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Street Fighter 6 Primer: Modern Controls 

Bafael
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Tell us in the comments if there's anything interesting about modern I didn't really mention.

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18 фев 2024

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Комментарии : 148   
@kingbulbasaur9460
@kingbulbasaur9460 5 месяцев назад
"Street fighter 6 has been out for a year" baf snitchin on himself as a beta crack player, smh
@tzodge
@tzodge 5 месяцев назад
In the age of hyper-edited videos that tend to have dubbed sound effects, additional graphics and overlays, and the creator's (not always but sometimes) overbearing attempts at humour it's always nice to see videos on the internet that are just video and someone talking over it plainly. I appreciate it
@JB_CY
@JB_CY 5 месяцев назад
Seing that big M when i match up with a Luke in ranked terrifies me.
@Desynchronised
@Desynchronised 5 месяцев назад
ya throw a fireball you eat a SA1, peak luke gameplay
@nextgencowboy
@nextgencowboy 5 месяцев назад
Same. Even after almost a year, and thousands of games. I got very good at baiting stuff out, using safe jumps, or drive rush jabs, etc. to try and get them to fire their stuff off too early, but even then you'll run into Luke's that know all those tricks, and it will just result in a big punish, being tossed in the corner, then eating the vortex.
@Infinite147
@Infinite147 5 месяцев назад
Majin Luke
@loserprance
@loserprance 5 месяцев назад
I can acknowledge what Modern did for getting new people into the game but I don't like playing against Modern users, it becomes an entirely different game. I'm not so petty that I don't rematch them, but I grit my teeth when doing so
@nextgencowboy
@nextgencowboy 5 месяцев назад
@@loserprance I'm fine with it. I know it absolutely sucks sometimes, but try and find the weaknesses. Luke obviously came out of it great, because ofc he did, but look for the gaps. For example, Lilly loses her overhead, Ryu and Lilly lose their max damage combos, etc.
@EXFrost
@EXFrost 5 месяцев назад
Hahah that anecdote about Haitani at the end is hilarious
@bmsviasol317
@bmsviasol317 5 месяцев назад
Some addendums: In World Tour, your Avatar can level up and learn to be able to do 8 special moves in a loadout, provided the specials have unique motion inputs (e.g. can't use Hadouken and Donkey Kick since they're both QCF). When using Modern, you'll still be able to use 4 special moves with one button based on whether you're neutral or holding forward/backward/down, but the remaining 4 must be done with Classic inputs. While special moves and Super Arts have 80% scaling when done with Modern inputs, Super Arts will still have the original minimum damage output even when done with Modern inputs (30% for LVL 1, 40% for LVL 2, 50% for LVL 3/CA). Pressing all 4 attack buttons at once (Light+Medium+Heavy+Special) gives you a taunt. Some target combos that require pressing buttons of different strength and/or require differentiating between kicks and punches are simplified to only require pressing the same button throughout (e.g. Ryu's MP>LK>HK becomes Medium>Medium>Medium in Modern).
@AuntBibby
@AuntBibby 5 месяцев назад
today i noticed i was able to equip a half circle back special move AND a quarter circle back special move to my avatar. thanks capcom!!! im surprised u were willing to give me that
@ZachHenke
@ZachHenke 5 месяцев назад
Scrolling and see a video that’s not even a minute old, cool! I wanted to say thanks for providing a template for what tutorial content can look like. It’s been fun to try to carve out a niche, and seeing how people respond to your analytic style is encouraging to me.
@Rickenishere
@Rickenishere 5 месяцев назад
a lot of newer characters seem to have their kits designed with Modern in mind: you already mentioned Lily, but Luke, Rashid, & AKI also have very little motion input overlap so they lose less in the transition to Modern (Rashid even has access to all 3 strengths of his shortcut-only fireball if you hold back/forward during startup) meanwhile, some characters have kits so loaded that they're gutted in Modern. I'm honestly surprised Capcom tried to jam all of Sim's tools in the way they did & Modern Sim has such an awkward-feeling kit
@xetsuma
@xetsuma 5 месяцев назад
I'm not sure, some of the new characters really feel gutted with Modern. JP losing M and H Stribog (236P) is very impactful and Marisa loses Quadriga (236K) entirely. Also, Rashid isn't a new character, he was in launch SFV and only gained tools in SF6. Honestly, Modern would've worked better in SFV because characters rarely have more than 3 or 4 special moves in that game.
@PLATINUM_Rook
@PLATINUM_Rook 5 месяцев назад
Even the veterans sometimes feel like they were designed with autocombos in mind, as some characters like Ryu and Juri have target combos that never (or maybe almost never) see use in high level Classic play, but those are what you get in some of their Modern autocombo routes.
@ThirtyfourEC
@ThirtyfourEC 5 месяцев назад
Modern vs Classic damage is why I finally decided to make combo tier list videos. It's fun to see just how far behind classic modern is damage wise.
@blinx_x9925
@blinx_x9925 5 месяцев назад
would like to add that the auto combos don't have the extra 20% scaling penalty and some of them will auto hit confirm ex. Marisa's medium auto combo wont go into ex gladius on block but her heavy auto will go into her upper cut on block
@Whires
@Whires 5 месяцев назад
as someone with dyspraxia I appreciate being able to actually play the game instead of just watching it, but totally understand why it'd be frustrating knowing that the other player doesn't have to worry at all about inputs while you just spent like two hours practicing them
@stormitive3076
@stormitive3076 5 месяцев назад
“SF6 has been out for a year…” ok I see you 😂
@Bafael
@Bafael 5 месяцев назад
Damn I didn't fact check that before I said it and I looked back expecting it to be like 11 months but it's only 8 lmao
@TheCJRhodes
@TheCJRhodes 5 месяцев назад
To be honest, the betas and hype around it seemed to go through all of last Winter, so I didn’t even think twice when you said 1 year 😂
@stormitive3076
@stormitive3076 5 месяцев назад
GG lol :p @@Bafael
@kentmiller808
@kentmiller808 5 месяцев назад
Felt good to watch a baf vid again thanks dad
@babafrog1877
@babafrog1877 5 месяцев назад
Your SF3 primers were some of the first FGC content I ever saw. It's cool to see your commitment to the community and these vids are a service.
@ElJosher
@ElJosher 5 месяцев назад
I find it weird that modern control doesn’t make use of diagonal directions for moves. It would add more options, like down forward special could be donkey kick.
@SuperJarden
@SuperJarden 5 месяцев назад
One of my favorite features of Modern: Level 3 supers always deal at least 50% of their total damage in a combo. So, ending a long combo, that gets down to 60% (or lower) scaling, with a Modern level 3 input ignores the additional damage scaling that a Modern input would usually have. For example, if you do a long combo that takes the scaling down to 40%, then end it with a Modern level 3, the combo scaling jumps back up to 50% (just like a classic super input).
@vaugna1620
@vaugna1620 5 месяцев назад
tbh I personally found the modern controls a lot harder to wrap my head around than classic with the cut down normals and having to hold the trigger to get some attacks
@harry_hydrogen
@harry_hydrogen 5 месяцев назад
BAFELS UPLOADING ACTUAL EFFORT CONTENT (again) SIGN ME UP
@BananaHace
@BananaHace 5 месяцев назад
One thing to note that while one button lvl1 supers can be nifty as a response in neutral (esp to beat other fireball w/ luke or ryu) it's extremely unrewarding a lot of the time, and you end up burning meter in scenarios where you could be doing a lot more. I think that's why a number of jp players tried it out but then gave it up after a while, it's just nicer having more access to the rest of your kit.
@AuntBibby
@AuntBibby 5 месяцев назад
3:39 actually, they specifically give zangief his _heavy_ SPD out of a fear that giving him a 1-button light SPD would be too powerful. so it's not always based on "whats the generally most useful version". sometimes its just to nerf gief :) **edit:** oh u covered it at 8:57 nevermind
@moanasandford4029
@moanasandford4029 5 месяцев назад
But he still can do od spd for massive dmg and huge range. It's particularly goid against DR.
@superbnns
@superbnns 5 месяцев назад
Babe wake up new baefel primer
@EXFrost
@EXFrost 5 месяцев назад
Im glad that everyone who moaned about Modern was wrong. People used to doom that like 60% of pros would use it and that it was OP: now theres like less than a handful of top players who even bother with it. Its definitely viable but its defacto weaker than Classic which is a good thing for competitive integrity. Great choice for accessibility and casual audiences
@AuntBibby
@AuntBibby 5 месяцев назад
4:30 @bafael you didnt talk about what happens when modern-controls charge characters build charge, hold downback & hit the special button!! they get their vertical charge special move, i think?? which means they have to stand up (block high) to input their horizontal charge special move!! thats a very specific design decision from capcom!!!!
@Bafael
@Bafael 5 месяцев назад
You lose down charge anyway to throw a boom but you can keep back charge while doing a flash kick, overall it makes sense to me really.
@thenameisuppercase
@thenameisuppercase 5 месяцев назад
Honestly, big agree on modern helping new players get into the metagame faster since that's the fun part of the game. When I first tried out third strike I was so intimidated by the speed that I picked Ryu and only used crouch fierce and crouch roundhouse. When you get to the point in the game where you're thinking not about how to do your combo, but if the opponent is in poking vs drive rush mode, how scared they are of jumps or throws or di, etc. - that's what makes the game fun for me. Doing a big Deejay combo is fun and all, but nothing beats checking the opponent so hard that they let you walk up and throw them to win the round.
@babafrog1877
@babafrog1877 5 месяцев назад
Grab checking my friends and making them think bad characters are OP is like crack
@fortidogi8620
@fortidogi8620 5 месяцев назад
This implementation of beginner controls is pretty good.
@nebiyuesayas5600
@nebiyuesayas5600 5 месяцев назад
Good to see fresh Baf content, plus Modern just looks confusing to someone who doesn’t touch it.
@berimb0l076
@berimb0l076 5 месяцев назад
As a 1800MR honda modern can suck my nuts, throwing out headbutt mid range as a poke is not an option and dont even think of throwing out raw buttslam. One thing with modern master ranks though is theyre usually more trigger happy with reversals so baiting them is easier. My opinion on modern as a whole is great for newcomers to get their foot in the door, but at high level is basically a pseudo aimbot where the pros far outweigh the cons
@vbby
@vbby 5 месяцев назад
You play Honda, you deserve to be miserable
@bwnnn
@bwnnn 5 месяцев назад
I think modern Honda is actually pretty decent. He doesn't lose much in modern - just 5LK, 5MK, and 3HK (though he still has access to the overhead in his 5MP > 3HK target combo, which can also be kara canceled). All of the moves necessary for optimal punishes and saucy sumo spirit combos are intact. He keeps his important air normals and the only strength of oicho throw that matters (heavy). Single button SA2 is pretty strong for whiff and fireball punishing, and his SA1 and SA3 are both perfectly serviceable for defensive reactions.
@jaquelinegillisfrancine2923
@jaquelinegillisfrancine2923 5 месяцев назад
As a Modern Master player, I think the shortcuts REALLY are worth the trade. A round where I could have closed if I had the normals that allow me to do a combo 10% more optional happens once a day at best. But literally every single god damn round I have to check parry into DR to skip neutral using OD DP or super, or character specific stuff even. In fact, being upset about DR is what made me switch to Modern, and what will make me not switch back. It allows me to actually enjoy this game as I force my opponent to play more grounded, instead of flowcharting offense. Best thing is that shortcuts unifies the answer to many character specific actions. For example, Kimberly can teleport, OD teleport, elbow drop, f.HK, and DR into cr.MK. Shortcut OD DP or Super unifies the answers to all of those, in a way that isn't the most optimal, but makes the opponent scared to just flowchart on me to get in.
@CoVa923
@CoVa923 5 месяцев назад
I'm a modern ken main and every now and then i try and learn classic because it would essentially give me access to pick and play any 2d fighter vs just sf6 or some of the newer ones like granblue or dnf duel or something, but then i realized when playing other older games specifically third strike and usf4, it's just way more manageable and easy to play with classic in those games BECAUSE there's no drive rush, drive rush and drive impact in a way is what makes modern as strong as it is, i think if u put modern in any other previous street fighter game it wouldn't have nearly as much as an effect imo
@zborgerd
@zborgerd 5 месяцев назад
I agree with this, as someone who has been playing since SF2. I also find that the damage stacking penalty in combos (even in classic) is so substantial in SF6 that the loss of some of the normals almost seems to be a non-issue and that more of the game seems to be about relying on defensive counters and parry than simply cranking out endless combos. I'm actually a modern Ryu player and I get the impression that he almost seems better-suited to modern than classic; All about defense and quickly punishing more aggressive players. And I still use classic motions when the situation demands (e.g. a slower projectile). And even when it comes to combos, I've been able to prove that some of the 1-frame specials make some combos possible on modern that are likely impossible on classic. People will still doubt because they're convinced that classic can do everything that can be done in modern though. I can reliably do a combo as Ryu that takes off about 60% of someone's health because the timing is able to reset the damage stacking penalty. I've been playing classic all my life and also just find modern to be more enjoyable, so the lie that people perpetuate about it being "training wheels" is absurd. SF6 brought back all of the love that I had for SF decades ago and I've got several friends who've also been playing classic all of their life that also enjoy modern and are doing just fine (diamond level or higher) in just occasional play during free time. It just changes the style of play completely, which is why people find it hard to wrap their head around modern's benefits.
@TheGaara802
@TheGaara802 5 месяцев назад
​​​​​@@CoVa923My guy you hit the nail on the head, classic in the old games are easier, and manageable less shit to think and worry about no di, drive Rush so I can map my ex moves on L1 and L2, in sf6 it needs to be drive Rush and impact respectfully. Plus the loss on normals are not going to effect like 95 percent of the player base.
@TheGaara802
@TheGaara802 5 месяцев назад
​​@@zborgerdI do what you do as Luke all the motion inputs on modern, the community acts so stupid talking about damage reduction that's only if you don't do the inputs smh. Literally every other fighting game is 4 buttons modern brings in tons of players it's like these neckbeards want their game to be extremely niche. I'm 29 going on 30 been using classic for years so it's not like inputs are a problem it's that sf6 has so much damn buttons and shit to do compared to the old ones. I'm going to keep using modern IDC what this community thinks, plus they are saying it's going to be nerfed but it won't.
@zborgerd
@zborgerd 5 месяцев назад
@@TheGaara802 Yeah. After the SF2/Alpha/3-era I mostly moved onto SNK and AcrSys fighters. They've evolved better than SF due to having only 4 main combat buttons. GG has the Dust mechanic and KoF has blowback / shatterstrike and roll, and SF needs to evolve if adding more mechanics like Drive Rush / Impact. There are some things I probably would have changed slightly about modern but overall it seems to work well enough. Everyone raged when KoF added autocombos, but they're not very useful. Just like how the combos with assist aren't all that useful in Modern SF6. In a lot of ways, SF6 is more mechanically more like a modern KoF than a SF game. It's not too surprising since development staff have worked back and forth on both franchises over the years.
@WhoIsSirChasm
@WhoIsSirChasm 5 месяцев назад
I admit that I do find myself cheering for Modern players as well, both for the sake of accessibility (though Street Fighter's been doing well in that regard for a while) and just because it's cool to see new approaches doing well. UltraDavid's been referring to Classic and Modern as "C-Groove" and "M-Groove", and I really like that as a means of discussing how they're both viable options.
@DragynFyre12
@DragynFyre12 5 месяцев назад
Awesome and informative vid as always Baf Did not know Modern didn't lose charge until the special came out and that example with Guile contesting every reset is wack
@Kalulosu
@Kalulosu 5 месяцев назад
Preach brother. I hope some day we actually get a few Modern counterpicks in high stakes matches and people realize it ain't about Modern being "better" it's about adapting, just like you shouldn't shit on someone for swapping characters if they can't make the matchup work in their favor.
@btrymusic
@btrymusic 5 месяцев назад
The issue i have with fighting against modern really is the unfathomable reduction in mental stack in neutral, it opens up so much more mental room not having to worry about execution at all, and imo kinda goes against what street fighter is. Execution isnt just a relic of a forgotten era, its a tool that can be used to balance moves and combos according to the difficulty of execution. All that is to say, one button dp, spd, and 720 inputs are almost comically better than doing the input the way god intended, and having to learn basically double the matchups for modern versions of each character that can just do a lot of things statistically better than their classic counterparts is kinda silly imo.
@TheEvilCheesecake
@TheEvilCheesecake 4 месяца назад
You're exaggerating what the modern player gains and ignoring what the modern player loses. It's not all upside, it's a real choice. And complaining about having to learn more matchups is pretty scrub.
@btrymusic
@btrymusic 4 месяца назад
@@TheEvilCheesecake I dont think losing access to a couple normals makes up for being able to one button reaction super and anti air
@TheEvilCheesecake
@TheEvilCheesecake 4 месяца назад
So you're going to move to modern controls and start dominating then? I guess every top 8 must be all modern controls monsters now.
@btrymusic
@btrymusic 4 месяца назад
@@TheEvilCheesecake Lol I'm not saying it completely eliminates all required skill im saying it makes specific actions that are balanced by the existence of an execution barrier significantly easier and 100% reliable when in the past they have been balanced by being difficult to execute. I know youre trying your hardest to get mad at me, you don't have to it's ok!
@TheEvilCheesecake
@TheEvilCheesecake 4 месяца назад
Something being changed does not mean it must now be unbalanced.
@juliangabriel
@juliangabriel 5 месяцев назад
As someone that exclusively plays Modern (I just plain don't find motion inputs fun), this is really useful as a summary of how exactly everything works since there's so much misinformation online.
@zborgerd
@zborgerd 5 месяцев назад
I agree. And also largely switched to SNK fighters years ago which have only 4 attack buttons. A lot of ArcSys stuff is similar. But I've been playing SF since SF2 and SF6's modern renewed my love of the franchise.
@WormyJester8
@WormyJester8 5 месяцев назад
I remember there was a mobile version of KOF where the control scheme was similar to Modern from SF6 but they used down-forward/down-back+special for DP style moves, they should've do that in SF6 instead of limiting just to 4 specials
@cosmin5628
@cosmin5628 4 месяца назад
Awesome vid, what would you say are the best modern control chars in the game and easiest? For example Guile seems like a very easy char but most people consider him a very bad modern char because of the charge.
@pastorofmuppets9346
@pastorofmuppets9346 5 месяцев назад
Honestly i woulda preffered if it just affected spec inputs, id even take a more substantial damage nerf or cd system or whatever that way. But this autocombo mk control stuff just makes me shiver in disgust, my honor couldnt possibly put up with that as an 09er. I just wanted consistent dp and spd motions smh
@TheFatManatee
@TheFatManatee 5 месяцев назад
2 interesting things about modern gief: modern lariat (down+special) is just always worse than the alternative input (medium+heavy) since both are motionless to begin with but modern lariat still has less damage. Modern super 1 is at 60% scaling rather than the usual 80%, because of this a 3 button combo into modern sa1 already hits minimum scaling (-20% combo scaling, -40% modern scaling, -20% 3rd hit in combo scaling)
@Felipera_
@Felipera_ 5 месяцев назад
I finally got my hands on a ps5 and sf6, after trying out Luke, doing the arcade, finishing the guides and combo trials... I was feeling good and confident so I jumped online. Then I lost 3 matches on a row because the game put me in modern controls and wouldn't let me change back lol
@EliTheGleason
@EliTheGleason 5 месяцев назад
Yaaay more baf!
@samproctor6826
@samproctor6826 5 месяцев назад
You put if perfectly how I feel playing modern. For a new player it's probably much more intuitive, but I've played a lot of these games and it comes off as weird and clunky to me personally. I'm glad there's discussion around it beyond debating if it makes you a "scrub" or not.
@acewttimer
@acewttimer 5 месяцев назад
This has given me some new perspective. I still hate that reaction time doesn’t generally matter to Modern players, but I suppose they have their own struggles.
@--.--.--.--.--.--
@--.--.--.--.--.-- 5 месяцев назад
I remember trying to see if Modern would be good on Cammy, as I had issues with divekicks and DPing consistently. She loses her 2MP, which is probably one of her most important normals. Modern feels make-or-break depending on what normals get removed.
@Coswalker27
@Coswalker27 5 месяцев назад
modern is more easy for me but is unsatisfying to do. i l like playing in classic mode but. i have a strange thing where i will i will through out special moves or super when i didn't want to or i can't do them at all. although i play with a friend in sf5 and i don't get that issue. can't tell what the reason can be for why it always happens to me.
@LA-mv4do
@LA-mv4do 5 месяцев назад
your inputs just aren't clean, that's all
@itstomis
@itstomis 5 месяцев назад
One advantage I believe modern has, though I'm not 100%, is that Cammy wake-up divekick to beat throws should be way more consistent? I know in this case its kinda just a get good issue but either inputting up-forward divekick or TK divekick on wakeup feels just a tiny bit inconsistent to me. Meanwhile Modern should be able to just hold up-forward (or even do fancy delayed divekick to beat meaty and still punish throw?) and mash special?
@theraymunator
@theraymunator 5 месяцев назад
Come to think of it, Modern controls are a lot like the controls of the mobile version of Street Fighter IV
@ricniclas
@ricniclas 5 месяцев назад
I think it would be cool if you could select between modern and classic before matches, just like V Trigger. It would encourage counter picking
@EXFrost
@EXFrost 5 месяцев назад
I mean you can pick with your character. Im guessing u mean online
@EXFrost
@EXFrost 5 месяцев назад
But even so thatd just be more annoying for the average player. Most classic players arent gonna play modern and most modern players arent fluent in classic.
@ricniclas
@ricniclas 5 месяцев назад
@@EXFrost Yeah, but the way we currently choose between modern and classic encourages the players to only pick one, were as having the ability to choose before online matches could maybe incentivize people to vary their choises
@JasonYJS_xoxo
@JasonYJS_xoxo 5 месяцев назад
I'll still stick with classic, thanks. Modern looks hard 😢
@L0WEREASTSIDE
@L0WEREASTSIDE 5 месяцев назад
Great Video.. Very useful.
@Suprapika
@Suprapika 5 месяцев назад
I don't play SF6, so I was only somewhat aware of how Modern worked, and I didn't know about "hold auto plus an attack to get a different normal", that's interesting. Great informative video! Do you think Modern will get changed at all in the yearly patches, or does it need to be changed? I do see people take issue with the 1 button reversals, but that seems like it'll stay forever.
@Bafael
@Bafael 5 месяцев назад
A common suggestion is to add a "perfectly buffered input" to the 1 button special moves which would remove all upsides from modern. I don't foresee an overhaul though.
@Suprapika
@Suprapika 5 месяцев назад
@@Bafael By "perfectly buffered" you mean like, it's delayed by as many frames as there are motion inputs? Like, a super would have a 6 frame delay because of the 6 directions?
@Bafael
@Bafael 5 месяцев назад
@@Suprapika Yeah and your inputs are d, d/f, f, d, d/f, f+P during those 6 frames.
@CyborgSelZero
@CyborgSelZero 4 месяца назад
@@BafaelHonestly, when Modern was announced I kinda expected it to work exactly like that.
@hannahbriarly4192
@hannahbriarly4192 5 месяцев назад
I wonder if it would be better to add comparable startup on modern one buttons instead of damage cut
@Rugeon
@Rugeon 5 месяцев назад
Nice breakdown, interesting to think of players maybe expanding their repertoire by learning modern for their char for a matchup or something. That bit about your coworkers at evo is jokes.
@DrewBearYT
@DrewBearYT 5 месяцев назад
You missed EX SPD in place of L SPD. It's more costly, but that frame 1 SPD can be really funny. There's also the consequence of immediately charging after press for Sonic/Slasher, as well as the position management being made much easier for Guile and Dee Jay in that regard. My personal conclusions were similar, but with more emphasis on "it depends who you want to play" rather than counter-pick stuff. A guarantee that you will land a counter attack rather than it being chance-based, at least up until a certain skill level for most situations, makes up losing some damage because you are comparing the 20% reduced damage to whatever the math results in from your chances of hitting something-- with those uncommon best case scenarios of being able to twitch react or do incredibly difficult things much more easily changing the math to being -20% vs effectively -100%.
@andrewroes7942
@andrewroes7942 5 месяцев назад
Bafael Primers in 2024 we're so back
@fogblades6811
@fogblades6811 5 месяцев назад
This video does a good job explaining Modern Controls in depth. It also makes me even wonder why Modern was even implemented the way it was. Let alone allowed in Capcom Tournaments. I understand that Fighting Games can seem a bit daunting for new players to get into, but that's one of the biggest lies ever told in gaming. People can and have gone through many trials and tribulations with these kinds of games. Modern Controls tries to be a bandaid solution for both sides of the spectrum, but ends up being a fix for neither, thus making it feel like you're playing a different game than your opponent, and that's the main crux of a lot of arguments against Modern. It's not about wanting inexperienced players to never get better at SF, its the way that Capcom handled the situation poorly, by making the game divided into two ways of playing. Bottom Line: I think Modern Controls are pointless since it doesnt actually do what it sets out to do in the first place. Sure, you get more people buying the game, but when the rubber meets the road, and these newcomers go into Ranked in hopes of steamrolling other players, they're often disappointed in their lack of ability to do so, even with the help of one-button combos and simplified commands; Thus quitting the game altogether.
@EXFrost
@EXFrost 5 месяцев назад
It works wonders for casual players tho, facts, I have seen it with multiple friends and even some family. For new players who want to improve and play at high ranks or tournament levels its use is a bit iffy in terms of direction. But for the average joe, its a fantastic addition. People who arent worried about losing normals or holding the assist button to use a specific move. My girlfriend for example, if i wanna play with her she can play modern and she immediately has all her specials in an easy and intuitive way. One thing fighting game's arent is intuitive, they are archaic, to their benefit mind you. But nonetheless the average casual player is gonna find the system behind combos difficult to understand, special moves arbitrarily complicated to use and supers nigh impossible to activate. Ive seen it. Modern fixes all that, its only once you go above that level that the cracks start to show. Definitely not pointless just very flawed above the very basic casual level
@fogblades6811
@fogblades6811 5 месяцев назад
@@EXFrost I'm sorry, but I cannot see that. It's great that you and your friends are enjoying the game, I truly hope that they continue to play to their heart's content. But it still doesn't eradicate the issues the mode has. "For new players who want to improve and play at high ranks or tournament levels its use is a bit iffy in terms of direction. But for the average joe, it's a fantastic addition. People who aren't worried about losing normals or holding the assist button to use a specific move.” This point here is what I’m kinda getting at though. Capcom designed Modern to help new players become competitive. Ever since SFV, they were pushing for new players to shake up the scene by implementing mechanics that closely resembled gambling than actual skill. Stuff like V-Trigger, turning sweeps into game-ending scenarios, to even the input buffer system feeling so bad, that FilipinoChamp had stated: “This is not a Street Fighter game… This is Marvel with lag.” Say what you will about pro players, but a lot of Fighting Game players come from prior games at the end of the day. Some newcomers stick around, and I’m happy that they stay, but even with all of the new mechanics, the easier inputs, and in Guilty Gear Strive’s case, an entire overhaul of how the main gatling system works, some people will not remain in these kinds of games, and I blame the companies for not doing a better job at helping people get with their game’s systems. Like I said, I don’t want this to be me saying: “I hate new players and new things to my old game.” Because it’s not what I think at all. I just think that Capcom making Modern is a redundant thing that doesn’t help people get better at the main way to play SF games. And that there are better ways to get people to that pro status more meaningfully. I understand it’s likely not your angle, but I think it’s another valid point to bring up regardless.
@CyborgSelZero
@CyborgSelZero 5 месяцев назад
@@fogblades6811 And then you have guys like me who will play SF6 only for World Tour and quitting the game once its beaten. For people like me Modern Controls are very welcome. For me the biggest advantage of Modern Controls is that it makes playing on Controller much easier. I still dread the days of playing SFA3 on PSP where the heavies were mapped to the shoulder buttons. Granted I was like 12 when I played it, but I could never wrap my head around that.
@markoholic_
@markoholic_ 5 месяцев назад
I don't really mind modern control players, just have to watch out for those god like reactions lol
@H2A_23
@H2A_23 5 месяцев назад
Need a SF6 setup in the radiology department
@elim9054
@elim9054 4 месяца назад
I love that it's 2024 and people are still trying to convince themselves Modern is going to lead us to a dark era where everyone is forced to deal with single-button DPs and SPDs and Raging Demons, like Classic controls aren't blatantly more popular at almost all levels. Probably close to 100% overlap with the morons who think you can get a leverless controller and win a tournament overnight with no practice on a brand new controller type.
@Eggroll3s
@Eggroll3s 5 месяцев назад
"a year" oh boy
@yugimumoto1
@yugimumoto1 5 месяцев назад
honestly I feel like granblue does a better job of using this control scheme than street fighter 6 does. although it does have its own issues
@CptPilgrim
@CptPilgrim 5 месяцев назад
Something you missed concerning charge moves: Charge moves come out at least 1f frame faster in Modern compared to Classic. They can be inputted immediately on the frame the charge time is reached. On classic you need to have the full charge time and then press forward+button (which takes at least 1f if you are super fast). Not really game changing or anything but interesting nonetheless.
@ilikestamps2978
@ilikestamps2978 5 месяцев назад
I don't have a problem with modern at high level, or with people who actually want to be good at the game, but in the lower ranks, when someone with modern controls is just smearing their face on the controller, it just seems a little unfair. Of course, at the end of the day, it's my fault for losing, but it just kind of sucks when the person who isn't even trying to get good is basically rewarded for being bad. I loathed playing the game in platinum until I came back after a while, and I guess those modern players just disappeared, and I could finally play street fighter and not a roulette wheel. I don't think it's something they can/want to fix, but I feel like 80% damage is a little too high. The lottery in SF6 isn't as bad as tekken, but your opponent can still win the slots and kill you/put you in a bad position with a combo they otherwise would never be able to do.
@that80ssongyoulove84
@that80ssongyoulove84 2 месяца назад
I have characters in iron, bronze, and silver. I play classic and modern. I usually don’t have much trouble dealing with modern in low ranks playing in classic. Often times blocking and anti airs is enough to win. Most modern players like to spam combos and use unsafe attacks.
@EAprima
@EAprima 5 месяцев назад
QUESTION - Why do MOST modern control players do ONE & DONE when they win against someone that is a higher rank than themselves?
@moanasandford4029
@moanasandford4029 5 месяцев назад
In my opinion, Modern is stronger defensively while Classic is stronger offensively.
@zborgerd
@zborgerd 5 месяцев назад
I think that this is a very good opinion. It's pretty well-proven that the 1-frame supers of modern are ideal for characters who rely on punishing their opponent. He even demonstrates with Guile's flash kick in the video.
@FrankencubeGaming
@FrankencubeGaming 5 месяцев назад
Dude I’m I crazy or does modern actually seem more complicated than classic
@Bafael
@Bafael 5 месяцев назад
Imo it's much easier. It seems more complicated cuz you often have a few different ways of doing the same thing, which a classic player would see as a "normal way" and an "easy way"
@curryweek
@curryweek 5 месяцев назад
The anecdote about non-fg people identifying with modern mode came up in the discussions I had with some friends as well. In particular, I had one friend who felt compelled to try sf6 because of modern, only to realize modern didnt remove the mental execution required to learn combo/neutral theory. While she havent tried the game since then, it's interesting because I think modern mode, on some level, still belies the moment to moment complexity of these games. Its not false advertising (I'd outright say suggesting as much is too cynical), but there is definitely a disconnect that modern mode still doesnt 'elegantly' answer.
@anwark
@anwark 5 месяцев назад
It hasn't been out for a year.
@rdmqwerty
@rdmqwerty 5 месяцев назад
i tried playing with modern controls a few times and it feels super weird after using classic controls for so many years
@wizarddefiler420
@wizarddefiler420 5 месяцев назад
6:11 SHOTO HATE SHOTO HATE
@JardsonJean
@JardsonJean 5 месяцев назад
I love modern as an option, but I still think that allowing instant Super Arts is bad game design, even with the damage nerf. Its not fun to land or to get hit by.
@TheEvilCheesecake
@TheEvilCheesecake 4 месяца назад
You've been playing these games for so long that your ability to understand the new player mindset has completely vanished.
@cammyshill3099
@cammyshill3099 5 месяцев назад
I always thought that Modern for beginners is a good "training wheels" system, since it gives someone the possibility to do specials on one button but also the ability to do them the proper way for the full damage, so a new player learning the game can start off using simple inputs and then slowly transition by doing proper special motions mixed with simple ones in Modern controls, until he gets used enough to motion inputs so that he can transition to Classic and get the full kit of all the characters.
@xboxgamer474246
@xboxgamer474246 5 месяцев назад
So Baf, who are the other 4 gods of Street Fighter?
@Bafael
@Bafael 5 месяцев назад
daigo tokido sako ohnuki
@Taziod
@Taziod 5 месяцев назад
Lmao 4 minutes in and modern already more complicated than classic
@SkyGenz
@SkyGenz 5 месяцев назад
Any plans on making any smaller primers?
@Bafael
@Bafael 5 месяцев назад
I've got plans for my char combo guides. What other stuff should I do
@chinesemassproduction
@chinesemassproduction 5 месяцев назад
@@Bafael I really liked the one video talking about the moment between Tokido and FChamp. A video like that breaking down one of the most impressive moments during Evo or the Gamers8 invitational.
@SkyGenz
@SkyGenz 5 месяцев назад
@@Bafael Would a Primer on something like JP’s level 2 work, and what makes it so strong and counterplay
@xetsuma
@xetsuma 5 месяцев назад
This is kind of a personal thing for me but I really don't like Modern and "Simple Inputs" as an option in general. If the game is made with only simple inputs in mind, then that's fine, but adding it alongside normal motions just never really works out in my opinion. There always has to be some kind of big trade-off or else they just end up making top players more consistent. Also, why is it that they always feel really unintuitive to use? They tried to remove complexity by removing the Punch/Kick differentiation and yet only ended up with more buttons. Also having to hold and release a button mid-combo can be quite difficult, especially for newcomers who wanna mash moves out. At least charge moves still require charge, unlike a certain other recently released game with simple inputs...
@tatzeta
@tatzeta 5 месяцев назад
on the charge simple input note: rising is more of a game designed around simple inputs than traditional motion inputs. due to the overall power level of the cast being higher than vanilla, a lot of charge characters end up playing like motion characters with no distinct advantage over the rest. not really a chargeless guile situation
@xetsuma
@xetsuma 5 месяцев назад
@@tatzeta Yeah I get that, but, it removes the unique feel that charge characters have and makes them feel more similar to other characters.
@krowe5911
@krowe5911 5 месяцев назад
Given how relatively well received that Modern seems to be, do you have any thoughts on Street Fighter ditching classic controls entirely? Whether that means street fighting becoming a 4 button game, or going crazy and becoming an 8 button game. I wonder if you have any thoughts on what Street Fighter would become if the whole game was balanced around everyone having 1 button supers and DP's.
@Bafael
@Bafael 5 месяцев назад
I much prefer a punches and kicks system to a light medium heavy system tbh
@xetsuma
@xetsuma 5 месяцев назад
Please for the love of god don't ditch Classic. I don't think that'd ever happen but if it did the outrage would be massive. 90% of veteran players (not competitive just people who play Street Fighter and other fighting games and have been for a while) use Classic and removing it would alienate them, which is probably the last thing Capcom wants to do. Even in SF6 you can still tell that the game is designed primarily around Classic, with Modern being purposely simplified.
@zborgerd
@zborgerd 5 месяцев назад
@@xetsuma I've heard the opposite, that SF6 was originally built around modern and classic was originally to be omitted but they put it in to avoid alienating players who want the traditional 6 button. I'm a "veteran player" and actually prefer modern, though I'm not sure that Capcom's implementation is perfect and the main reason for that is that they're trying too hard to cater to an ageing audience while trying to make fighting games more accessible at the same time. Other games are 100% "modern" and they don't have to deal with the existing user base because they're new fighting game franchises. Capcom is fighting a losing battle here in this regard. You can also clearly see that SOME characters are better suited for modern than classic. The best thing that Capcom could do for this modern / classic debate is remove the logo completely from matchups so that people have no idea what they're dealing with. I also guarantee that if there was no 20% penalty on modern for specials that nearly everyone would dump the classic mode for most characters. People already claim that classic JP is too OP. They'd be raging if modern JP didn't have a penalty.
@xetsuma
@xetsuma 5 месяцев назад
@@zborgerd "aging audience" dude i'm 17. All of my friends are the same age and none of us use Modern at all. "some characters are better suited for Modern" Then why do I almost never see it in any tournaments or even in ranked? The only character who even matches the Classic one with Modern is Luke. And that's not "better suited" just matching. "The best thing Capcom could do for the modern / classic debate is remove the logo completely from matches" Do you have any idea just how much worse that would make things? I can guarantee you that would make everyone angry. It's almost like removing the WiFi indicator. Also, you probably don't know this, but the 20% damage penalty isn't actually a huge factor for if a character is good in modern or not. Since that only applies to moves done using the shortcut, and you can do motions. Modern JP wouldn't be any better without the penalty in my opinion, since he has no DP, his main neutral tools can already be done with a motion, and he still won't have 2MP or M and H Stribog (236P).
@zborgerd
@zborgerd 5 месяцев назад
@@xetsuma You're talking about "veteran players". 17 year olds are not "veteran players".
@polkunus
@polkunus 5 месяцев назад
Im not a big fan of modern, it slows down the game too much and fundamentally changes approaches where setups with small frame gaps become unusable. Reversals are too reliable on reaction so ur approach has to be all true blockstrings. I personally would remove the damage nerf they get but make it so that the buttons would come out as humanly possible instead of frame one. Obviously they can spam it to buffer it for frame one This comes from a grappler perspective where many of your approaches are fake so u have to rely on 50/50 setups against modern. Especially when DPs get oki you dont want to risk it. It makes for overly cautious gameplay and it just sucks
@Muzzycal
@Muzzycal 5 месяцев назад
holy shit this game has multiple control schemes?
@ChoseDeath
@ChoseDeath 5 месяцев назад
3 of them. These two and Assisted.
@EXFrost
@EXFrost 5 месяцев назад
​@@ChoseDeath dynamic is barely a scheme. Just control.. and your not the one in control
@ChoseDeath
@ChoseDeath 5 месяцев назад
@EXFrost See, I couldn't even remember it was called that 😂 Pretty good synopsis there.
@Jagurda1
@Jagurda1 5 месяцев назад
This Macro control should be banned in rankeds and tournaments. Supers with no input frames... just like LV8 CPU fight.
@elim9054
@elim9054 4 месяца назад
You do not know what a macro is.
@Thenadathor
@Thenadathor 5 месяцев назад
I will never play this game as long as modern gets this OS BS
@EAprima
@EAprima 5 месяцев назад
I welcome Modern Control but the problem is Modern Control (cheat mode) is NOT regulated. Modern Control's objective should to introduce a person into the SF world and when they reach a certain level they'll have to migrate to Classic Controls. In order to uphold this, Modern Controls should be allow for Battle Hub and Casual Mode, but when it comes to Rankings you'll need to migrate to Classic Control when you reach 3 Stars Platinum to continue in the Rankings, and it should be 100% barred from ALL tournament mode and official money contest. So the question is, why? Well, it's simple. It's all about FAIRNESS. Modern controls is like you running barefooting against opponents wearing Running Shoes in a 100m gravel race, or you facing someone with a whole back line of Queens in a Chess match. It's also insulting when you consider the likes of Zangief players who trained for many hours to be consistent and confident to play the character properly and pull off level 3s consistently, modern controls end up doing the same thing all via pressing one button. No hours spent, no training, no zero, just simply CHEAT MODE, which is exactly what it is like using a programmable joypad back in the 90s. So yes, again. I welcome modern controls but it got to be at the purpose of converting and educating players via regulation to prevent abuse, which is exactly what is happening now.
@Fr3ak_MM8BDM
@Fr3ak_MM8BDM 5 месяцев назад
Who in your opinion would make the best Bad Balance candidate from the entire lifespan of SFV? I think Season 1 FANG would be pretty interesting
@Bafael
@Bafael 5 месяцев назад
probably him yeah. Release falke would be a candidate just because she got so overhauled but she wasn't horrible at launch while fang was. In terms of good chars maybe s3 abigail or S1 chun but no one was ever broken.
@Fr3ak_MM8BDM
@Fr3ak_MM8BDM 5 месяцев назад
​@@BafaelYeah Abi was super cracked in S3 lol dem Akuma TOD flashbacks
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