I want in-game esports being displayed on screens in-game so i can bet on them with in-game money while i sit at an in-game bar and drink in-game whiskey and hoot and holler with the boys....in-game... Immersion will be insane
yup, add to that a mechanic that rewards or gives penalties of how well you maintain your mentality like resting at stops, gamble or explore. De-buffs could be something like longer stamina regeneration and faster core replenishment. Buffs on lower mental state could be something like adrenaline upon combat negating bullet slowing and/or stronger eye adjustment to darkness?
been my thought, they could have races like this, org pvp battles, news stations, and even Org trailers in game. lots of easy content to make in game tvs useful lol
The daymar rally will get so much better when vehicles get a physics rework but also when those distribution centres come out cause I can see those making a really cool rally point for refuel or even a cargo collection challenge
My dream is for these vehicles to all feel as “sci-fi grounded” as like…the vehicles in Bungie’s Halo. I recently played Halo 1 - that Warthog STILL feels fun to drive haha.
Or we could implement actual vehicular breakdowns for races, that would necessitate repairs. That way we don't make up reasons to put up with glitches.
You guys are the ultimate bug testers. I'm glad the community are doing events like this because it's cool this many people to get together for an event and it assists CIG in data collection during the test.
Thanks for the shout-out! It's unfortunate what happened to the other server, especially after all the time people put in to prepare. Hopefully, next year will go even harder!
This big upcoming update has actually gotten me considering getting the game. I've been on Elite Dangerous for years now, and its still my go to game, but the better social aspect of Star Citizen has had my interest, and with the update coming, and now this video, I'm almost certainly getting the game now
I used to love Elite, but Star Citizen has moments on a whole new level. The scale and views are worth it alone. Just being able to walk around your ship is such a massive difference.
Find and join an org with good people and you’ll be set. SC is intended to be played as a group and with the right people you’ll have experiences of a cinematic level.
awesome which server were you on? i was on the US server 1. or bike server 1, i forget which it was named. and thankfully we did have any pirate activity that i noticed. but i did here that other servers did have a few incidents happen. and thanks for lending us your saturday!
@@dragonrabbit7410 I was with cobra strike force, we originally had the 6 times 30k Server, then another 30k past checkpoint. So we moved to another server and helped them out against grievers
Reminds me of trying to run podium placing and enduring spirit sessions in The Crew. From the server issues to the endurance racing. Happy to say my whole group did 100% that game eventually. Took multiple sessions over multiple weeks due to the server problems.
ill be honest. you were often my 2nd or third SC channel ( i dont own game, just waiting, wait no frothing the full release) boredgamer and levelcap just trump it......however. the last two months ive steadily watched all your videos more and more. and by gosh i love ya. the voice. the editing, the blend between hardcore and accesible content is perfect mate. i wish u all the best going forward. we all know SC will be THE GAME for decades, and i really hope you are still top 2-5 youtubers in the game. because hopefully for my benefit you continue with amazing content. good luck and again all the best.
In Star Citizen we are blessed with a ton of above average coverage in video, virtual photography, and drama. It's a joy to have so many great voices and styles across all the content :D Thanks for watching and enjoying the stuff, plenty more to come!
Great stuff! Consider using a free program like 'Hybrid' to interpolate frames on low frame rate footage to overall smooth the viewing experience of cutting between different frame rate clips. Not necessary, but worth a thonk.
This is soooo fucking amazing. Wasn't very interessted in star citizen all in all but this sense of community turned that around real quick! Will defo give it a try!
Awesome second place! Delta Dyadas was my favorite to win bikes besides maybe Kurada. I was sad to hear an entire bike server just didn't get to race. Hopefully, we will see more of the big names come out to race gravlev with the slight rework coming. We won't even talk about the acceleration bugs that effected Daymar this year.. CIG has a lot of work to do.
I finally made into one of your videos, next step, participate in one of your podcasts lol! Our server (US truck 4) took 4 hours to start the race, plus raced all the way to the end, and when we were 30km away from the finish line the server crashed. Well, at least we got second place overall! Shoutout to all 4 Wolfs! Great video Tomato, Daymar rally is amazing!
great video! and greetings from the 3rd place bike team! at first i wasn't sure we were on the same server as your team but you can see my name and our support pilot's name (typhonNoir) at 10:45 in your video. funny thing, he's way off in the air like that because towards the end of the race he got incapped due to low hydration and spent the last 15-20 minutes with his C2 flying a gently climbing course out of daymar's atmosphere lol. i know it had a lot of technical difficulties, our buggy team and one of our truck teams had to throw in the towel, but still it was a lot of fun. and i'd love to see more big events like this driven by the community.
Server stability can make or break events. Realistically star citizen should allow for full dedicated servers to allay this issue, however it's not likely.
Last year, i was lucky enough to participate in the security for the truck rally with my org, and it is to this day one of the most amazing things I've ever done or seen.
I love the idea of big community organized competitions like this! I saw something similar to this on Elite: Dangerous, the Latji Tea Race and Brawl! It was a rally race where teams would load their ships with canisters of tea, and then transport it from one system to another distant system. The team that managed to transport the most tea to the “finish line” fleet carrier by the end of the time limit wins! Here’s the catch: various other players would be acting as pirates, and trying to steal the tea in order to deposit it for their own team! Everyone would follow specific rules of engagement that would minimize ship destruction, pirates included. I didn’t participate in this race, but it sounded like a fun idea.
That intro gave a semi great work tomato! Yes I remember we used to do 20 man org rally's on Daymar and its incredibly fun but the buggy ass terrain physics were hard to manage
This is a very interesting concept. Absolutely love the creativity of events in multiplayer games. You know what's more fun than AI to interact with? Humans.
Lot of things has to be corrected to make not only races enjoyable but exploration and surviving fun (like put ground vehicles on foe NPC sites for steal) making players has to travel long distance on surface to reach a friendly base to spawn a ship or ask for pick up
This would be amazing if this was done as a local lan event, with simulation rigs for each contestant and If the company would allow the game to be run from a Server on site from the event.
This is awesome learning about community events in Star Citizen. As a newer player I would love a video covering the social aspect of the game. It is overwhelming for some people who don't know things such as options for playing, where to reach out to ask for things, or even the subtle etiquette of any of those social factors.
It's a very easy concept: "google" it. Consult the google and ask it where to find SC communities. You're an adult. Surely you can use a search engine.
I'll be honest, this makes me want to overhaul my computer and actually play this game, just so I can live that "sand person on the pod racer course" fantasy 😈
i have been hangin out in the GRIM HEX racing/betting area recently and god damn... what a vibe it will be if all the monitors workerd and was hosting what ever racing was happening around at the time.
you just gave me a great idea... maybe its not unique, but we need suits with built in Hydration... like a regular space suit would have or a race suit like in F1
I look forward to a day when half the headaches that make these setups for large events a pain are gone. Usually what keeps me from being piratey, as I know it's such a pain for some folks. But one day I'll remember when this event is happening and give the security a little target practice. But once the daily buggy mess is uncommon, if not rare, would hate if I was successful and it take ages to try and reset it.
RSI should add in a track similar to pod racing. Preferably a way to register to the race and when you hit the start line you get moved to a server with other racers.
Arena Commander (a game mode with way less setup time for races, duels etc) is getting hoverbike race tracks Soon:tm: AFAIRecall 3.23 (which has tons and tons of new things coming in).
It seems to me that, with how popular the rally is, they would want to be working on getting the in-game broadcasting stuff working. Isn't there a Reliant variant that is supposed to be, essentially, a news helicopter? It might sound weird, but as someone who works in broadcasting as a camera operator, I really want to be working a camera for the rally.
The MAKO. It's a 2 crew vehicle though, as the camera operator sits in the copilot seat. The camera also features an annoying cross-hair on it, and doesn't record. You'll need 3rd party software to record. A fully functioning MAKO is probably 5+ years away.
@@lordfraybin Doesn't record YET, but only because the functionality isn't in game yet, right? And I don't mind seeing a cross hair on my cameras. It should be an operator UI thing only that let's you know where dead center on your camera is.
@@spustatu The in-game camera can be positioned dang near anywhere around your ship. Now. The Makos camera isn't "needed". Per say. At least the way it functions now. They might be able to justify why a slightly better in-game ship camera is worth $95 and requires a crew of 2. But? I cannot imagine how live broadcast in game would gain superiority to live streaming via twitch...etc? Where your potential audience drops from millions, to whomever happens to be playing at that moment.
I hope someday we will get custom racing skins for the vehicles and the ability to watch the stream in game with other players while also being able to make bets, that would be such a cool experience. I would also love a more chaotic version like space mario cart.
The reality of Star Citizen is so different than what its faithful fans present to us. I think you really captured that in an honest way. People are playing this game at 5fps pretending that is still a video game. Thats a picture game.
Even with how much star citizen still has to go till I'd consider it a proper game over a super fun tech demo, this is dope as hell and will only get cooler.
This year was not as fun as I’d imagine. Unfortunately our server 30k’d half way through but it’s really cool. I am hoping in the future we will be able to create the mission itself with prizes and way points. Not rely on other players ships as waypoints. But it’s a massive event. Never been in a 100 player party before.
There are dozens of pod racing games who play better than this as far back as the n64. This is just superficial bs no fun no physics it's lazy and boring
It's mostly just holding a key, but there are plenty of obstacles to navigate. It's more about the strategy than the driving, but as the game progresses more features keep coming online that shift that balance.
That was pretty incredible. I'd never seen anything like that and can't wait until the 4th or 5th annual event because hopefully by that time the devs will have saved up enough cash to rent a handful of extra servers for a few days. As cool as it was, the server latency/overload made it kind of awful. The buggy event just ending halfway through is among the worst possible scenarios for all involved. For me, it was the novelty of the event, the enormous scale and amazing potential the event represents, that made the abysmal LOD and the overall presentation tolerable. Theoretically, it can only improve from her and I imagine in a few years it might be one of the coolest thing I've ever seen. So, I guess here's to hoping the devs start saving now for a little extra server space next year. I jest a little and am mostly ignorant on Star Citizen and servers so I'm sure it's all *super* complicated. Also, just to be clear, I think OP did an excellent job documenting the event in spite of the game's performance.