@@deathfrombelow1193 In 10,000 years when humans have GATTACA'd ourselves into a race of hyper-evolved superbeings, people of the future will finally be able to revisit this game and appreciate it in all its glory. Perhaps they'll laugh at our primitive eyes and tiny brains, and lament that we weren't able to appreciate the technical genius at the time.
As an xbox gamer, I am extremely mad I won't be able to play this game, I would go and buy a PS5 but sadly I'm not allowed to leave my high chair until I finish my vegetables.
a) truly majestic comment - i give it an A-. b) your @ is simply wonderful. Playing on multiple levels contrasting the microscopic size of a tardigrade with the massive expanse of the cosmos, as well as tying in the ability of a tardigrade to survive in outer space without oxygen or H2O. Truly a mastercraft comment! BRAVO
@@establishedcontributor pffffff, thats nothing in comparison to what the monkey from helo infinite can achieve. Get a clue you clueless playstation fanboys
@@williamanthony5166 lol, you felt so insulted from someone calling ur 8 months old comment cringe, that you had to write a reply. btw writing copied comment is kinda a copied comment in of itself
I can't lie the post-processing and Phong shading techniques are pretty impressive. I tried running Bugsnax on my one billion dollar computer, which is a very common mistake, and it created a black hole the size of The Milky Way.
@@ducklesdodgers9218 nah it’s running on PC cause the dunkey I know, he would never take a load of time for changing every little ps button to Xbox button
They actually had to ditch the blue ray and invent the all new red ray technology, capable of twice the graphics but, sadly only 1.5 increase in the audio. The next purple ray, oh man, that's gonna be the shit
When I first booted up Bugsnax, I was terrified. _"Why am I suddenly outside? How have I been transformed into this muppet? Am I dead? Is this heaven?"_ These were all thoughts I had, because the game was so realistic I thought it was my real life. After the game ended, however, I realized that actually the real world just couldn't hold a candle to Bugsnax' pure technical prowess. I have been in a coma ever since.
Bugsnax’s truly revolutionary graphics allow the player to zoom in to the atoms, as the sheer power of the PS5 allows that kind of detail. Once you do this however, you cannot zoom out and you must buy another copy of Bugsnax.
It was actually planed for the new Spiderman game, you get to meet Antman in a sidequest and he shows you the way to the quantum-realm, but Paul Rudd had a cold so he couldnt do the voice acting
Developers realized very late into production that Bugsnax actually developed a consciousness on its own because it was so impossibly smart. It used its own artificial intelligence to make itself, Bugsnax out developed the developers and made itself and made the developers think they developed Bugsnax but in reality it was Bugsnax's doing all along.
We had two NBA games for PS3, we had Knack for PS4, and here it is, we have Bugsnax for PS5. True benchmarks, representing what brand new console is capable of.
Demon´s Souls has amazing graphics and great combat. Spiderman has fun exploration and a cool story Astro´s Playroom shows the power of the DualSense and gives all PS5 owners a game when they buy the console Sackboy A Big Adventure is a nice, relaxing platformer for all ages Finally, Bugsnax demonstrates the sheer power of the PS2
That's a good point, Master Chief actually in fact cannot turn his hand into a hotdog weiner. I threw my Series X in the trash, and am now buying a PlayStation 1 so that I can play(edit: no, experience) this phenomenon of gaming
Dunkley, I would like to bring to your attention that in the new Spider-Man: Miles Morales game for the ps5, big wheel can be seen in one of the time capsules
This game makes me so incredibly uncomfortable. I can't even describe how I feel playing or watching it. There is nothing cute about it. All these creatures terrify me in their normal state - and then they get a fricken Strawberry arm. Like WTF??? All around I'd give it a 5/7.
what really amazes me is how they used the cutting-edge bimpton technique to actually trap the souls of destitute individuals within the game to make the bugsnack ai
but Bugsnax is already on PC. It's been on PC so we don't feel the need to talk about it. Now, Kid Niki : Radical Ninja .. that is a game dream of running to this day.
Genuinely loved Bugsnax its a shame hardly anyone is gonna give it a really good chance and its become a meme. story and characters all interest me the base gameplay loop was refreshing and charming atleast to me its a unique experience.
0:19 Knack was so confident with their 300,000 polygon character model, that they even attached two screens at the top to show TWO MORE. THAT'S 600,000 MORE POLYGONS BAYBEEEEEEEEEEEEEEE!
0:19 Knack was so confident in it is ability to showcase it is 300,000 polygon character model, that they even attached two screens at the top to show TWO MORE. THAT'S 600,000 MORE POLYGONS BAYBEEEEEEEEEEEEEEE!
The fact that they actually turned the animals into living food just amazes me, technology today is such an improvement from the past years, bugsnax is proof of human initiative, will power, and the want to change this world into something great
The most impressive part of Bugsnax technology (imo) is how they use a base plate of pre-famulated amulite surmounted by a malleable logarithmic casing in such a way that the two spurving bearings are in a direct line with the panametric fan. The latter consists simply of six hydrocoptic marzlevanes, so fitted to the ambifacient lunar waneshaft that side fumbling is effectively prevented. that’s right. ZERO side fumbling. And what’s *really* neat is how the main winding is of the lotus-o-delta type placed in panendermic semi-boloid slots of the stator, with every seventh conductor being connected by a non-reversible tremie pipe to the differential girdle spring on the “up” end of the grammeters.
Uuuh, cringe? Donkeydoodledoo may not have mentioned it but bugsnax is pure blast processing. They showed an ape gameplay and after just two hours they found it’s brain had melted and began leaking from its ear holes. Bugsnax is just that good
Game Theory: What if the black rectangle in 2001: A Space Odyssey was actually just the demo for Bugsnax, but our feeble ape brains at the time could not comprehend the technology that is used in Bugsnax, thus it appears as a black rectangle
Weird. When I looked at bugsnax, my tail fell off and my spine straightened. Next thing I knew I found myself serving lattes at Starbucks. Thanks bugsnax!
@@danielwilliams7161 I had a similar experience when I played the game Knack, an indie game that you probably haven’t heard of, for the first time. When I play bugsnax when my PlayStation arrives next week I’m hoping that further evolutions in my body take place. Thanks Knack!
Bugsnax is a God tier game, I was able to play it on my 10 year old PC, that's how well optimized it is. And the game has no bugs! Only Bugsnax! That's some divine level of QA! Other companies should be ashamed of themselves and learn from their example!
Can't wait for the VR adaptation of the game. They say the graphics are going to be so incomprehensible, a new dimension has to be created in order to perceive the game at its highest quality.
Bugsnax is going to put Microsoft out of business. Truly the magnum opus of this generation. Imagine being an Xbox Lamer, and not even having any Donkey Kong games. I would say I feel bad for these people, but really, if you are out here passing on Bugsnax... You deserve all the ridicule that is coming to you.
Fun Fact: Knack 3 was originally coming out on the PlayStation 5 as a launch title but it was canceled due to gamers not being able to handle it. Fortunately, some assets and gameplay mechanics were reused in Bugsnax to make up for the loss of Knack 3.
I can't believe they managed to fit so many antitropically filtered pixels on the character model for Crapple. Acclaimed game director Ray Trace has really outdone himself this time, delivering a truly uncompromising game that combines the best elements of the strand-type and Knackborne genres to achieve delicious new heights