@@magicjuand i mean, i think video games have had a profit incentive for a while, but now its the absolute bottom line in game design and its stifling the fuck outta creativity (in major studios). indie games are still bangers tho
This review is so unbelievably accurate. I just was so infatuated with enjoying the gameplay of a new Halo I've been looking forward to for forever I didn't even realize how crap no cutscenes and no story was.
Haven't beaten the game yet but are you saying that opening cutscene was basically all there is? Man this is seriously a rip off.... the combat is great but there's so many other problems...
@@benjackman4814 Yeah pretty much, there are some in engine cutscenes but nothing on the level of the previous halo games. IDK how people are replaying the campaign. It's very boring once you've gotten over the improved movement mechanics.
@@benjackman4814 nope dunkey is bullshitting about the cutscenes. There are many pre rendered cutscenes later on but the number of in-engine ones are more. Also I do agree that the number of Escharum holograms are too many
What drives me nuts is how much the side content is like the 1st act of Halo 1 but Chief without Cortana has basically turned his brain off. You find marines in distress and save them then walk away without calling your fully functional pelican pilot like Foehammer to extract them so you can rally them to have back up down the line. Because Cortana isn't there to find Captain Laskey like she did for Keyes Chief doesnt even spare a thought for him. It also doesnt help Pelican man is constantly complaining about being alone and how there's nothing here when I know there a several dozen marines I've personally left hanging around the wilderness because no one thought to offer them a ride.
That was funny, But if anyone wants to know why she lost, its because The Weapon had locked her down in the Zeta Halo and cut her off from the technology outside so that she could be deleted, and as a result when Atriox came to her on Zeta Halo, she couldn't defend herself at all. Only option she had was to delete herself
@@sadstormtrooper Yeah I get that part, but as of the end of Guardians it seemed like Cortana could jump anywhere in the galaxy she wanted in Space God mode through the Domain, still confused how she was locked down to the Halo
@@tipoomaster I think the idea is that Weapon was specifically designed to delete Cortana, so ONI worked hard on designing her to exploit her specific routines. It is a little contrived, but then again, so is most of 343's writing.
@@tipoomaster The weapon was a perfect replica of Cortana, she basically fooled forerunner(?) programming into thinking that she herself was Cortana and then cut off Cortana's access to the rest of her forces.
I saw your pic and I was like "okay I know that there should be a picture here so this could be a troll" but I was also like "I just put a new screen protector on so I must keep it clean" Needless to say, I'm smart enough to see through a trick but dumb enough to still fall for it which makes me the biggest idiot of them all.
I'm man enough to admit that I cried like a little bitch when John Halo finally opened himself up emotionally and admitted his feelings for Siri, only for Atriox Kong to decapitate her offscreen. I tear up every time I think about her heartwrenching final words: "I'm sorry...... I didn't quite..... get............ that."
One thing I'll never get tired of is how Dunkey gives it straight. Halo infinite seems like a game that has some serious wins going for it, but then there are some pitfalls that keep it from reaching those heights we wish it could still hit.
Halo infinite felt like a huge therapy session for the chief. It was just him slowly accepting whats already happened. It really helps that he gets cortana 2.0 so he doesn't really have to completely move on. Feels a little cheap to just give him another cortana...but whatever, the robot and the ai with the personality make the games actually enjoyable.
I agree. This game traded in the spectacle for a more down-to-earth, personal story evident in the one-shot cinematography. It may not be everyone’s preference, but I appreciated it. I also found the open world to be beautiful, despite bring one biome. Chief, Fernando and The Weapon are the most important aspects of the story. This campaign was closing the loose ends from 4 and 5. I do wish it was longer, but I’m fine with it as is. It’s the most fun I’ve had in a Halo campaign since 3 and the best story since 4. The gameplay is what keeps it refreshing rather than the set pieces.
That's kind of the thing though about Weapon, she is *not* Cortana. Weapon is as much of Cortana as Cortana is of Halsey, which is to say that Weapon is, really, just a product of Cortana which does not equal the same. You can say the metaphor is a sister or a child that's not really important. What is important is what she means to John. He is at his lowest by the time we start Infinite and it shows. He needs someone and that someone is the Weapon but not in the way that Cortana was to John. As Cortana herself says at the end of the game "perfectly suited, perfectly matched, perfectly perfect". The Weapon is a product of Cortana and taking care of Weapon is John's way of making amends. Cortana and Weapon are not the same and the relationship John has with both is completely different.
One of my saddest moments playing through the campaign was destroying all of the grunt propaganda towers. Towards the end, the grunt on the other side said that he’ll be killed if he was “out of a job,” and the next propaganda tower I visited, it was silent. My heart literally sunk.
I love little tidbits like that! I always like to explore every bit of a game that provides extra dialogue that most people might overlook or miss completely. I can't even begin to tell you how many hours I've wasted doing that alone hahah
It continues, there is a part that when you destroy enough towers he just cries into the mic and says "i know that its being recorded AND I DONT CARE" The propaganda grunt is the best thing in this game
The grappling hook is actually one of the best additions to the series. The grappling hook can literally transform any game for the better if implemented right.
Lost Planet 2, Bionic Commando, Just Cause 2, Any and all spiderman titles, I have never played a bad video game with a grapple hook. In fact Lost Planet 1/2 and Bionic Commando are easily in my top 10 favorite video games.
Dunkview is not only the most accurate and honest review format you could possibly find, but it also manages to be extremely entertaining and you'll want to watch dunkviews of games you don't even care about.
Literally. I've never played Halo outside of Halo 3 with the lads as a teenager. I've never owned a nintendo console and I don't really care about upcoming games. But I find myself watching every dunkview
Dunkey has probably reviewed like 300 plus games at this point and ive probably played like 6- 8 games , yet i always watch his videos for the entertainment and knowledge factor
"They started on this game around the time I stopped making League videos" This just shows us how much money and time Microsoft put in to make a good game for Dunkey
Looking forward to your Campaign story review my man! Tell it straight. Personally, I feel like 343 writes the story for the subreddit, rather than the average fan.
Yeah I’m glad to finally see someone acknowledge 343 retconning everything 5 was building for no reason other than “people didn’t like 5 so let’s just retcon everything it did inexplicably”
@@ryanschmidt58 They had a Star Wars Sequel dilemma. Try and continue hopefully salvaging story from the worst episode of the franchise or jam in a new story with zero leadup. Kind of a lose lose, which goes to show you it's hard to come back from a phoned in performance. Bungie never had this problem bc they never cut any corners.
Dunkey I never bother to comment but had to for you, this video is so great! It absolutely nails how I felt about Infinite but you get the whole series perfectly too. Wish Microsoft would put you on retainer to provide feedback during development!! Even just one of your ideas, about the multiplayer level designs being incorporated into the campaign, would have turned this into a legendary video game for the ages. I’m serious man, you really nailed how great the game truly could have been. Thanks for the great video.
This is exactly how I felt when I played Halo Infinite. Couldn’t have said it better myself! You’re the first person I’ve heard mention the fact theres repetitive hologram scenes.
To be fair for a game that went through a creative director, a bunch of producers, out sourcing the game to multiple different companies that had completely different directions for the game which contradicted each other and a pandemic all I can say is “For a brick, he flew pretty good.”
@@Astralmess true, regardless it was still a obstacle in the path and at the end they did get there shit together and manage to make something pretty good
I usually agree with what he thinks too! There's a lot of ways one can justify liking something, but Dunkey's satirical "if a monkey-brained gamer reviewed this" character does speak to a very pragmatic outlook for why we can very viscerally enjoy games. And it explains why he hates RPG's so much lol.
Halo Infinite is Dunkey's best game yet. An absolute smorgasbord of genre-defining action. On one end you have his classic character 'Craig', on the other you have the stellar writing and story development. Dunkey's humor and wit really shines through in the final act, when the Arbiter swoops in to save Master Chef saying "Who'd you think was gonna save you, Donkey Kong?!" The writing is only outshined by the brilliant sound design, crafted by Dunkey himself in his custom "Halo Sound Stage™". Everything from the signature grunt chuckle to the beautiful monk singing is performed by Dunk using state of the art techniques and technology. Truly a master piece. 6/10.
@@desomerbob Tails' invention has sent him, Knuckles, Sonic, Shadow and AD to another dimension: Kim Possible's dimension. Now they have to find a way to get back to their dimension but things definitely get weird when Shadow falls in love with Kim Possible. Will Shadow admit that he likes Kim in a romantic way? Find out as Team Sonic teams up with Team Possible.
You nailed the problem with the last boss right on the head. It was an enemy that we never got to see a glimpse of. We were told it was bad and had to stop it, but nothing in the game made me feel they were anything special.
Yeah, the entire time is just spent hyping up some super dangerous secret thing without any explanation as to what makes it dangerous. I think an audio log mentions they're somehow worse than the flood, but I cannot comprehend how that is possible. How the hell is something worse than the flood, which already HAD taken over the galaxy before. Also, there's "events" that really don't seem to have significance. Like, what's the big deal about THE REFORMATION (dun dun dun) when the game outright reveals it's just the ring repairing itself as usual. even after that it still plays it up like some big event. Perhaps the story's been chopped up and shifted?
@@spicketspaghet7773 If I understood it right: The ring was fixing itself which would take a very long time, but the bad guys were speeding up the process with the Reformation or something like that, and the reason that is not good is because when the ring is fixed they could use whatever they needed to use on it. Whether it was freeing the Endless or blowing up planets.
@@spicketspaghet7773 They were going to free the Endless after the Reformation is complete, a species which cannot be killed by the Halo rings. Were you paying attention at all to the story? Lol it was a pretty big deal, and Escharum was one of the better villains in Halo, actually understandable motives.
The first time I saw this video I forgot to comment but around 2:27 when dunkey said "... and he killed himself" I was drinking iced coffee and I'm pretty sure I spilled everything I had in my mouth. Some thru my nose. Thank you for the quality content good sire
@@kamilszwed9370 I wouldn't say "pretty new", I've personally been noticing this for a long time. It's possible that you're just starting to notice it, but yeah it's been like that for awhile; not every video is like this though.
@@Dylan-xx2tk It's pretty annoying. You see a wall of blue names with thousands of likes using entirely shitty and unoriginal jokes and memes, then people with really good and insightful comments getting nothing at all. Huge parts of the internet have devolved into the lowest common denominator.
@@somefishhere destiny has one of that, and then it will repeats it through out the whole game. That’s why is worth 5 dollars 2 years after its release
In all seriousness, this has got to be the most honest review of Infinite so far. I see Halo diehards acting like this is the best story in the franchise while other people just blindly hate on the game. Truthfully, Infinite really is a middle of the road experience. The gameplay loop is fun as hell but is overshadowed by the repetitive settings. Uncovering the story through collectables is interesting, but I would have liked an explanation as to how Cortana possibly lost against the Banished. The story that's there isn't terrible but it isn't as engaging as the other games. Rather than tying everything up nicely it seems like Infinite is actively trying to forget the rest of the lore exists. Where's Lasky? Where's Blue team? Locke apparently lost to one of the bosses but is still alive somewhere? A spartan training station is blown up by Leonidas, but didn't Buck kill Leonidas in the books? It seems like they tried to recreate Combat Evolved's atmosphere of, you're stranded on a ring with scattered allies, but in trying to do that they pulled too many strings and ended up messing with the lore in ways that don't seem believable.
I mean as far as the diehards go, you give a person dying of dehydration water extremely high in iron it's going to be the best thing they ever tasted.
Exactly, my biggest complaint isnt that infinite is a bad game. Its just painfully mediocre, especially when Halo 1-3 still have done most things better then Infinite.
Honestly I do disagree with the opinion that this is one of if not the worst story so far. I think this story was what Halo 5 needed to be - instead of turning Cortana into the new big bad evil guy, Halo 5 should have been about Chief dealing with the loss of cortana, which is what Infinite actually does pretty well. I for sure agree the overworld is repetitive, and I think this is yet another case of "hey just give it another year and it'll be much better" like No Man's Sky. I have no doubt that their future campaign expansions will add new biomes and more variety, but the fact that it's missing now is still a shame (and an even bigger shame is that co op and forge are missing which are, imo, two *fundamental* necessities of the Halo experience). I was overall satisfied with the campaign. For once people were actually right about it being a "return to form," it really "feels like" halo to me. The multiplayer microtransactions are a sin but the gameplay is really locked in.
It's definitely 343s best attempt, but it still isn't as good as Bungies run. The thing is they had to address 4/5 but no one really cared for a conclusion to that storyline. If it were me I woulda honestly just pulled the plug and said 4/5 are no longer canon, and infinite is the new halo 4. they could still keep the good aspects like lasky and even cortanas rampancy, but it's clear they want to forget 4/5 ever even happened.
Wow this is the most accurate review I've seen of Infinite so far. While I don't think Halo Infinite's story is worse than 5s something about felt sort of lacking and almost like a spinoff. I had a lot of fun with this game and I did enjoy the story and felt like it had quite a lot of heart but it just felt a bit detached and that they could have done more
The meta narrative of it being 343's apologetic "babe please take me back Im through it now I want this" serenade to legacy halo fans is the best thing we've gotten since Reach, and I was slightly disappointed to see Dunkey not pick up on that. His criticisms are valid though, and it sounds like a lot of the game was cut to avoid further delays.
Luckily it’s been hinted/talked about that more story will be added. Hopefully we do get more variety in the world. Would’ve been perfectly happy with the story we got if it was just stretched out over like a snow section, a desert section and a jungle section. Each island in game could’ve easily been something different since it’s an artificial ring world so biomes can be as close together as they want
@@TheUnchosenOne i can't stand 343's corny A.I love story b.s or how much they further to personify a computer program.. making Weapon all dummy thicc and shit and for some reason has programming where she has to sif4 through files physically with her hands I cannot explain what I'm complaining about but they try so hard to make some stupid corny A.I babe for halo fans to fanfic over. Idk it annoys me video game devs are such fuckin dweeb it hurts lmao its like they've all never felt the touch of a real life woman or something
@@sheeeitmayn4384 I've always taken that to simply be an interface that the AI shows to humans to make what they're doing comprehensible. She shows the hologram swiping through a few files, meanwhile in the system she's literally scanning through millions of files in the ancient filesystem looking for the data they need.
Well he puts a lot of effort and thought, something that takes time regardless how good someone is. If companies priorities quantity and speed over quality than it's obvious that not a single review will on the same level. Dude from IGN posted his review : Posted: 6 Dec 2021 8:01 am...... The game was released : December 8, 2021 ... How many hours do you think he sank for gameplay and honest analysis ? They are updating their reviews daily even after uploading it, but the first take is always down right garbage and it's the one that gets the most traffic.
He benefits from the fact that his reviews come out later than everybody else's, so the audience is likely already caught-up on the basics of the game. He can go straight into his opinions.
That's because game journalists need to spend time explaining to you why they're bad at playing the game so the audience understands why they gave they gave the score that they did.
@@Christopher-md7tf It's not like a lot o to cover, but in order to judge u have to finish single player campaing then wait for release and play real multiplayer. Otherwise it's advertisment and not a review. The standard for industry to not finish the games and having to release reviews BEFORE the game release is a bit annoying and unfair to the consumer. It's like someone would recommend you Game of Thrones last season without watching it because other seaons were good so chances are it will be good 2. You dont need to read a review to form that kind of opinion urself :D
Halo Infinite is like a sub-par team assignment done by an unbalanced team. You had 1 guy doing his very best, giving his 110%. Movement, flow of combat, all of this must be polished to perfection. Then you have the level designer who did an okay job, but then proceeded to copy and paste what he's done again and again to fill in the word count. Finally, you have the story writer who just didn't do anything, and the other two had to rush into patching it in last minute.
@@gabethebabe3337 It will get better with the inevitable DLC as there's obviously so much in-game lore hints they've practically forced themselves into it. But really Us gamers need to be having words with companies over this whole game as a service thing, I mean why do it to Halo? It deserved a little better at launch.
I can confirm and agree with everything Dunkey says in this review. Combat is fantastic, mechanics are as good as they've ever been plus more. The grapple-hook is the thing that makes the open world campaign work, you can traverse terrain early on effortlessly. In most phases of the campaign, you can just run at the waypoint in a straight line and grapple over the sheer cliff that's in your way. There's no frustration trying to find your way into a secluded road. But then comes the lack of content and sameness, reminiscent of the Far Cry series. You go to a marker on the map, kill everything there, whether it's a Forward Operating Base (FoB), High Value Target (HVT), some marine squad rescue, or a Fortress of some sort. They all use the exact same tileset with little variety. And the whole point in doing all these activities is to unlock more gear you can get at a FoB. Open world concept works if it's on the scale of something like Skyrim where there's endless things to do, unique quests, and fresh storylines. It doesn't work if you just have 5 activities copy pasted all over the map like in Far Cry. Itemization needs to be far more complex to be real incentives for completing objectives. If Halo ever goes true open world in the way Skyrim does... that would be the ultimate game actually. That should be called Halo Infinite. This game should have just been "Halo 6: Atriox"
I never thought I would say that, but they could learn a thing or two with Witcher 3 about Variety. And that comes from a guy that has had enough of hearing Witcher 3 is the best game yet
@@Tariq8ification yeah, I was jus wondering. Almost every open world or semi-open world game runs into the same issue: everything became repetitive. Even BOTW isn't stranger to that. RDR2 isn't. Heck, even GoW4, which is more linear than semi-open world, gets repetitive a bit if not for the Lore, dialogues, and the mission's own storied (that's why I mentioned Witche 3: side stories induce more crestivity gameplaywise)
In Halo Infinite's multiplayer, you can get the the Kong Medal by killing an enemy with an thrown Fusion Coil. Thus, furthering Donkey Kong's involvement in programming this game. Thank You DK.
Disagree, the music is great, the artstyle is great, the performances are great, I think the story is one of the better ones, just overall a solid package
@@popupssuck00 I mean I personally have about 5D and 16 hours played so far, finished the game on legendary and have the battle pass at level 70. So, don't get me wrong, I love everything about it. I just can also see why other people don't enjoy it.
@@popupssuck00 The story is bad. Too flat and too mono dimensional. Weapon, Cortana, Atriox and sometime Master Chief have dialogue lines that are just cringy.
@@marwen4528 Can you explain how its "mono-dimensional" because I thought the writing was good. Plus the dialogue is as Halo as it gets, if you take a line from this game and view it as if it was from Halo 2 or 3, it would be perfectly in place.
So, so spot on. It's nice to see this game broken down for what it's doing right and wrong. The gameplay is top-tier, but if I have to go down one more blue hallway or hear about a story unfold without seeing the major events transpire, I'm gonna go into rampancy.
@@garbageflowers The surroundings of the dead spartan was more than enough to show what they were capable of. Like one of them killed an entire Banished squad *with a screwdriver*
I absolutely loved this game, and I agree with everything Dunkey had to say about it. I hope they use this game as a stepping stone to an even better experience.
100% agree. It's like.... finally 323 made something worthwhile, but it feels like 25% of the story. I hope that they release DLC yearly for Infinite and we're not waiting another 5 years for the next game.
Its a real shame the difficulty is horribley scaled and its the most linear out of any of the Halo Bungie games beacuse it had the potential to be one of the best video game campaigns with just how good the story is
I'm mixed on the cutscenes, it feels more like they wanted to have action in game while the cutscenes are for story. But I really liked some of the dialogue between Echo 216 and Chief, specifically when Chief tells him fighting is all he knows.
Honestly, the constant panning made me sick at times. Aside from a few wipes (during a pan) and a few times where Chief's perspective suddly changes (warping, waking up) I don't know if there was a single cut in the game. It just felt super noticeable and out of place, especially for a first person game.
@@greedyProphet Funny, I actually think the complete opposite. I think games like God of War and MGSV handled this camera style poorly while I think Infinite does it excellently, mainly because of the perspective change.
I like how Dunkey doesn't mention that, and that barely anyone mentions it anymore either. It's like people have just expected to make lower standards the more consistently 343 (and other devs/pooblishers) make bad halo after bad halo. If only we had a team like id Software working on Halo instead. Heck, even Destiny from Bungie was wrecked because of Activision - we just can't have nice things.
Dunno, he kept mentioning how there's no cutscenes and u look at the hologram, but apart from that, the character development deserves attention. The attitude from Chief in the beginning with the pilot change to mid and end. The weapon also got this charm with cheesy dialogues and chief's one-liners. If you're willing to dig into the lore, there's enough to explore, but I gotta agree that there's only a set of key characters and most are lacking or u get a slight hint at it, but u never see them. Hopefully they can expand on the DLC, since they had to cut 2/3 of the game.
The one thing I've taken from this video is that they listened to Dunkey whenever it came to grappling hooks, but we need more badass cutscenes. We need more open-ended grappling hooks and badass cutscenes in video games.
One thing that really changed the game for me is playing it on heroic first play through. It makes me use mechanics in the game that I wouldn’t otherwise use and critical think in situations instead of one shotting everyone. I really recommend playing on heroic first playthrough
Agreed. Heroic is normal mode, Legendary is hard mode, Easy and Normal are the baby modes. I think Halo is best when your first run is Heroic, then later on come back for Legendary!
Im doing my first playthrough on legendary. Been pretty fun. Have had to put it down and come back because some of the bosses are pretty hard until you figure out a strategy. The elite boss in the tower was pretty tough at first but once i got rid of his shield he went down in 1 energy sword swing.
I played it on heroic first time and literally just used the grappling hook and SOMETIMES the deployable cover. Only used the enemy revealing one if there were stealth people (for obvious reasons), and never used the dash past the first few minutes of getting it. The game was still relatively easy with the only people giving me a challenge were the bosses and the hunters. Not that I'm complaining about the difficulty level, there are so many replicating corridors and enemies it'd be unbearable if I was to play it on any harder difficulty.
Honestly, I used a script via autohotkey to make it so each equipment was directly mapped to a key. I kept grapple on the default, deployable and threat sensor on two of the numbers, and thruster on caps lock and my god was it a real 'master chief in the books' moment. Highly, highly recommend for anyone who felt the equipment system was clunky like I did. Some bits I wasn't even sure how I would've done it without it on heroic tbh
Dunkey truly is a legend: - he made the best RU-vid video of all time - practically invented DK December - likes Knack - dislikes jrpgs - has the world record on Bowser's Big Bean Burrito
@@CunningCondor i also thought it was a cover of some sort, but it's from the Halo soundtrack. it sounds VERY similar, i'd be surprised if there wasn't some crossover there...
@@CunningCondor it might be just a coincidence, but the similarity is striking to me. i'd wager that there was some inspiration taken (not saying that's bad of course)
I actually like the in game cutscenes. When activating the grav lift that the hunter pair were guarding, it sent one of their corpses flying up. Funniest shit.
It's not a bug, it's a feature. In the tower of pain or whatever, I activated the grav lift and then tried to hold off the enemies before jumping into the spot the grav lift would be, I was shot mid-air and died, then a few seconds later, the lift activated and MC transcended his mortal coil, funniest shit.
My opinion on Halo Infinite is a confusing one, I love every thing I got from it, story included. I just wish I had gotten more. To be honest, I see this game as a demo for what is to come rather than it's own true game. It's more of an interlude to tell the audience "You guys hated that halo 5 games, here, this a a little taste of how we do it better." I see this game as the scene from ratatouille, the soup has been ruined, utterly destroyed by halo 4 and 5's new ideas that got more complicated and somewhat boring at times. But rat from ratatouille has to rush and fix it before it goes out, while it was still a good dish, it was rushed and these gourmet restaurants always give such small portions, gimme more food. Cheeseburger.
Pretty much my same thoughts! I loved the game (despite the repetitive corridors and such), but I think it's a step in the right direction. At least, it makes me feel more optimistic for Halo's future now.
Yeah, it just proves that even with the delay this game was rushed, even something like weather would take this game up a point or to just to change the monotony
@@Left-sh1db No, they actually cut a ton of content because they felt they games quality would have suffered from it. In my opinion, a bold but wise choice.
After having played this game for 150 hours I can confidently come back and say that Dunkey nailed this review perfectly. Everything I like and dislike about this game has been perfectly summed up in an entertaining yet intelligent way.
There needed to be more content in the Halo infinite campaign to really take advantage of the open world. It’s fun don’t get me wrong but I feel like there’s a standard to put more activities on the map that isn’t just raiding places or going to a location to get a collectable.
I mean, it's an action FPS. What more do you need on the map other than reasons to employ the gameplay loop? It's like if dunkey complained that mario odyssey's side objectives were just collecting moons in different places. Halo is just about fucking up aliens and the objectives give you just that.
@@precisemotion Eh then theres no reason to make it open world then. An open world is about exploration mainly. Zelda BOTW does it perfectly. If you cant find a way to make the open world work with action FPS then dont force it
Yeah. There were desert environments, larger bodies of water, and different kinds of outposts but they were cut. They’ll likely be added in later so it really is better this way. I’d rather have a game that feels complete, free of game breaking bugs, and knows what it wants to be then a game that’s broken with bad graphics and feels like a bloated directionless mess. (Cuz that’s what we were going to get)
Honestly, gameplay and level design aside, my favorite part of the game was when Master Chief took off his helmet revealing he was Donkey Kong the whole time.
@@Zanroff Didn't ya hear? The 500 million went to paying off the entire gaming industry media for good reviews and Game Pass mentions. The plan was fool-proof!
Thank you for the review, I fully agree with all the campaign criticism. I appreciate the open world and the gameplay I just wish we had more grandiose missions and cutscenes like the previous games. Also it definitely feels like they wanted to brush everything that happened in Halo 5 under the rug, and there are like... no characters from the previous game except in flashbacks and audio logs.
Well Locke and his team were not liked by most Halo fans, so its understandable. The critism towards Halo 5 campaign is the whole reason they "soft rebooted" the story and actually took story elements that fans liked from Halo Wars 2 while characters from Halo 5 got kicked out. Imho it was the absolute right thing to do even if Halo Infinite doesnt quite succeed with its story either and in the future they really need to focus more on having more variety with the environments
My biggest issue with Halo Infinite, and Halo in general atm is that they just don't seem to want to bring back the thing that fans have been excited about-the flood. No one cares about the Endless, no one knows who the hell they are. Much in the same way as very few people cared about the Promethians or the Created, the flood are back within Halo Lore wise, and Atriox himself was on the ring where they were released-how did he escape? Why did they just kill off all these characters first thing? Why do they continue to release dumbass species that noone cares about when people have been clamoring for the Flood to come back for years. More then that why are the Banished literally the most uninspired pieces of shit I've ever seen. They just scream evil to be evil. Their entire story beat doesn't make sense, especially when you consider Halo Wars 2 to be a part of it. "The Covenant only feared two races before the Schism. Master Chief and the Banished. The almost wiped US (humanity) out, but they never got anywhere close to wiping the Banished out." Yet they're completely invisible to the wider plot of Halo throughout the original games, they're just kinda shit. A reason to have a Brute led faction when just about everyone prefers the Elites.
@@xxhowisuxx Why did the covenant tried to destroy humans? Because they were in the way of their religious thoughts. Why did the banished not attack the humans during the human-covenant war? Because THEY ARE NOT THE FUCKING COVENANT AND THEY DO NOT GIVE A FUCK ABOUT US. In fact (and you would understand this if you actually put attention to Infinite's campaign), they never intended to "attack" humans with all this Infinity situation, Master Chief himself explains to the weapon that he (Atriox) was there TO USE HER AGAINST CORTANA, why? BECAUSE SHE BLEW UP THE FUCKING BRUTE HOMEWORLD. Oh, and guess what? THEY DEFEATED "HUMANS" (the Infinity) WITHIN 4 MINUTES so, congratulations, there you have your fucking answer about this "difference of power" they mentioned. Finally, and just as a side note on the "Flood and a species nobody cares", first let me tell you that it is almost A GIVEN that flood will eventually take a big part in the story, not only because fans want it, but because the monitor also admits that there are containment facilities around the ring, the reason why they didn't add them was because, SURPRISE SURPRISE, you cannot simply throw random bullshit into a story and expect it to come out well, it needs to have a REASON to exist within the context (why would they free the flood if they know how dangerous it is? The whole deal with Wars 2's flood DLC was that it was a result of banished leaders DISOBEYING ORDERS and facing devastating consequences because of it, so I doubt anyone would still want to deal with that). And before you tell me "BUT THE ENDLESS DON'T MAKE ANY SENSE EITHER" let me remind you that we practically know NOTHING of this new characters. We know they are immune to Halo and the forerunners wanted to cover them up, but we don't know exactly how they discovered them (the endless), why they're immune to Halo, where exactly they come from (Hell, for all we know they could even be part of the flood somehow) and, given that the "pods" shown at the end of the campaign look pretty different to that of the Harbinger, we might not even know how they look. All we got in Infinite, at the end, was an INTRODUCTION to everything that's coming up (and a "solution" to Evil Cortana's story, I guess). I'm really sorry if my response sounded too rude or condescending, but I'm too tired of tha Halo community just being blinded by nostalgia and not actually paying attention to what's presented knowadays (also, I'm too tired to edit my response). At the end of the day, if you DON'T LIKE what's been presented, that's perfectly okay, but at least TRY to understand the logic behind all of that.
@@a_legendary_dodo3774 What. My dude the Banished started a war with humanity during Halo Wars 2 campaign. They talked all this shit about humanity and were obviously out looking for a fight-though it might just be a territory war given that they both seem to want the same area. Also the flood are ALREADY out and about, with an extremely large biomass. There's simply no way the Banished or Humanity were able to wipe out all the flood during Halo Wars 2. This is an issue that always remains since it never made sense that they just all fucked off in Halo 3, either. But even given all that it's not why the Banished suck, it's not why the endless are uninspired, it's not why I didn't like the Prometians or created. It's the fact that all these things made a lot of sense, it's that they were all built up too. Let's look at another huge question-why didn't the Banished get destroyed by the Flood either during the original Halo trilogy or during the second outbreak of the flood? It's because they're just making shit up out of thin air without any care of what happened in the past. If the Endless existed within the Halo chronologically why didn't they get used against the flood, after all, they're clearly either a third faction who the flood would want to kill or a faction controlled by the Promethians, perhaps some sort of machine race created by them, or perhaps some sort of race with some sort of natural immunity to the flood virus (Should be impossible.) That's my biggest problem with all the races. You go back and look at the timeline of Halo and they don't make any fucking sense.
Dunkeys speech is so consistent and informative that he doesn’t even need to say the score at the end of the video. You, the viewer can understand the pros and cons without it being put into arbitrary numbers
Definitely agree about the gameplay. While I would have liked more visual variety, I was so in awe of the Forerunner structures looking normal again (for the first time in HD!) that I loved every second of those stages. The story seems polarizing and I don't really get why since all Halo fans agree that Halo 5 was bad. I loved how they went above and beyond to disassociate with everything they had done before. This game addresses what came before because it literally had to, but it's barely a sequel. It felt like the beginning of a new trilogy with a straightforward story to wipe the slate clean so they can get to the good stuff next time. As someone who hated the story direction since Bungie left, this game was good shit.
I agree, but honestly the story being polarising is unsurprising. Bungie fans are so attached to their era they don't acknowledge and good stuff Infinite does well at. Which is a shame because I think I prefer this campaign even over Reach. Honestly shocked he said it had the worst story of the series. Especially when 5 exists.
@@foodwich2132 unpopular opinion I thought reach’s story was bland and all the characters (minus george) sucked, honestly one of the worst Halo campaigns story-wise. Still not as bad as 5 tho.
@@thebigenchilada678 tbh, after replaying the games recently, even Halo 1's story isn't that great by today's standards. It was at the time, but 2 and 3 we're just so much better, and even odst and reach kept me interested. Halo 1 did not age well, and I played that game to death when it came out