No puedo creer que la batalla de Snes y Genesis esté tan viva como cuando tenía 13 años, en 1994. Milleniales, Centeniales, no saben lo que se perdieron!!
The improved version of this game for the Sega Genesis shows us what the Genesis was capable of in the right hands. The Genesis was capable of a lot more than what Capcom did here.
All that doesn't matter as this is what (officially) came out and not the 'what could've been' version you speak of. TBH I don't see (but definitely hear) anything wrong with the official version that came out😐.
Yo creo que Capcom programo muy poco para mega Drive y no estaba muy familiarizado con el hardware de esta consola,de todo modo hizo un trabajo decente
I loved both of them for i played and owned both but i admire the Sega Genesis in this game. When i bought my SNES back in the days i considered it an upgrade to my Genesis for my Genesis is 2 years older and SNES just came out with this Ad, more colors and better sound chip. I don't see much of a difference i expected more colors from SNES and bigger sprites and higher resolution.
Genesis version looked much colorful despite having less color than the SNES. However, the Sound is WAY better on the SNES. Whoever did the sound on the Genesis is a disgrace!
Never saw these two played side by side before. Audio on the SNES sounds a little smoother, but it’s missing some sounds like “Round 1. Fight!” How can the SNES be missing that? Genesis plays a little faster and looks really good, and the 6-button controller plays so much better than the SNES controller. I’m gonna call this a draw.
I think the higher clock speed of the Megasis's CPU ensured there was much less slow down or frame rate drops during gameplay. The digitised voice samples sounded pretty scratchy on the Genedrive version though. An absolutely excellent version of the game overall, back in the mid 1990's I would have been exremely happy with it.
At the time I like Street Fighter better on Super Nintendo for graphics and sound. There is a rom hack for the Sega Genesis roms they fixed the sound in those version and graphics if we got those as released games back in the day with the Sega six button controller I would have been playing Street Fighter on Sega Genesis.
The Genesis version is actually on a larger cartridge, so that must be what the extra space is used for, along with the extra animation in the intro. It's been a while since I've played both games but I think the Genesis version has an additional tournament mode.
Super Famicom/SNES for better audio quality and music, greater colour variety, and more detailed text fonts. Mega Drive/Genesis for better animation and colour vibrance. Bonus points to the Mega Drive for continuing the music during the transition to round 2, as well as having uncensored losing portraits and dialogue. Both versions are great in their own ways.
I had both consoles growing up, and was a HUGE SFII fan. I always leaned towards the SNES for the series, it just felt right to me. Having said that, you can’t go wrong with either version!
The original Street Fighter 2 on SNES is an excellent port. It was the definitive version at the time. All other ports are pretty awful compared to the arcade.
Super nes was better in graphics and sound but not speed and gameplay when it comes to this game. Oh and if you had the 6 button controller for the genesis it made it the definitive edition in terms of gameplay feel.
Despite the horrible sound quality, the Genesis port has a sharper color pallet than the SNES and the game sure plays a lot better with the 6 button controller on the Genesis.
Ambas versões são excelentes. Enquanto o som no geral gosto mais da versão de SNes, os cenário parecem ter uma cor mais viva no Mega. Enfim, quem teve um ou outro foi extremamente feliz! Bela comparação! Parabéns!
on the title screen notice how there is hand movement on both hands on the megadrive as opposed to the snes version where it is just stiff... very lazy
It also actually shows the energy forming between his hands as he's about to throw a Hadoken, which is nowhere to be found in the SNES version of the intro.
They are both very similar. I never played any of them at the time, so I cannot speak of my past experience. The Genesis version was a 40-Megabit cart and the SNES was a 32-Megabit cart. I cannot see where these additional 8 Megabit were allocated. The SNES version has better colors, of course, but Capcom did a great job with the more limited palette of the Genesis.
@Benjamin Jagun Nope, if you referring to gameplay animation. I saw the sprite sheets and they have the exactly same amount of sprite animations. The extra 8mb were spent on: animated continue screen, 1 extra scene on most of endings, a few more voice samples of the announcer, and a few extra frames in the Ryu opening.
Why does the genesis seem more colourful? The snes version looks washed out and the mat on the floor isn't even split colours. Genesis smashes this one
It looks like they turned the Gamma way-up on the Genesis-version to make the colors pop more, but in the process if reveals the color-limitations that it had. The gradients don't flow right. The Genesis-version does retain some frames of animation in the title-screen and cut-scenes though.
I have both and both are good, if I had to judge only watching this video I would say SNES, but owning both I can say MD...I love the brighter colors, the amazing fluidity of graphics on screen and the perfect gameplay, I really enjoy more the Md version, the snes version had a more rigid gameplay and some darker colour here and there.
I like the snes version the best, only thing that kept me from playing this game back in the day was the sound. The impact or hit sounds were dramatically changed. Hitting your opponent sounds like slapping a wet newspaper. Also overall the sound was drenched in reverb. I miss the grit impact from SF2turbo, for me that's the one!
Remembering back to playing these games with friends and having access to both consoles I can say this. SNES always had better graphics and sound. When you played with a 6 button controller, and if you played fighting games back then you had one, going from Sega to SNES was like going from steak to hotdogs. The actual gameplay of the Sega was always a step ahead. It’s the same with the mini consoles. I find more responsiveness and less eaten inputs on the Sega version of SSF2 than the SNES.
Genesis had the superior Ryu intro, a round announcer, uncut defeat portraits, music continues during rounds, and much much superior character endings with the arcade original scene's.
When I was 14, I had the Special Champion Edition for my SEGA. I liked it a lot, because it had the ARCADE-intro, which the Street Fighter on SNES did not have, and it had the 4 extra-fighters, plus Hyper-Fighting-Mode and this Tournament-mode where you could switch off some of the super-moves, if a player was too strong. Same time Street Fighter II turbo was released for the SNES, but I still liked the S.C.E more, because it was just better. 2 years later a friend gave me Super Street Fighter II for my SEGA and I played it some days. At first I felt a lot betrayed, because I felt like I have to buy that game twice, just for 4 new players. But when I played the SUPER-version, I noticed the sound-samples were worse than in the S.C.E.-version and I didnt even like T.Hawk and DeeJay, also I didnt Fei Long a lot and thought it was just a sloppy Bruce-Lee-copy (today I know, they wanted to honor him). Cammy was very sexy, no question, but all in all not worth to buy it. Later on, consoles became so cheap, I had a SNES too and over 100 games and today I must say, I see nothing special on the SNES-version. It's boring, slow, the controllers do seldom what they should (controllers are better on SEGA) and all in all it's medium-garbage like Mortal Kombat 1 on SNES. Also I like the Mortal Kombat 2-version on SEGA more than on SNES. Also Aladdin. And Turtles and Alien 3. ........... And Final Fight CD was miles above the SNES-version.
How was alien 3 better? It was worse in every way. Ssf2 is also not slow and boring on snes. The genesis version is lazy. I'm not the only one who thinks that either.
@@javaykirk2688 Alien3 on SNES was ugly drawn. They kept it simple on SEGA: solid Run 'n Gun-action, bottom line: more fun to me, just blowing shit out of the aliens. I played the Alien3-version on SNES years later, after the SEGA-version, because I grabbed it for 5 bucks. Turned home, switched console on: big disappointment............ I played SUPER Street Fighter II on SNES recently and it didn't age well. The controllers are a mess. The Game Boy Advance-version is way better. And that is a statement. Bottom line: S.C.E.-version on SEGA was my best choice.
I personally preferred the SNES controller over the Genesis 6-button but that's just me. Also, the bad sound on the Sega version kind of ruined it for me. It was still a good game, I just preferred the SNES version. I also thought MK2 on the SNES was superior in pretty much ever aspect, but again, just me.
Seems mainly the same differences as SFII:CE MD vs SFII:T SNES. However, this time audio sounds a little muffled on SNES. Especially the speech. It's still better than MD, but not as good as older SFII on SNES. Also while MD voice samples are not as good, unless I'm imagining things there seems to be more of/all of them. The announcer doesn't say the rounds and stuff on SNES. MD has improved its colours this time around, less lurid than before. To top it off, the amazing intro is done better on MD. Ryu's gi and left arm do not animate on the SNES intro, but do on MD. Winner: Mega Drive.
No, the original Street Fighter 2 on SNES was a very close arcade port. All the rest were garbage. SNES didn't run away from the MD either lol. The SNES never did maintain the Nintendo monopoly over the industry after all, it was compromised but thanks to some exclusivity clauses, it held on and according to Ninty fans like IGN it 'won' some console war. How is Nintendo going from a monopoly and losing market share to an upstart like Sega a win in anyone's book?
Both of them are good in their own ways. SNES: -Has better music and sound effects. -Has a better use of color to make things look smoother. -Some music is faithful to the arcade (e.x. Fei Long, Chun Li's second ending, etc.) -Played around with Mode 7 on the flames surrounding Bison (Vega in Japan) on his losing portrait and ending. Genesis: -Is more vivid in color -Has the announcer voice (e.g. "Round (number), fight!) -The losing portraits and the VS sprites are -Has as extra mode (Expert mode)
Joguei muito as duas versões, a do Mega Drive é mais completa, e tem a jogabilidade mais leve, se aproxima mais do Arcade, foi uma bola fora faltar a voz do narrador no início das lutas no Snes!!!...
The round announcer missing from the SNES was a deal breaker for me back in the day, street fighter 2 missing the round 1 fight was criminal, shame really as the SNES version was pretty decent graphics wise but the speech sounded overly compressed which made it sound like they recorded it down a sewer pipe, much prefer the Megadrive version way more animation for a start and all the voices and round announcer were there, yea a little scratchy but they were there none the less.
The SNES version of Super is far superior. It was much closer between Turbo. But Super is no contest. Super feels more like the arcade on SNES. Turbo feels more like the Arcade on Megadrive. Largely due to the audio hardware.
@@diobrando-qv3uv A couple of the SNES tracks (US version) are better than the arcade. Mostly Fei Long. Although the arcade is better. But the SNES is very good quality.
Sou Sega fan mas todos os jogos Capcom eram melhores no snes . Os ports do arcade para o snes eram tão admirados que muitos torneios eram feitos com os snes em vez dos caros árcades .
I remember trying to pick up ssf2 on genesis, the games store I went had a demo of it to try And my god, the sound was so off compared to sf2. I bought ultimate mortal kombat 3 instead.
Genesis version has more saturated, vibrant colors, and a cool red splatter beneath VS instead of a lame purple splatter, probably to censor blood as Zangief's bloody face is also censored on Super Nintendo. In general, the backgrounds look a little more detailed on Super Nintendo, with better effects in Cammy's stage and a more shaded sky in T. Hawk's stage. The music has some weak, tinny samples on Super Nintendo, but the voice clips and sound effects sound a lot better than the crackled Genesis SFX. Overall the winner for me is Super Nintendo, but the Genesis version is a worthy alternative.
Só o som é melhor no SNES, pra um console lançado 2 anos depois, isso era obrigação...mas o mega, que tem melhor animação e jogabilidade muito melhor, na minha opinião, ganha esta parada. Uma pena a Sega ter feito muita bobagem com o Sega CD e o Saturn, caso contrário, tava nos consoles até hoje...
The MD was like a poor relative to the Neo Geo in some strange way. The Motorola 68000 CPU was so good back then, Sega Should have made a few 100+ mega bit carts back in the day to truly test the performance. Imagine street fighter or mortal kombat using all the memory it required. I think people would have paid the extra for a better version of the game.
@@RAMCARTGAMER Yes, the Mega Drive also has an arcade quality resolution of 320 x 224. The new ports of Darius and Shinobi show what the console is capable of when the cost of memory is not an issue. We never saw the machine at anywhere near it's best due to companies looking to pack everything into 4 and 8 Megabit carts. Darius is 32 Megabit (probably compressed too). Comparing it to the Taito port of Darius II is a perfect example of what I'm talking about.
They both look and sound almost identical, but the main difference was the color palette... 🤔 At this point in development, Capcom was pretty familiar with the hardware in both consoles already.
Velocidade na versão do Mega é superior, já o som na versão do Super é melhor. Com não ligo muito pra vozes e o que importa é o game de luta fluir, a do Mega Drive é melhor, além de ser mais colorida graficamente.
SNES: cores próximas do Arcade, melhor som, vozes melhores e cenários! MD: melhor resolução, jogabilidade mais fluida, mais vozes, sem censura, finais completos. Resumindo: um empate!
The music sound on the snes sound like noise The voices sound like their in a snooty bathroom with the mic outside the door And the colors are plentiful more than the genesis to fill out certain spots .. Genesis for me hands down . Snes wins in the color department Everything sega genesis . Even gameplay. Controller was on point 6button and no fraction of second delay on anything
I have to admit, the sound in both versions could be better. The SNES version sounds really muffled, while the Genesis version sounds really tinny. Same with the voices. It's not bad, but both consoles can sound much better than this.
the soundtrack and sound effects did mess up ..the megadrive version of SSF2..disappointed....however colors and the BACKGROUNDS DETAILS , characters etc they did a good job on the megadrive .it even looks more colorful than the snes in many areas strange....after all this is a 40 meg cart. capcom did some trick to get more colors
The Genesis version is more faithful to the arcade. Blood, stage BGM continuing between rounds, more speeds, having all announcer lines, more animation, having all the ending stills.
A cara hj consigo ver a agilidade do master, e a imagem melhor, na época não víamos toda essa diferença na TV analógica, e quem ganhava era quem tinha o melhor som, e o snes sempre o teve,!
en la versión se super Nintendo lo que mas se destaca a su favor son las voces digitalizadas. a pesar de que muchos comentan que no hay tanta diferencia en los colores si vamos a los números en genesis no supera los 60 colores simultáneos en este juego y en super nintendo hay pantallas que muestran mas de 100 colores, se aprovecho bien la paleta del genesis pero si nos fijamos en detalle hay bastante dithering y colores muy diferentes al arcade
Sega genesis hand's down !!! More colorful, better sprite , got voices when the round beginning, more details in some background like ken stage and ryu stage , more details on characters faces when loosing, more images in characters ending, better controls with 6 buttons , better controls responsive, more animation on intro .
@Erikucho da Bahia I agree, normally I would give the win to the Genny in many cases. This is not the case here at all. The SNES version kills it. Far, far better soundtrack on the SNES, clearer voice samples, controls are solid, better color saturation and overall is the better game.
The Genesis is hard to be beaten when we talk about fighting games. Segas response is a lot better than nintendos. Only the coutry and the announcer spund is better in the snes, nothing more, it does not even says Fight our round # on snes. It lacks a lot of sound.
Mega drive is definitely alot better. The moves are much more smooth and is more precise and the graphics have better colours and is less pixelated. In my opinion due to many decades of playing Streetfighter 2 on Arcade, Snes and Mega drive, the Mega drive version compares better to the Arcade version then the Snes. So the winner is the Mega drive.....
Aged nicely. Programmers f'd that one up. There is a beta version of the game and the sound was perfectly fine but somewhere along the line someone messed up
Mega Man Mega Man it's actually worse, at least the NES had some great beats and sound, especially the famicom that had more channels. The megadrive sounds horribly compressed like the whole sound went to a grinder.
This is a tough one for me, but ultimately I give a slight edge to the Genesis. Genesis Pros Snes Cons - Can increase speed up to 4 star turbo. Snes maxes out at 3 star. - Feels the slightest bit smoother even on the same speed setting as the Snes - Music albeit disappointing quality, continues between rounds. - Speech samples albeit scratchy sounding are all present. Snes is missing a bunch. - The hit impact sound effects are very meaty. On Snes they sound very weak, feels like there is no weight behind your attacks. - Expert mode allows you to fight all 16 fighters. Skips the repetitive bonus rounds. - Uncensored with bloody portraits Snes Pros Genesis Cons - Music is better on Snes. You can't really enjoy it much because it restarts between rounds. - Graphics are the slightest bit better due to better gradients and shading. - Speech samples are better I can see why a lot of people might prefer the Snes port it looks and sounds better in most ways. Ultimately I choose the playability, options and completeness of the Genesis port. It just sucks the music wasn't up to SF2SCE standards. Lastly, if the Genesis port was 32-Meg like the Snes most of the advantages wouldn't be possible.
Super Sexy Sega i actually like sega genesis sound more than snes,the sound of the snes sound hollow....u can hear all the extra unnecessary instrument in the background..echoing like most snes games ...but it doesn’t sound direct ...they sound deep in the background n gives the sound this annoying echo..... Like an orchestra playing in a right bathroom recorded on speakerphone from a window ...lol
The snes has better speech, music and colors, each stage has more color which means better backgrounds characters and details. the mega drive version has this tinny sound on the speech and back ground FX... due to the lack of sega's color pallet each stage looks dull especially the people's clothes looks like they are wearing the same type or similar clothes. game play and character sprites is the same. I own both version of this game and I would say the snes version is by far the best version due to better colors, sound effects, speech and music.
São 2 versões ótimas!!! A do SNES mais bonita graficamente, nos sons tbm principalmente em vozes!! Já nas músicas acho as 2 ótimas mas ainda tenho preferência no som do Mega!! Agora na jogabilidade é Mega Drive!! Prefiro jogar Street Fighter 2 nele!! Qualquer versão!! Mas são ótimos portes!!
Graphically the Genesis and SNES versions are about equal, maybe slight advantage for the SNES. Sound wise however the SNES is way better. Final verdict.... the Arcade version is best :-)
So I recently played some games at the Arcade including Super Street Fighter 2 and then came back home and played this game on the Genesis and the SNES. And I have to say that the Genesis port gives more of an Arcade feel being that the Genesis runs the game at high resolution which gives it a more arcade feel. Also gameplay is better on the Genesis. In my opinion the game looks better on the Genesis.
your wrong the genesis version is awful garbage.most on sound and music fx. sega should not release this version on the megadrive.makes the system look bad....im a sega fan myself..but snes version is the best version here..
@@xtremegold2950 You are delusional. The original SNES SF2 was great but both the SNES and MD versions of this game are compromised in various ways. Added to this is the fact Capcom got lazy with the MD ports so they don't reflect the capabilities of the system.
The megadrive could only display 61 colours on screen at a time (from a palette of 512 colours), and the Super Nintendo could display 256 (from a palette of over 32,000 colours), however the differences here are not that great or noticeable.
It's so funny, I was never a huge Street Fighter fan. I was really into the original version of 2 on SNES and Turbo with the bosses from the original in it. I specifically remember being obsessed with figuring out how to crawl on the wall with Vega in his stage however, sadly that was early 90's; AOL 2.0 (and the internet) didn't really have "web browsing" as we know it now. Anyways, when they started just adding new characters in these "Super" and "alpha" versions, I was checked out. I played a little bit because I thought Cammy was a cool new character...the rest were all useless. It's funny her name stuck with me and Fei Long although I never played as him. The other two were even less memorable than Fei Long, I just remember them as the generic 3rd black character (he was no Dhalsim or Balrog..both actually good characters that I played as) and buff Tomahawk man. I think Turbo was the pinnacle with adding the original 4 (awesome) bosses, not 1 great character and 3 crappy ones.
Fei Long was one of the most underrated 'New Challengers' in the SF franchise... When this game came out, I can still remember that Gamepro Magazine feature a few pages with combos strategies listed for him. When controlled in the skilled hands of a seasoned expert, he can be quite DEVASTATING.
your right, this isn't a competition it's a comparison video to show which version is better. unfortunately the snes version has better colors, sound effects, speech and music, while the sega is dull and tinny.. ok mega drive version may be faster but that's it... don't get me wrong the sega version is still fun to play..
Are you talking about the slow down when a projectile hits your opponent? Because that also happens in the Genesis version. Watch the fight at 4:46, you see the exact same slow-down when Guile is jumping on the Genesis that happens on the SNES.
@@DoomKid yeah, funnily enough not really noticing much slow down now I rewatch the video. I will say the Sega version has more crisp sound effects that are more satisfying in their crunchyness. The SNES has better colour and background animations though so this is a tie I would say.
Aqui existe um claro massacre da versão do snes sobre a do mega. Cores, Sprites, Vozes poderia ser pouca coisa, mas a diferença é tamanha que da até vergonha jogar a versão do Mega. Quando os dois consoles chegam ao seu limite vc consegue ver a diferença. A unica vantagem do Mega era o processador, mas em jogos como este até seu processador estava limitado pelo restante do sistema.
Mil vezes jogar no mega drive , o controle do SNES é ridículo para jogos de luta , tira totalmente o prazer se jogar com aquele controle horrível do snes , .
@@RodrigoOliveira-wd5lj Controle do SNES horrível na sua opinião, eu achava o controle do Mega um dos piores lixos já feito na história dos games aquele direcional ridiculo dó Mega da raiva só de lembrar.
The graphics on the Sega system are high quality, Capcom did a great job out of it. Voices sound cracked and hissy as usual, added that just like in SF2 SCE they coded a 2-channel software mixer out of the single PCM voice channel available, which downgrades voices quality overall in a system that already struggles in this area of digitized voices, but this music...it sounds downgraded from Special Champion Edition. It seemed that Capcom did a half-hearted effort in the sound department, which hit Genesis version big time. It left the impression that Capcom didn't want Genesis version look crappy but intentionally downgraded the sound maybe to avoid a state of near unbalance that would put the SNES near to a not desired shame (not desired by Capcom anyway, which was a loyal partner of Nintendo for a much longer time). The enhanced voice hacks support my point. Also, many of the Genesis tunes are using the PSG channels (the ones that sound 'bleepy') for almost no reason because the 6 FM channels available were enough to almost all musical needs. This also downgraded Genesis version sounds a lot. If I had the gear/software to reprogram the musical instruments in the Genesis version I think I'd have a chance to prove that the Sega version could have sounded A LOT better. Well...SNES version is better overall. But frankly Capcom didn't do a great job in the Genesis sound.
A versão Super é muito boa no SNES, as músicas se aproximaram mais do Arcade diferente do Street Fighter 2, enquanto a versão do Mega sofreu, diferente da versão anterior onde as músicas eram incríveis. Os gráficos no geral são um pouco melhores no console da Nintendo, cores mais próximas ao Arcade (a Tela do Blanka no Mega é ridícula). Acho que a jogabilidade funciona muito bem no SNES assim como no Mega, se tiver um controle de 6 botões no SNES esse "defeito" do JoyOsso é resolvido. Extremamente equilibrados, mas por pouquinho, SNES WINS.
Megadrive looks overly sharpened, Snes has a softer image. Snes sounds better. Usually sound in SNES games is better, not always. Gameplay is the same in these. I woudnt pick one over the other. I'm familiar with the Megadrive versions 3 button controller complicatedness so I would just go for that lol.
They look pretty much the same size to me... I think they cut off a bit more of the screen on the SNES version, due to its hardware limitation. AT least, it's a HUGE improvement compared to their port of the first SFII.
There's not as significant a difference between the 2 versions as there is in most arcade ports to Sega & SNES. Just look how graphically/musically inferior the first two Mortal Kombats were on Sega. The main difference here is just that SNES can display more colors at once and Genesis played a teensy-weensy bit more responsive, if even noticeable. Both ports gave a worthwhile home experience of a powerful arcade machine of the time.
Arcade ports? SNES was not what I'd call an arcade optimised machine. It did beautiful bird's eye view JRPGs but that's about it. For example, it couldn't even run Altered Beast or Virtua Racing accurately. Having two players on screen in altered Beast and enemies jumping around plus speech in game would have made the CPU lag. The native hardware of the SNES cannot draw polygons at more than 4 FPS, so Star Fox was about all it achieved in terms of pseudo 3D.
@@eben3357 Oh yeah, Genesis was definitely the best home arcade of that time. I shoulda clarified that many SNES arcade ports were noticeably audio-visually closer to the arcade than Genesis, due to SNES's better color display and sample-based sound board. Genesis almost always had tighter game play, speed, scrolling, more simultaneous sprites, etc.
Mortal Kombat only looked aesthically goodnon SNES but it was a horrible censores bastardized version of the Arcade port! I give you MK 2 on SNES though! Sega MK 2 was incomplete and horrible
Nessa versão, A CAPCOM FEZ TROCA DE ASPECTO SONORO DE SEUS JOGOS, DEIXANDO-OS MAIS PARECIDOS COM OS DO MEGAMAN X. E ISSO FEZ A NINTENDO LEVAR A MELHOR NO JOGO INTEIRO (SEM SER MASSACRE), A MEU VER. Eu joguei as 02 versões e digo que a versão do Maga só é melhor no seguinte aspecto: É MAIS FÁCIL DE FAZER OS GOLPES ESPECIAIS E DE EXECUTAR OS COMBOS, POIS OS ATACANTES NÃO SÃO JOGADOS P- TRÁS APÓS O 1º GOLPE DA SEQUÊNCIA. Há mais um detalhe nesse quesito, valendo a mesma coisa p- as versões Hyper Fighting e Champion Edition, nos 02 consoles: na versão do Mega é mais fácil jogar com personagens como Guile. Isso porque eles não requerem tempos muito longos para "carregar" o direcional em uma direção e depois colocar em outra (apertando o botão) p- executarem seus especiais. No SNES, é 01 segundo e 1/2 (com exceção da World Warrior, que é 02 segundos). Na New Challange, e em Champion Edition e Hyper Fighting do Mega, tudo é uma questão de 01 segundo 01 centésimo de segundo p- fazer os golpes. E tem mais: logo depois de o personagem soltar a magia, não tem essa de ficar fazendo pose, não (em todas as versões de Street Fighter do Mega); nas do SNES parece que eles ficam paralizados (não permitindo caminhas atrás da magia que soltou). Na casa do Ryu as nuvens se mexem, no cenário do Dee-Jay, todo o mundo fica dançando (E O LAGO PODE SER VISTO). Isso tudo no SNES. No Mega, no buteco do Dee-Jay, só é possível ver o lago qdo se pula, e na casa do Ryu as núvens ficam paradas. Não há som das magias (que é mesmo dos sabres-de-luz em Star-Wars, quando sacados, sendo que a CAPCOM os tirou dali) na versão da SEGA; na NINTENDO há. "Músicas" do Mega, nesse jogo ficaram bem ruins. No quesito cores e qualidade de desenhos, acho que há empate.
Tchoullo Maia No cenário da Chun-Li o cara de calça azul no fundo se mexe um pouco mais lento e no cenário do Dee Jay a mina abraçada com um cara no canto esquerdo também não se mexe no MD. Já o SNES censurou os diálogos no final do Guile. As palavras "killing" e "murderer" estão apenas no Mega. Quanto a qualidade do som isso foi apenas pura incompetência da Capcom em usar um driver de áudio porcamente otimizado, por isso as vozes ficaram roucas e as músicas terríveis de ouvir. Eu já escutei um remix que um cara fez no chip do Mega que chega uns 99% próximo do arcade. Mas apesar disso eu curti bastante os dois na locadora antiga que eu pagava hora pra jogar. Bons tempos...
E tem mais: EM TODOS OS JOGOS QUE SAÍRAM P- SNES E TAMBÉM P- MEGA-DRIVE, O MD NUNCA APRESENTOU CÂMERA LENTA QDO AS CENAS ESTÃO MUITO RÁPIDAS NA TELA (OU QDO TEM MUITA COISA).
Apesar do Mega Drive ter poucos canais de áudio,reproduz com mais fidelidade o som do Arcade,não que o som do Super Nintendo seja ruim é exelente porém se comparado ao Arcade se vê muitas diferenças,outro ponto no Mega Drive é a jogabilidade um pouco mais fluida,mas o ruim é a falta de cores e as vozes roucas,isso foi corrigido por fãs anos depois mostrando que a Capcom a desenvolvedora do game fez com um pouco de desleixo o port do Mega Drive,já o Super Nintendo na minha opinião apesar do som ser um pouco diferente do Arcade e por ter cortes de detalhes em alguns cenários,ele é vencedor,essa o Super Nintendo leva,se na época a desenvolvedora tivesse feito o port igual o que os fãs fizeram aí sim o Mega Drive seria o vencedor,mas a versão original infelizmente fica atrás do Super Nintendo.