I liked it when in the Amiya show, amiya said "what do you get when you cross a fumo deprived pog, with a gun?" And then she morbed so hard that the show got canceled.
i disagree with summoners not being worth bringing into a full squad. Scene's summons can be used as mini fast redeploys, like gravel, except you can place more of them and they dont cost more dp, saving you dp for the rest of the run if you're tight on it. you can also use her to counter rush strategies in multiple lanes, since both she and the summons cost very little mayer is.. weird. If you are a mastermind of the stage and know every path and placement, you can optimize mayer for insane clears. (her explosion hits drones) or you can leave her at e1lv1 and use her summons as multiple s1 beehunter instances magallan is one of the most versatile summoners allowing you to place invisible drones that are able to actually hit other drones. For the average player, this would be a lot of work and a lot of getting used to, but once you get the hang of how they work, they become irreplacable in your team.
Bruh. Abjurers being able to apply “shelter” without any prerequisites wouldn’t even make them THAT good. I don’t understand why they even exist. Tsukinogi being used SOLELY for her ability to de-stealth better than silverash can should….tell you a lot about their archetype
Not sure why you still keep acting like Ling is crazy overpowered. She just isn't, only her S3 does anything interesting, but even that is debatable. Yeah the combo summon is a serious stat stick, but it also cost two DP so it has to be compared to not one, but two whole operators (well three really because Ling herself also needs to be there), and is it better than that? Ehhhh... not usually. Basically, she does very little to change the core problem with summoners that even you mention: just deploying operators instead is usually better. Like Ling is only seriously overpowered in the sense that she makes 'summoner only' or 'low op' meme clears significantly easier, maybe also if a very new player without much of a roster got her she could be a strong early game crutch, but for developed rosters of fairly long-term players like other summoners she isn't normally worth using outside of cheesing squad size risks or CM conditions. Like I don't know why you keep insisting she's somehow super broken.
Ragnar is inherently underpowered. It lacks the necessary attributes to make meaningful impact on match result. No burst damage to speak of, split turrets, and yet still retains a fragile platform. I would take a Conquerer, a Thunderer, or 1 DM or even 1 of just about any CA over 2 Ragnars on my team any day of the week. Now... If WG gave it the specialized repair party of the Nestrashimy ( and 1 more base charge)... And maybe a few thousand more HP if could make up for where it is seriously lacking with longevity
If we were to pretend for just a moment that I allegedly have a max potential Red Skadi, then I definitely raised her S1 to M3 the literal instant I hypothetically got her. Of course, this is wholly impossible, but it's a happy little fantasy I have sometimes.
there is a another form of support supporters can provide to the others operators, taking inspiration of Kalt'sit form of healing: they support by erasing from existence the enemies by throwing against them blood-thirty big blue dragons to eat them alive..... Yes, that's.....support.
No, she's too good for her min op clears to be worth doing (barring stuff like 7-18 solo which forces you to use S2) but not good enough to be used alongside built operators. If I'm really lucky on the New Year's banner I'll pity break her but otherwise my orundum is for Horn and Joint Op 6
I genuinely skip using Ling 99% of the time. Just like I skip using Chalter most of the time unless I’m really annoyed. Lol Can take the gun out of the game.
I disagree with second skill being Ceobe's main skill. Outside of really one-sided tanks with close to no resistance and very high defense, the damage difference between that skill and third skill is rather small. Many enemies either have higher resistance (particularly casters) or have low both defense and resistance (most fodder). In both of these cases, third skill will fairly noticeably outdamage second skill. Importantly, third skill is more consistent. No matter who it hits, the damage will be decent thanks to defense being linear and the raw output per hit being high. Second skill, if it hits a high-resistance target, deals pitiful damage. On the flip side, it does deal very high damage to low or no-resistance enemies with high-defense, more than third skill can ever deal. Third skill however has added range and silence. All in all, these two skills both have their pros and cons. If you don't want to custom-fit the kit for a given map and positioning, going with third skill will be on average less risky, but if you match them well (and the map has the right mobs), second skill will give a bigger return for the buck. Third skill is better for fodder and caster elites/bosses, second skill is better for tank enemies and slightly better for tank elites/bosses (those tend to have decent resistance as well, unlike the standard tanks).
If you make the video player a particular size, amiyapog logo in the bottom right corner starts to cover any operator face almost perfectly during the gameplay parts
Suzuran basically comes in clutch whenever you're missing that final piece towards clearing a hard stage- more dps, more debuffing, slightly more healing. She's very versatile. Angelina though.. she isn't needed as much, but if there's a place for her she will hard carry you. I got through the awful m8 6 keep shieldguard alive condition only because of angelina's passive healing (and her burst of damage when I needed it). All I had for doing dps to the shieldguard killers were a no-mastery silverash, shaw, rope, and kroos- thats how hard ange carried my ass.
You can't stop me from using tsukinogi! Jokes aside, I got sora and tsuki very early so I relied on using both instead of using the 3* medics, until I got perfumer that had passive regen... yeah I might have become corrupted to passive healing.
Yo Yii I have a question about Skalter's S1. If the enemy hit my 200 def operator with 1000 damage, would said operator receive (1000-200)/2 or (1000/2)-200?
Skalter's S1 states that 50% of the damage taken by all allies within attack range is transferred to her. In normal situation your 200 def operator would take that 1000-200=800 damage so by that logic Skalter takes 400 damage and the operator takes 400 damage. That "(1000/2)-200" wouldn't make much sense in a situation where your operator had 500 defense because then (1000/2)-500=0, however (1000-500)/2=250.