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Helldivers 2 Supply pack Is Crazy OP (Solo, Level 9, Tips, Tricks, No Support Weapon) 

PhacilGaming
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A voice-over video of a Solo Level 9 (Helldive) Automaton mission (Airbase Sabotage), Helldivers 2 gameplay. No support weapon run, emphasizing the power of the Supplypack (backpack). Tips, tricks, fun facts and viewpoints on Helldivers 2 included (as usual with included ICU-nurse life experience fun facts). Instructional video. Recorded pre-patch 01.000.300
Loadout:
- 550 speed, explosion resistance
- Diligence, Grenade Pistol, Stun grenades
- Stamina booster
- Supply pack, Eagle 500kg, Clusterbomb
Operational modifiers:
- 3 Stratagems only
- 25% increased cooldown
Hope you guys enjoy! Be well & take care,
Phacil
Socials:
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Helldivers 2 icon by Cronos_99: / i_made_these_helldiver...
Supplypack & Diligence icon by Wiki.gg:
helldivers.wiki.gg/wiki/B-1_S...
#helldivers2 #helldivers2tips #helldivers2gameplay #helldivers2solo

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2 май 2024

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Комментарии : 40   
@katemandoo9608
@katemandoo9608 Месяц назад
Impressive extract timing ! I started this game using the ammo backpack, then abandonned it for meta gameplay. Now i'm looking for new ways to play HD2. I will definitly try this loadout ! Thanks for the Managed Democracy !
@PhacilGaming
@PhacilGaming Месяц назад
Thank you! I feel like the map layouts are better now after patch 01.000.300, making extraction times a bit more reasonable also. The extra patrols make solo runs even more action packed, so definitely alot of fun as well. I hope you enjoy whatever ways you try, make sure you have fun since that's what matters!
@nuhuh2137
@nuhuh2137 Месяц назад
No heavy weapon and helldive difficulty cleared. Based
@PhacilGaming
@PhacilGaming Месяц назад
Thanks haha!
@temtempo13
@temtempo13 Месяц назад
Oh heck yes, what an awesome idea for a video! I never would have imagined you could make a run without a support weapon work... not even taking the Arc Thrower the game gave you as a freebie, now that's dedication. Another tip for the Upload Data objective: stepping out of range causes your progress to backslide, but it doesn't instantly cancel it. It can help when you're under pressure to not feel like you'll lose all your progress if your connection drops for a second. (Also saves you a few seconds to be already heading for the perimeter as the upload finishes.) Also I'm pretty sure that turrets do have a hard time limit roughly equal to their (unmodified by ship modules?) cooldown timer. I experimented with this while doing a D1 mission, and definitely noticed turrets retracting right as their cooldown timer expired, despite not being firing at anything.
@PhacilGaming
@PhacilGaming Месяц назад
Glad you enjoyed it! Was alot of fun getting a good run in also. Great aim practice 😃🙏. Oh that is a nice addition to the upload! Thank you for the input. Are you sure? I once ran a (relatively meme) build with all sentries, and it did feel like they were up forever. I'm definitely not sure though so I will apologize for the incorrect information in that case. I know for certain you can have multiple HMG emplacements though (having run back and forth between them). Will test more thoroughly. Thank you for the critical perspective! Helps me learn also.
@temtempo13
@temtempo13 Месяц назад
@@PhacilGaming I _just_ tested the sentry thing right now to make absolutely sure. I wouldn't want to feed you bad information! I did a D1 map, landed on the edge and called down a Machine Gun, Gatling, Mortar and Autocannon sentry. All four lasted maybe 30 seconds longer than their cooldown timer, then retreated into their pods without having fired a single shot. I'm willing to bet the difference between the cooldown timer expiring and the sentries retreating on their own is due to the ship module that decreases sentry cooldown times by 10%. I'll have to try timing them to see if it's exactly 3 minutes before a sentry automatically retreats sometime. Not sure about the HMG Emplacement! Maybe that one doesn't have any automatic retreat timer? I know that Supplies don't despawn, so I always like to try to route past the Extraction Point halfway through the mission, so I can drop off the samples I have and drop some Supplies on it for later. Thanks again for the video!
@PhacilGaming
@PhacilGaming Месяц назад
Whoa awesome! Thank you so much for putting in the work. I'll see if I can edit this video real quick, will correct it based on your input. And pin this comment as well.
@01_zenyobi
@01_zenyobi 23 дня назад
​​@@temtempo13HMG Emplacement doesn't have a time limit. HMG Emplacement also doesn't retreat/expire like sentry when you summon another one. You can keep Summoning multiple HMG Emplacement for your team to create 4-man chokepoint if you wanted. Or realistically, just summon one next to the other in base defense mission so you can use the other one when the first one runs out of ammo.
@PhacilGaming
@PhacilGaming 23 дня назад
Thank you for the confirmation zenyobi!
@JCesta17
@JCesta17 29 дней назад
great new channel I've discovered here, love the positivity and focus on improvement. Here's my helpful tip for ya, the grenade pistol is great against the Walkers, aiming high on the front usually takes em down in one shot and is always a great option if your primary is lackluster against them.
@PhacilGaming
@PhacilGaming 29 дней назад
Awesome to read! Glad you enjoyed the content. Thanks for the tip! I'm confident it's a super handy secondary, definitely a skill / lack of practice problem 👍.
@thegreattimesink8229
@thegreattimesink8229 28 дней назад
Nice run as always! Intro outlook music is great too! 👍
@PhacilGaming
@PhacilGaming 28 дней назад
Awesome! I'll pass on the compliment to the producers 😃❤️
@modestMousse
@modestMousse 27 дней назад
Impressive to see just how much endurance the supply pack grants you: wading through gunship fire for so long is quite the testament. Start: 6:06 (in-game 34:12) Mid: 7:22 (in-game 32:05) End: 13:45 (last interaction with a gunship, in-game 25:15) Huh - after looking over the timestamps, I guess the quick clear was key. And to that end, that HB placement was vital, since every minute is another gunship you can't take out.
@PhacilGaming
@PhacilGaming 27 дней назад
Exactly! It's ridiculously underestimated in my opinion, you could argue the Shield Generator pack prevents you needing all those stims but the Genpack doesn't give you nades. Nor does it make you versatile and capable of assisting your teammates. Yeah for sure, taking out fabricators (and nests for that matter) is always a huge deal. Specially since this last patch they buffed patrol spawns. Often you're busy enough just fighting patrols and dropships, so the fabricators will decimate you. Thank you for taking the time to comment!
@floodlight9817
@floodlight9817 19 дней назад
Very good stuff! Nice to see more helldives and tips from you!
@PhacilGaming
@PhacilGaming 18 дней назад
Thank you! Your comments are wonderful, I hope the content stays good for you. Great support!
@jinxie1979
@jinxie1979 23 дня назад
Great video, I love your commentary and fun facts / tips, your positive attitude is also very refreshing. Liked and subscribed. Looking forward to your future content!
@PhacilGaming
@PhacilGaming 23 дня назад
Thank you so much! Makes me happy to hear you enjoyed. You can definitely leave the positive attitude to me 😃❤️. Will keep them coming 🙏
@yearntolearntech2800
@yearntolearntech2800 Месяц назад
Awesome love the video as always.
@PhacilGaming
@PhacilGaming Месяц назад
Thank you so much, as always!
@marcywarce
@marcywarce 27 дней назад
Love the commentary, this was great!
@PhacilGaming
@PhacilGaming 27 дней назад
Thank you so much Marcy. Awesome to hear you enjoyed, will do my best to keep 'm rollin' in!
@vladimirpokorny2797
@vladimirpokorny2797 Месяц назад
Solid tips and tactics Phacil, next time take scorcher and shoot down those gunships :D
@PhacilGaming
@PhacilGaming Месяц назад
Thanks man! But.. my Diligence.. (Realistically the Diligence is a low-tier weapon, I just enjoy it.) I'll do a Scorcher if you're really interested 😃🙏
@vladimirpokorny2797
@vladimirpokorny2797 Месяц назад
@@PhacilGaming Everybody is using scorcher so your Diligence is fresh wind :) But If we viewers could propose loadout for you to try, I would suggest mine: JAR/Senator/Stun nades, light armor of your choosing(wing trailblazer scout;) and for stratagems: Jet pack/EagleAirstrike/380mm barrage(if 4th slot available autocannon sentry) no need for video, just fun and destructive loadout
@PhacilGaming
@PhacilGaming 29 дней назад
That's fair haha, OK I'll definitely try this build out! Will see if I can get a cool video with it as well. Fun learning experience for me as well, don't run those guns often. Definitely don't run the jetpack and 380 enough. Thanks for the recommendation!
@phoenixr2360
@phoenixr2360 28 дней назад
​@@PhacilGaming yeah, +1 to the dominator recommendation. Fun, engaging weapon with great utility and a satisfying skill curve. Once you get used to the travel time, it's a sniper. The downside is that the damn thing handles like a boat lol.
@PhacilGaming
@PhacilGaming 28 дней назад
Alright will definitely get a run in haha, I've used it before and I think it's a great gun. I agree on the handling though, that threw me off quite a bit. More like a cruiseship haha. I like Vladimir's setup though, not a loadout I'd normally run so should be fun to experiment with!
@Natus1971
@Natus1971 29 дней назад
Great content, thanks for these videos!
@PhacilGaming
@PhacilGaming 29 дней назад
Super glad you liked 'm! You're welcome, will do my best to keep them coming. Let me know if there's any specific content you'd like!
@Coach_Brian
@Coach_Brian Месяц назад
I love your presentation style! Have you noticed the patrol increases jave made solo play much harder? It seems like even on lower difficulty, I'm getting swarmed constantly.
@PhacilGaming
@PhacilGaming 29 дней назад
Thanks alot for the compliment! Yeah I have, it's awesome really. Alot more action, I do think it's not as tough as it may look though. It's kind of subtle it seems, it feels if you just fight the patrols and such then at some point they stop coming for quite some time. So the patrols are spawning alot faster which makes each fight alot harder, but then it like 'caps' or something and you get a breathing window. Not sure yet, but so far it's an enjoyable change. Difficulty definitely spiked with it, so agreed!
@kaebuz
@kaebuz 25 дней назад
idk if it was me or not, but the audio for this video was a bit quiet on my end.
@PhacilGaming
@PhacilGaming 25 дней назад
Hmm, probably not you I think. Got a new microphone recently and still fidgeting with the gain on it, on top of that I'm a beginner video-editor so my sound editing is definitely off-point. Thank you for the feedback, will do more homework on it!
@snoozy7698
@snoozy7698 Месяц назад
I'm going to bed at 3:22 AM for Friday morning fml 😫👋
@PhacilGaming
@PhacilGaming Месяц назад
That's not good for you. Rest well! 😃🙏
@aurelius4610
@aurelius4610 Месяц назад
On 21:30 u can just shoot door, works too, if its open.
@PhacilGaming
@PhacilGaming Месяц назад
I tried that once and it didn't seem to work. According to Reddit, sometimes the doors look open when they're not though so maybe that's what happened. I'll try it again, thank you!
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