves a whole ton of space. Also, something I like to do when possible is add a separate camera near connectors so I can dock things more easily
29:00 The idea of baiting reavers to their doom, but away from your primary point of operations, actually makes a whole lot of sense. I approve. Also, if you make it into a combat base, it could still be considered a form of 'grinder', because it would be there to GRIND enemies into SCRAP! (~_^)-b
PAM is awesome and it still works! And get Isys inventory to solve your production (and deconstruction)! Dunno if you already solved that though, haven't watched the whole series yet :).
Temporally lay down a long line of blocks. copy to clip board and then project them to create an underground reference to follow when digging your tunnel.
Andrew (or his awesome followers), I am new to this game and I am completely stumped on the tiny reactor. I have 5 units of Uranium from the turrets in the "Escape from Mars" scenario, but for some weird reason, I can NOT for the LIFE OF ME, get the Uranium to GET INTO THE Reactor! "It's your HOME! Go in your HOME!" (Bonus points for whoever gets the movie quote;) Any assistance would be great! Thanks in advance, Sgt Charlie
You can set Isy's Inventory Manager Guide to auto produce stuff until you reach a certain amount so you don't have to spam klick any production and still always have a reserve at hand.
I would have raised the rover with the suspension from the start, because that ensures that the connector is firmly mounted to and in line with the cargo container. Also, it looks better with all of it lined up.
Lunar kolony is doing a series and is using some mod that he has for an auto miner. It seems to work really well with very little oversight once you set it up.
For a Mining ship/drone you could build it tall and thin. Drills on the bottom and build everything upward allowing you to put good amount of thrust to keep you up. Call it "The Straw" sucking up whatever resources its sunken into. Edit: "Short Straw" smaller mining drone for quick sips of ore. "Bendy Straw" Hinged Drills. "Environmentally Unfriendly Straw" has guns and is purely (Hate) Hydrogen based.
A problem that your mining outposts are going to have is resource depletion. I forget the name of it but there is a mod that allows you gain the ore from a given deposit without depleting it. You could use it to get the ore and maybe have some cargo drones (maybe one per ore) transport the to common facility for processing!
I think I'm ok with the resource depletion. The idea being that the processing facility would remain in the same place, and the drones can be re-deployed whenever their node runs out of stuff. It's a little more work, but I think it's a little more realistic.
Gravity is an issue with long grids. Only the first block is aligned to gravity and the rest will continually be further from the center of the planet and not level with gravity
They are pretty big. Some commenters mentioned that you can use small grid timers on a piston with a small head and that will work the same and save a bunch of space.
The new ones at least look cool; same with event blocks…so if you build bases as large as I tend to do it let’s you actually make big blank walls look useful.
I thought build planner was a vanilla thing (hence why it has a tutorial) and build vision was the mod. I may be wrong as I've only been playing/watching SE in the last few years.
PAM is still functional, I'm currently using it on an earthlike too, so well able for atmosphere. Just make sure the landing/ docking pad has room for the drone to spin round and back up if the connector is on the back
36:30 I LOVE THAT FIGHTING SPIRIT!!! NEVER LET THE MUNDANE DEFEAT YOU!!! MAKE THE UNIVERSE COMPLY!!! BUILD SO MUCH THAT THE UNIVERSE REPENTS OF DEPRIVING YOU!!! [but do keep in mind, most people are not like me, who mines and manufactures...many people depend on people LIKE me, to provide them with what they need...thus...they lack the will or power to make their own...while I, on the other hand, SPECIALIZE in making my own] But its still cool to see people THINK that way. (~_^)-b
You should be able to invite people on the scenario. It uses the default settings I had when I published the world, but if you save, go to your saves, and click "edit settings" or whatever it's called, you should be able to change anything. Set the world from Offline to Online or Friends and you'll be able to invite people.
Add a solar panel or 2 at CoFiNi to allow it to generate power on its own so you can recharge a rover if you ever need to. Keep a basic assembler, refinery, and survival kit there too, in case of excrement hitting the fan at the main base. As for the solar tower planned: conveyored tower with oxygen farms, and conveyor it underground. Saves you the ice mining to keep breathing, allowing you to use it more as feul than anything. H2O2 gens produce 2 hydrogen units or 1 oxygen unit, they only produce one at a time so there isn't much use in building both tanks at the same time. As for the Sprite, it could use an upgrade. I do have a small drone design that does essentially the same in the same 5x5 footprint if you are interrested. Vehicle suggestion, small flyer consisting of: Cab cockpit, large battery, O2H2 generator, single gyroscope, thrust at your choice. Note, the flat thrusters are a lot weaker than normal ones, should you make a heavy flyer you might need to either use a lot more or you'd be better off using the standard/sci-fi ones
Andrew, you did a whole playthrough only using economy, yet you did not consider using its features to acquire uranium ingots? Alternatively, you might find some aboard the sandstorm if it had some in storage...
yes i was wondering what is build planner and how to use it, i am re-installing the game because i wanted to try it again after 2 or 3 years of absence, so thank you
Why didn't you use the action function of the vent block that are working when the room get pressurize/unpressurize please tell me you already use the connector function to remove the use of P "Use for parking" edit, YES YOU DID
Youre an space engineers and you do everthing by hand dude😂 build a quick transportship for youre Charakter, when you build big things like canons or refinerie use the welderblock, a small weldship for heavy materiels youre Charakter can't carry much.
30 timer blocks, a whole lot of setup and one migraine later.... did you not consider the use of sensors and event blocks in the making of your custom airlock ? smh I can only assume you did it this way for entertainment purposes 😁
i think your mods order is mess up. There were almost zero spawn of ships in the entire series. Parallax and Independent Contractors should have pop out a long time ago. kinda makes me sad because you should have setup defenses long time ago.
Also, do you know that any block with the + sign in the top right corner can cycle through different blocks? For example, the gatling turret is able to cycle through all the different turrets using the scroll wheel. And the solar panel scrolls through all the solar panels and wind turbines. And you can see the different blocks that it can cycle through on the right where it shows the components needed. 40:57 is a good example because you were hovering over the gatling turret for a few seconds and can clearly see the list on the side.
@@AndrewmanGaming That makes sense. I just hate having to go back into the block menu often so I try to find the block I'm looking for in a block that has the + sign. Just in case I want to use a different block in that same set. That and to keep my hotbar from being so cluttered.
Have a suggestion for the Cofini shop, especially regarding its walls. One could be to use armour pannels, windows, and bridge windows for the walls. It'll be alot cheaper, and won't be as chunky looking from the outside, and also won't have you needing to move thr mocha parking spot. It would also make alot more sense, especially when you have those half block to pannel sized corner block things. You could also use the non-grated catwalk blocks upside down as floor blocks, instead of full block interior blocks, it'll be cheaper and I am pretty sure they use interior plates and not steel plates. (though whether they are air tight or not I am not completely sure)
37:30 Game physics pays absolutely no attention to length or distance. If you build it 1 block, 100 blocks, of 1,000,000 blocks, especially in the voxel, it transfers all your power the same. They did not incorporate resistance, any more than they incorporated wire. And even the wire mod that Kanajashi used, did not have anything like voltage drop. So, just as long as you connect the solar panels to the main grid with a long line of blocks, you will get 100% power at any and all distances in game.
@@AndrewmanGaming Lag would mainly be something based on how many grids are in place, instead of what dimensions they have. So a ten kilometer steel grid of blocks would have the same lag spike as a 10x10x10 meter cube of blocks.
How many have made airlocks? I know you made a nice one (or two) with button control. I remember from a game a while back I created an airlock with no buttons using sensors and I used the events in the air vent to trigger when it finished pressurizing or depressurizing.
Такие огромные компьютеры не могут запомнить такую простую задачку? Учитывая уровень технологий в этой игре, размер компьютера нужного, что бы закрыть дверь и закачать кислород, должен быть размером со спичечную коробку. А тут шесть громадных блоков!!!!!! Что за бред вообще!?
you could put sensors on the outside of base door, and interior door that trigger on player only which will open and close your doors and start sequences automatically