Hey guys! I hope this video can help save lives in the Digital Skies and help you enjoy those complex and dangerous missions more! If you liked the video try supporting us on Patreon for 1 on 1 training! www.patreon.com/Spudknocker
Spudknocker: Speed is life *Cries in A-10c* Also speed management in the f/a-18c is incredibly easy. just turn on your jhmcs and even if you're looking all the way up you can see your speed, and make throttle/AOA/pitch adjustments to keep 300 in the box. Only time you can fuck it up is by going vertical for too long.
8:40 One solution to that: Use a flight stick that needs a lot of force for high deflections. That way, you 'feel' G-forces indirectly throught the stick. Problem with that is of course that not every stick is adjustable or can be tightened high enough. And with very high centering forces you'll need a desk mount. For helicopters you'll want the opposite: A stick that's almost void of any re-centering tendencies.
Great explanation, I think you should do a video talking about alpha also. G forces will decay your speed but the actual thing that increases drag at low speeds is alpha. In the F16, when you went full aft stick deflection, you got around 24 degrees of AoA, which generates a lot of induced drag. With the F18 you went all the way to 40 degrees, without the FCS it would be completely stalled. The only thing keeping the jet controllable is the FCS and thrust. Speed is life because it allows you to manoeuver without needing too much alpha, which would generate more drag than the powerplants can handle
100% ! I thought it would be too complicated to get into things such as induced vs parasitic drag but you are totally correct. I would say that the whole idea of the video is avoiding what you are describing entirely cause its cool for airshows, not so great with a SAM or an R-27 coming' at ya!
@Gort Sure, but that's made up for by the fact that you need lower AoA. For example, let's say you want to turn at ~13 degrees/second in an F5 flying at 5000 ft. You can either a) fly at ~Mach 0.7, pull 5.5g, and sustain that turn without losing any speed, or b) fly at ~Mach 0.4, pull 3.5g, and lose speed in the process.
This may seem irrelevant but this being the first time I've been able to watch a newly released video from you and reading (very recent) comments is pretty exciting for me. I needed this vid!
Another aspect of that efficient turn with moderated input is that you make a wider turn. You do get best turn rate at corner speed, but in rare occasions -you need that max G energy-bleeding small radius turn (think scissors). Great vid Spud!
Great video. A really good way of learning about how to keep your energy is flying the WWII aircraft or even the F-86 or Mig 15. I’ve only recently acquired the Hornet & still getting the hang of trying to fly it well. I haven’t even attempted carrier ops yet. The lessons learned from flying war birds & the older jets have been great regarding energy stat. With the F-18 & alike with FSC it’s fly by vote🙃🙃👍🏻👍🏻
Nice! Well explained! Hoping to join one of your missions soon but will need to read up on it more. Still new to the MP aspect of DCS, well all of it really since I've been active for about two months total. Easiest way to remember speed though is something I learned way back in the game Aces High. "Height is Might, Speed is Life". Just as true in a jet as in a Warbird though I am having a hard time surviving by it in the PvP arenas. :-/ /Wilbuz
@@Spudknocker Give it a couple of weeks. Then go up in an F-5 or Mig-21. See if they've learned. You'll know in the merge. After two turns, take it vertical. Then let the screams of "You cheated" roll in.
Hitch Long lol consequently that’s exactly why the USN and USMC still use the F-5 as an adversary, she’s small, cheap and can really do a lot of damage against a pilot just learning the basics of BFM
Very food write up. People online are often so oblivious to this, that they come complaining certain jests are over modeled or overpowered and forget to check their own tactics.
The F18 didn't pull that many G's because the FCS obviously restrics the pull more when an external tank is attached compared to F16 with tank. So it does not rip off it maxes at 6.2 G. Results will vary without external items.
With all due respect, the B Tomcat doesn't teach you energy management. It has superb power to weight ratio. It teaches you not to overstress the airframe. If you want to learn energy management the hard way, just wait till the A tomcat is around, or fly the F5. The Tiger really rewards finesse and being able to keep the plane at corner speed, which is really hard.
You're very right, this video was just trying to break it down to the most basic terms for the F/A-18 and F-16 guys in DCS who are the most numerous and as a result most casual about the game... As a result of learning to not overstress the F-14 those guys have learned to not yank the stick around the way Viper and Hornet guys do which is what I was trying to get across
@@Spudknocker Oh right, you are absolutely right. The Tomcat is an unforgiving mistress, and the one we have now is the easy one! Just wait till we get the Tomcat A with the TF30 engines. There will be a lot of tears and crashed tomcats all around. The B has spoiled us hard. By the way, great video, very informative to the new guys. It is just that I heard "Tomcat" and "energy management" and I was like "dude, you never run out of juice with the Tomcat!"
Nice vid Spudknocker! Now I have an excuse to play Top Gear audio in the background when flying (SPPEEEEEEEEEEEDDDDDDD AAAANNNNNDDDD POOOOWWWWWEEEEEERRRRRRRRR!!!!!!)
Well, currently the F-16 bleeds off speed faster than F-18 at equal turn rates, i tested it. Which is sad, because it shouldn't, but i struggle to find out primary sources good enough for a bug report.
Well I am VR only and giving the jets a rest as VR is better suited now for slow movers. That said the AI has been and is horrible. I set up a enemy 109 easy, full fuel against myself with 1 ace, then 2, then 3 etc... He was taking us all out in 75% of the time. The "ufo" flight model has been covered so I will skip it but just as bad is the hit detection. One blip from him and I either get headshotted or a critical system. However I got behind him and held the trigger till my wrist was tired. Just FYI one setup was me and 6 aces, 8 AAA pieces and the enemy. He still was 50/50 in wins against that.
Stacked teams is a killer in the public PvP. Sometimes you get a really good hour or so reasonably balanced, but other times you notice people leaving after you kill em and 5-10 minutes later the teams can be way off. You think you're maybe worth 3 novice players so you swap over, and sure enough, no. There's too many enemy in the air already organised, your new, now smaller team is trickling in 1-2 at a go. You die in vain too. Go back to spectator, you see 5 more pilots fed up since quit, and any new players joined the bigger team. It's not rare to see 10v30+ I get public's have this issue, most people want to be on the bigger team as it's easier. that kills too!!
What situation would you pull hard on the stick instead of modulating the pull? Looking at what you did you got a great snap turn pulling hard. However in a 1v1 scenario if I’m pulling a snap turn and my opponent is doing a sustained turn wouldn’t they end up in my circle and be able to train their guns on me?
You really wouldn't, but its all scenario based if you feel you need to then do it, but In my example I only showed it in order to demonstrate how quickly one can dump their energy
go with your gut. i picked up the viper first and loved it. but i use the hornet more. viper is lighter and faster. but has crappy fuel and can be outmaneuvered at slow speeds. hornet is heavier, carrier capable and outrivals everything in a low alt. low speed dogfight22
I can't seem to be able to fly at speeds that a real fighterjet can. I've seen videos here which shows flying with scenery whooshing by but I feel like my jet is cruising and obvious cannon fodder even when flying at full throttle. Is there a setting I missed?
Nope. Just a flat screen thing. VR and human eyes give you peripheral vision, which makes everything look faster and cooler. On flatscreen the only solution that comes to mind is the anisotropic filter setting and zooming out while flying, the latter of course sucks cause... you cant read the HUD and gauges if you're all zoomed out!!!!
Anthony Whitbread i wouldn’t agree with that fuel plays a huge role in air combat, planning around fuel makes a big difference in how you approach a fight or if and when you bug out from a fight or avoid it entirely
@@Spudknocker Yeah for that realism I agree. But to make it fun no fuel is sick. The Worst thing about aviation is fuel consumption. You don't realize how bad it is till you play DCS
@@Spudknocker Yeah for that realism I agree. But to make it fun no fuel is sick. The Worst thing about aviation is fuel consumption. You don't realize how bad it is till you play DCS
@@Spudknocker the basic rule that you put out was that you should never go under 300 knots, otherwise it's probable to be hit out of the sky from AAA and air to air and such. All I could imagine was the FSX people going 300 knots in an ultralight and calling it "tactical". NYYYYYYOOOOMMMM