Is this Gigastructure still in the mod? Can't find the Ascension Perk, but I can build attack moons and planet craft. Although I am running quite a few other mods as well, but that shouldn't interfere right?
@@johnathanpotgieter1817 you probably dont have dlc to get it normally, no problem type "activate_ascension_perk ap_systemcraft" in console and there it is
@@colinsampson3131 to be fair its gravity is probably the same as a massive gas giant like jupiter cause the star is in a force field thing that negates its gravitys otherwise it would suk the system craft in on itself so still strong enough to rip moons from orbit or cause plantes to start crumbing if close enough
and its actually literal reading the desirciption the guns are so powerfull the attack radiates both ways in time so getting destoryed by it destorys it IN ALL TIMELINES wiping it from existence
As a proud owner of a non cheat build systemcraft I can tell you that you require at least 8 Dyson spheres 4000 slave pops on thrall worlds gathering resources multiple stripmines and 12 ecumenopolisis entirely dedicated to alloy production
I only needed 4 Dyson, a Hyperforge, 2 alloy ecumonopolii, and...i think it was 8 or 8 ring sections? Oh and various matter decompressors and HRAE-MCs. Great Wound is a hell of a system. Once I had the storage capacity I built it and all the components basically on cooldown
Ah, just build like 25 nidaviler forges, its bonuses stack with each other, its so fucking amazing, counting that plus some ecumonapai, I had like 10k alloys per month
This reminds me of Invader Zim. -Our species worked ourselves to extinction turning our entire planet into a pilotable spacecraft! -Why would you do all that...? -Because its cool...
Tbf it has billions of crew that presumably live in full on cities with normal amenities onboard. And honestly, given its size, making some continental sized farm, or dig into one of the planets and make it hydroponics, would be a minor side project, to feed the crew.
the guy realsed a standalone plantes mod that lets you build all his awesome warhammer 40k worlds though without tortuing your computer to death with lag
Emperor of Mankind: At the point in time when bullets can pass through the interdimensional walls. When firepower takes up the entirety and eternity of space and time, all beings stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one is able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of automatic weaponry.. Then there will be enough dakka. Or, at least almost.
You know what would be awesome? Instead of a laser coming down from the star on the craft, it simply opens the struts under the star and the gravity sucks the planet in.
@@Tonatsi Hahaha..... If that guy becomes a madman then. Galacraft -The moment you build this in 25% progression, all fallen empire will become awaken empire. They will demand you to cancel and dismantle your project or give it to them. -Able to travel to a new galaxy or something like the L gate cluster. -Add more here..... Requires 15 Systemcraft, 20 Planetcraft, 30 Attack Moon, A Class Star, Matrioshka Brain Simulator, Nicoll Dyson Beam, 5 Dyson Sphere, 1 Hyperforge, and Behemoth Ringworld.
Joshua Baydo I’d totally just built it for the Lols. Just to flex at my friends. Be like: “Yeah man! Look at all this Dakka! Oh? What about the Crisis you ask? Buddy? I *AM* the crisis now!”
Feel lucky you didn't have this craft in a system with a warp storm. My system craft took so long to get out the storm, the retail version of Star Citizen got released by then.
You get -100% sublight speed reduction AND a Communications Array on a Starbase AND a Titan with the sublight speed reduction Aura. That'll give your fleets a good response time to work with
This is why when I built my system craft, I made sure to put enough thrusters on it so it was faster than a corvette with thrusters. It was capable of jumping out of a system when it was on the other side of the system to the hyper lane
Have a mod for controlling the crisis. Currently have triple crisis spawn with the end of the cycle, and they’re at max strength, plus double fleet sizes and constant reinforcements. Not sure I’ll survive it, but the systemcraft will sure help. I might actually end up needing it, and I hope I do, that’ll be damn awesome
Clearly this is where Palpatine went wrong, he only built one Attack Moon, well, 1 and 1/2, if he’d built one of these things, those pathetic little rebels wouldn’t have stood a chance.
i mean imagine luke just dumping one tiny torpedo into this thing and it goes boom. Thats the best KD ration any being in any universe could ever dream of hoping to achieve
NEWS FLASH EVEN MORE INSANE MEGASTRURE REVEALED BY MOD MAKER A ALDERSON DISK basically imagine a giant flat plate the size of the solar system coverd in oceans and land orbiting the sun at a perfect angle to illuminate the entire surface with night caused by massive plates aroundt he core around the sun it would hold more pops then DOZENS of ring worlds with perfect planetary conditions though the birch world still holds more
Aggressive Tubesock correct, the Democrats are smart enough to spend the governments money on non-sensical programs and failing healthcare programs. Just look at the glorious deep blue state cities like Detroit and see how well that is turning out for them!
You can change the reactor to contained star, if I remember correctly, which basically doubles the energy. If you fit as much thrusters as you are able, the speed is over 900
You can’t put thrusters on it. It is the same in that way like the Juggernaut. But the thrusters work for the planet crafts. Oh and as far as I know you only have the one reactor option or is that another mod?
"Sir, the fusion reactor is ready!" "Oh cool, so its some kind of hyper advanced reactor design capable of enormous power output?" "actually its pretty dead simple."
Considering how easily one had gone down in DS3? The problem is that organics can't fight it due to psionics and that energy generation in DS universe is dependent on Markers so AIs also suffer a major setback(who needs Dyson Swarms, right?). But the things are quite squishy. *That's why they DON'T invade themselves in the first place and use subversive tactics, Markers, cults, necromorphs and so on.* They're a reverse of Mass Effect's Reapers, who are actually VERY good at combat, but are losing because they try to be sneaky and are bad at it:D
That's pretty cool I love the idea of entire planets being used as space craft. You'll likely never run out of ammo either as you can just dig a hole, take the stuff and shoot it. Especially if you can accelerate the projectile near the speed of light. You'd effectively have guns that shoot the equivalent of nukes by throwing away your garbage
Pretty sure only moving into another Solar System's Gravity well would suffice for this to become a Weapon of Mass Destruction. Just hurl a planet into its sun by gently swooping past it.
@@Tonatsi but that might damage the ship since the craft dosent collapse i assume the forcefield compressing the star nullifies its gravity though all the planets moons and steel would still give it enough gravity to rip moons from orbit and crumble planets if they get close enough
@@Tonatsi the discreption says they compress it within a force field to make it about even with the planets in size and that they use the same technology of a another megastructure from the mod to do it the fusion supression where nullifies a star gravity by generating there own gravity compacting it on itself though they only compress in the system craft to stage 3 as 4 would make it a neutron star or a blackhole of course this means theorically if you found a way to shut down the forcefield or destory only the dishes around the star to the point of failure the star would return to its orginal size and destory the ship
A bit? This thing exists only because the game has star models of similar size to planets. This reminds me of weird tanks I have seen photoshopped by Warthunder/WoT community. Or all the guns that graphical effects designers photoshop because they don't know how guns work.
NEWS FLASH EVEN MORE INSANE MEGASTRURE REVEALED BY MOD MAKER A ALDERSON DISK basically imagine a giant flat plate the size of the solar system coverd in oceans and land orbiting the sun at a perfect angle to illuminate the entire surface with night caused by massive plates aroundt he core around the sun it would hold more pops then DOZENS of ring worlds with perfect planetary conditions though the birch world still holds more
Aspec, if you use the correct energy core for Systemcraft, which locates at most right session of ship design that is out of your screen range, you will be able to have enough energy to fit in one eraser yamato something something.
yes actually if you use ACOT sins of the fallen empires it adds a new super endgame crisis which is literally A ENTIRE RACE OF MULTIVERSAL GODS that even say if ONE of them enterd the galaxy using there true form it would be destoryed BUT if you win agasint them threw MASSIVE planet moon and system craft spam you get to join them and rise to god hood they even have a cool mechanic where fanatic purfiers can bow before them and renounce there xenophobia keeping all the benfits of fanatic purifiers with none of the downsides
@@greggreg2458 yeah in this video he even says it at some point but unfurtuneatly he dosent have sins of the fallen empires the acot expansion cause its not updated yet sadly as it went great with zenith as it gave you a actually challenging enemy to fight as a overpowerd awakend empire
yeah its basically a miniature version of the other megastructure from the mod the fusion supressor you just dont compress it enough to become a neutron star or black hole
yeah pretty easy actually you can get a easy read how from just putting a attack up agasint it even the omega annahliation beam barly puts a scratch on it
Being that the war moons are basically death stars and this thing took on 3 of them without even breaking a sweat it's safe to say that it could. Hell, the crew may not even realize they're being shot at, and would just bulldoze the death star to save on ammo.
yep though the wind near the giant reinfocement parts is probably quite high but hey this point they probably found a way to drain the wind for 100 percent energy gain
One lovely day on a Kurzgesagt video about how you could move an entire solar system I got into a short talk with the creator of Gigastructural Engineering because I mentioned how I'm seeing it as a new addition. Well, it ain't exactly a Kaplan drive but the madlad actually did it.
yeahhh they are so fun. When i try to defeat a 25 time strong end crisis on hardest difficulty on stream, i will be using the gigastructural mods to attempt it :)
@@Someone-wj1lf Thinking again, I doubt these space gramp even think that far in battle. Put the context in: They are decadent for thousands of years at minimum. Even if they are venerable, robust, and have tons of life-extending tech, that is still a huge amount of time. So, how many people alive on their empire even participated in a real interstellar conflict? Sure they might do simulated battle, but that is merely "all theory, no real experience". I doubt they can even make full use of their ships. So, what we have is a hopelessly incompetence crews pilotting a ships so old that they have no idea how it function, how it can be controlled, and what it can do. 79% hit rate is thank to the tech on the ships, if we leave it for the crews we might get 0 hit.
@@tungleson7066 Wouldn’t most fallen empires rely heavily on AI to make targeting? That, and I think xenophobic and materialistic empires wouldn’t fall into such decadence and incompetence so quickly.
@@Someone-wj1lf The context is that they have no one who had taken part in a proper galactic conflict now. Even if they doesn't fall that quickly, they doesn't have real battle experience. And yes, it was the AI grant them 79% hit rate, not their skill.
The fallen empire be like: "But sir, they have a Dyson sphere!" "Big whoop, we have twenty of those..." "No you don't understand, they have a Dyson sphere **IN** their ship!"
This gigastructure is an end game crisis in and of itself. Every time I try to use it offensively, the second it engages with ANYTHING my game crashes from pure awesome.
@@QseftJohn Hell, I haven't even seen the series. I only know about the thing because I was comparing the biggest ships in sci fi for some fool who thought the tinyass Death Star was the biggest ever. Still the first thing I thought of when I saw this.
its not exagerating either the desription says it does so much damage with so much energy that the damage goes BOTH ways in time so getting destoryed this DESTORYS EVERY VERSION OF YOU THREWOUT TIME removing you from existance LITERALLY
The way Gigastructures keeps making bigger and bigger vessels, we'll eventually have a spaceship so large, it'll be like watching Spaceball 01 slowly move across the screen.
You need the dynamic ui mod to fit the stellar systemcraft. Also there is a power generator for the stellar systemcraft that gives like 5 million energy or something, but the auto complete likes to choose the enigmatic power generator instead which gives only like 5000 energy.
One Tip for the UI Overhaul Mod: You need to set the UI-Scaling to 1.0 for the mod to properly work and display everything. With that it is a very good mod for player with big monitors.
I actually stumbled across this system thing in my new play through this morning. Been chasing it down while working in my birch world. Now to see what I’ve been doing wrong. 😁
I can kinda imagine a future where this ship is the sole surviving thing of the empire that built it, and it roams the galaxy absolutely wrecking anything that comes near it. Literal civilization on a warship. Wouldn't THAT be a fun leviathan to encounter in a new Stellaris game.
its actually the perfect ARK ship its got endless energy space and defense just point this puppy at there nearest neighbouring galaxy and in a few million or 1 million years that galaxy will face a crisis never before seen
You'd think that warping an entire stellar mass and then some into the capital system, without warning, that houses a megastructure, which itself is structurally designed to be gravitationally reliant to another stellar mass, is a good idea? Because personally I think the ringworld shoulda snapped like sticks or biscuits or something of the like. But yeah that's not really the problem. The thing is, that craft should be shifting stars themselves off their galactic orbits. But then again I'm not a modder, so I wouldn't know if Stellaris can handle dynamic vertex positions for the hyperlanes.