Man. I remember playing all of the streets of rage games on my Xbox 360. My dad got me the genesis classics for xbox so i can play the games he enjoyed playing as a kid. And streets of rage 2 was always my favorite. And it was because of the soundtrack. This is my favorite song in the game and it just brings me back.
Axel : wassup lady? can I get you a drink? Electra : (undresses and hits the floor with her whip) Axel : wohoooooooow, now that's the way I like things to be going!
(Blaze comes in, pissed off, takes Axel away and literally knocks some sense into him) Axel (loses a life): _“UUUUWAH....”_ 😵💫 Axel (respawns): "Yeah... I deserved that one..." 😞
Imo it suits the bar setting more, but when the track's queued between Go Straight and Never Return Alive, you want the faster version to keep the pacing.
This was the level where you realized the game was not only about to get better than the first part of stage 1 indicated but the music would also just keep getting better.
This song used. The Master systems YM2413 and the GenesisYM2612 in tandom i love each systme had its own sound and graphics unlike todays consoles where its the same
@@mumuoz1684 Lol, you're right bruh. That 18 carat affair's New Jack City is just the thing to handle my preference. But this joint though is what i fell in love with though.
@StreakXD Uh what. Just to refresh my memory little bit more I checked this Mega Drive Longplay [003] Streets of Rage 2 and 8 min later i hear this song here it was pitched but nonetheless is there.
@StreakXD So is it technically correct to say that both this and the faster version can be found on the sound test of the North American version (or any version)? Or are they exclusive to each version? Which sound test numbers are each version located?
+Vox Nihili The slowdown results from the music being synched to the CPU, which in turn was synched to the refresh rate of the screen. That makes music about 15% slower on European TVs of the time. Many Megadrive developers resynched the music in PAL versions so that it played at the normal speed, but some notable games like the original Sonic the Hedhehog and Gunstar Heroes didn't. At the time Nintendo had this problem resolved by adding the techniques to resynch the music to the SNES devkits. Megadrive developers had to do this manually until the second generation of Megadrive devkits came around I believe. Even after that some developers didn't always bother, which was the case with Vectorman. A megadrive can be modded with a region switch to play the music correctly, which makes the snes slightly more convenient, but the Megadrive is still an amazing console.
So the music in the PAL versions is fixed in the Streets of Rage games ?! I'd just buy a mega drive because of these game's awesome soundtracks ;-) would be kinda shitty though, if the music in the Pal version would suffer from slowdown ...
@Marco Wolken there's no way this is a result of NTSC -> PAL? This is way slower than 15%. Probably it's in the sound test because Yuzo thought it should sound this way, whereas someone higher up thought it should be faster to match a fast-paced beat 'em up game.
What moment in the game you can hear this version of the Bar song at ? I have finished it in all difficulty levels (except maniac mode.. x) ) and didn't heard it this way (sorry for my english that's'not my maternal language)
Faz o seguinte então,jogue o Streets of Rage2no Mega Drive ou em um emulador como o Kega Fusion e perceba a diferença entre o soundtrack desse vídeo e do Mega Drive ou Emulador,se vc tiver um bom ouvido vc vai perceber a diferença😏