If there is a WWlll we wont have a choice, we will be surrounded by it. Main problem will be finding your side and not stumble into the enemy. Yeah I'm talking left or right.
For WW3 you should look up videos about nuclear war. The only decisions about formations and movement we will need then are the ones about how to walk towards the cemetery.
@@brucewayne4036 actually, whether you see me or not depends on which side you are :D If your on the wrong one the onluly thing you will see is the welcoming arms of impending death :D So no pressure :D
The 5 F's... FIND them (locate with smallest element possible) FIX them (set base of fire, and pin enemy into position) FLANK them (use maneuver element to flank enemy position, while base of fire keeps their heads down) "EFF" them up (shift/lift base of fire, while flanking element assaults through the objective) FOLLOW ON (quickly perform actions on the objective, consolidate elements, and get OFF the "X") SSG. U.S. Army (Medically Retired) Infantry / Sniper / SOF Intel (SOT-A), multiple tours
Brent0331 has a couple videos on this, and he goes way more in depth on how to cross or avoid danger areas. (Areas where your team, section, squad, or platoon is exposed.)
The game is not actually a game. It's a simulation made by Bohemia Interactive Simutlations. They make military grade simulations for the military's around the world.
I thought i was cool for going through 14 weeks at Fort Benning just to learn this, when I could’ve just watched a fucking RU-vid video this whole time smh EDIT: Echo 2/58 HOUSE OF PAIN BABY
Maybe RU-vid understood that military accuracy in video games increases immersion and replay value. At the same time it gives comprehensive thinking skills while decisions are made under pressure. I wish that video games borrows more A.I. behavior from these mindsets. Enemy should be called enemy instead of being bullet sponges. Threats will be handled as threats instead of field trips for a picnic. The conception of tactics, plans and strategies are conceived here like in any chess game where players comprehends their capabilities. No one wants war, but when we stress simulation in video games we want accuracy on such simulation. Obviously some developers include or exclude depending the objective of the game and their purposes. It is good to have this information here for game developers and game designers.
I'm trying to make the AI in Ravenfield do this to some extent. I'm pretty much heading towards remaking a lot of the systems. I do not know if I can actually do it and my brain will get fried in the process, but my ambition wants me to try at least.
SQUAD FORMATIONS 3-37. The term squad formation refers to the relative locations of the fire teams. Squad formations include the squad column, the squad line, and the squad file. Table 3-3 compares squad formations.
This is only half the battle, Commanders Don't forget to practice and perfect those build orders and micro strats And remember, if you don't have 3 Town Centers by Age 3 you're trash
I know I'm the only one who is just enough of a nerd to watch these videos JUST so I can play battlefield 1942 and other war based first person shooters as strategically as possible for fun with my friends. I'm currently trying to make a battlefield 1942 fireteam rather than the squad I have now. So that I can be able to utilize these strategies and formations more effectively, with more roles, and on a larger scale of course.
Cool, I wish more people were rooting for REAL strategy in FPS games, too many people think because certain games have a class system and encourages teamwork somewhat means it's a "hardcore strategy game" or that by playing it right they are being strategic or tactical when there is so much more to it than healing your teammates spearheading an assault, tossing ammo or repairing vehicles.
That's cool and I don't mind the grammar a lot of people who aren't even foreign have much worse grammar anyways. But what game was this in because I don't remember any games with that map name and what kind of tactics were used, and who were the people in all these squads, what kind of roles did they have, and how did you actually manage to find enough people to play with strategically. I would assume it's a Military Simulation group but most of the groups I've been in aren't that strategic and don't really make good use of all the firepower and members they have so I'm not going to assume that's how you had so many people to rely on.
Thanks youtube for recommending the video (which I don't need). This strategy works only if you have massive superiority over your enemy. Now I know 100% that casualty rate during the conventional war will be staggering.
1. this isnt strategy, its at tactic. 2. this does not require massive fire superiority, its warfare by manuever not warfare by attrition. 3. this is an effective way to combat an enemy... idk wtf ur talking about
@LordMIGtau I retired nearly 30 yrs ago. With all the gps and all of today, do they still teach and practice old school navigation by terrain association, pace count, compass, map, and protractor, with no computers of any kind?
My RU-vid recommendations can read my mind I was just last night thinking about how a 5+ squad should cover grounds based on terrain and threat well I'm still preparinging for ww3
17 years ago I did pretty much the same things in the Romanian Army. Good old days... Infantry tactics are almost the same everywhere in the world,I guess.
In a real war, they will skip the squad column. It require too much training for newly arrived troops at the front. Line and File will win the war, not the column. It, however, will win some battles, until the NCO corps has been severely reduced. As consequence, it will be the platoon level who will decide which tactical formation the squads will use. Just like in the last big war. In any big prewar phase training centres should keep doing what is taught in this video. However, as soon as the war started, and the NCO corps start its reduction process, the column should be skipped in training, leaving time for improved platoon leveled training.
These tactics have existed in some form since the World Wars, so it's not much of a stretch, in fact if ISIS is any way competent in the field, they have probably employed them in cases.
Anyone can read techniques but it's hard to copy it. Everyone has their Schools of Infantry and some nations do it different. ISIS does everything you are not suppose to do. U.S. Army and U.S. Marine Corps Infantry is not the Iraqi Army or Syrian Army. ISIS loses in everything. Discipline, Hand to Hand combat, Fitness, equipment, motivation, marksmanship, special units, tactics and esprit de corps. It's not arrogance, its the truth.
I don't know how I got here, at 1 am, to a random video posted in 2011 about the specifics of Squad Movement and Formations, but I guess its time to spiral into military videos for the next three hours.