Civvie goes down a rabbit hole of convoluted puzzles and not even a little bit of shooting. Patreon: / civvie11 E-Mail: civvie11@gmail.com Twitter: / civvie11
It might just be me, but the designs of the robots seems a lot more unnerving at times. Of course, anything slightly low-poly brings about that uncanny valley feeling to me.
@@RexcorJ is it the unnatural look where they look more like household appliances that became possessed? that is understandable as a zombie with a shotgun is meh or predictable or a giant flehs monster is predictable however that I can understand, their head movements disturb me
@@RexcorJ I think what is disturbing is that they sound relatable voice wise but when you see them move, where the fuck are their eyes, where is the mouth, they make disturbing stilting animations or for a doll like monster it be sudden twitches here it looks like a desk lamp got possed and took various pens, computers and other parts to make a body
When you're watching a Civvie11 video and you realize that someone went through all the trouble of writing subtitles in perfect french, that's when you know that he's come far from once humble beginnings.
Но к сожалению, те, кто переводят субтитры под немногими его видео на русский, часто делают тонны ошибок, будто это просто машинный перевод с вкраплением человеческого.
I like everything. The voice, the writing, the pacing, the characters, the humour, the voice. The first video I watched was Hunt down the Freeman a few month ago. Immediately proceeded to watch all of them. Keep it up.
@@UESCBattleDroid I actually found civvie because of Pro Blood. got recommended by youtube. Watched all of Postal and most of the other videos and im hooked
This was a game my dad worked on when I was pretty young. I can't answer any of the questions you probably want answers to, but the red fuse lets you deactivate the floating sculptures in the creators room. Turns the heads for usernames, look behind them after dropping them to get passwords, use this to read emails detailing the, err, "plot"...
My Mum was one of the production designers on it. I remember the softimage stations really well, but most of the graphics monkeys worked on Macs that they got for free. Clearly the problem there was letting senior artists and not proper game designers design the puzzles and ship. They designed the ship and cool robots first, then tried to make a game out of that, it was such a '90s process where you give all the money to right middle aged people and that's what they came out with. I wasn't young then, was working as a 3D artist and went a few times to where it was made in Bayham Street.
So there was a hilarious pre order program that was attached to this game. It was an email brochure for Starship Titanic, and it kept insisting that you were a tree frog.
"Oh, my! But how droll! Isn't that simply absurd? Mundanity coupled with silliness! The cheek of it all!" - Douglas Adams, the unfunny, overrated cockwagon
There's definitely a tradition of British-voiced games that have completely insane solutions to puzzles you could never possibly have figured out in a time before most people had the internet. Discworld was this random, too.
It wasn't limited to British games. There's a classic Oldmanmurray article called "Who Killed Adventure Games?" you can still find online, showing that this was a universal problem.
That modular Asian-style micro-size hotel room is nifty... 20 years ahead of it's time... Okay I'll admit the coffee maker joke got a legit laugh out of me...
@@michaelmartin9022 You mean English, stop involving us in the fact that you necessarily speak a stunted foreign dialect with cut-down spelling and grammar as if that is in any way valid. There's no such thing as "British" and there never was, it's fucking English. Get your own language and then you won't be the shit foreign dialect any more.
Anybody ever notice how the organic design of the ship's exterior clashes with the art deco interiors and clunky 50s-style robots? It's like if Ripley and friends had decided to remodel The Derelict into a luxury liner after getting drunk and watching Batman the Animated Series all night.
This parrot... When I'm done with it, it will be no more, it will expire and cease to be, it'll be gone to meet it's maker, it'll be a stiff bereft of life, this will. be. an. EX. PARROT!
"Digital distribution" truly is a blessing AND a curse. Also that Douglas Adams quote at the end hit me as well. Witnessing the game's bullshit before that only marginally softened the blow.
That moment when you realize the shadow monsters were foreshadowed by the red-eyes blinking in the hole in the wall during the old school Civvie intro. :O
I had this game as a kid. The music room is an anti-piracy puzzle, as the solution to the puzzle is shown in a screenshot on the back of the box. I recall being frustrated and just trying that as a hail mary.
I think Armed and Delirious inspired this channel. In that video Ross Scott said he wanted there to be a prison that forced inmates to play increasingly harder/weirder/incomprehensible-er games to earn their freedom, and that is kind of the background plot of this channel.
@@TheOldKing1998 Honestly i hadnt even heard of the game until a couple weeks ago. I meant the movie but it would be cool to see him cover the game as well.
At 17 to 20 I was a bad drug addict when this episode came out watching you helped me quit I use your video as a time stamp of when I said no more I'm 25 now
When I was a young one my parents took me with them to Film Group, the person whose house we were at had this game, and I having read his books very early on knew about this game and really wanted to try it. I got stuck almost immediately and gave up.
I remember reading the book as a kid and loving it. The man really had a way with writing. Funny thing is, I knew about this game, but never seen it until now. It looks exactly like it was described in the book, although the plot was quite different. The ship malfunctioned because the designer (Leovinus, the guy we see at the end) cut corners and embezzled the money iirc, then ended up stuck on the ship when it malfunctioned after launch, along with some humans and an alien. It's a great read. One of my favorite parts is when they accidentally activate the bomb, like you can do in the game, but one of the human girls just talks to it to get it to lose it's place and restart countdown. Eventually they trick it to start counting up instead, rendering it useless lol. The version I had has a Suc-u-bus on the cover.
This game had been on my to play list for years and your video finally prompted me to go play it first to avoid spoiling a game that came out back when I was in high school. I have a boxed copy, but its buried under a pile of boxes and I already had the Steam version. I love the part where the box and the manual are required to solve some of the puzzles, something you wouldn't have with the Steam version (the music puzzle solution is on the back of the box and the instructions for the star map are in the manual), this removes a lot of the guilt when having to look up hints. The puzzles are very much Douglas Adams, at least 15 layers and make question life in general. It was shorter than I expected, but for a FMV point and click adventure game from the late 90's, that's likely for the best. Anyway, the red fuse just allow, eventually, unlocking the email system to get part of the story. The game and book seem to follow each other pretty well, so I would just point to the book for the entire backstory, except get the audio book instead which Terry Jones reads himself, possibly also in the nude.
@@thisdudegotreal I love Event Horizon. My friends and I discovered it one night and we just watched it like a B movie, we actually fell asleep during it, but the next day sober minds and clearer heads prevailed and we re-watched it. Such a good movie.
I had chalked this one up to a fever dream from the 90's that would gradually fade from my subconscious memories. I had no idea it was real, and I resent you for bringing it back to haunt me.
That music puzzle is super oblique if you don't notice the settings printed on the chairs by the gramophone thing. It is pretty cool that Douglas Adams wrote the song himself, and from an audio engineering standpoint that puzzle is kinda fascinating.
I absolutely adored this game as a child. Never got anywhere but it was captivating and intriguing. also turned me onto reading through the Douglas Adam novels. Just had such a nostalgia trip over this!
As a fan of Monty Python's Flying Circus I think I might actually enjoy this game. If it weren't for the asinine puzzles and Terry Jones doing his best pepper pot voice the entire game!!!!
Ad watch time helps, it's clickthough rate that has the big rewards. But there are rules saying the youtube channel can't tell viewers to click through. It's how Darkside Phil got banned from youtube.
@@tylerlackey1175 There is something so tragically appealing about DSP in a Don Quixote sort of way. He's just so pathetic I can't help but relate to him, in the same way you relate to Homer Simpson.
I'm not sure what it was that got me to click on your channel in the first place, but I was so thrilled to see a review of this game. For one, you've got a great schtick in your delivery in general. You also conveyed the experience of this game dramatically well in such a short timeframe. The reality is, if you play this game without a guide you are pretty much looking at dozens of wasted hours trying everything, even if you have a knack for these sorts of puzzles. I loved/hated this game growing up, because I wasn't really bright enough at that age to figure out the puzzles. I think I eventually got through most of it with a little bit of internet help, but the parrot puzzle alone absolutely infuriated me. That's one thing about the Douglas Adams legacy that has always stuck with me. In his writings he was exceptional at capturing that frustration feeling, often in whimsical and lighthearted ways.
I'm so glad you reviewed this one. Douglas Adams is king. I actually would love to see you review the Infocom game. There were many puzzles in there which were fiendishly difficult even if you knew the books inside out. please re-consider.
That intro room is everything. A roughly digitized study, at night, with loose discs on the desk that have the perfect shade of 90s on them Maybe I should play more old point and clicks
I know I'm super late to the party, but this game is a god damned classic for me. I never even made it to 2nd class as a kid. In spite of all the cryptic impossible puzzles, this game means a lot to me and I'm glad to see you do it justice. Bravo my good sir. Bravo.
I'm just gonna drop this cause I kinda doubt anybody else will: *PRO-TITANIC: ADVENTURE OUT OF TIME* *PRO-DUST: A TALE OF THE WIRED WEST* _When Civvie?_ Might as well, they're interesting games. :V
For some reason I loved the music when I played this game for the first time. My old ears can now tell how synthesized it all was, but at the time I thought it was high-quality classical music. I re-bought the game on Steam and it does something for my old heart.
I heard about this game a long time ago but never checked it, so it was kinda like a mystery to me. It actually looks like some surreal nightmare, somehow.
Wow. Played this on my grandparents PC when I was about 5. When that countdown began I was so scared because I thought the house was gonna blow up. I would run out the house 😂
Ten thousand lines of dialogue, and the Bell Bot's line for "I will unscrew this lightbulb for you then" is "No can do". One of the admittedly many random things required for the player to progress along the game's critical path toward what very questionably passes for victory. Sums up the entire experience rather nicely! Ambition, scale, dodgy attempts at quirky personalities, stupid design and arbitrary challenges that are sure to find at least several "quit moments" for nearly every kind of player.
My favorite thing in the game was the when the chicken dispenser would launch the chicken into the succubus’ mouth and you would hear “awww, chicken!” Off in the distance
Going to admit that I love this game. Of course my first computer game (aside from Pathways into Darkness and Marathon demos) was Myst so I enjoy those type of puzzle games. Also still sucks to have lost Douglas to this day.
an ending where after you spent hours on a ship that are absolute ass wipes towards you, hours of frustrations and the parrot, you can end it with blowing up the ship
that whole "spookiTalk" thing sounds like what they did in "binary domain" only there you were actually physically talking to the AI instead of typing to them.
Hoooooleeey crap...I remember buying this game. It came with the first chapter of the book on audiotape read by Terry Jones. Had to really hit up the internet to figure out how to finish this game. Truly maddening.