+Marc-Olivier Rodrigue there are no repeating names anywhere in your comment. And it's not even a script, just a rubbish RU-vid comment. It can't be that hard, if even you can pull it off, casually, first try.
@@ichijofestival2576 techinically its always going off. he lives in NY you can lose your life any second. but by the time he's experienced he should have figured out when to drown out "a car is flying at me" from "a car is going to make a weird brake and i might sprain my shin if i walk too fast"
I quite liked the story of octavius. It made him really relatable and you felt a genuine connection between Peter and him so even if I knew he would turn bad I still thought the whole time "Come on please don't you and Peter made so much progress on your research. You could help so many people. Don't waste it"
@Ethan Brean Same, that part had some interresting parts to it but overall it felt fairly bland. At least compared to the Octavious parts. The demon was an interesting character, but maybe we should have had more of a direct connection to Peter and a few more direct interactions.
I think I remember that plotline from actual Spider-Man comics. Maybe Spider-Man comics should stop their eternal conflict with Punisher comics to see which one can have the largest quantity of terrible plotlines.
Juglinggeeseisacrime but it sure as hell costs more than a ticket to the cinema, so the analogy stands: other media _do_ have "extended editions" which cost more than the original, "standard" release.
Yeah, but the movies get cut for different reasons. The studio or the producers might dislike a lot of material filmed so they cut it in a way that they find suitable or/and profitable so the only way that a director and/or writer can present their original vision for the film to the world is to make their own alternative cut of the movie (which they usually have a month or something like that) to string together. Sometimes shit is cut for pacing, other times it's because it didn't fit the tone they were going for and the money milking usually comes years or even decades later by a current copyright holder which sees how big of a following the movie still has after all that time and, in the case they still have reels of unused footage laying around somewhere, they decide to put out a new DVD/Blu-Ray edition of the movie. They do not hold the content off for those releases on purpouse like the game developers do.
mechanically, I found the game fun, but my favorite part was actually the voice actors. Yuri Lowentahl's portrayal of Peter-Man actually made me shed a tear, when he, almost at the point of crying, says "I don't know what to do". I really felt that.
Wait, he didn't say that this game made you feel like Spiderman, can we honestly call this a review of the game without this seemingly require line that literally every other review has contained?
I feel like there’s just this whole sub-community on RU-vid of people who make their profile pics hentai and they all get together to see who got the most people to ask them what their profile pic is from.
Marvel’s Disney’s Insomniac’s Sony’s Stan Lee’s Steve Ditko’s Clive Barker’s Tom Clancy’s Spider-Man By Clive Barker Featuring Dante from the Devil May Cry series & Knuckles
I was going to make a joke about DLC and microtransactions....but guess what? There aren't any! YAY! ...I suddenly feel sad that this is actually a thing.
Wanna know my favorite part of the game? When fighting thugs on rooftops, you can knock them over the edge, but then a web-line shoots out of their bodies and sticks them to sides of buildings. So Spidey never actually kills any of these guys.
1. Arkham games never allowed enemies to fall off a building if you were in combat. They'd just bounce off an invisible wall. 2. That web-line gimmick doesn't always work. It also breaks the gadget system, as it clearly uses the line-web gadget that you don't unlock until the last 3rd of the game.
@TheLoneLoony That still kills them, the impact to building would kill or severely injure them as the web doesn't slow that down as it attach after the enemy has hit the building and doesn't slow down impact. More likely it actually may make the impact harder and just prevents bodies to fall on street.
The spider sense is not an indication to press the dodge button to temporarily become invincible. It just means watch out. A lot of people went through the entire game without learning this. The thing is, if you keep comparing this game to batman, there's a 90% cahance that you'll suck at this game.
I would argue that the whole Doc Ock gives the inevitable betrayal weight. Keep in mind, Octavius was more than just a boss for Peter, he was a mentor, a father figure, and a friend. So his turn to villainy would hurt Peter to fuck. And it does, because Peter and Ock are well written and have chemistry, so it hurts to see that turn even knowing it has to happen. And that has noticable impacts on Peter's character, including an increased anxiety about being unable to save Doc Ock from himself (which itself later gets subverted really well because of the reveal that Ock hadn't gone insane and that it was all premeditated).
I know this was like, a year ago, but getting a response made me remember this, and I wanted to elaborate on how good the twist that Ock is perfectly sane is. Because it plays on what the average audience member knows about Doc Ock. Because what most people know in pop culture about Doc Ock comes from the Sam Raimi films. Where Doc Ock is being controlled by the arms. So the audience naturally assumes the arms are driving him insane. And that it's premeditated makes a lot of stuff make sense in hindsight. Why he was so laser focused on getting specific prototypes to work, why he "assumed" Peter built Spidey's tech, the way he treated Norman from the start, his weird occasional manipulation of Peter, all the way to the end. It's a really good twist that makes perfect sense in hindsight, that only works due to a mutual cultural understanding being subverted and HOLY FUCK THAT IS GOOD WRITING.
1:48 I really wanna defend Yahtzee's point here, one because coming off of Miles Morales the problem is still very much here, and two people still seem to think he's knocking the concept of Spidey stealth rather than the execution. The enemies ARE really dumb, lacking any of the Batman goons have, and thereby never letting the situation switch up.
It's always a perfect Yahtzee review where the whole time you're going "yeah, true..." "okay I remember that not being great..." "he's got a point there." And then at the end all you want to do is go play that game!
At least they didn't go through the whole Uncle Ben stuff all over again. Everyone knows he's dead, you don't need to reiterate it over and over again. It's like Batman or Superman's origin, everyone knows it.
Jhin Potion Yeah, but it wasn't his entire character. Instead of Uncle Ben getting shot, he learns responsibility when Tony takes his suit. That's like making Batman a serial killer, and he doesn't value justice until he has a skirmish with Superman (oh, wait a minute).
0:44 actually yahtzee they do, they're called uncut, directors cut, extendended edition or whatever they wanna call it and they only make it available if you buy the dvd/br
Sure as hell doesnt feel that way to me, I've seen his way of "liking" it video, its not as negative as this. I like Yahtzee but I feel like he's nitpicking too much or he simply prefer Batman over Spider-man.
I think he's saying that he likes it to an extent, but that there's too many minigame sorts of components, and he felt like the game didn't bring much worth praising that one of the Batman Arkham games didn't bring years ago. It isn't that he likes Batman better (he might, but that isn't his complaint), but that he wants superhero games to stop trying to be Batman Arkham games. He thinks it's a good game, but he wishes that it hadn't filled itself with so much of the generic nonsense that many triple-A games fill themselves with these days just for the sake of having that filling (forced stealth sections, for example).
@@Thesaurus_Rex Well you have to remember that making a tripple A game is always kind of risky. Especially when it's a Spider-man game. I think it makes sense that they'd want to try and stick more closely to somthing that worked, Arkham Series, and then expirement more in the DLC or sequel. Spider-Man is definitely a franchise you would want to be careful with. Do you remember The Amazing Spider-Man 2 game? It was a decent enough game, minus a few things, but it was a big improvement over the first one. But because it was a Spider-Man game, it is harolded as one of the worst Spider-Man games. If it wasn't connected to Spider-Man, it would have done fine, but because it was it bombed. This game was gonna be huge, if it failed Disney would have had a fit, and there would probably have been layoffs. They needed this game to succeed so they played ot safe and released a solid 8.5/10 game. I think its similarities to Arkham Knight were justified and that the Mary Jane\Miles Morales sections were fun.
@@Lone_Rocket I get what you're saying about studio pressure, but the point I see is that the Arkham series did a lot of new things from its very first entry, which a lot of other games have simply copied. Forced stealth is inherently silly when there's no escalation and the game is going to force you to brawl with the next wave of goons, anyway. The backpacks were nice collectables, though.
Frankly I don't think I could be arsed to convince you to stop judging by the replys but you referenced an old game with a slightly newer thing, this joke seems dead in the water, and frankly I think Yathzee's videos already contain too much content involving the male and female reproductive systems, if he were to review that game I feel the script would be this: Tit
man, this episode is by far the funniest and most inspired one he's done in quite a while. I was laughing out loud multiple times throughout it. is it just me, or does even yahtz seem re-invigorated by the escapist revival?
Parts that were excellent and needed more of: > Avoiding the spotlights from helicopters and sniper beams while crawling on a skyscraper. > Running up elevator shafts > Crawling vertically through vents. These reminded me so much of Spider-Man PS1. That game had so many things right about playing as Spider-Man.
People who say stuff like: "I knew Octavius was gonna be Doc Ock, why should I care about him before that!?" I think you all need to learn the definition of dramatic irony.
I personally liked that they did something different and allowed you to get close to Doc Ock. He and Mr. Negative were going to be your Uncle Ben, in a twisted sort of way.
Spider-Man was always stealthy in the comics. While his initial costume didn't lend itself to it, his abilities did (the idea behind the secret wars black redesign was to make those abilities more believable... Until the decided that costume he wore for 4 years was actually the Symbiote...) So I'm not sure they could have done a Spider-Man game without that.
jthedog In the video, he says who made the game many, many times. The comment "Too bad he never mentions who made this game" is pointing out this fact in an ironic way. That's what makes it a joke.
To be fair spider man does plenty of stealth in the comics so it’s not just an Arkham thing. The main issue is the fact that Batman is vulnerable to bullets while spider man is completely fine with gun goons and so stealth is kind of optional
Nathan Cardoza if you don’t ignore anything in the bible, it’s a messy old book which, like a lot of art, has a lot of great moral messages and a lot of shit ones, too. what you take away from the book is dictated solely by your own biases and perceptions.
Good point on what you take away from the bible is mostly based on your own bias cause that's very true. If you read it expecting to find good moral messages you'll find them. If you read it with the intention to criticize it that's fairly easy to do as well. But people rarely if ever read the bible objectively.
I bought all your books, now to to try and read them and imagine your voice for every line. I also called this game "Spider-Man and his suicidal friends"
I though it was fine mostly cause I only relied on it when when I was fight groups up to 5 goons, any more than that and i would roll out of there as if I was a playing darksouls and placed all my skill points on stamina.
I never had any issues. I went for the slow-down time whenever you do a perfect dodge (which was incredibly easy) and from there, I'd either use all 3 bars to takedown 6 enemies or I'd web up 3 of them. Just about the only unbalanced thing in the game for Amazing were the big thugs. Their timing for punches was so incredibly bad, and the reach was rediculous. If you dodged on time, you'd have been waiting to get shot at or punched by other enemies, and if you dodge beforehand (so that enemies don't get free hits), his incredible reach hits you anyways and knocks a tonne off your health bar and screws you up for the rest of the encounter.
I actually had a Yahtzee moment while playing Spider-man. Me - "Thank you Video Game for unlocking all of these new side missions to work on....Excuse me, Video Game, why does this side mission say that I need to complete more story before I can do it?" Game - "Well gracious player that is because that mission requires a specific skill that you don't get until you complete a certain story event." Me - "Well that's just fucking great. Why did you even bother to put it on my map then? You could have just waited until I got the skill and then unlocked it on my map. Instead I just get this feeling of being lead by the nose only to get cock-blocked right at the end by the story. I feel like there's a lesson in there somewhere."
I'm glad it's not just me, I was getting a little concerned when the Escapist home page is throwing 404's and the ZP page is giving a "Domain does not exist" message.
I like there are no loot boxes or micro transactions. You, get this, earn EVERYTHING from game play. Not a fan of dlc, but one battle at a time I guess.
The only time dlc is morally objectionable is if it comes out at release, there's nothing wrong with charging for post-release content like they're doing with this game.
IIRC, there have been games that have been released more than once (special editions and such) that would add bits of content. Greatest example I can think of is the multiple versions of Street Fighter 2. DLC ain't the devil, but it surely can be used for evil.
There were a bunch of fair criticisms here, but some of them seemed like yahtzee just doesn't like spider-man. You can say base assaults are dumb, but there's not really a basis for saying that just because spider-man does it. You also say spider-man's villains are dumb even though most comic book villains are like that, especially batman. You make it sound like they totally ripped off batman's combat system and then criticize them for ways they actually differ such as dropping the simple wait and counter technique, the focus on aerial combat, and the focus/health system. Also, the deluxe edition just unlocks part of the game sooner such as few suits and gadgets and the missions are all post-launch non-story dlc that will be available for everyone to buy (so deluxe basically just includes a season pass). I'm honestly not trying to be an apologist (although I really did enjoy the game), but it seemed to me that yahtzee had a bit of an axe to grind here whether he was simply trying to stand out from the fairly samey critical crowd, doesn't really like spider-man (I don't think this is as likely), or he has an oddly unenjoyable experience (and may want to give the game another chance in the future). I love how yahtzee criticisms always seem to call out the bullshit that other critics don't (and sometimes gives the impression that all games are bad), but I felt like this review was too negative for a game as fun as it is.
Sadly, I too can't help but feel that he is quite biased when comparing batman and spiderman. Sure there's quite alot of similarity between these 2 games, but can't we enjoy them both??
He's always hated base assault missions, regardless of why they're there. He's a game reviewer and that's a shitty part of the game that he wanted to comment on, regardless of WHO was assaulting the base. He's saying all the characterizations, in game, are... not there. Not that the characters can't be done right. (wait, just went back and re-watched. Fair enough, but seriously, look at some of these people, man! at least Batman villains try to AVOID him, for the most part, but so many Spider-Man villains just wanna kill him, and try constantly!) He criticises problems, and more specifically, problems about copying systems, but only when copied POORLY (as he explained it was) , if it was done well, he normally points that out, oftentimes to the chagrin of the system originator He's always been annoyed at day-one DLC, which, to his understanding, was what was going on there, and is how it comes across. But that's just season passes, for you, honestly, and either games have to stop being sent out uncompleted or we're all gonna have to learn to get over it. I hope for the former.
2 years late, but eff it. He has a point when he mentions escalation. This are some really dumb mooks you are picking off here, lacking any of the evolving scenarios that Batman perfected his first game out. You can get some fun out of Spidey's stealth as it is, like in later playthroughs you make a game of how fast and reckless you can clean out a room without being spotted once. But that's because the enemies are dumb, never really changing up their attacks the way they do in Batman. That ever-changing setup makes Batman stealth exciting, while Spidey's initial encounters are boring isolate-pickoff-isolate-pickoff because you can never really do anything else without being spotted.
Just finished playing this game (wayyyy overdue) and overall it was pretty damn good. But agree with Yahtzee that playing as MJ/Miles was a bit anticlimactic and boring
@@dalestoddard2742 it's the nintendo arguement yeah they didn't invent platformers, top down adventure games, or cart racers but they're the ones that made them work
@@bensell982 no its not the nintendo argument. People claim Batman's gameplay is original and unique. They even took a dump on The Amazing Spiderman games (shit games) for ripping off arkham
Jumping out of the way is not the same as countering three thugs in a smooth single combo animation.Arkham shits on spiderman and its combat isnt at all like spiderman 2 wtf
3:12 THANK YOU!!! It's a Spiderman game. Kindly actually let me play as Spiderman, please. Especially with the hostage , why is MJ doing the job, he can do faster and better, when there are lives on the line? Be a strong independent woman who need no man some other time please. Even though she still needs Spiderman there. Also the isolate and pick off is ridiculously easy, as it tells you if they are safe or not. Making it pretty much risk free. This goes beyond hand holding.
Funny, I usually mostly agree with yahtzee but I loved everything about this game. I love the stealth, the base assaults, the science minigames, the combat, web swinging, everything.
I agree that the forced stealth missons were completely unnecessary and I feel like it hurts the experience over all. Thank God they were as short as they were. I honestly didnt feel like playing anymore everytime one of those missions popped up and it was hard to push through them because they're soooo boring. Hopfully the DLC wont have any I also dont like the 'stealth pick off' that the game tries to push but thats optional in most situations so its fine for those who do like that kinda thing
ali peace my favorites where that and the sabel one with miles. they all benafit the story though so I can't say their great or even good but I can't say the game would be better off without the either.
I liked them! Not just for narrative reasons. Most of the Spider Man stealth missions (not including challenges) can be accomplished regardless of alerts. Those felt like training runs for the MJ/Morales stealth missions. I'm not crazy about the stealth genre to begin with but never found these ones tedious.
@@TheScientificCookie Still, from the stuff I have read, he is fairly open about his... I don't want to say distain, but rather blunt skepticism of organized religion as a whole, and especially Christianity, most likely due to the fact that, like most westerners, it the religion that has the most prominence with where he lives and the culture as a whole, and while he doesn't go out of the way to insult religion as a go to, he usually doesn't pass up an opportunity to take a rather mean dig at it whenever the opportunity presents himself or he think it would be funny. But when it came to this particular one, he says what a lot of more progressive Christians have said towards Fundamentalists, and I think that may be the nicest thing he has publically said on the topic, even if it was still a jab. Then again, he has stated that he was a banana in the Far Cry 3, maybe it's a similar attitude here.
Okay so Yahtzee I've been listening to your audiobook all day I just needed to say something. I've been watching your videos for literally like over 5 years or something like that and one of my favorite things is how much lothaing and emotion you can portray with just your voice but for the love of God you know it's okay to emote while reading your own fiction right? It kind of sounds like an NPC from Oblivion and an NPC from Mass Effect 1 had a baby that happened to be Australian and that baby was smashed into its component genetic materials and then combined with the genetic material from Neil Gaiman and then cloned then the clone was allowed to take a powerful sedative just before reading a book about Jam
I actually liked the miles morales and MJ gameplay parts. Not i fucking did not don't kid yourself. I mean it didn't ruin the game but it didn't have me ejaculating with excitement either unlike the rest of the game. And for a fact i know it's definitely better than spiderman 2 it's Because the combat and the side missions don't make me want to kill myself.
Kevin Bell Honestly, the Grand Central one and Penthouse ones were ok, mainly because you didn't have fewer offensive capabilities than a mildly pissed of gnat.
If you wanna be technical, Arkham Asylum kind of ripped off Spiderman. I mean, when you think of a superhero who swings around a room before hiding on a ledge, hanging off of it, tethering down to grab a goon, and hanging him from that ledge by his feet, do you think of Batman, or do you think of Spiderman?
Alex George It’s not a fanboy thing. It’s just a little unfair for the Spiderman game. I mean, what, is it NOT gonna have him swinging around and hanging people by webs just because Arkham Asylum was made first?