Now I want full-on pro-wrestler Alex. Ibuki as one of Zeku's Striders, Makoto as the head of her now-famous Dojo. Sean as a multi-time champion fighter like his mentor, etc.
Considering the devs confirmed that Sean won the U.S. Martial Arts tournament as canon (shortly after Luke was released) I'm a little inclined to think Sean probably IS that in the setting of SF6. I don't wanna get too excited, but I feel like he is likely 'The New Ken' and the torch has been passed.
I feel like the concern over "cut characters" at this point in a games development kind of stems from a misconception of how games are developed. So many things can happen during development that change roster size, in either direction. It could be as simple as them, frankly, running out of budget. That's almost certainly why SFV launched with the roster it did. It's not fundamentally wrong to "cut characters" that you originally planned to make while you'r still in development, especially if those characters haven't been officially released to the public. The problem with SF x Tekken wasn't that they had a bunch of characters that they planned on adding and decided against. The problem was that all of those characters were DONE and ON THE DISC. It wasn't that they changed their development plans, they literally took about a third of the roster and hid it away with an artificial lock and key right on the disc.
Yep the notion that characters are ONLY cut to later sell them as DLC is disingenuous at best. And unless I missed it, nowhere was it outright stated by official sources that that was the starting roster. Just that it was a leak of content of some sort. It's likely, and I could be wrong, but yeah. Game development is a hard convoluted process that people really do not take seriously enough.
@@jml6263 That’s why I consider Season 1 of SFV’s DLC to effectively be part of the launch roster because of the degrees of most of them being finished and also in the story mode (which we don’t know to what extent but just remember Juri and Urien at the end of Balrog’s trailer and the Season 3 character being shown months before then being playable)
30:35 There actually is an answer shown in one of the trailers. Jamie uses his Drive Impact to armour through Luke's attack. Luke CANCELS the armoured attack into his own Drive Impact and absorbs Jamie's Drive Impact before landing his own and crumpling him.
The Sonic the Hedgehog fighting game for the GBA, Sonic Battle, had a character who learned a random move from the other characters whenever they were involved in a fight. It wasn't just special moves, it was normals, run speed, color, idle animations, healing ability. I hope they do something like that for this.
Holy crap you're right. This 100% has the potential to be Emerl 2. That's awesome as hell. I can imagine that there would be a number of special moves you can use and then you can get one move related to the input method (QCF, charge up-down, 360, etc) and make whatever you want. If they do, I hope that they have some sort of online circuit for create-a-characters only. Custom characters are usually banned online for obvious reasons, but shoving them all in their own corner would be a nice way to take your dude online without ruining balance. Plus, it'd be an easy way to compare against other insane custom dudes.
If it can be a cross between what you described, and Soul Calibur’s character creator (so, detailed visual customization and ability to make a bunch of characters) that’s an instant buy from me.
It’s a downright crime that Alex and Sean aren’t in at the start. Alex was the guy who just beat the big bad at this point in the timeline. Sean is Ken’s apprentice, so I’m sure he has something to say about his masters downfall. Why are neither of them in the base roster?!
@@ShibuNub3305 kens probably just got a generic Terry Bogard esc design because MURICAN. Ken’s definitely not gonna be a character they give a tragic backstory for a game after 30 years of casual low stakes plots. 2 had him get married, alpha he checked in on ryu, 3 he gets punched in the nuts and defends his us champ title, 4 he has a son and 5 he more or less just remembers most of this stuff. He’s never been and never supposed to be this character with big influence and importance. He’s a light hearted side character there to bounce off ryu and make ryu come off as more relaxed and relatable around him.
Maybe the story mode will be like the “Battle City Tournament” arc from Yugioh. In that hundreds of duellists were invited to the city to compete. At the start everyone was given a map fragment and they would need to collect a certain number of map fragments to reveal the location of the final of which only a limited number of people could enter. To get map fragments they’d have to beat other duellists and not only would they get their map fragments they’d win their rarest card too. Maybe this story mode will be like that. A bunch of fighter from all over the world have come to Metro City to compete in a tournament and they all have to fight each other around the city to see who deserves to go to the final, and maybe when you beat other characters around the city you unlock new moves and customisations for your created character (a bit like winning your opponents rarest card in Yugioh). Just an idea that popped into my head.
See i disagree when it comes to Luke's hair. The exagerated features are what make it a Capcom design. Look at Rose and Guile, their silhouette e meant to be distinguished, the crazy hair is a trademark of this series.
All the popular characters that won't be on the base roster gonna be DLC since that's where these companies get a kick out of so we gonna see Sean, Makoto, C. Viper etc as DLC allegedly the roster is 25 characters and not 22 so we have 3 more characters missing if that's true.
Actually with the 25 characters thing, Even though we haven't seen her, Rose is apparently one of the 25 as well, so technically speaking we have 2 mystery characters we know nothing about
I can see missions to incorporate other Capcom properties. 1) Jewelry store robbery where the gems are Power Stones. 2) Mathematician's thesis is missing and it's the equation to Forth Energy from Star Gladiator. 3) Dealing with pirates at the docks and their leader is Ruby from mvc2.
Street Fighter actualy features people fighting in the streets! Joke aside, Street Fighter finaly embraces itself beeing the HUB of many Capcom Franchises... Final Fight, Rival School, Strider... Metro City beeing the center of the intrigue of this game seems so satisfying. PS : Luke's smile embodies all Shinkiro promotional artworks from SNK
The new characters designs look really unique I'm invested in JP, Kimberly and A.K.I they the new characters that stands out to me and JP gives G vibes I also get Rugal from King Of Fighters vibes from him as well like he can be a boss also A.K.I gives boss vibes to curious about her since she had relations to F.A.N.G
That whole "Yun and Yang must be so much older" thing is funny to me as a Ninja Warrior fan, where the most recent champion in SASUKE was 19 when he won, and now all over the world they're basically being taken over by teens. And all the veterans and older competitors are looking at them like "I wanna be them"
Also I like what Thorgi discussed about the game play and its one reason that I believe SF6 will be amazing: Freedom. You wanna do cool stuff? Ok, here's like 5 different ways to get cool combos. You want to make your own combos from different starters? Ok, here's 5 ways to get 5 cool new combos. It's not super precise like SF5, martial arts in general are like water where it forms based on the fighter and this game seems to consider that. I'm so excited and I can't wait to play it.
I call this kind of game design the Toolbox Technique: instead of giving players a bunch of free flowing options that all basically do the same thing (some better then others), you instead give them specific tools that are solely for specific purposes and tell them to build a gazebo. In this case, SF6 clearly defines what each move does, especially with the Drive System, and tells you to an awesome combo. So you take some time to learn how the tools work, practicing and experimenting, and then you slowly start putting it together and the next thing you know you're pulling off multi digit combos like a pro. And according to people who got to play the game at Summer Games Fest... the game is SUPER open and loose, letting you do alot of cool things with no penalty
One thing to consider about the Yakuza-style single player mode is that it is called WORLD tour mode so there's a possibility that you leave Metro City at some point and travel to differents location. Imagine you taking your custom character to explore a mountain or something and you find AKUMA chilling in a cave which you can challenge as a secret boss and learn some of his moves as a reward GOD THAT'LL BE SO SICK!
Thorgi regarding ryu’s cloak it’s speculated that it’s Oro’s cloak not Goken’s. That Ryu completed his training with Oro hinting his ending in 3rd Strike. Now with Ken I think his fate was hinted at in V with rose and menat win quotes over him. Rose says: YOUR PASSION BURNS LIKE A MIDAY SUN, BUT WHAT WILL YOU DO WHEN THE MIDNIGHT APPROACHES? Menat says: I SEE TWO BRIGHT STARS IN THE SKY, COMPETING TO SEE WHO BURNS THE BRIGHTEST, BUT ONE SEEMS TO BE BURNING OUT? Those two quotes hinted at Ken’s fall I hope eventual rise in the game.
I will say I love the redesigns. They look really good and I like how they have attention to where they are from. That said, I do wish the roster had more variety. No characters from alpha or SF3 in the base roster is really lame. I’d replace like 3-4 of the SF2 characters with other characters from alpha or SF3. But other than that I feel really good about the game and give me Sakura for dlc Capcom
@@ethanhinton4549 I agree. Replace Zangief with Mike Haggar Replace Blanka with Necro Replace Guile with Remy (controversial) Replace Honda with Sodom Make Akuma DLC and Sean or Sakura base roster
I'm honestly not too worried about the "cool moves budget" since it seems like every character shown so far has some sort of meterless launcher, with the juggle system of this game seeming very relaxed and freeform. So at the very least, you'll be able to pull off cool combos without needing to spend meter.
The extra mechanics are tied to a separate meter from the usual meter, being the Drive Meter. And that Drive meter refills itself, though of course cost and refill will vary depending on circumstances im sure. Our usual meter is entirely for super now it seems so far, even EX moves are now for the drive meter.
@@MagillanicaLouM I like that! I absolutely like that! Because now that EX moves are separated from the normal Meter... you can do some crazy stuff! You could do an EX Hadoken into Ryu's Super, and it'll probably look Super freaking hype!
It's not the whole display of promotional material. We don't have trailers, the characters in motion, finalized designs, improved graphics as the game finishes gaining polish, further game design and mechanics, more of the single player, ect. ect. That's not to say that the leaks aren't monumental and that it's wrong to feel bad for them and of course a game's roster is a big piece of the pie, but a piece of concept art of the roster is not the full package. There is A LOT to look forward to even still. To me these leaks have increased hype exponentially, though I get and accept others feel differently to leaks.
@@NoahDaArk it is pretty funny how it worked out lol but I think ultimately people are just happy with what they are seeing on a consistent basis and that’s going a long way
@@jml6263 I agree. I’m not too worried about SF6 because Capcom has been doing great the last few years. Constantly putting out hit after hit, giving fans some amazing collections made with love and care (Mega Man Battle Network Legacy anyone?), and ultimately allowing their developers to do their jobs and giving them the funds to do it. And I’m not exaggerating with that last part, during RE7’s development Capcom actually gave the team an absurd amount of cash just to build a new motion capture studio. And that mindset has been the driving force at Capcom ever since. I have the highest of hopes for this game. It’s gonna be the ultimate comeback for Street Fighter!
The exploration footage is kind of giving me Konquest mode from the older Mortal Kombat games. Like in Deception where Shujinko started training as a kid and growing into a warrior over time.
I know people will probably shit on me for this but one of the things that makes me the most hype is the option for simple controls and the more indepth almost Yakuza/Shenmue inspired single player offering. I love the designs and lore of these characters but personally never wanted to devote hours to "get good" in what is mostly an online affair. I'm super excited to be able to just jump in and play.
I think some people are overreacting about the simplified control scheme. From what we’ve seen it locks you out of a ton of moves, so the one button specials shouldn’t be too obtrusive and the Classic controls are going to be the best most viable option. My one tiny gripe is that the lack of even a few motion inputs means there’s not really a gateway for modern users to go to classic controls but this opens up the genre to a bunch more people, and imo that’s 99% of the time a good thing
@@ShibuNub3305 Oh you're right the "modern" controls do the right thing in locking out options so newbies would have an objective disadvantage against those who know their way around(although that would happen one way or the other, I think you get what I mean) so there's no real reason for people to complain imho. But you're right it would have been cool for their to have been a third control scheme that's a middle ground between the 2
I can attest as someone who hasn't touched a fighting game in years and will never do, SF6 looks cool as hell! And it make exited to know more about it!
You're the person who pinpoints the most amount of important details in regards to the recent SF6 content; The better approach to appeal both pros and casuals by making multiple button layouts, the _philosophy_ behind all those different mechanics related to the Drive gauge, Luke's slightly exagerated grin, Capcom's apparent insistence in pushing off every vanilla World Warrior yet again, Capcom seemingly being still afraid of commiting to the timeskip, evidenced by how Chun-Li and Ryu "don't actually look that old", as well as not planning to show a single one of the previously young characters any time soon. You should be a personal consultant for the Capcom devs, seriously :P I loved the story and pretty much all of the roster line-up from your previous SF6 video! :D
putting the original 8 characters in the game was the smartest thing they could have done. showing those characters with the new engine while also letting the old fans know their favorite charter still exist past 3. i know a lot of sf fans that never touched 3 because of the launch roster. that games roster killed the franchise for over 10 years. people should not underestimate that.
You and most other people overestimate the roster issue when it comes the SF3 initially flopping. And no, SF3 didn't kill the series, that's just a myth (Alpha 3 came out afterwards and was successful, and SF3 itself got 2 updates) Capcom Fighting Evolution did. Half of the base roster of SF5 was from SF2 (8 characters out of 16), yet the game still flopped badly initially. That's a major sign that even casual fans are ready to move on from SF2 (like the Japanese Fandom had since Alpha 3) and that nostalgia doesn't guarantee sales. This ain't the 90s anymore.
@@lukejones7164 i dont have to estimate i was there. nobody liked street fighter 3. nobody played or talked about the game. SFV flopped because the game was shit on release. its sold and done well now.
@@nothanks5340 You clearly weren't there lol, because If you actually where you'd know that SF3 started to become popular among fighting game fans around 2001 and after Evo moment 37 in 2004 the game officially became a cult classic with several re-releases. Hell, some SF3 characters are actually more popular than most of the SF2 cast (look at polls). The point is that having most/all of the 8 world warriors in a game doesn't guarantee success, because it didn't work for SF5 at launch.
@@lukejones7164 street fighter 3 is the least sold version of sf. this includes the alpjha and ex series. the top sellers 2., 4, 5 all have the original 8. this is not my opinion its just easily looked up facts. street fighter 5 has sold the 2nd most of any sf. you can be butt hurt all you want.
@@nothanks5340 SF4 sold well because it was the first new SF game in 8 years, and its most popular character was a newcomer (Juri). SF2 was the first actually good fighting game ever, and the original 8 have nothing to do with why SF5 started to get successful after Season 2 (the most popular and most used characters in SF5 weren't from SF2 besides Cammy, Chun-Li, Bison and the Shotos. Look up the stats bro lol). SF5 became successful because of all of the improvements Capcom made to the game over the years and all of the added content besides VS mode, it ain't because they added E. Honda in Season 4 lol. Most of the world warriors was already in the game before Season 3 and the game was still a flop at that point. And SF5 is only the 3rd best selling game in the franchise (less than SF4). And since when was stating facts being butthurt? You sound like low IQ fanboy 😆.
They're gonna be DLC, I bet. Sad, but it kinda makes sense since more people would excited to spend more money to get somebody like Makoto or Sean instead of having Blanka as DLC again
Yeah I'm surprise at least Alex will not be on the base roster being he was the main character of III maybe he's planned for DLC again but I want to see Q back.
I'm really happy that they put the world tour mode in Street fighter 6 it literally made Street fighter alpha 3 one of my favorite fighting games of all time. I'm wondering if you'll be able to use your created character in other modes like you could use your custom character from world tour in arcade and in versus back in alpha 3
I like how all of the Drive mechanics are just mechanics from previous games: Alpha Counter, Focus Attack, FADC, Parry/Perfect Parry and enhanced V-Trigger style specials. My only concern is - whether these options will be properly balanced, so that say you wouldn't just spend the Drive meter only on Parry and maybe Focus Attack and nothing else because everything else is underwhelming.
Dude I’m so hyped and I’m loving the design of the roster of characters! The trailer just gives me a lot of Street fighter 3rd strike vibes bc of the hip hop aesthetic and I’m all here for it! But also rip Ken tho he’s gonna have a shit time in SF6…..
I've always been more of a KoF guy, but this is honestly the first time I've ever been hyped for a Street Fighter game. It genuinely looks amazing. I'm just hoping they don't do a Capcom and ruin it with greedy business practices.
I'm glad to see Street Fighter 6 heading in the direction that is going; one of the things that attracted me to SF3 was the music and the vibes it was giving. I'm looking forward to more info and getting my hands on the game.
I showed the Street Fighter 6 trailer to a friend of mine who doesn't like fighting games because he thinks that it's very monotonous that the only thing you can do is just 1v1 fighting and nothing else, after he watched the trailer he said that it looks really cool and he might check it out when it comes out. So it definitely appeals to casuals and it does a good job at it and I think it looks really cool too.
Though I will admit I hope they have some cheap DLC that's brand new moves for the custom character based on characters that don't make it into the game as well as a few completely unique ones that no character has
Seeing recent match videos, I'm very intrigued by the Drive Guage. Not only is it a resource for various utilities, it kinda acts like a stun guage, and block gauge as well. SF6 seems to be about striking a balance between offense, and defense. I absolutely love that there's a separate resource for utility moves saving your super meter for actual supers. You have all the tools you need, and you need to be wise with how you use them. I'm really digging how SF6 is turning out with its mechanics.
The easter egg potential for this is exciting aswell, imagine taking on some side quests from cody whos currently metro citys major, or late at night you could see Q stomping arround on the roofs of the houses...
You know I'm extremely hyped for SF6. But Thorgi, I love watching your videos, man. Because some of the same things that didn't sit right with you, didn't sit right with me either. The leaked roster is too SFII focused and I'm pretty sure I know which four you're talking about: Zangief, Dhalsim, Honda and and Blanka. (And Dee Jay as the weird one.) Say what you will about V's base roster (It sucked because it was just 16 characters. No getting around that) but it at least brought back some returning vets that made people get hype. Rainbow Mika, Nash and especially Karin were some fighters people were deffo glad to see come back to the franchise. And it helped give that 'fresh' feel without just shoving a bunch of new characters at us as well. Like Hugo, Necro, Fei Long and Sean would have been some *great* returning additions over the II counterparts. Having the original world warriors just for the sake of having them is like...really pointless when it comes down to giving people a broader sense of excitement. Especially when we just all saw them last game. But like I said. I AM really hype for SF6. I'm just happy to know I'm not crazy and other people picked up on this. A lot of people are acting like the roster is a godsend and I feel like it's one of the few legit critiques that could be made.
Yeah, ppl will tell you "it's smart business, remember what the reception was to 3's roster?" but FUCK that, it's been 25 years, most the fanbase is just as nostalgic for 3 as they are 2 at this point. Not to mention Alpha and how you have Metro City as a main setting with Mad Gear as antagonists and not a single final fight hero in sight. Could be we're not seeing everything in the base roster or the dlc will be fire. Either way I'm sure a lot of ppl wouldn't miss Honda or Blanka and weren't fiending to see timeskip versions.
@@MagillanicaLouM Just because it's been 25 years after 3 doesn't mean Capcom will be will take that risk again,ever since 4 Capcom always ensured the World warriors were in the roster(Although they mess that in 5) and they would never bother with 3's characters. That is a lie SF2 is far more nostalgic than SF3 would ever be and that is an undeniable fact,sure 3 over the years gain a cult following but it will never reach the amount of popularity and praise that 2 had.Also 3 was responsible for nearly killing the series back in 1997
Thank you!!!!! I need this video as well as your overall thoughts. It was really cool seeing they might change Ed story to fit more with barlog and I recall you wanted that.
I know what you mean about anime games having character commentators but I think this is completely different. I dont think any anime game have ever done this. This isn't just Vicious just yelling "counter" or "round one." It is him commentating as if your match was on stream. Something like 2k or Madden or DOTA.
something I really hope they don't mess up is making it so that projectiles are useless. The one thing about SF3 is that projectile zoners don't work with parries because all the really do it give the opponent free meter, and give them basically no disadvantage frames. I believe they are smart enough to think about this, but I am worried that they might do it on purpose just to get sf3 players into this game.
It's awesome and it sucks to be a fan of a really good content creator that has a conscience LOL because literally all the people who are going into detail about the leaks are all the people whose content I don't enjoy LOL. But everybody that I do like is respecting Capcom and not diving into the nitty gritty
I’m reaching pretty far with this one BUT… what if Luke has Sean’s move because Sean is running the gym that Luke is working out in now? It would be like Sean helped train Luke and that’s why he does Sean’s uppercut from SF3: second impact. There’s a lot of yellow in that gym… might be a dope way to show Sean’s growth as DLC later…
Sean was already a fan of mixing tackles and more modern stuff into his fighting style so I can see how that could have evolved into the MMA like motions Luke uses.
Your nostalgic fighting game passion in current 2022 day and for the past several years is admirable; DISAPPOINT THEY CANNOT. Keep up the excellent content and creative, unique, entertaining presentation style always and thanks for sharing your gaming passion always!!
I'm so hyped for Jamie He looks like a mix of drunken fist, break/street dance and capoeira As a Brazilian I really appreciate more capoeiristas in fighting games
Street Fighter vs Mortal Kombat: build the roster Killer Instinct vs Mortal Kombat: build the roster. Huge fan of your videos man keep the fantastic work.
i like the attitude of the new people directing street fighter and hope it eventually leads to older series getting that chance as i remember that old leak showing power stone(would love to see it's characters,darkstalkers,red earth,viewtiful joe & other capcom series show up as playable.) and a final fight remake which i could see metro city in this being a foundation for. really hyped for world tour mode(would love it be you exploring the rest of the world as well encountering other street fighter characters throughout the series as npc's,side quest,random battles,bosses,unlockables or easter egg's.:3)returning as that was my favorite single player mode in street fighter,outside luke(still think sakura should be the new generations lead as he feels forced.) enjoy the new characters like jamie(feels like a mix between benimaru and duo long.) and the leaked ones alongside li fen(hope mel is playable.),happy the story's finally going past 3's events and hopefully deals with taking on gill(the duality image when he talks to yun/yang in their ending appears likely showing they're more active.) /g(would be cool if he was what connected all the characters to metro city considering his ending.)and especially 3rd stirkes urban theme returning.
Now I have seen those roster leaks and I must say all of their redesigns looks amazing even with the new characters as well. But as you mentioned 4 of the older characters that shouldn't be on this roster which if I'm correct who those 4 are I would agreed that shouldn't be in the game, I must say tho there's kinda a reason for that, and It mostly come down as diversity.And while I would love to see my boy Adon back in SF6, there needs to be a sortment of characters that makes them stand out with the rest of the roster such as a really big strong guy,a fat guy,a weird colorful person basically all those characters. And the 4 that comes to my head that would have replace them would be Rufus,Gen,Hugo & Gill, and while I'll be fine with those characters coming back not everyone else will feel the same. And chances are some if not many characters would come back in SF6 but as DLC regardless. And who knows that within the story mode they may have some importance, we just have to wait and see.
Regarding the parry system, in reality most Pros and as far as I know, most people hate that mechanic. There is a reason why SF players either only play SF3 or play most others. I hope they either completely remove that parry option or make it limited to very few instances. The parry system breaks the footsies / zoning dynamics of what a SF game is. Check out the opinion of the Japanese pros, they have said so.
I was going to play SF6 anyways, but now that there's a guy whose name starts with H is all but confirmed, I feel a lot more comfortable committing to the game.
News regarding a new Final fight game bellow ---- the capcom giga leak a few years back showed that we are indeed getting a new final fight, but its not for another year or two cause that leak had its release schedule till 2026 and that included 2 revisions of street fighter 6......some things never change XD
I know it probably wouldn't make much sense considering the world Street Fighter takes place in, but as a DLC character I'd like to see a Darkstalkers character, and one that's not Morrigan. Instead, I'd like either Jon Talbain or Felicia. On top of that, I'd also like Batsu from Rival Schools to join in since Akira got her spot in Street Fighter 5. These are just a few characters from other Capcom fighting games I'd like to see. I feel if they were to include them, they may garner more interest towards their respective series. Not to mention, Darkstalkers is part of the upcoming Capcom fighting game collection, so it's not like it's as dormant as it once was. Maybe I'm just wishful thinking here, but I think there's enough room for a few non-Street Fighter characters.
John Talbain is a martial artist werewolf right? Maybe not have him be THE John Talbain, but someone who fights almost just like him, with references galore.
30:34 Seems like for people wondering how to defend against Drive Impact Capcom helpfully put the answer right underneath it with Drive Parry. Clever design layout
I hope that the story mode doesn't mean they'll have the arcade modes have nothing to play for. Because most likely the mode will be something people play for a bit, maybe grind if they like the character building, but it won't be something that'd be supported in the long run of SFVI's lifespan.
Yeah arcade modes and this story could complement each other very well and if not, just a have a place to see how everyone not integral to the big plot is doing. Like say, Akuma probably wont matter much in world tour but maybe it'll be like "play his arcade to see what he's punching this year" lol
Here's my theory So the custom character needs a moveset, and the fact SO MANY characters from SF2, whatvif they all have schools in the overworked, and yiu can either A) Go to each school to pick up moves to add to your moveset Or B) You pick a master and become a clone of that fighter, and other random civilians can also be clones of those SF2 characters.
Great video once again, Thorgi! Even if it was unscripted lol. I played every SF from 2 to 4, Alphas, EXs, and every cross over. I've even competed in 3S and 4. Having not been interest in 5 hurt man. I wanted to love it, but it took YEARS for it to get just decent. And after watching the SF6 trailer, I was feeling that old SF4 hype, back when all they had was the Ryu vs Ken video on their website. I remember telling all of my friends and all of us playing 3S like crazy in anticipation. The hype for SF6 is the same, and I'm playing 3S like nobody's business, because it just feels good to feel good about SF again.
I think you hit the nail on the head with the open world.... they have the ability to do the really fun...."Can only get this special item at 2am after beating this BROKEN'ly hard boss character in the corner of this random alley after you've done this many side missions" ...plus FINAL FIGHT..PLUS THE WORLD OF STREET FIGHTER... .PLUS DARKSTALKERS stuff during Holiday season :DDDDDDDDDDDDDDD like... this may be the greatest SF ever
As others have noted...the "leaks" seem awfully well timed and convenient. I think Capcom "accidentally" left some sensitive information near people who may distribute it. I'm also really glad I never touched SF5 until a year ago because the people who got burned by SF5's launch are BIG MAD SALTY about any positive news for SF6.
I got V at launch and I'm glad 6 is getting positive reception. I can't imagine why anybody would be mad about a franchise getting positive press when said franchise got nothing but negative press for a little over half a console generation.
I haven't played a fg in a long time, I am very much a casual player, but if I get an upgraded computer or something soon, I might just go for sf6. I doubt the one I have now could even run it.