If you wonder how to render the cavity shader, here is the tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tQ34A4WpERU.htmlsi=Ct1Pa87rpiklX_Lr
tip to fix flat faces being abnormal due to surrounding vertices not being flat: 1. In edit mode, mark all edges as sharp 2. Add edge split mod (make sure sharp edges is checked) 3. Add triangulate mod 4. Shade smooth Otherwise, this was a very cool way to make stylized rocks that I've never seen before, nice work!
I'm happy I learned this, but I have a strong feeling it won't be low-poly enough for the game I'm making. Still will keep this method in mind for future projects.
I wanted to put this stone in a Godot game, so I have to bake the texture, right? How do I do that? For me, it only shows the baking option in render cycles...
in the displace modifier, you need to click "new" under the texture thing. Then go down to the texture and it says like "image/" click that then choose voronoi
Great video. Thank you for making it. I do have a question though. How can one render out or bake the cavity and shader? Seems to not show up in the Render preview.
I tried it and not even the first step works! When I add subdivision surface, the cube disappears. I tried just subdividing but then the textures don't work. I did everything like in the tutorial. Tried restarting blender, my pc, retried the rocks countless times. Still doesn't work
For a more boulder-like style I recommend using the rock generator add-on. I showed the process in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fI9TcNCRMdc.htmlsi=udKfPaf3B0M-4-11
There are two thumbnails directing to tutorials for each theme mentioned. If it doesn't work for you, here are the links: Lava rock: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-b2DHdySJpMk.htmlsi=vUM-af5TvTzpxpcG Realistic rock: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fI9TcNCRMdc.htmlsi=h-5qsab5FecfDaZ4