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Star Citizen - Caterpillar Modules Part 3 

Astro Chronicles
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2 окт 2024

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Комментарии : 181   
@awehimruark
@awehimruark 2 года назад
The passenger module in a Caterpillar gives me serious Expanse vibes.
@christmasnub1857
@christmasnub1857 2 года назад
Thats a lot of Ganymede refugees to send out an airlock
@OminousPinapple
@OminousPinapple 2 года назад
Bargain bin travelling (No life insurance covers this transport)
@AstroChronicles
@AstroChronicles 2 года назад
That’s the idea…. Not every citizen will have 890 jump 🤣
@lKnurlal
@lKnurlal 2 года назад
Broadside-module: Like a good oldfashioned 18th century Warship. The sides don't open anymore there are just hatches for cannons. Multiple decks, much dakka, much wow. BFG-module: Replaces M1 and 2 with generators and coolingunits and the frontfacing 3 modules are filled with one bigass gun that can only shoot if the frontmodul is opened.
@xeoas213
@xeoas213 2 года назад
railgun module. like all sectors for one railgun. :D
@Kyle-sr6jm
@Kyle-sr6jm 2 года назад
SDF module. Converts the front module into a shielded ramming device for injecting troops or explosives into enemy hull.
@magma42
@magma42 2 года назад
Modules we need: * Fuck tent module. Watch the show Black Sails. Just a tent in the middle of the module. Maybe some red neon lights outside. * Drug lab module * Theory crafting module. Just a bunch of whiteboards.
@unknownpwn428
@unknownpwn428 2 года назад
Would be great to see a "Hab" module eject from the bay to make a semi-permanant dwelling with basics like coms, solar, lifesupport, maybe include an Ursa bay on it
@OminousPinapple
@OminousPinapple 2 года назад
Isn't the idea that the whole bays could detach like a truck cab body? imagine just having a hab module that you can space truck to your destination, disconnect on location, then go back and grab more.
@unknownpwn428
@unknownpwn428 2 года назад
@@OminousPinapple Ive been thinking the same thing and have made comments that the Carrack could or at least should be able to do with detatching a bay and ...releasing a hab just like you're putting it. Itd really piss off a lot of Pioneer people but it makes perfect sense. And doubly so for a Cat to be able to do so over a Carrack. Hell, any of those containers ought to be able to do the job. Its just that really high end modules would be the size of the bays on those two large vessels.
@OminousPinapple
@OminousPinapple 2 года назад
@@unknownpwn428 oh for sure, the pioneer should be able to do multiple at once / better / bigger modules
@AstroChronicles
@AstroChronicles 2 года назад
added to the list. thanks
@chrictonj9503
@chrictonj9503 2 года назад
Good idea. I also see the Anvil Liberator "light carrier" as being a base.
@clint7247
@clint7247 2 года назад
The 400i poster in the Bionics module really got me. How about a fine dinning module by the way?
@msihcs8171
@msihcs8171 2 года назад
I saw that too, it's hard to explain my hatred for that ship, as an Origin Compete Pack owner you'd think I'd love it, but nope, it became a BMM as fast as I could CCU it
@captain-hooked
@captain-hooked 2 года назад
Still / brewery for mobile bootleg space liquor
@OminousPinapple
@OminousPinapple 2 года назад
I'm not buying into this game until I can have an Origin Jumpworks 400i Helmet 3:02
@primussl4154
@primussl4154 2 года назад
A master suite with panorama view ^^ Nice work!
@laduzitv5019
@laduzitv5019 2 года назад
CIG Module where employees are working on the game LOL
@pufek52
@pufek52 2 года назад
The owner of that Caterpillar must be Ferengi ...:)
@niklasdahlgren7641
@niklasdahlgren7641 2 года назад
And these possibilities is why i have a Caterpillar.
@swisstraeng
@swisstraeng 2 года назад
Broadside module. Opens up to a surprise of S7 guns.
@bigjim304
@bigjim304 2 года назад
Definitely add some big ass guns and make it like a battleship where the sides open up to reveal some massive broadside firepower. Great for pirates
@Bailey2468
@Bailey2468 2 года назад
The concept for ground resupply is huge for me. I personally believe that adding more options to resupply ground vehicles furthers the relevance of ground gameplay. It allows for forward operating bases, combat resupplies, and just longer more prolonged ground battles to occur. In the future of SC when air isn't always going to be viable, being able to load these munitions off of a caterpillar and onto some sort of ground cargo vehicle would be outstanding. Supply chains would be created, and very important targets of opportunity could come up with support echelon vehicles being high value targets. Emergent gameplay and interplay between air and land would skyrocket immensely.
@AstroChronicles
@AstroChronicles 2 года назад
Thanks for the input, appreciate
@85glen
@85glen 2 года назад
The Origin poster in the Bionics shop had me good ^^
@Warhammered
@Warhammered 2 года назад
If Baby Yoda had to be somewhere, may as well be in a big game (bounty) hunting module. Hmm, a joke module idea: The Jumptown. Forget an event, now your Drake Caterpillar can produce all the drugs you need to sell to Grim hex.
@coleboyd6251
@coleboyd6251 2 года назад
extended shield module, ground support fire module, MLRS module, Titan Suit charge/armory module.
@donk8961
@donk8961 2 года назад
Great concepts! Really using up that space now, fitting of the cramped utilitarian Drake look. Use of tractor beams makes sense within the 'verse, but I miss conventional hoists and booms.
@noblephoenix6151
@noblephoenix6151 2 года назад
Here's several more. Sorry for any repeats. 1.dorms 2.kitchens 3.armory 4.briefing 5.workout gym 6.sports gym 7. Arcade/ leisure entertainment 8. Hand to hand combat training room 9. Machine shop 10. Munitions manufacturing equipment 11. Extra server and data analysis 12. Mine dropper 13. Drug lab 14. Micro component hyperloop tweaker 15. Hab specific to each race 16. Repair shop 17. Fuel scoop 18. Solar sails 19. Deep mining drill 20. Large scale chaff and flair decoys 21. .... lazer nets ... lol I don't know. And I've really enjoyed everything you've done so far!
@AstroChronicles
@AstroChronicles 2 года назад
Thanks for ideas!
@Wind_Lord
@Wind_Lord 2 года назад
😂 that 400i as a helmet is priceless.
@AstroChronicles
@AstroChronicles 2 года назад
classic one :)
@kalacos7670
@kalacos7670 2 года назад
I think a laboratory module would make a lot of sense. It would fit together with the medical and plant modules from episode 1
@АртемБелявський
@АртемБелявський 2 года назад
GIB lab module
@hodlgod_rik
@hodlgod_rik 2 года назад
Aquarium Prison Smuggler Secret Compartments Could do carrack modules too for the cargo containers
@redlinerer
@redlinerer 2 года назад
YESSSSSS YOU DID THE TRANSPORT MODULE!!!!!
@sulfuricsteam8
@sulfuricsteam8 2 года назад
I would love to see a turret module, with guns similiar to the ones used in the cutlass steel, but BIGGER
@DecemberSeraphim
@DecemberSeraphim Год назад
How about a Landing pad module that takes up 3 module space, Then the remaining modules can be a rearming module and fuel module. You can now be a extra mini olisar ahahahahahaha
@chaosquall1
@chaosquall1 2 года назад
How about a module with just hydrogen and quantum tanks to extend how far it can fly. And a module thats x2 turrets to give it more fire power
@vxxed8668
@vxxed8668 2 года назад
1: That was a pretty epic 400i helmet poster in the bionics module 2: Still no broadsides module with cannons?
@brad6637
@brad6637 2 года назад
Hey guys love the content and a massive CAT lover and owner. what about one module being the size of two, for the benefit of having a small hanger.
@VonSpud
@VonSpud 2 года назад
Wicked just wicked ... Not selling my CAT...nope.
@DoomerONE
@DoomerONE 2 года назад
I really like the module for heavy cargo I can truly see the CAT hauling store-all containers
@GrumpyEyeGaming
@GrumpyEyeGaming 2 года назад
Funny thing is, you've done more animations and 3d modelling than CIG did in the past year 😂 I want people like you working over there
@DarthPoyner
@DarthPoyner 2 года назад
Hot take is bullshit. 🤣
@invader218
@invader218 Год назад
how about an XXS hanger module that can hold a Pisces rescue for the medical module
@seotenin
@seotenin 2 года назад
Very cool
@laduzitv5019
@laduzitv5019 2 года назад
boxing ring module or something similar. maybe arcade?
@laduzitv5019
@laduzitv5019 2 года назад
Bug Module, a module with random sc bugs/glitches
@mazewhite8687
@mazewhite8687 2 года назад
Excellent work, I saw all three videos and loved them (special mention for Master Yoda in the alien capture module), kudos to you. Here are some ideas: - Torpedo/mines/missile launch module. - Luxury module for pleasure trips. - Module for scientific research. - Module for building outposts. - Vanduul and other alien research module. - Full turret/gun deployment module. - Survival module/rescue pods. - Smuggling module. And there you have it. 👍 NB: I had my comment translated by an automatic translator so I apologize in advance if there are any errors.
@leiaorgana5098
@leiaorgana5098 2 года назад
Very nice! Armoury Module (gun racks, amour racks, grenades, ammo crates) Grappling module (used for grappling onto ships, cargo or equipment if you don't have a tractor beam) Drop pod module (drop players from low orbit into combat or drop cargo deliveries) Colonising module (place a small FOB down or habitat make a land claim) Stock market or goods and services (trading) module (can be a office like setup with PCs or maybe a desk for business deals) Automated point defense module (allows for autonomous use of manned and un-manned turrets) AI module (cortana) Water and fuel storage module Garden or green enclosure module (for long trips so you can be with nature) Church or chapel module (for the devout) Swimming pool module (to keep cool or exercise) Gym module (to maintain muscle density in zero g) weapon manufacturing module (bullets, explosives, weapons) civilian manufacturing module (clothing, tools, building materials) Power generation module (could be solar or nuclear/fusion powered generator for excess use on other ships, buildings or other modules) Broadside particle accelerator (mounted railgun for big targets) That's all for now
@AstroChronicles
@AstroChronicles 2 года назад
Thanks for all the ideas. Appreciate
@leiaorgana5098
@leiaorgana5098 2 года назад
@@AstroChronicles :)))))))
@pyrodiablo6665
@pyrodiablo6665 2 года назад
Has anyone suggested a drop pod module/ordinance, for ground support
@astro2xl941
@astro2xl941 2 года назад
Buccaneer dock? For carrier baised shenanigans? Or an ODST style deployment room.
@SamatWar
@SamatWar 2 года назад
Am escape pod module would look pretty cool, Also an idea for a ground vehicle would be a player driven gravity lev locomotive for transporting good via ground ops
@mimilam568
@mimilam568 2 года назад
Hey ! You could do a drug lab module. Featuring a synthesizing tank, a reactive condesator (like a brewing station) and a storage part on the second story. I hope you'll see this commentary, good luck !
@HapitokP
@HapitokP 2 года назад
I have a curious request, What about modules for the Avenger Titan/Stalker ship?
@AstroChronicles
@AstroChronicles 2 года назад
I can look into that. Any specific modules you interested in?
@HapitokP
@HapitokP 2 года назад
@@AstroChronicles Something that can expand on the Habitation(like a food prep area and the famous toilet/shower combo), passenger transportation, Weapon and armor storage or possibly even a small emergency medical station. I'll leave it to you on what else you'd think would fit in the back of either variant(the Avenger Stalker's Cryopods were originally meant to be optional)
@niklasdahlgren7641
@niklasdahlgren7641 2 года назад
Suggestion: How about different Command Module options where the lower deck has some different possibilities.
@ridcullymaster2111
@ridcullymaster2111 2 года назад
how about a big retractable telescope or antenna in the front module, for exploration/cartography/observation of new systems or far far away bases...
@twiztedrazor8088
@twiztedrazor8088 2 года назад
Man this is so cool it keeps getting better , how about a pirate/bounty hunter base or something in the likes of that ?
@BluesManx_
@BluesManx_ 2 года назад
Manned quad turret that can extend out of the side door, more guns is always good 🤪
@nick_cartago
@nick_cartago 2 года назад
Wow, your work is much appreciated and welcome. Your other stuff is inspiring as well. Keep it up! Thx
@MacMeaties
@MacMeaties 2 года назад
476 paying NPCs to kidna... I mean escort safely to their destination. Now I need this to actually happen XD
@johnnyfuqua4911
@johnnyfuqua4911 2 года назад
Could you do a "food truck" module? It would be like a mobile restaurant. Love your vids!
@DanyF02
@DanyF02 2 года назад
Side cannons! It's a pirate ship! Arggh!
@jtaylor1976
@jtaylor1976 2 года назад
did you have a demolition module yet?
@DarthPoyner
@DarthPoyner 2 года назад
Missed a trick, the spider could have jumped at the camera.
@DigThat32
@DigThat32 2 года назад
Luv these!
@AstroChronicles
@AstroChronicles 2 года назад
Thanks
@arrclyde4325
@arrclyde4325 2 года назад
I like the ideas. Especially the most important one: the bionics shop. Every drake pilot needs them rather sooner than later. 🤣
@Lilo-of-Rivia
@Lilo-of-Rivia 2 года назад
Maybe the caterpillar is a bit longer with 7 instead 4. I would really like to see that in the next video to see how it looks.
@enzopastrana9043
@enzopastrana9043 2 года назад
An idea that I have is a prison transport module, also a drop pod module for special forces deployment
@AstroChronicles
@AstroChronicles 2 года назад
Prison transport was in part 2. Thanks for your comment 👍🏻
@vicsid9606
@vicsid9606 2 года назад
Very impressive!
@T2rx6
@T2rx6 2 года назад
Front Module as a pirate module with a tractor Beam for pulling in those faster ships for boarding!
@AstroChronicles
@AstroChronicles 2 года назад
I did this in Caterpillar BLUE version, please have a look
@T2rx6
@T2rx6 2 года назад
@@AstroChronicles I already saw it! :) These modules and concepts are amazing! Keep up the great work!
@navid6114
@navid6114 2 года назад
Hangar front module for buccaneer
@AstroChronicles
@AstroChronicles 2 года назад
Not sure it will fit - but I will try
@toxicice5251
@toxicice5251 2 года назад
Saw a reddit post that talked about a similar idea for a "light carrier" landing pad a while back, think something like this or your suggestion would be neat. Would post a link to the post with some concept art, but I've tried this twice in a separate comment only for it to disappear.
@chriskelvin248
@chriskelvin248 2 года назад
Hangar front module with hangar door that swings down TO THE GROUND so that you can drive ground vehicles inside!
@navid6114
@navid6114 2 года назад
Thanks
@broncoxy
@broncoxy 2 года назад
Such a fun project, I love it Edit: 'Ground-Reload Module'? I as a Catowner see 'giant torpedo bay' but ok
@taigainoue6835
@taigainoue6835 2 года назад
An idea from Japan!! What about "Anvil Atlas Garage" module, storing at least 2 Ballista vehicles? Maybe double the size of the standard module or more, though(Sorry for repeats).
@DarthPoyner
@DarthPoyner 2 года назад
See part 2 for the Atlas Garage. 2 Ballista would be too large (read wide) for the ship. Maybe one max taking up 2 modules.
@taigainoue6835
@taigainoue6835 2 года назад
@@DarthPoyner Hahaha yeah, too LARGE come to think of that. Thanks for the notice.
@RaylaRayV
@RaylaRayV 2 года назад
bruh cig should hire.
@vengefullioness7949
@vengefullioness7949 2 года назад
Wtf is that 400i helmet? As a pround owner of one I need it now!
@AstroChronicles
@AstroChronicles 2 года назад
Meme from some time ago 🤣
@schoko_sam
@schoko_sam 2 года назад
Anti Space Ship Module (Missles) Anti Ground Module Reseach Module Drug Factory Modul Dropship Modul Mining Module
@mattmaraudah720
@mattmaraudah720 2 года назад
Noo.....Not BabyYodaaaaaa😭... he's too cute to be in cage
@captain-hooked
@captain-hooked 2 года назад
Ice cream van with signage, musical jingal and ground-level icecream stall with seedy behind the counter carnival vibe. Hell a mobile carnival would be great too. Pull up at a settlement open the doors and fleece the locals with high price rides and junk food.
@nothnutg8665
@nothnutg8665 2 года назад
Mining support, awesome, hunting hmmm brings me back to my SWG pets in the good old days, sorry no Rancor there. Passenger, interesting probably carry all available NPC’s in the verse with that - all i can say is there better be peanuts! Charge more for Aurora’s 🤣😅😂, baby Yoda hahaha 😍😂😂🤣, triple price for rockets, Drake mark up there ! How about a set of four firework displays, be an awesome display lol.
@echoe2392
@echoe2392 2 года назад
Mining Module. Like what the Odyssey or MOLE has. Of course, we would also need an Ore Hold module as well to work with it. Like, Drill > Ore Hold > Refinery > Cargo/Transfer Module > External Transport.
@parkerxgps
@parkerxgps 2 года назад
One idea I like but, isn't very Drake. :D Escape pod/ship module. Drake really needs a starter or snub sized ship with a QT drive.
@edubbdizzle8096
@edubbdizzle8096 2 года назад
No no no, who would hunt baby yoda? Lol, jk! Great vids
@stanleyh.904
@stanleyh.904 2 года назад
docking bay for parasite fighters. P52 Merlin Docking Bay
@inventor121
@inventor121 2 года назад
Turn the caterpillar into a space station using inflatable hab modules (the doors open and giant spheres inflate out the side) like the BEAM inflatable space habitat, you can even make the inflatable parts transparent to grow food (or drugs, this is drake) in them.
@neumann7888
@neumann7888 2 года назад
How about a module for selling storing and selling weapons and armor in the black market? Combine it with farming, oxygen and fuel module then you can set up an independent, movable black market in deep space
@VulpesChama
@VulpesChama 2 года назад
Still think a docking Module to have a Bucc docked at the bottom would be need. Need more synergy between ships of the same manufacturer.
@weasowl4485
@weasowl4485 2 года назад
vault module that only has about 1/3 of the cargo capacity but is more reinforced/harder to break into then the other caterpillar modules (maybe even un-scannable)
@beniaminbuzun5667
@beniaminbuzun5667 2 года назад
Hmm, maybe fuel scoop module. Or grappling hook module - don't let your money escape.
@laduzitv5019
@laduzitv5019 2 года назад
wax figure museum module.... or maybe simply an artifact module
@kevinalmeida7159
@kevinalmeida7159 2 года назад
consider nose modules as its slightly larger and orientation such as a ram and breach slam the nose into target ship it clamps down and cuts a docking collar into enemy ship and send in an assault team. or a drive up ramp or retrofit the whole ship length to carry a size 10 idris rail gun hahaha tiny home or modular home builder like a mini pioneer can carry like 3 sections of a planet based home maybe size 2 modules takes up 2 slots fit like a buccaneer or a small hanger fit a bucky or an arrow or a gladius.
@chrishudson9376
@chrishudson9376 2 года назад
broadside torpedo module broadside deployable s5-7 cannons - let's make this a real pirate ship
@romeotango756
@romeotango756 2 года назад
I miss passenger transportation possibilities in different classes. Luxury suites to mass transport.
@IceyJones
@IceyJones 2 года назад
a S7 turret module with own powerplant or, when ballistic, big ammo storage
@whatthefox1592
@whatthefox1592 2 года назад
you should defenitly work with cig and worki as a musician as well Love your vids
@schlange3474
@schlange3474 2 года назад
Repair Modul to repair small ships and vehicles or a heavy weapon to one ore 2 sids to defend like a old sailing ship
@addgamer4545
@addgamer4545 2 года назад
It would be kinda interesting if you could swap out the pilot craft for different ones too.
@MarinTom
@MarinTom 2 года назад
What about a ARGO Cargo dropship module? :p
@partydemon2849
@partydemon2849 2 года назад
We need that mining module system. It will be so helpful to our friendly miners
@xenoraijin
@xenoraijin 2 года назад
A snub fighter bay that folds out like the droid carriers in star wars episode 1
@goomaker5
@goomaker5 2 года назад
Snub hanger to make the krackipiller more official
@kingananas2.0
@kingananas2.0 2 года назад
A Hangarmodule where you can store small ships
@NewBoom07
@NewBoom07 2 года назад
Exterior turret module adds player maned turrets on both sides of the ship
@cronejones5413
@cronejones5413 2 года назад
$$ Ammo packing module $$ for FPS weapons. Ever single player on SC hates having to buy ammo every single time
@cronejones5413
@cronejones5413 2 года назад
Side door opens. Small forge taking raw materials turning it into shells then from there it goes into another large cylinder then into a vortex machine then single file into another machine then from there up into another machine that gives you full mags
@boris-kraken8185
@boris-kraken8185 2 года назад
The proper working lifts look great as did the tractor beam
@ziff5739
@ziff5739 2 года назад
Drone module.
@AstroChronicles
@AstroChronicles 2 года назад
Part 2 has drone module. Thank you
@XxFunkMachinexX
@XxFunkMachinexX 2 года назад
Jeez, spoon feeding Devs with ideas at this point. Lol
@Nivaik
@Nivaik 2 года назад
Cinema, big ass screen for outdoor films!
@0Subject0
@0Subject0 2 года назад
Idea: 1: Farm Module: Grow medical Plants for making med pens. 2: Factory Module: Able to manufacture items (i.e. ammo,Medical,etc) ,but aren't as high quality as the name Brands. 3: Mine Layer Thrower: i.e. Lays Mines in space. 4: Base Building Printer: Prints components for Building Outposts.
@AstroChronicles
@AstroChronicles 2 года назад
Thanks for ideas. Farm module was module number 2 in first video.
@TheOldBosun
@TheOldBosun 2 года назад
There needs to be a Luxury / Party series of modules
@stanleygimble3392
@stanleygimble3392 2 года назад
A classroom module to use your caterpillar as Schools
@paulzettler3945
@paulzettler3945 2 года назад
How about a module that deploys small homesteads? Like a mini-pioneer. Edit: Similar to Idea 4 from SubjectedGaming
@blulumen5420
@blulumen5420 2 года назад
A dedicated hangar for Dragonflies. You could use it to repair and refuel them and turn the Caterpillar into a mini carrier for space battles. I’ve used the Dragonfly against VLRT and LRT bounties so I can vouch for the usage of them against bounties.
@AstroChronicles
@AstroChronicles 2 года назад
Dragon fly garage was in part 2. Thanks for your comment
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