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SPEED is the BEST Stat. 

Iced Coffee Gaming
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#fireemblem #fireemblemengage #feengage
You know it, you love it, you hate it, it's SPEED. The best stat in Fire Emblem Engage (in my opinion :) ).
Speed does more than just prevent or enable doubling, it stacks with emblem abilities, emblem charging, and quadding foes with brave weapons.

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10 фев 2023

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Комментарии : 112   
@NPC_Algernon
@NPC_Algernon Год назад
Speed has always been the best stat in every Fire Emblem
@GIR177
@GIR177 Год назад
The best stat is actually movement, but speed is definitely paramount.
@Choops6969
@Choops6969 Год назад
wait a second i thought luck was the most important stat.
@calvinmcneil9824
@calvinmcneil9824 Год назад
Only with Anna
@dambros
@dambros Год назад
I think it is worth mentioning that quick riposte from Hector will fix the speed issue on slower tank units like Jade.
@Tetragramix
@Tetragramix Год назад
HP is most important because if you have no HP, you are dead.
@Vinylmelody1517
@Vinylmelody1517 Год назад
Griffin knight Chloe with speed taker is always gonna be my favorite unit. She's so fun
@user-xp1od5ve4u
@user-xp1od5ve4u Год назад
Speed is a multiplier it makes STR or MAG twice as important.
@lulou3970
@lulou3970 3 месяца назад
In terms of purely combat performance , (so excluding movement) Speed has always been the stat I value the most for the reasons other commenters said. The only stat to be both offensive (doubling) and defensive (avoiding attacks and getting doubled) and being the most important one if you aren’t a dedicated tank. So that means with good speed , you significantly raise the probability - to inflict a critical hit , even with low rates like 7 % which is ABSOLUTELY NOT negligible in Engage RNG system -to proc a skill. Luna, Sandstorm, Ignis, Sol are the first skills to come to mind because the personal classes they are tied to have satisfying speeds ( whether for main game or if you max everything) -Hitting an opponent at least once if hitrates are shaky I think all stats are important , but speed affects str/mag/dex/def and res of your unit while dex affects str/mag I will just conclude with an example : it explains while in fire emblem engage , skirmishes with many griffin knights are by far the hardest, and it’s not even close.
@Fudelagem
@Fudelagem Год назад
It was in genealogy that I’ve learned how speed is so good. My fee and ced would dodge everything and kill everything too
@jackmanleblanc2518
@jackmanleblanc2518 Год назад
Speed is for sure the most important stat. It's honestly why I think it's strange that build gets overlooked so often. Being able to use the strongest weapons in the game without a speed penalty is no joke.
@Werkzeug-100
@Werkzeug-100 Год назад
Depending on how you think about it. Build is a worse version of speed. 1 build essential gives you 1 speed to a cap. While speed is capped at the class cap.
@autisonm
@autisonm Год назад
Build gets overlooked because if you have 5 less build than you need for a weapon thats only -5 speed. You can more effectively stack speed in this game than you can build. Lyn gives a flat +spd and Speedtaker as inherits and a DLC emblem also gives a flat +spd. There are probably other ways to get speed but even with low speed there are work arounds that let you do an additional attack with some exception.
@kaidestinyz
@kaidestinyz Год назад
BLD ≤ SPD. BLD helps prevent your SPD from being minus-ed. But if your weight is less than BLD, BLD is a wasted stat. 1 speed is always going to be better/equal to 1 build.
@zachricca4546
@zachricca4546 Год назад
@@kaidestinyz right, but a weak version of speed is still a considerable stat because speed is that good. There's also just not that many good ways to increase build
@malusvir
@malusvir Год назад
I'll never be upset about getting extra build. But I'll always prefer more speed.
@jrpgaddict7726
@jrpgaddict7726 Год назад
Yup, this is why i always chose my units base on speed growths!!!
@amanofnoreputation2164
@amanofnoreputation2164 Год назад
Speed is a great stat because it has universal utility whether you're attacking or defending. Being able to hit twice also doubles your crit chance and being able to dodge more effectively gives you more survivability on top of making it harder for enemies to double attack you back.
@MegaScytheman
@MegaScytheman Год назад
It's worth noting that hitting twice improves your Crit, but not by doubling it. The formula for chance of at least one Crit in two attacks is 1-(1-crit chance)^2. So 50 Crit turns into a 75% chance of getting at least one Crit, rather than 100. Still good, but not double
@83cuicui
@83cuicui Год назад
I think there a caps especially in maddening and in some paralogue recently done the camilla one on chapter 20 . and camilla had 41 speed not to mention the dozen of griffin knight with 36 base speed . Heroes and paladin with 31 speed its insane tbh. Only like lapis and chloe with their 55 growth and the lyn user are able do double the average unit . Hence you needing to finds kill over ways High might / crit weapon or engraves usually done the trick
@codyreece7080
@codyreece7080 Год назад
Thanks for all the vids. Have one question. Do you prefer the new move method versus classic cursor controls. I had to change that immediately.
@IcedCoffeeGaming
@IcedCoffeeGaming Год назад
I do prefer the newer movement
@thereaIitsybitsyspider
@thereaIitsybitsyspider Год назад
Movement is the best stat, imo, but speed is definitely second best. The potential to double damage dealt or received is massive. The existence of a build stat in this game is also huge because it's essentially Speed for high might weapons. For that reason, I think this version of Starsphere is the most powerful of any game because it's effectively a 30% increase to speed for units that want to use heavier weapons.
@andrewday7799
@andrewday7799 Год назад
This is why I often include a lighter weapon in each units inventory, it might be just enough to allow them to double
@barcster2003
@barcster2003 Год назад
Not always is that better but It can be.
@teamguapogames
@teamguapogames Год назад
a lot of the characters in this game have enough build to not lose any speed when using heavy weapons. You don't have to equip every one with light weapons.
@RenegadeVash
@RenegadeVash Год назад
Another way to deal with dodgy enemies is using upgraded great weapon with engage attack. Like silver blade with lodestar rush is nutty.
@michaelpaul92
@michaelpaul92 Год назад
speed is cool 😎 especially in conjunction with lyn
@michaelcaban1749
@michaelcaban1749 Год назад
And then we got Louis with a brave lance upgraded and quick riposte and ike destroying units as a great knight 😤
@jeremyjones9467
@jeremyjones9467 Год назад
So framme goes up in tier list speed base growth of 65
@yuukiv7502
@yuukiv7502 Год назад
Yeah, in general,you are right as a 4 speed difference doubles or halves damage. That alone literallydoubles the usefulness of Str Mag Res and Def. One stat that geometrically effects how 4 other stats work is really good.Good speed literally doubles the usefulness of stat up items as well. There are some exeptions that prove the rule, such as tanky builds where you arent recieving much damage to begin with, so 2 vs 4 damage is negligable. Also the Martial Fist class build, where you use the weapon that uses both str and mag for atk damage.Though more speed breaks that even more so not a good point lol. Also if thecharacter isnt being used in an attack setting or tank setting can make speed negligible.If you are good and never expose a unit toa threat or attack with it, the speed doesnt really matter. But like I said, those examples prove the rule, and speed is made even more broken by emblems, such as lynn, where you get both attacks first before the counter atk. Hecking insane.
@ThePudin124
@ThePudin124 Год назад
Just to confirm the speed difference in engage has to be 5 for doubling
@vreeze33
@vreeze33 Год назад
Speed is definitely the most powerful stat in most situations, but I think this game does offer more options to units that can't double thanks to the power of smash weapons and engage attacks that hit hard without relying on speed.
@drygnfyre
@drygnfyre Год назад
Speaking of high Avoid: on Hard, I've basically got a "Dream Team" setup of: Alear, Zelkov, Merrin. The latter two are Wolf Knights and extremely fast. I have them travel with Alear, who drops the Dragon Vein fog, and all three become literally unhittable. It makes maps really easy because I can place them anywhere, aggro enemies, and not have to worry about them getting hit. Unfortunately, this doesn't work on Maddening.
@saika1746
@saika1746 Год назад
Agree, i had my ivy as lindwurm with excalibur+5 training with mage knight anna, anna using axe instead of tome lmao. ivy hit rate is 55 and her dmg is 12 ( anna has high res) single atk, anna hit rate is 89 and her dmg is 6 with double atk, ivy just lost that match because the opponent has way more spd than her and she cant land a single hit.😢
@HeartPliz
@HeartPliz Год назад
Everyone knows the best stat is hp. If you have all the hp in the world, doesnt matter if you are getting doubled tripled or quadrupled. Just soak up all the damage.
@leonardzein5056
@leonardzein5056 Год назад
I would say it entirely depends on the role of the unit. Mages only need 22 speed to double endgame maddening generals, and since the game throws so many armors at you they're gonna spend a lot of turns doing that, which makes having >22 speed largely overkill. Even Citrinne hits this threshold pretty comfortably with the chaos style class skill from mage knight. Spd above 22 is still nice if they need to take an attack and not get doubled, but with inherited canter and their range they can usually avoid being in that situation, which also makes the avo from speed largely irrelevant. This is why I'm personally not a huge fan of Lyn!Ivy, unless you run a ton of mages speedtaker gets wasted when her role necessitates that she'll just be ORKOing super slow generals on many turns. For these units, I'd say the best stat is definitely magic since all that really matters is doing enough damage to chew through the 70+hp that these enemies are packing. For frontline physical units who are taking hits and usually fighting faster enemies, then yeah speed is 100% the best stat. Panette and Amber can get away without it due to their absurd strength + brave weapons / pincer attack allowing ORKOs without natural doubling. For the rest, if they can't hit doubling thresholds vs mid speed enemies I tend to bench them after ch11 or relegate them to a support bot role.
@marcoasturias8520
@marcoasturias8520 Год назад
Why one rounding frail generals when you could be plowing through hordes of griffins and swordmasters? That's what speed let's you do!
@leonardzein5056
@leonardzein5056 Год назад
@@marcoasturias8520 Because nobody except your mages can kill the generals so they kinda need to be the ones doing that
@marcoasturias8520
@marcoasturias8520 Год назад
@@leonardzein5056 ok, then kill generals and griffins
@teamguapogames
@teamguapogames Год назад
@@marcoasturias8520 he explained in his initial comment. There are enough armors in the game that your mages will be focused mainly on that, which leaves the griffins for your other units.
@MegaScytheman
@MegaScytheman Год назад
Lol panette halberdier is so fun, her base class is so bad so it feels good when you get to put her in something better
@erikbell1723
@erikbell1723 Год назад
Quick Riposte exist now 😈
@erikbell1723
@erikbell1723 Год назад
You know Clanne has 35 strength and 50 speed growth ,
@skeltaldelegate5408
@skeltaldelegate5408 Год назад
For a while now, I've found that 90% of the time Griffin Knight is just the best class for this very reason, not to mention the 6 movement flying as a bonus.
@raaedk
@raaedk Год назад
very true. easily one of the best classes in the game
@NarrowSpark96
@NarrowSpark96 Год назад
False. Movement is the best stat. But I'd agree that it's the second best stat, with build probably being a close third since it allows you to be faster.
@barcster2003
@barcster2003 Год назад
Yeah build is good for allowing you to wield something heavier.
@IcedCoffeeGaming
@IcedCoffeeGaming Год назад
Movement can't break maps with Lucina bonded shield though :)
@NarrowSpark96
@NarrowSpark96 Год назад
True... But you can't do anything without moving first.
@platzohar
@platzohar Год назад
speed is typically the best stat in every fire emblem but especially with how high the speed tiers on enemies are in this game i am still gonna have to agree
@kiretan8599
@kiretan8599 Год назад
Agree, louis was hard carrying my runs early to mid game in hard but nearing endgame, my lapis just dodge crits every unit and i dont even have to worry if its a mage, bow, heavy armor units, i know lapis will protect everyone 😂
@yuukiv7502
@yuukiv7502 Год назад
Louis is defs the exception that proves the rule, imo.
@kiretan8599
@kiretan8599 Год назад
@@yuukiv7502 yea louis is still very good late game but i have to look on the map where the mages are as well whereas with a dodge tank, i just turn off my brain and send them wherever.
@83cuicui
@83cuicui Год назад
Avoid also had Half of luck to the calculation btw
@malusvir
@malusvir Год назад
Speed is absolutely important, but I'm not sure it's more important than Strength or Magic (depending on your class). If you have 0 Speed, you can still kill opponents in combat, but dealing single digit damage numbers, even twice or more during a round, is a quick way to get overwhelmed. And backup attacks apply equally against characters evading or blocking all damage, so a dodge tank can't avoid every hit. I think Speed is incredible for the units that want it, but if you can't double and you never will, it's kind of useless. Str/Mag is always useful, and characters with lots of Speed just want Str/Mag even more.
@barcster2003
@barcster2003 Год назад
I think a variety of stats are needed. Speed to a point helps you but honestly after you are + 5 higher than your opponent it's not better than other stats.
@malusvir
@malusvir Год назад
@@barcster2003 to be fair, stacking speed provides avoid, so more is almost always better, even if you already double. But because of backup units, you can't avoid everything.
@teamguapogames
@teamguapogames Год назад
by this logic hp would be the most important stat, since if you only have 1hp you die in one hit.
@malusvir
@malusvir Год назад
@teamguapogames2015 the difference is that you have very limited control over how much damage an enemy can do to you. On normal, enemies deal such minor damage you generally have more hp than you need, and on maddening it's the reverse, you often don't have enough and enemies can hit you so hard you might as well be stuck on 1 hp. I hope that's an obvious oversimplification, but I stand by my previous point: if you can't deal damage, you can't win. Every other stat helps you get there, but without enough str/mag you're not even in the race.
@teamguapogames
@teamguapogames Год назад
@@malusvir Sorry, but even with your simplification, I feel like everything you said applies to str as well. You have no control over how much defense/hp an enemy has, on normal you often have more strength than you need, and on maddening it's the reverse. If we take an example of the first level of the game let's say you have a run where your character has 100 str and 1 in all other stats, vs a run where your character has 100 spd and 1 in all other stats. The character with 100 stats might kill one of the units that surrounds you at the beginning of the game (but with 1 dex odds are stacked against you), but after that you're guaranteed to die on enemy phase because you have 1hp and no chance to avoid their attack. On the other hand the speed character will be unhittable due to insane avoid stats, and doubling. As long as you can do one damage, and have even a 1% chance to hit you will eventually beat all the enemies. Not to say that this is the best way to compare stats, but it seems like based on what you're saying that you are trying to compare these stats in a vacuum so I'm giving an example that is a vacuum to make my point. In practice I think speed is the obvious choice. Strength scales linearly (at least it did in older titles) so 5 levels of strength gives you 5 extra damage. If your opponent has 30 hp, and you are doing 15 damage, 5 points in strength is useless. 10 points in strength is useless. It still is going to take you two rounds to kill the enemy. Whereas 5 points in speed could potentially double your damage, resulting in the ORKO, and even if it doesn't each point of speed gives you an extra 2% chance to take 0 damage on enemy phase. Based purely on the amount of value one stat gives you over the other speed wins every time.
@TridentH20
@TridentH20 Год назад
Sometimes you do get into this point where you are fast and hit like a wet noodle. But that's what armorslayer and other eff weapons are for.
@yuukiv7502
@yuukiv7502 Год назад
Plus you can fix with stat ups or weapon ups as wel since speed doubles the effectiveness of most ups you can do. Harder to fix speed.
@ajgameaccount309
@ajgameaccount309 Год назад
Is it better to switch Anna to a Griffin Knight (+Levin Sword) since it's +20 speed or keep her in Priest for the +30 luck even though it's just +5 spd? Edit: I should probably mention that I got lucky in the BLD growth with Starsphere so my Anna can use Levin Sword without penalty.
@IcedCoffeeGaming
@IcedCoffeeGaming Год назад
Levin sword is good can't go wrong
@lionelbulgin1739
@lionelbulgin1739 Год назад
I think they should do something for the amored classes. Maybe high defense can add to their avoid stat. Instead of dodging they can just block the entire attack. That would make the game more interesting and balance
@barcster2003
@barcster2003 Год назад
I mean the characters that are meant to be tanks can do that.
@jackplisken4738
@jackplisken4738 Год назад
always has been
@barcster2003
@barcster2003 Год назад
A variety of stats are needed. Speed alone will not win battles. For example a unit doing 2 damage twice is not as good as a character doing 10 damage.
@teamguapogames
@teamguapogames Год назад
You can buy a lot of damage though, via higher level weapons and forging. Not to mention as he stated in the video speed increases dodge rate. If you're doing 2 damage twice and the other unit is doing 0 damage because they can't hit you then speed still wins.
@markdavies9634
@markdavies9634 Год назад
Fire emblem fast and the furious
@kaidestinyz
@kaidestinyz Год назад
I personally think while speed is a great stat, it's also a stat that can be wasted if you go all in, since all you need is +5 spd to double. If decide to pump everything to boost your speed and ignore other stats, you may end up in a situation where you have 20 more spd than your enemy, which this 15 spd only helps in giving you 2 avoid each spd stat, nothing else. Then because of your low might or low dex or low str/mag, you end up not dealing a whole lot of damage. I believe you need a balance, having a above average to high speed stat is great but focusing on decent dex/str/mag helps to maximize your damage may actually do more good.
@t_kon
@t_kon Год назад
if enemies can't hit you (minus chain attacks) then you just need to do at least 1 damage to completely nullify the game
@kaidestinyz
@kaidestinyz Год назад
@@t_kon Firstly, you can't dodge 100% in the game, that would mean you somehow have all your units at insane speed levels to dodge everything in the game which is probably impossible. Secondly, chain attacks exist. So it's not a viable strategy. Thirdly, if you could do that, you could technically just have one unit if you never ever get hit. Lastly, if you just do one damage in the game, you are going to take 6 hours to complete one chapter. So idk what kind of comment you were trying to imply by that, sound dumb af NGL.
@t_kon
@t_kon Год назад
@@kaidestinyz I have beaten the game 3 times on maddening, and anyone would know that dodge tank works. I have stated excluding chain attacks in my original comment (which you can nullify from corrin). Again, someone has already beaten the game with just Alear on maddening. How can they do it? The answer is speed. A lot of effects in this game (whether you like it or not) encourages you to be faster. Bonded shield benefits a lot from units that can't be doubled. Covert stacks avoid like no days, and maddening AI will ignore you. Speedtaker makes you insanely fast. Tempest trial level 50 easiest way to finish is by having a juggernaut unit, either with avoid or tiki lifesphere++ and a tanky unit (which requires DLC). Dodging 100% is definitely possible, and the only thing which will still hit you is engage attacks. This alone nullifies 80% of the game.
@kaidestinyz
@kaidestinyz Год назад
@@t_kon If what you say is true. Beating everything in the game with just Alear, the game sounds broken tbh. Is there a video link for that? Is it on RU-vid?
@t_kon
@t_kon Год назад
@@kaidestinyz there is this one ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cIVb8B5kDyQ.html
@ThisIsntAYoutuber
@ThisIsntAYoutuber Год назад
[SPOILERS] A certain Holy Knight would appreciate being reclassed to Gryphon Knight. He gets more speed and speed growth, his Bld is no longer capped at 12, his offensive growths don’t suffer, and he loses no weapon access that he had before. He gets a massive speed boost, and he’ll need as much of it as he can get, especially since he starts with a Flame Lance and probably might be taking your Spear too.
@b-d9099
@b-d9099 Год назад
12 bld still gets weighed down by flame lance so doesn't it make more sense to just make him a sword griffin for levin sword? Not like you can't do that with more than 1 unit
@ThisIsntAYoutuber
@ThisIsntAYoutuber Год назад
@@b-d9099 12 bld gets weighed down by flame lance. 13-14 bld plus a bunch of bonus speed from changing classes to Gryphon Knight is significantly less weighed down by the flame lance.
@Zaemoncho
@Zaemoncho Год назад
What we need to know is how much SP you gain by doing what. Thatd be actually awesome
@leonardzein5056
@leonardzein5056 Год назад
SP gain is just 1:1 with exp when you have an emblem ring equipped, 1:2 with exp when you have a bond ring equipped, and 0 when you have no ring equipped. The only quirk is that in the arena you get SP from having a bond ring but *not* from having an emblem ring.
@Zaemoncho
@Zaemoncho Год назад
@@leonardzein5056 interesting, the arena thing. Thanks for the info, now i know how stronk is Soren for sp farming thru Reflect.
@alexisdipoalo9443
@alexisdipoalo9443 Год назад
weirdly in this one game i think dex is the most important, namely because i have missed over 200 85% or higher hit rates XD to the point i wont even bother going for less than 100% hit rates unless i have no choice
@iridium137
@iridium137 Год назад
Pretty sure most of the Fire Emblem community already knows this. :)
@EngimaMinh
@EngimaMinh Год назад
Hey, what do you prefer, speedtaker or just + speed skill (like +3)
@ThoniusB
@ThoniusB Год назад
I mean, after two actions speedster is already giving you speed +4 so for most characters, speedster is better. Some characters are only a few points short so Speed 3 might be enough. If you want to use heavier stuff, speedster is probably better because you can start the map with lighter weapons to last hit stuff before switching to silver, brave, and effective weapons. Also speedtaker is really nice for mages :)
@EngimaMinh
@EngimaMinh Год назад
@@ThoniusB so speedtaker for Ivy then
@marcoasturias8520
@marcoasturias8520 Год назад
Both, run both and wreck some wolves
@coltonmarples4269
@coltonmarples4269 Год назад
I found Str/Mag much more important as their are so many ways to offset low speed and enemies were too bulky for most of my high Spd units to one round.
@teamguapogames
@teamguapogames Год назад
How do you offset low speed? In my experience it's usually easier to offset strength/mag. All you have to do is buy better weapons and upgrade them.
@coltonmarples4269
@coltonmarples4269 Год назад
You can offset low speed with food, tonics, rings, skills, dire thunder ring, brave weapons, great weapons, engage skills and crit builds. With all these tools the maximum amount of damage you can do is more important than overkilling doubling thresholds. I'm not saying you don't want any speed but it's pretty easy for most units to hit the doubling threshold for average speed enemies while also finding ways to one-shot the faster ones if they have a high str/mag. Fast units like Merrin need to reclass to high str classes if they want to be doing relevant damage endgame.
@amanofnoreputation2164
@amanofnoreputation2164 Год назад
Griffin knights have speed growth. Wyvern knights don't.
@XalronsGacha
@XalronsGacha Год назад
I think speed is not as important as it was in three houses. Because we have engage attacks (only uses Mt), chain attacks, Lyn is a thing, and thunder and longbow are so good. Yes speed is very very good on your tanks, but not needed on everyone. I prefer Etie over Alcryst and Citrinne over Celine for example
@Manslayer-eo1nh
@Manslayer-eo1nh Год назад
High speed enemy units on maddening are the bane of that difficulty in Three Houses. Like sword masters and pegasus knights are the most dangerous enemies.
@Average-00
@Average-00 Год назад
I want to use Etie in my playthrough too. Is warrior the best advanced class for her?
@autisonm
@autisonm Год назад
@@Average-00 It's probably one of her better classes but you'll need to invest a second seal and master seal.
@Manslayer-eo1nh
@Manslayer-eo1nh Год назад
@@Average-00 Etie loses value later in the game because she can´t reliably doubly pretty much anything. I kept mine as sniper and used her mainly as mage poker or flyer killer. Haven´t used Alcryst but he could be better.
@autisonm
@autisonm Год назад
You dont really use Celine for damage necessarily. She's extremely flexible in that she can do physical damage, magic damage, use staves, dodge tank due to high speed and luck (half of luck is added to Avo total on all characters), can have high hitrate even if she has debuff due to Byleth's Divine Pulse proc'ing off luck, and makes use of both bond rings that proc off of luck. Plus she will never get crit. She's kinda sleeper OP. Just slap Marth on her for the first part of the story and get his +Avo. If you need her to be a mage get Celica's Tome Precision. If you want her to be a dodge tank get Marth's sword skill, and then get her Leif's Finn S-bond ring so she has a 50% to dodge any attack that would kill her.
@averagero3760
@averagero3760 Год назад
Spd is the best stat but its much less important than in previous games
@averagero3760
@averagero3760 Год назад
Also spd without high str/mag doesn't mean anything. High str/mag without spd is still useful.
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