My impression of this game is that the devs were originally like "hey let's make a cute little minigame where you're a cat in a cyberpunk city and you just vibe for like an hour or two and there's no plot or anything" but then the first trailer got super popular and Sony offered to give them 80 morbillion dollars and then went "uhhh fuck I guess we gotta try to make a real game now"
i think it's really popular because it's really easy to get into and has neat mechanics that are fun for a while, much like goose game. But beyond that it doesn't offer much.
“If a cat was going to save the world it would either be on accident…. or because It wanted to drink some milk” Possibly the most accurate statement I've ever heard.
@@ORiOh4582 Not super bright creatures?? Dogs eat shit all the time that could kill them🤷♀And why forget humans, majority of whom are addicted to unhealthy stuff, as if they want their vital organs to fail.
@@steeg03 Success doesn't necessarily mean financially lucrative. If you pay attention to the context clues, you can tell that they are talking about how the game succeeds at having fun gameplay mechanics. Death stranding subjectively does not have fun gameplay mechanics.
As a fun challenge, I tried to get more in the mindset of a cat by setting the language to what I think was Japanese, at any rate a language I couldn't read, and see how far a cat who neither understood nor really cared about what anyone was saying could get. I managed to get pretty far on cat-esque exploring and the occasional directional gesturing of NPCs, right up until the big city, where you get the clothes. It got me thinking, though, something they might have done, had they tried for the non-verbal storytelling approach, was actually made use of the fact that the people are robots with monitors for heads, and flashed up icons of what they want or need. An image of the construction outfit, or the cameras, maybe the bar sign or a robot drinking. Really, why else would they set it up so the people are robots instead of actual people? (That's a legitimate question, I played like 3/4 of the game in things that aren't even real letters, I have no idea what's going on, help!)
It feels like it should be that way, now that you say it. Maybe that was a thought somewhere in development and it got cut for fear of alienating audiences?
Now that you mentioned it, I get a feeling that the game was originally planned like this, just the robots showing icons in their heads to give you objectives Then either someone thought the icons were too vague, or, the game being a French as it is, someone had to be pretentious and introduce deeper storrrrytelliing :D
Well, compare to, say, The Elder Scrolls V: Skyrim and… Hey you, you’re finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush. Same as that thief over there *game crashes
I like how you acknowledge that a lot of people look at Stray and go "oh shit you can play as a cat? 10/10" and cos of that people sometimes focus on how cool the premise is more than what the actual gameplay is like. But at the same time you acknowledge that playing as a cat *is* *still* an incredibly fun concept. And then you take it one step further and actually break down how the game makes you feel like you're a cat: how the simple movement mechanics lets players navigate any obstacle with ease, while the incredibly lifelike animations captures the gracefulness of your movement. Which is why the few jerky animations or visual bugs are so harmful to a game that prides itself on its smallest details. Rock-solid analysis. Yep them's my thoughts. I've always loved how you recognise the good with the bad in order to consistently provide balanced reviews. Its honestly amazing. Thanks for the vid!!
The gameplay is the weakest part. Not necessarily bad, but not as good as the other things. In which case, I'm surprised I like it so much. Aside from the cat
Well if people enjoy a game enough to give it a 10/10 simply because you play as a cat then that’s their prerogative and opinion. Gameplay excluded. 🤷🏻♂️ that’s why it’s their review ☺️
Interesting point - I didn't think of this, either. I suspect a lamp is easier to develop than a transitioning "night vision" lighting system to emulate the cat's narrowing/widening pupils in light/dark areas. Maybe in a sequel.
Very refreshing that dunkey went against the crowd and actually made a review with reasons for his points instead of "you get to play as a cat so this is GOTY".
I played this game along with my oldest brother. We lost our cat 2 months ago and the cat lived a very very very long life. It was almost 18. She was very social, nice, smart, and a very good cat. I cried playing this game for the first 10 minutes because of how cute it was seeing it interact with the cats and the environment. It really helped with my grief even if I had been happy with her life and that I spent a lot of time with her near the end. I might be biased but I loved this game and I'll always remember that cat through the memories I shared with family and stray. Just a shame I couldn't share it with her.
Man I feel for you bro. We had to put one of our cats down way back in 2018 and it still hurts when I think about him. RIP Mystie lol. Condolences to you and your brother, I honestly relate to this comment a lot. I hope you get a new cat and have just as good a relationship ❤️f
@@ziggrrauglurr nah, it was moreso just seeing the cats moving and interacting that was making me upset thinking about my cat. I'm not normally emotional for stuff on screen. It just hit too close to home with what happened fairly recently at the time
To be fair, a character that has no business saving the world, and would most likely do it on accident or because of food, sounds like a perfect description of Kirby.
The movement makes sense. Cats can move with such ease and flexibility, I like to think the simple movement buttons are how cats feel about jumping around. It’s easy for them.
Cat owner here, and I thought the same thing (kind of). On one hand, it's very cat-accurate, so huge points for that. Almost makes you feel like you're a cat. On the other though, it's still limiting (and possibly boring), as most are used to having to manually time jumps and such, rather than it being automated and simplified. So in short, realistic doesn't necessarily equal fun. Unless of course, you don't enjoy typical platforming frustration (which is part of the fun for the average Platfomer player I'd say)
From my point of view the cat actually doomed the world. The parasite was contained within the dome, when the cat opens the dome it releases the parasite to the world.
@@federicoleon5552 Doesn’t it technically kill the parasite though? The sun popped those annoying zurks like nothing. And they’re robots with crazy intellect, so I mean, surely they’ll come up with a way to wipe the infections and prevent it from spreading out too
@@federicoleon5552 the parasites could not survive the UV of the sun. At some point the city was sealed because it was inhospitable outside and there probably was not much sunlight, that is no longer the case
@@brianlinden3042 Fun fact: Most cats are actually 'lactose intolerant' as they don't have the enzyme (lactase) in their intestines to digest the sugar in milk.
@@yannatoko9898 the fun thing about colloquial language is that prescriptive grammar has no place within it. While it can be argued that academic language should follow strict rules to avoid the miscommunication that comes naturally from the written word, there's no reason this should be applied to the general population. Everyone understood what was meant by "on accident" even if it is technically incorrect, and if you didn't, that's on you, and not the speaker. So like... chill dog.
I'm kinda surprised it took someone this long to actually come up with an idea like this. In a world run by cat memes, cat videos and crazy cat people in general, it's a gold mine, no matter the quality, everyone will love it.
Rainworld kinda did that, i guess the slug part of slugcat everyone hated, and that it's pretty difficult to learn everything and the movement is really good but then also really different as it's pretty physics based with only jumping and the analog stick to do stuff from walking and jumping, to sliding and backflipping, and the enemies are something you won't be killing at the start, probably just sneaking by, or possibly ambushing, just to realize one spear hit isn't enough. Also music is kinda dope in rainworld and stray, that's abaut it.
"I can play as a cat 10/10. Also it looks pretty, and being cat fun" You really nailed down the overwhelming positive response people had for this game while ignoring the plenty of flaws that keep this game from actually being a masterpiece deserving of the praise it got
My only frustration was how it resets progress when you replay chapters such as the Slums but having just finished it, the atmosphere and art design made me fall in love with it
I love these dunkey reviews because they are short and to the point, while still being insightful. For a joke-dude he's a really great writer and reviewer.
Until he fumbles the bag once in awhile :p sometimes dunkey's comedic editing overshadows the quality of his critiques. But to give the guy credit he does address this in his game critic video.
@@kelb0y9o20 you realize that you could be good at writing, we’re talking abt yt vids🤣, and not have a funny bone in you’re body right? Mf I bet u ain’t neither
@@zendariun101 ?? abe was a religious fanatic conspiracy theorist far right dickhead (who denied the existence of Japanese war crimes in WW2), it's not like we are talking about Robin Williams here
Stray had a really awesome concept, but the moment they started having NPCs speak to you directly and give you quests and tell you about lore was where the game lost me. You don't play a game where the fantasy is to be a cat so you can get exposition dumps and do basic RPG quests for rewards. That sort of stuff should have been incidental and background detail or things you have to put together yourself from hints in the world that the cat doesn't care about, but you as the player would.
personally, I like the RPG stuff (only 2 hours into the game so far), but I do feel the opening hour (before you get B12, and before there are any NPC’s) was absolutely fantastic and quite gripping. Everything was so mysterious and atmospheric. When you get to the NPC’s, everything feels much safer (but maybe the game will improve / get back to the level of its inspired opening). Love the art style, lore and concept though 👍
2:33 I had that exam same bug but exep from that the game is very nice and just very calming… except when the little metal eating thing are running after you
@@Dat_Dude The Knack planted it's seed, Gaming industry doesn't need it around to filter and foster its memes any longer. We are spreading them fine just ourselves. Every gaming man, women and child. We are all sons of the KNACK now !
Usually the Dunkviews (or catviews) are about as serious as Dunkey gets. Meaning he generally gives some pros and cons and overall impressions of the games without drowning them in memes. If you you don't see "View" in the title, it's anyone's guess what you're going to get though.
I really love how Dunkey acknowledged the Stray craze because of the cat but also tackled the problems this game had as well. It really shows a level headed review among the hype.
@@nanoviolence7681 i didnt really get that dunkey disliked this game, sounds like he had fun with it but there are issues that should be discussed. We push gaming foward by criticizing. Its the whole point of a review.
@Nano Violence Oh you mean like Dead Stranding and TLoU2 reviews he did? Cuz its great that he had those reviews even if we disagree on certain points. Its great to have different opinions on games. If everyone had the same opinion on everything, life would be pretty boring.
thank you for including journey and abzu when talking about games that tell stories through visuals, i honestly thought everyone else forgot about those games
Cat game where he saves the world on accident is actually a dope concept… The cat has his own story line! He just wants to explore the world or go after xyz thing… but along that journey he’s indirectly following mobsters/villains and thwarting plans while accomplishing HIS own goals. It’s exactly what a cat would do
@@mikek7660 I mean, making the story and gameplay fit alone would be a pain. If you're controlling a cat, then they could give you full free reign but then it doesn't feel as... Cat-like. If it's guiding you too much, then people complain.
@@mrjohnnyk With 500 hours of cutscene dialogues explaining why the extradimensional demon dogs attacking the world is a secret inside job by the government, Americans will never understand such a game.
On the upside, this video being Stray-related gained a lot more views for Dunkey than his previous videos which is a plus because Dunkey is all about that quality content. Even modders are able to get commissions through Stray. Everybody seems to be winning, even cat charities. The game is enjoyable and I agree, mechanically there's more they could have done.
Yeah, exactly, but that is also basically Dunkey's point here. It's only BECAUSE you're a cat crawling through a cyberpunk world that the game flourishes as it does.
Loved the acknowledgement that the presentation was the forefront which lead into the cut corners on animations and lack of voice acting criticisms. Actually a game review 10/10 no crashes
If you grew up in a time when the two games available were "blue hedgehog does jumps, runs fast" and "stocky Italian plumber saves princess from dinosaur guy" you don't question this. Games have never made sense.
I just figured it's like that Love Death and Robots episode where cats are intelligent and Robots outlived humans, like, maybe in hundreds of years cats just got smarter 🐱
In game there is a note that mentions that for the past 2.5 billion days the robots had had souls. Which is roughly 7 million years. So somehow cats have survived that long, you could allow that they are more/super intelligent now. *shrug*
i would have liked it if the cat accidentally saved the world, like if your goal was to just find some milk somewhere and you spent hours trying to find it. by doing so, you would accidentally start fights among robots, press buttons that would lead to battles and the downfall of the dystopian society, all while just trying to find some milk.
Honestly I had a really good time with stray, exploring tight spaces and areas with a new perspective was really fun, the puzzles were alright I just wish there was more of them, and the movement felt really nice the whole way through. It’s a simple game with a cool world that doesn’t overstay it’s welcome.
Stray - Jumping is automated - A measly 5 hours in length - No accolades to speak of Bubsy 3D - Jumping on platforms requires pinpoint precision, with incredibly tight tank controls - Filled to the brim with a whopping 6 hours of gameplay - Winner of the illustrious Golden X award I think we all know which is the better cat game here
Even with all the jokes, I am still amazed at how good of a reviewer Dunkey is. Too many people focus on scores or final thoughts, when the writing and being able to properly convey how you feel about certain art is what makes a good review. Good or bad score, both reviews can be good.
Yeah, it's one of the unfortunate side-effects of his humor and his community. Any kind of real discourse is drowned out in comedy or sarcasm, even when real discourse is warranted.
@@FreshTillDeath56 nope, this happens with every reviewer ever, they focus mainly on final scores or final thoughts. Like Fantano, people mainly see his number rating without hearing his actual review.
To its defence its not like any other videogame was bold enough to not cut away from scene when character puts on clothes. Well, maybe some super-expensive AAA title didn't, IDK, but clothes are probably just as hard as water to animate.
I always appreciate how you are honest and how you handle your criticisms, you always add the good bits before you go to whatever it is that's bothering you. A lot of people don't realise that actually helps people make a game better, instead of just going "yup, loved this, that, and the other thing, totally no problems at all..." Still a good game though, will play it now.
yeee, the fact he's willing to criticise a game he obviously still enjoys is good, if someone likes a game, odds are they have one or two good ideas on how it could be better
He will criticize a game for something trivial and once he receives any backlash at all he says "I'm a comedian RU-vidr dont take me seriously" always has been that way
@@PurplePanda1233 "I'm purposely walking into a rock that makes my character do a weird animation, look how buggy and frustrating the movement is" One of my only real pet peeves with his criticisms.
tbh, i was very impressed with the mechanics, because i wasn't expecting any.. I literally thought when i first saw pieces of this game for the first time a while ago, that it was gunna be a silly cat simulator, and having seen no trailer or videos on it, i had zero expectations.. and it creatively pulled out more mechanics and environmental gameplay integrations than i thought i wanted.. also the game had a lot of very cool pop culture easter eggs. There was a Doc and Marty easter egg, the wallpaper in one of the room was the iconic carpet pattern from the shining, there were more but i cant remember.. the game design from characters to environment to music had so much style, and so much drawback to old style games like FF7 vibes. To me what really made the game a masterpiece was the overall style it had. and it was a lot of stuff that needed to work together to make it work, so, so much props to the development team for that, i bet it took a crazy amount of attention to piece everything together.
My tip for everyone: Fully complete every town/hub area before doing the story there. It makes the exploration and puzzles less obvious and in my opinion way more fun.
I love the town part way more than the story, but I don't think they made later parts with the level of details that slum has. Slum has side quest, collectibles and it's fun to run around. Other towns have equally interesting visual but very few things to do, the city has a large open area but very few platforms to navigate, the village got nothing to offer, it is designed for you to run through bc you don't get to talk to other robots unless you want to back track but even then there's nothing interesting happening.
i agree !! i explored before following the stories directions to progress and had figured out most puzzles myself which was so much fun and then realised there was a linear way i was suppopsed to follow aha
@@zappodude7591 it kinda works because it doesn't matter what "mission" a cat was on, he'd still prioritize side quests and doing whatever the fuck he wants, like napping and knocking shit over.
@@frostfang1 It would have been better if they had actually gone for a "save the world by accident " story - cut out the sappy dialogue, remove B-12 completely, and the finale is still reactivating the city's computer, just on accident.
Thank you for saying what I think a lot of other reviewers are kind of afraid to say. Stray has it's charm and looks gorgeous, but the mechanics and puzzles are just so simplistic and limiting. Add on to the fact that this game is 30 dollars for 5 hours (even when you're just wandering around and trying to collect everything) with only a single ending and it's probably gonna be a hard sell for a lot of people.
That’s why they put it on PS+. Even for myself I’m less harsh on it because I didn’t pay for it specifically while also still paying for it. Lots of people would incorrectly even state they played or got it for free for this reason. Drives me nuts. It’s nice to see such a great and honest review like this.
i actually refunded after a about 20 minutes cause for similar reasons, there just isn't much meat to the game outside of presentation. They did do a great job crafting a game but just wasn't there for me. Though I think It'll be a fun game to play with my gf who would love it as just a chill experience on the couch
Will be hard to sell to people with the same opinions as you, probably a minority, every game have their flaws and this game is simple so everyone can enjoy it not just people like you. I love extreme puzzles games but sometimea i love to enjoy it with simple puzzles and nicw exploration.
To me the simple nature of this game is what hooked me. Bro im sick of all games having to be 40h + with ng++++. I just want to play. I work 8-10 hours a day. Most games just feel like another job. But hey, its just one mans opinion.
One thing I'll just say is that the soundtrack is fucking outstanding, i haven't touched stray since the first day for most of the reasons dunkey listed, but that music immediately resonated with me, AND you can meow!
@@yousef858 yeah i meant to answer them, i don't think it's bad at all, for what it is it's lovely, i just don't feel all that compelled to return, at least not yet, since it's so short i definitely should just see it through though
But very little people (not zero) react to what you do in the game. What’s the point of being an asshole when no one cares? If no one cares about what you knocked over then you’re not a successful asshole. The fact that you listen to commands without being bribed also make you less of a cat.
Love love love this review. You perfectly articulated my problems with this game. I love the novelty of playing as a cat, but they don’t even fully commit to that aspect, they make the cat another superhero protagonist when none of that was to be expected from all of the promotional material. And every point you made about the gameplay, animations and storyline was great. Good video as always
I don’t know about the cat being a superhero. It’s just trying to get home; opening the city is just a side effect. And you spend like 95% of the game avoiding threats rather than facing them head on.
@@RollMeAFat1 I think he meant that the cat was a superhero protagonist as in the cat wasn't driven by anything a cat would be, and instead just by "Gotta save the world and be a hero!" logic. I haven't played the game so I probably got something wrong but that's just how I understood it.
I remember seeing development updates on this game on tiktok every now and then and every time they were focusing on some aspect like making the cat more realistic and adding the meow button and stuff, but every video they posted made it seem like the game was at least a year away from release. It wasn’t until the game was suddenly out last week that it hit me how unfinished the game would be and every video I saw on TikTok of its development just made it seem like it was still in the development phase and not anywhere close to being released. Super weird.
Came here to find jokes and bugs, stayed for the honest to god actual review that actually touches upon the gameplay and doesn't just go like "wow, cat!"
I mostly agree but I will say, the game plays a lot more with the setting than I anticipated. At first I thought it would all just be like the first little shantytown you find, but going through the borderline horror game sewers and then ending up in this tokyo/blade runner inspired mid-city was really a nice change of pace and I think the game should get some credit for that. In general though, yes, it's pretty obvious a lot of this game rests on the core premise as playing as a cute cat with a meow button.
@@JeriahsWillGDP My favorite is the noise they make when they are asleep and you rub them...sort of a surprised chirping noise. Or maybe thats just a Maine Coon thing, not sure. I know you didn't ask for my favorite cat noise, but given that you have catalogued a good amount of them, I'm curious what your favorite is? Cat.
I love how despite having criticisms of this game, Dunkey doesn't go out of his way to attack it for being hyped up or anything. He seems to enjoy the whole cat gimmick just as much as everyone else is, but he's also willing to acknowledge that the game has a few problems here and there.
The first section going over the reviews is literally directly calling out the hype the game got in a joking manner like dunkey often does. This review is very negative and he definitely calls out the hype, weird comment.
Yes... Noticing the novelty here, but voicing that the game could be more committed to be about a cat doing cat stuff... Matter of fact I also feel like it!
Probably my favorite part of the whole game was stealing a super valuable battery, sneaking past a bunch of armed drones, then escaping the highly secure factory in a bucket on a pulley system
Yeah, I literally said to myself "oh,well that was easy." I was prepared for a dashing escape while the whole prison came down on me...but nope. Still really enjoyed it.
And the exit is located right next to the battery, it would have been much easier to find a way in from there, instead of stealing a uniform and sneak through the whole complex.
I mean, actually yes. The concept of "walking mechanics" in death stranding would suit this game really well, where you start off as awkward and bumbling and then become slick and your movements more intuitive, almost like rhythm game. A couple of movement mechanics would really take this game to being a 15/10 instead of a 10/9. It's a shame.
My favorite part of this game is when you leave the cat alone, and it does random cat stuff. The best one is when he gets up on his hind legs, looks straight into the camera, and speaks the only voice acted dialogue in the game: "You should not be here."
I think where this game really excels is in its atmosphere, world building, and pacing. Yes, it is a simple, short game that definitely has “indie” flaws. Flaws aside, I became totally immersed in Stray’s world and the small touches where the game allows you to explore at your own pace really sold it for me. The “catnap” spots you can find where the game gradually zooms out to show you the level design all while beautiful atmospheric music plays felt refreshing and highly enjoyable. I also appreciate that the main reward for exploration were memories/exposition related to the story. While the game would be nice with more cosmetic or materialistic rewards, the memories drew me into the story and really made me want to solve the mystery of the plot, which felt like the correct choice in my opinion.
They had some really memorable moments even though the mc is a cat the story focusses more on the world, the character design is absolutely charming and pretty cool the story is really well paced and doesn't over stay too long overall for a 5 hour game it is really good .
The way the cat leaps off of rooftops and flips backwards to face the camera before falling into a head first dive is just full of the exaggerated swagger of a Black cat.
Why??? When they showed this at e3 i along with the millions of ppl were excited for the game….. ppl give dunkey flack cuz they cant tell the difference between his cynical self and sarcasm…. Sure it has a few bugs and its a indie title no one understands how much work goes into game design this isnt perfect but its fun
@@legiongamerworkbruhben6058 don't get me wrong, I loved it. Beat it over 3 nights, took my time exploring everything, napped every chance I got and enjoyed the world. It just gripped me so much at the start and I was a little tired by the ending. Doesn't mean its bad, just means pacing is always a tough balancing act in my eyes
@@Daffodyl3 imo the game didnt need the perfect pacing that much. It just took the concept of playing as a cute realistic cat and added in an interesting world and for me thats all i need. The game isnt that long and ive seen many people complaining it wasnt longer. To me the game didnt mean to be any shorter or longer. I thought it was perfect the way it was. But the fact that you get tired when you do non stop grinding and making sure you get everything is something that goes for all games if not most. At least thats how i personally feel
your issue with the story being narrated through text-boxes was one of the reasons i was skeptical too. i feel like this game could’ve been so much more immersive if you had to piece the story together yourself with clues you find along the way.
or at least frame it as such so that it'll seem that a cat's curiosity saved the world instead of causing chaos, for once. but with the current setup, if you replace the cat with a tiny human being, there'll be no change.
Yeah. Should’ve had the robots talk to you, but since you’re a cat it comes across as gibberish, maybe just understanding a word here or there. Then your reward for beating the game is you can understand everything that’s being said in a subsequent play through to give more context and information if you so desire.
@@Jack_Ss i dont even think the robot had to be a big part of the game, it could have been better explained by nature or other things happening around it
@@ThanhNgo-jn7bm Lol. The bot translates just about 99% of everything the robots say to you. And the bot even talks to you. And based off of the cats behavior, the cat can also understand the bot. The scriptures have also been decoded already, and all of the important descriptors are either already translated for you by B-12, or are already standardized warning symbols such as the exclamation mark on a triangular sign. But keep coping and spreading misinfo
Joking aside it should be rather obvious that those premises are very different even if they at first glance don't seem like it. Now I'm with most of you personally; I don't intend to play a walking simulator simply because it's with a cat. But I do get why some people would. I usually despise survival games, but was very much into Subnautica simply because it was under water :)
I'm glad that someone finally commented on the fact that the addition of being able to talk to NPCs through text boxes turns a game about a cat into a normal RPG. Don't get me wrong, the game would be totally different if the protagonist wasn't a cat, because the gameplay is about having the mobility of a cat, but the storytelling leaves something to be desired.
The game trailers early on gave me really strong rain world vibes, being separated early and exploring through a post apocalyptic world inbetween. I was a bit disappointed in the text, because it did make it lose all that potential of exploring as an animal, strengths and weaknesses together with exploration of a potential ecosystem even if simple. I had a great time, but it really really felt like the game was mostly Follow linear trail through story, reach hub world you could have fun exploring that is full of classic semi uninspired fetch quests forcing exploration, linear segment, etc. I would definitely describe it as a unique perspective parkour game where looking for potential platforms to move around is the large appeal with wacky sections inbetween to develop a plot and move between settings. Its crazy to me how after playing it, most of my ways to describe the game sound like negative criticism and a lot are, but i still had a really fun time exploring the city looking for beams or ACs even if it wasn't free movement. The areas are pretty, but there's definitely jank that comes from the tonal disconnect of being an exploration game where the exploration is in forced chunks. At one point I spent a long time exploring an entire area, finding little items and things, only to move onto the story part and just already have a dozen key quest items and potential fetch quests done from exploring myself. It makes those feel underwhelming, but yet I'm glad I explored myself instead of just feeling like i was on another rpg find key open door find key open door loop. I still was, i just did it before I was told to do so. And at the very least I'm glad those aren't locked behind a story trigger, though it is strange I just know what might be valuable out of every possible thing to find.
@@itsbecca As someone who’s owned many cats I don’t know what could be more immersion breaking than a robot being able to perfectly communicate complex ideas to a cat that supposedly has never interacted with people of any kind in it’s life.
@@oshaqsha9826 because you are just a miserable person. The game is fun and enjoyable, and the story itself is neat, just the method of progression feels out of place. There is nothing awful or terrible about it. I'd actually go as far as to say for a game with a cat as a protagonist, they had better storytelling than most would accomplish.