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[SPACE ENGINEERS] W.A.S.D. Converter - TUTORIAL - Vanilla & Scriptless! 

Kelevra Engineering
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29 сен 2024

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Комментарии : 68   
@NarcTM
@NarcTM Год назад
I would absolutely love and appreciate a scriptless subgrid thruster control tutorial using this system. As a console player things like this are in very short supply and provide such an awesome potential form factor for builds. Thank you!
@Sawer
@Sawer Год назад
You genius! Love the improved video format! Much more personality :D
@nomekop777
@nomekop777 Год назад
Suggestions, huh? I've been trying to make a 3d printer mechanism using the custom turret controller. This way I can move something along the x and y axes with just my mouse. For example, a welder. And I kind of did. I made some connected scissor mechanisms that will extend by using a rotor, and put that whole thing on another rotor. This does work, but instead of moving forward/backward/left/right, it rotates along a point and extends. The only limitation I have is trying to convert the rotation of the rotor into linear movement. I've been messing around with black armor's gears (the ones from the beginning of his elevator video), and I can make that work, but I can't control two separate grids at once. I'd love to see your take on this!
@RoonMian
@RoonMian Год назад
I can't think of any other way but a scissor as well and you need at least two (better four) rotors for that. :/
@MrBlackdragon1230
@MrBlackdragon1230 Год назад
I really look forward to all the good stuff you bring back from your trip to KSH.
@zat-1-fury
@zat-1-fury 7 месяцев назад
question. is there a script-less version of this that does not use separate grids ? also btw nice tutorial. i don't have volume turned up atm. but i can tell you go into detail about how it works
@spacemanspiff7283
@spacemanspiff7283 Год назад
I was testing and messing around with this and found a problem. Using the settings you suggested, the mechanism turns itself off whenever the grid exceeds 6 m/s, but if you lower the torque on the rotors then it keeps working at high speeds. When you are at higher speeds (60 m/s+) with the lower rotor torque, the mechanism becomes sluggish. The problem seems to be that the wheels generate less torque when the grid is moving, decreasing with the speed until the rotors can overpower the wheels and it turns itself off. Is there a way to fix this? As it is, then makes it almost useless for anything that moves.
@noxiousvex
@noxiousvex Год назад
the controls aren't designed to use only the 2 wheels to move the system entirely. this is just simply to control the WASD functionality. How you carry out that functionality is completely separate to how your trying to do it. these sensors would trigger an activation to propulse forwards or backwards, that rotation is simply just a sensor field, thus torque shouldn't need to be adjusted unless your picturing the use of this incorrectly.
@Pystro
@Pystro Год назад
Firstly, you can get more responsive controls by decreasing the angle limits on the rotors and increasing the size (forwards extent) of the sensor fields. This can only be taken up to the point where the natural shaking/wiggle room of parts in SE starts triggering the sensors. If that doesn't do enough, I have 3 ideas that require actual engineering: You could turn this "flaw" into a speed sensor! Use a wheel on override, which at a certain speed will become too weak (assuming that this effect also affects wheels on override) to overcome it's restoring rotor, which you can then sense. Such a speed sensor can then be used to lower the torque on the rotors. This keeps the high fidelity controls at lower speeds, while at higher speeds it would switch to the more sluggish controls, instead of loosing all control. (I don't know if sensors and timer blocks can change rotor torque; If not, you'd need to swap between a strong and a weak set of restoring rotors. One idea would be to putting them in series - like the rotors for the 2 directions are here - and rotor-locking the weak rotors at low speeds. But if these weak rotors are locked in the wrong positions, you would get "sticking" inputs, so you should make locking the weak rotors a manual action on your hotbar that you only ever use with the "W" & "S" keys released. For an automatic reset, you'd need to feed the "W" and "S" sensor outputs into some logic that prevents locking until after both keys are released and the rotors had time to return to their neutral positions.) Alternatively, you could use 2 or more wheels to compensate for the loss of wheel torque. Instead of the cylinder-shaped block at 1:43, you build a U-shaped clamp around this first wheel+suspension assembly to reach a 2nd (3rd, ...) wheel further to the left in line with the first wheel. This would probably be my preferred solution. Thirdly, it SHOULD be possible to use wheels on override to provide the restoring torque. The issue that wheels can't have rotation limits set SHOULD be possible to be overcome by making them hit physical backstops. The easiest way to engineer such backstopped wheels would be to make separate converters for "W" and "S" keys. [edit:] Kelevra himself fixed this issue in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eYQ9hHKfhxE.html , using additional wheels. Similar to my second suggestion, but he was smart enough to use the wheel friction to put them in parallel with the first wheel.
@mattanzoni
@mattanzoni Год назад
All of that was GENIOUS.
@kazimir8086
@kazimir8086 Год назад
I actually use it for subgrid thruster control and it works. It'll be nice if more keyboard inputs would be translatable somehow.
@Engineergalaxy
@Engineergalaxy Год назад
Hello, can you show and learn how to use the cinematic camera in engineers and if you can add subtitles
@KelevraEngineering
@KelevraEngineering Год назад
I may talk about that with ZEO... There may be something about that in the future.
@Engineergalaxy
@Engineergalaxy Год назад
@@KelevraEngineering ok would be very grateful
@sgt_retiredcharlie4102
@sgt_retiredcharlie4102 6 месяцев назад
As a new player to this game (at 53 years old) I would love for a quick tour of a couple different ideas of things that this would be used for. I'm still in the "My ships look like Bricks" phase, so any assistance would be greatly appreciated. Thanks for the great and detailed instructions. You definitely earned my SUB!
@KelevraEngineering
@KelevraEngineering 6 месяцев назад
Thanks for that! and by the way, this is the more up to date variant now: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RS66axGtpu4.htmlsi=zYn33ttsiOI5sS2t
@Bondubras
@Bondubras Год назад
Would this work to control subgrid wheels? I have a rover using rocker-bogey suspension, but i can't really control it properly right now.
@noxiousvex
@noxiousvex Год назад
yes this has the ability to functionally do that, but bare in mind subgrids are weaker suspension wise.
@cyberstar251
@cyberstar251 Год назад
how do i use this to control a set of wheels on a sub grid? im trying to make an overhead gantry system for a base im working on, i got the converter built and working but im not sure how to make it control a set of wheels on a grid.
@KelevraEngineering
@KelevraEngineering Год назад
This one is outdated. Try the new controller you will see in one of my latest videos. 😉
@bysunone2672
@bysunone2672 Месяц назад
How is this xbox approved I've been trying and it has collision issues klanging out of control
@axialivanov6101
@axialivanov6101 Год назад
Many of my builds that ended up making it to the featured page of the workshop had your ideas in them thanks for being an awsome and incredibly smart engineer!
@Horesmi
@Horesmi Год назад
Is there any way to control the Z axis? Guess I could just use timer blocks and a keyboard script
@justkrybik
@justkrybik Год назад
Ok, but what about the spacebar and the C key?
@Johnny-Autokill
@Johnny-Autokill Год назад
From my experiments, you'll need to engineer that problem but if ya work it out "X" can be used... I've had some success getting that key to function but it keeps messing up after I add more parts.
@txj2253
@txj2253 Год назад
Great work, but seeing the subgrids of the rotors and the suspension act against each other makes me worry about the clang, like the whole rover starts spinning uncontrolled after pressing down W or S.
@KelevraEngineering
@KelevraEngineering Год назад
it doesnt do anything like that. Most clang effects arise from bad construction and specific relations of sizes of grids. This is well constructed and too small to do any clang.
@noxiousvex
@noxiousvex Год назад
Clang is always self caused by Engineering error. it just is common because of the many mistakes players can make, which thus can be freaky, this is why many players have been able to successfully design huge projects with well over 1000 rotors and 1000 pistons in 1 function while not enduing any clang, you need to understand the proper engineering and math to ensure it doesn't happen. there is the extremely rare event you could clang due to a bug on behalf of Keen, however this is extremely rare and Ive yet to see this scenario myself yet in over 10 years.
@garoeperezizquierdo4080
@garoeperezizquierdo4080 Год назад
Mmm...i mind that would be good idea to make mechs/mmm...yo creo que esto sería buena idea para crear mechas
@ResasRandomStuff
@ResasRandomStuff Год назад
Meanwhile today, you can use the Event Controller for that :)
@CJfoks
@CJfoks Год назад
Some kind of link to creator of that battlestar galactica ships?
@BaegEhl-Lord-Of-Circular-Bread
Is there any way to also detect up/down movement? This seems like it'd be great for scriptless gravity drive controls
@Johnny-Autokill
@Johnny-Autokill Год назад
Check my post, my prototype is exactly what you're asking for. Just remember you'll need to log into the remote control block to have Direct Control... Let me know if I should put it on the workshop.
@BaegEhl-Lord-Of-Circular-Bread
Huh, sounds interesting...how does that work, anyways? I figured using thrusters would be the way to make a 6 way controller work, but how do you move it back to a neutral position after releasing a direction?
@Johnny-Autokill
@Johnny-Autokill Год назад
@@BaegEhl-Lord-Of-Circular-Bread the way I set up my "converter" makes the difference. It's a small grid hanging from 2 hinges in a large grid compartment, it was carefully balanced so with a gyro on the "converter" the tool can swing left, right, pitch up & down. Gravity keeps it down in a neutral position but that's also why it's unstable, when the grid it's attached to moves momentum is transferred to the "converter" giving false input & the sensors are triggered. I played with it for days & still couldn't fix that problem, I consider the problem may be in placement. It took a week to tune the weight of my converter JUST right & a month ago I finally built something to attach it to... I got too many projects in the "prototype phase" & maybe 5 things in the workshop (I don't like posting unfinished work)so if ya want a copy of my "converter" let me know & I'll post it. I've got some things I was going to post (parts & tools been procrastinating on mostly) but the "converter" wasn't on my list until this vid... Still not sure I should post my "converter" but if requested. Steam & Xbox tag is "Johnny Autokill".
@BaegEhl-Lord-Of-Circular-Bread
@@Johnny-Autokill Ah, that makes sense. If it uses gravity to center itself, wouldn't that only work in atmo though? Anyways, i'm probably gonna do some experimenting myself with this, given that pistons tend to be kinda floppy i figured maybe they could be used with thrusters to make some sort of vertical input detection?
@Johnny-Autokill
@Johnny-Autokill Год назад
Don't know how you'll get a piston to do up/down movement but good luck, probably going to need the piston on a hotkey or 2.
@pastabenda2415
@pastabenda2415 Год назад
You should make a discord server were poeple can post these things or smth.
@DanSher
@DanSher Год назад
Incredible
@digitalphear1960
@digitalphear1960 10 месяцев назад
well hello new mech spider controller :D i make pretty complex stuff in other games like trailmakers with nothing but OR.XOR.AND gates and sencor trips to make "CABless" robots and auto drones that just fly or walk around blowing stuff up(H-8 drone) or close squarter melee them..(manis bot) just needed a way to convert the controlls in this game (its not a simple check box system) to link groups and presto no script legs.. robots.. wutevs.. as many as you want :B
@KelevraEngineering
@KelevraEngineering 10 месяцев назад
This one is outdated, i recommend using this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RS66axGtpu4.html ;)
@cardenlim190
@cardenlim190 Год назад
Space engineers getting ships from other games before the they even release them. Early access at its finest.
@AndrewTFenn
@AndrewTFenn Год назад
This is really cool. I hope you turn this into a series.
@connornorlin9388
@connornorlin9388 Год назад
Channel is growing fast great content bro
@Johnny-Autokill
@Johnny-Autokill Год назад
Thank you for showing this tool, I've seen something like it from a RU-vidr named Hand n Ease (sorry but pretty sure I spelled it wrong). He put out two versions but both were quite rudimentary, they lacked refinement but the idea was just as awe inspiring. Your version is compact & clean in construction, just what I needed to start my mech build... mostly. Please know that I've made only a little progress so far but "progress not perfection" as the saying goes. All I have a is a self-centering torso (same 2-rotors in "WASD Controller"), 4-rotor "ball joint" & a gyro stabilizing frame with your Controller stuffed inside that... The "WASD Controller" I made before I seen your design is too bulky & unstable... I setup my version on a large grid 6-way H2 thruster engine with built in gyro stabilizing, gave control of the gyros to my Controller & just played around with different ways to control it. I could post it in the workshop if people want but it's still a prototype so no info will be provided (can't tell people how to fix something if I haven't figured out how). Anyway I'll check out the response to my post in a few days to see if anyone wants a copy of my prototype, ya know to examine an alternate "WASD" thingy (was calling it "Sub-Grid Control Unit" but your name is easier)...
@maxwellfujs6124
@maxwellfujs6124 8 месяцев назад
That sounds cool! Is it on the workshop now? I’ve never messed with subgrid thrusters or suspensions, I’m just starting to use event controllers, timers, & (soon) AI blocks
@SUNBEAM_404
@SUNBEAM_404 Год назад
This existed?
@Johnny-Autokill
@Johnny-Autokill Год назад
For some time now... I'm just wondering if I should post my prototype for people to chop up & examine. You would have to spawn it in a creative map type because of large & small grid parts in it. It's also kinda unstable (low speed use only for now) but it is a prototype so buggy action should be expected.
@cyitain9856
@cyitain9856 Год назад
Might be a bit late to say but I’m struggling to get this system working while moving at any decent velocity.
@Pystro
@Pystro Год назад
See my reply to SpaceManSpiff. The TlDr is: Try lower rotor torque + lower angle limits + larger forwards sensor offsets. Or try the 3 more complicated fixes in that post. [edit:] Kelevra himself fixed this issue in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eYQ9hHKfhxE.html , using additional wheels.
@sfsarfe
@sfsarfe 5 месяцев назад
does this still work? the first wheel does not want to place. also is there a blueprint of this?
@KelevraEngineering
@KelevraEngineering 5 месяцев назад
Better try this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RS66axGtpu4.htmlsi=f53eTOiVfKQChKpx ;)
@AdamSchadow
@AdamSchadow Год назад
Have you actually tested this on high acceleration ships to for example control gravity drive because I'm afraid it will just tear itself to pieces.
@noxiousvex
@noxiousvex Год назад
Realistically this shouldn't, many people panic about clang but if everything is properly setup, there shouldn't be any clang issues. thing about clang is its generally caused due to a physical error, in order to be concerned about speeds would require a mod that allows you to travel faster then 600m/s before anything like this should be a concern, which even Keen state a normal block is a concern beyond that speed limitation.
@nathanjester8640
@nathanjester8640 6 месяцев назад
Does this allow vtol ships to work on console im really trying to make a pelican from halo
@KelevraEngineering
@KelevraEngineering 6 месяцев назад
This is the way better variant now and also a way to control vtol systems. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RS66axGtpu4.htmlsi=zYn33ttsiOI5sS2t
@vladkruglov7719
@vladkruglov7719 Год назад
So this also might mean smaller cars
@nadinegruneke7712
@nadinegruneke7712 Год назад
👍
@royalrollin8372
@royalrollin8372 Год назад
Very profesional tutorial! Grüße nach Ostfriesland
@darkgravystains
@darkgravystains Год назад
Nice. Edit: real fuckin' Nice!
@DrummClem
@DrummClem Год назад
9:22 MY SHIP ! YOU MADE MY SHIP !
@transistordave
@transistordave Год назад
Very smart!
@anonymoususer3561
@anonymoususer3561 Год назад
Excellent
@Sir_nuggets
@Sir_nuggets 5 месяцев назад
Does this work with sub grid wheels?
@KelevraEngineering
@KelevraEngineering 5 месяцев назад
This is outdated. There is a new video on my channel about a event controller based system.
@Sir_nuggets
@Sir_nuggets 5 месяцев назад
@@KelevraEngineering oh ok thanks
@AsilarWindsailor
@AsilarWindsailor Год назад
Interested to see what someone like Splitsie would do with this
@alexeywolf100
@alexeywolf100 Год назад
Нихао, бич)
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