My first video which gets 100 000 views. Thank you! When I uploaded these tracks, I mostly uploaded them for myself. After completing this game, I listened OST over and over and I needed to upload them here. I'm glad other people also appreciate this soundtrack.
The mission wasn't even to save them.. It was simply recon and call for backup... We as players will mostly agree to Walker's initial rationale of saving ppl... But towards the end you start disagreeing more and more with him to the point where it sounds stupid and made up... And that's exactly what everything Walker makes you believe is...
"Lugo!?" "You outta your fucking mind!?" *"You left me to die!"* "Shit! Open fire!" *"Don't you get it!? It's all a lie!"* "No!" *"You're no fucking hero!"* "I tried to save you!" *"You can't save anyone!"* "I TRIED!!!" *"This is ALL your FAULT! YOURS!!!"* "Just. Fucking. DIE!" ... "The only villain here is you... Walker... There's only you..."
@@leonidlupascu6408 Think about that phrase in conjunction with a few key ideas: virtue signalling, tyrants lying to people to gain power, living in utopian fantasies instead of reality, letting the perfect become the enemy of the good, words instead of actions. I'm sure there are plenty more key ideas that I'm missing, and that a couple of these ideas could be phrased better. The thing about the phrase _"The road to hell is paved with the incantations of good intentions"_ is that it describes the common thread between all the key ideas I mentioned and more. It describes what's happening AND how it works AND gives some predictive utility in letting people see where a newly proposed idea might go, which lets people equip themselves to hopefully avoid stupid mistakes as long as they act with wisdom.
It’s even worse wan you consider the theory that he’s freaking dead, and the whole time he’s just been in this sort of imaginary hell/purgatory. Thinking he has a shot to escape and fix all of this when in reality he’s permanently stuck in Dubai…
Man, the whole spec ops devs, musician, artists, directors poured their talents in this masterpiece. This game deserved a better recognition than any other 'generic shooter' games like Tom Clancy games or even Call of Duty. But atleast gamers realised it now.
The story and themes are great, but the gameplay is generic and kind of clunky, at least on PC. It uses all of the elements it has decently enough, but what I would give to see this game remastered on a different engine, and maybe clean up the control scheme a bit. Cover to cover and sprinting isn't the greatest to control.
This game is unique; the story is unique, the visual images it gives us are explicitly trying to take us into a road of someone who thought was doing the right thing, but actually not. Of course this game is against policies of the US, as we see now that it is unavailable in that region.
Took me a while to realize what it sounds like to me: it sounds like a hero being defeated. This is not Walker's final combat theme. It's the tune of the 33rd's last stand.
"Code red! Delta is in the area! The Marina has fallen! The whole fucking city has fallen! All remaining units are inbound! Everyone to your Stations! Move!"
Honestly the fact that Walker was experiencing all this and was having that inner crisis at the end still proves there's good in him. He's repentant of his deeds and it falls on you, who is effectively the other little voice in his head to help him to stop the madness. Whether it be by suicide or just finally putting his weapon down and going home. His punishment is him realizing the truth and having to live with that knowledge. His squad was killed and in a way that wasn't all his fault. I mean sure, some of it was considering the fact that his mission in the end (or rather the beginning) was extremely simple. Go in, get a lay of the land, a broad understanding of the situation, and radio the cavalry from outside the storm wall. That was it. But after seeing the tragedies that were comitted, he found himself with a choice. Go in and try to salvage the situation himself and try to avoid getting more troops needlessly killed, or fuck off and basically say "not my problem". His intentions weren't to "feel like or be a hero". Just to do what his moral compass felt was right. During the events and probably after dropping the WP on the 33rd and the civilians taken from the nest is likely where his morals and his mind just snapped. He was burning himself up with justifiable guilt, and rather than taking responsibility and breaking for the storm wall, his mental defense mechanism deflected it on to Konrad who he believed was to be the source of the cancer that plauged Dubai. But by that time, that morality was replaced by insanity wearing morality's face.
I’m a true believer in the “died in the helicopter crash” theory, because I see the rest of the game being a altered loop of the events that unfolded and Walker being in his own personal hell. The nightmarish visuals, the onslaught of countless/nameless dead soldiers, and the large inconsistencies within his environment. The fact that Konrad’s face keeps showing up everywhere and that no matter how far Delta team continues into Dubai they keep going “down” despite moving through countless skyscrapers. It isn’t until Walker finally accepts that HIS actions caused so much pain, HIS decisions resulted in the deaths his friends, and HIS delusions of being a “hero” are the reason he can’t move on. The road to hell is paved with good intentions.
Very accurate observation OP. "It takes a strong man to deny what's in front of him. And if the truth is undeniable, you create your own." conveys the message well... What a horrid and loathsome fate for one`s mind
@@CepbIuLOL I don't think so, probably conversation with C.I.A and laying low or sending to psychological rehabilitation and later working for C.I.A. They won't throw such a specialist to rot.
@@sebastijanglozinic8630 The Greatest evil of all humanity is indifference. If we were quick to counter it, and weren't so placated by false promises and charismatic leaders, then there'd be little evil left in the world.
@@Existential_Robot And how do you propose we "counter" indifference? With war? That is exactly how the war in Iraq happened. Over a million people died in Iraq during the 90s as a result of western sanctions. Over half of that were children as Iraq was denied access to even the most basic medical technologies. Another million died in the 2003 invasion and subsequent 16 year long occupation. All because the west could not remain indifferent to their dictator. In their efforts to depose Saddam Hussein and set an example to the rest of the world, the west ended up causing many more deaths then Saddam could have if he lived for 200 years. Yet the west was convinced that they were doing good. That they were fighting for democracy in the world. This is a textbook example of how people can convince themselves that they are doing something good that has to be done, while in fact they are destroying everything around them. This is exactly what Walker does in Spec Ops: The Line.
How many times have you played this story, despite knowing fully well it's ending? How many *enemies* have you *took down?* Killing for enjoyment is harmless, after all.
The thing you need to know about good and evil is that they dont take sides. They're watching over you like god does... and when you face reality, there’s a slice for everyone.
When I reached this point of the game I had forgotten what Delta was even fighting for and why they were in Dubai in the first place. It felt like the overall mission was to find Konrad but it was really just to find survivors and leave immediately after. When Konrad mentioned this it made me realize I had been mindlessly shooting for hours, and that really made the ending sting for me
@@MrKGizzle51 It truly was. And while allusions to Heart of Darkness and Apocalypse Now are strong in SOTL, in those two main character finds "main villain", Kurtz, and both cases he tries to explain/justify to main character why he became such a horrible human being. In SOTL, villain was someone else. In HoD, Kurtz pleads MC to deliver his letters to his family. In SOTL, I would imagine Walker, in his rage, tearing up letters addressed to Konrads wife and son.
@gronndar I feel like walker would've just kept the notes for himself, or left them in Dubai. Also it really seemed like he wanted to doom the survivors because he destroyed the radio man's tower for no good reason, I always thought that part was weird
@@MrKGizzle51 He destroyed the radio tower because it was fun. He remarks in the game with "I want to see what this gun can do". This is essentially pointing the finger at you, the player. Mowing down scores of people and destroying everything around you with little thought of the consequences just because you are having fun shooting stuff with a minigun.
Spec ops the line had the best narrative and soundtrack. It's still one of my favorite games of all time, with a story that uses a plot twist the right way
@@nathangordon4891 spoiler (shoots micha) whatever happens next dutch don't be too hard on yourself after all you done you can still have a plan. lucky you.
First playthrough, I totally immersed myself into Walker - put myself into his position so I could play the game based off how I would react. Apparently, I’m just as bloodthirsty as the game accuses Walker of being. 😳 Lol. Addictive as fuck, this one.
We all are. Thats the whole point. We all want to belive that we are the "good guys". That our acts, views and decisions are good. It is a defense system built into our psyche to help us endure the horror that we are capable of. It is how wars start. When two countries both belive themselves to be right, the result is a clash that provides fertile ground for evil and madness.
Why the hell are there so many quotes? Well, I might as well make one too. “I thought my duty was to protect the city from the sandstorm but no, it was to protect it from you.”
@@EvieCorwell yup. If Walker called for evac after finding survivors, Dubai could have been the saved by reinforcements that knew what they were doing.
@@lordofligma they weren’t even supposed to look for survivors listen at the end their mission was to evac Dubai and call in reinforcements and they go home
I had to play the game again with a more Mature mind, my 11 years old myself completed the game but didnt care about the story, i regret playing this game that young now
@@eugensilent6563 Spec Ops, безусловно, в этом плане прекрасно. Но я бы ещё добавил Valiant Hearts: The Great War. Она про Первую мировую, очень советую её пройти.
@@user-dl8iv5vd2u полковник еще раньше сделал суицид у себя в кабинете. да и вообще, если так подумать - то, возможно, все что происходило в голове Уокера - просто его воображение, так он уже давно мертв. Но это неоднозначная теория.
So glad playstation gave this away on ps+ in 2013. Always have it downloaded on my ps3. Give it playthrough once a year, but I always choose different outcomes.
In retrospect we don't even know if they went to Dubai at all. We know Walker met Konrad in Kabul. We know Walker was dying and Konrad dragged him for a big distance to an evac helicopter. We also know Walker is hallucinating quite a lot in Dubai, and it could all be a dream since the helicopter crash. Konrad's head plastered on ads everywhere in the city is quite a giveaway. Finally, we know much of it all go back to Kabul. In an ending it's the last thing Walker thinks about. It's the only other place Walker met him. And peculiarly, in the first meeting with local refugees, they don't speak whatever language is spoken in Dubai, they speak Farsi, a language from Iran and Afghanistan. So maybe no actual event from the game ever happened!
@@Azerty72200 I believe the theory that the whole game is in Konrad's mind. When Walker says: "You're not real, this is all in my head." Konrad responds "Are you sure? Maybe it's in mine.". Let's not forget that Konrad wanted to be "the hero" and when he failed in Kabul and in Dubai too, he wanted think that he wasn't the worst commander or anything so he thought of Walker, a young Captain who admired Konrad for saving his life.
@@Azerty72200 my interpretation is that the events did happen but not in the exact way presented in the game. The events of the game are Walker's broken ptsd mind reliving the events after being rescued. The hellish visions and subtle environmental details (such as conrads face on billboards) are explained away by this interpretation
game makes clear they died in the chopper sequence. BUT maybe it happened in Kabul, not Dubai. but since Walker last heard of Konrad going to Dubai. that why he sees it happening there. There's a high chance of the map of dubai that is shown to us players is plastered all over kabul's geography. "Back in Kabul, Konrad dragged my dying carcass over a mile and half for the evac chopper." Walker during gameplay way before the Chapter 8 shows hints of PTSD from Kabul. Maybe his PTSD was kicked in full gear for ordering an WILLY PETE bombardment there, not in Dubai.
This game was banned almost many, including USA. They said it's promoting War Crimes, but never knew that this game revealed the True Nature of the Reality of War
@@mr.ryuzaki3927 Walker may not have been real from the start. Konrad could've come up with a different personality to blame for everything he's done.
@@DinnerForkTongue Hahaha I'm surprised you replied to a comment from a year ago. Yeah, now that I think about it, nothing suggests what I said to be true. My bad.
@@naforous7651 Like if Adams survived? I dunno...I feel like either way it would more or less be re-hashing the same plot and themes of the first game.
@@tsnophaljakarax9963 Adam actually survived. There's a canceled DLC about Adam after he push Walker. He managed to get out of Dubai with the help of some dude from 33rd.
When will it end ay??? 💀💀💀 I wake up to face this same nightmare every single day. Please Sir.. No more. I beg... I Beg.😮💨🤕😟😖😩😢😭 This is all just too much for one man to handle. For one soldier alone.. I just can't go any further. I have nothing more left you to take Am Done..