That's what I do 😂 I'm a shammy main too. Just posted a video on RU-vid of me slapping folks in bg 😂ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dpNv86_8Ocg.html&si=AuLAiE45S78RtP_3
How paladins don't need gap closer WHEN - Mage blink got improved with displacement (Teleports back to where you last cast Blink from and resets the cooldown on Blink.) - Druid have charge + sprint. - Rogue have sprint + shadowstep. - Warrior have Warbringer, AND NOW Meathook, so warrior have 3 gap closers + intervene. (while we ask for just 1, divine steed or some sort of hammer jump. Even if we get gap closer it will not be as op as Mage improved blink, let's say you stun him, he uses blink, you jump to him, he teleports back to where he casted his last blink and resets the coldown on blink. xD
Pally bubble shadowstepping behind a mage that he 2 hits... priests, shaman, hunters, warlocks have no gap closers, and yet paladin somehow need one more. Immunity while able to hit to other classes what do u think?
"Coconuts not included" omg those sod references are on a next level, refering to monty python holy grail knights that pretended to ride horses by hitting coconuts together
Very cool item, love how it feeds the paladin class fantasy. Feels like foreshadowing to death knights! In life, he was our squire... In death he serves as our ghoul Will ret paladins be the secret to unlocking dks???
cancerous mate, im sorry but its shit like this where ppl feel entitled to overshower their class with huge strengths whenever theres a weakness thats really bringing the class design to a low level
One shouldn't have to consume items just to be decently competitive when other classes have these things in their toolkit. Usage of items should differentiate a hardcore player from a casual player but it absolutely should not be requirement. To suggest that consumes are the answer is, IMO, leaving a lot of the playerbase behind. If all you want to see on the battlefield is sweaties, you have essentially eliminated over half of the playerbase. Most people will play BGs if they are fun. If they are getting their face smashed in all day they aren't going to farm mats/gold for consumes. They are just going to log out and never log back in. We KNOW this from history. This isn't even debatable. Does gap closing need to be speed increases? Nope. Do something unique and new with blessing of freedom. Maybe all self cast BoF remove/reduce the cooldown, allow it to not remove other blessings, etc. Maybe make repentance not borderline useless. The CD of that is absolutely painful. Mages popping around the map and keeping you slowed after your CD is up is essentially GG. Every other class has SOME gap closer.
Arguing that paladin doesn't need some mobility given that every melee class has gotten a ton, including now warriors just getting a grip baseline??? HUH??? That's fucking wild.
Asking for mobility as paladin cas warriors have charge is so dumb when u got bubble, loh, freedom, ranged stun, rep (which is basically a ranged gouge). Imagine a bg where paladins dash to backlines then bubble. It s so stupid. Plus u have swift pots btw
If every class continues to get movement effects then if Paladins don't they should be given a way to stop other classes from moving. Either increasing the distance of HoJ or creating a rune that buffs repentence, like turning it into a stun effect or decreasing its cooldown.
it would have been better if they made justice cap movement like later expansions so there would be no escape, much better fit than just the omg im a shit player i got the overbroken immune char and i still chase hunters at 41 range in open world and come to cry about it when i cant press the bottom and just easy kill them
@@HelloJTello i swear the first thing i dead after reading that notes was come here to tell u this xD your feedback is a very valuable asset jello, ty for putting in so much effort into SoD, it is certainly paying off!!!
Paladins rise and must solve this issue like Paladins Tello, I heard there is a duel between you and Pallytime at high noon, this is what the fans want as it will highlight the strength of each build/playstyle Also let me know when its going down on the PTR, I want ring side seats cause I am stuck on EU servers normally :(
I'm still a fan of the GAP CLOSE idea, i think it should be a light gap closer though, divine steed or long arm of the law, i don't think paladin needs a full on charge like warrior
Yea I 100% agree on this. I am advocate for things to be tested out within SOD. If the community doesn't like it, remove it. The very season itself is meant to try new things out, explore new areas/quest stuff if Blizzard ever committed to that, and for fixing areas of a classes that might have slacked from something in original WoW. Saying don't change anything, goes against the very idea of SOD or even a Classic+ eventually. I have nothing but respect for Pallytime, but like I said ima stick to my point because that's how I am. Whether I have less years under my belt than he does in Paladin experience, that doesn't change the way I think about further development within SOD for testing things out. I think that's the KEY thing that he may not get were I am coming from. But it's all love at the end of the day because were a community of players who love WoW and want to see fun things happen.
his rhetoric behind using exterior/consumable/engineering is a terrible argument. if he doesnt like gap closers, he can just not use it, should paladins get one. a paladin shouldnt have to sacrifice a profession just to have a gap closer, theres also always avengers shield!
Yea as much as I like Pallytime I just disagree and it's fine. We can't all see eye to eye with things and in his mind, "ima bad paladin" all fine, I just like to see further development of a class in a version of SOD were changes are happening every patch. And were we can test things in the PTR to see if they are Good or Bad.
@@HelloJTello one thing id also like to mention is that shamans are now getting a stun from their alpha wolf rune i heard, if they can get a stun, its only fair paladins can have a gap closer.
In my opinion mobility just delete a lot of skill expression, if u have mobility u cant be punished for a position error thats why i think that very limited classes should be able to have that advantages.
I think punishment for lack of proper skill engagement depending on when to do what, why make this decison, how to execute this perfectly, all reflect on knowledge of your kit and the opponents ofc. I think a small boost in speed from a bare minimal adjustment doesn't break the game to its core. Now ptr ofc is here for that reason to test things, just would love the opportunity to try it than to not. Just my thoughts.
Glad to see you are hype for the SoD stuff, I'm looking forward to seeing what the next ptr brings. But man, playing fresh era has reminded me of why I love classic, I never had this much fun in SoD. Fingers crossed the next version of classic plus they do is better. Settle down, get s**t in minecraft, lock it in, not that type of video, editor I said what I said!
Oh God... so we get a Silver Hand Recruit? That is funny. Well we been using Skelly Summon x2 on Paladins for YEARS now. 4800hp... 150 DPS... Heal and buffable. Put Blessing of sac on him and such. Its fine... Doesn't break the game... makes classes like Lock, Hunter, Mage who CC you and eat and drink struggle to eat and drink.
Yea Idk wtf there doing with this bro 😄 tbh I'm curious about this relic more than anything atm. Supposedly we gear them out but how? And as it ranks up is there new abilities on the companion? Idk how there approaching this but I would love to see it on the PTR.
@@HelloJTello Paladin Pet Basically... all the questions you just asked my brain was like "don't HUNTERS do all that already with there pets?" I was just pointing out that there is a precedent for Paladins having rather Chad summon Pets in PvP. So I was like "Oh I've seen something like this before... NEET! *Casts BoSac on Pet Summon as usual*"
it's always wild watching paladin mains ask for things that move them 2-3 spots on the pve ranking or put them in pvp danger they have no defensives to get them out of, and then forget how potent reckoning is lol.
Mages get displacement, warrs get hook, shamans get roots/wolves. You can not compare classic to sod. Classic paladin, you could run your enemy down while dispelling and topping yourself while your enemy is ooming. You oom hard as ret in sod and your heals/mana aren't strong enough to do so. I would rather them buff pursuit of justice talent to 15% instead of the same move speed as the boot enchant. Everyones playing move speed on their boots..
Having to buy consumables to play the game is totally hard-core mindset not sod mindset the whole point of sod is to fix original classic misdesigns and i think BOF should totally increase movespeed by 10% and judgement of justice reduce enemy movespeed to 100% while active same as tbc
It just irks me when warriors, who were god tier all of original classic complain about paladins being over powered or druids being over powered in SoD. They were meme classes all of classic vanilla, can we please just be a little overpowered without every other class that has already had their time freaking out. The gap closer thing also makes no sense because druids are also support and they have tons of gap closers plus are very dangerous as boomkins in a 1v1 or group fight. The whole, paladins are utility and buffs argument died 20 years ago that is a fuckin, ever-quest classic argument. Paladins stopped being just support in like TBC and by wrath they preformed well in all their roles. Why cant they have that in SOD, why do they HAVE to be just a support class? Pandora's box is already opened other support specs have gap closers and high damage now (spriest basically has a bubble with dispersion), but for some reason that all HAS to stop at paladins.
gonna be honest with you, no one is interested in letting ret paladins slide. The players of that class is a 50% split between tryharder super idiots who think they are good because they play the most brainded class and really act bad everywhere in the world they can be found, and chill ppl who wanna pala because its safe and strong and easy and simple. It's extremely far between good legit pala players. No one gives a shit about ret paladins except ret paladin players, no one wants them to reach high power because with their immunity and heals they are already a pain in the ass to deal with unless you can kite them So no, if they reach broken state they will never be left alone because when the easiest class, simplest class most straight forward braindead and safe class becomes too overpowered no one else is having much fun against them because its just super annoying outplaying the brainded safe op class only for it to go immune and turn the tide with no skill investment. Just like no one will leave rogues alone if they just kill them from stealth with no chance every time.
goddamn paladins - always acting like some special kids and blizz caving in. We dont need to give everything to everyclass, this was a big L with the steed and the aoe tanking increases, just a lose take really on all fronts except in the eyes of wrath babies who want to be able to do everything with every class. We need identity and unique strengths, not trying to give everything to all. This is why vanilla is stil king in this day and age and we literally proved to ourselves during vanilla-->tbc-->wotlk that vanilla really was the better experience and its all due to better balance between classes and world, and basically designs that are based on giving strengths and limitations not trying to make everyone able to do everything. Then comes SoD Team: Yeaaa bros lets just add new stuff way way way more overpowered and remove all resourcemanagement and remember guys never put new abilities balanced compared to what vanilla had, just keep adding everything for aoeing everything down like braindeads, lets just undermine the balance of the game in sooo many ways and never try to recov er from that after that we just put more numbers HAH and scaling and decreasing endgame numbers as we see fit and..... yea they just lost vision of why era was great in the first place and what we just learned after even during tbc and wrath classic era just started blowing up because it really was a better game. Before classic i was sure tbc was the best one, but i was wrong. Imagine, they literally saw everyone moving away from classic tbc and wotlk and era started blowing up huge, and their lesson was? lets take era and give it the retail workover and start to undermine all the things that makes its a superior game in the first place and show ZERO care even up till now to bring anything in balance to not destroy the integrity of the wow rpg experience. In favor of whats? bunch of reddit kids who just want everything for every class and cry all day for that? Literally we ruined the game once in retail taking this path... but people never learn. I was so pained inside when i saw them adding bullethell bosses in raids like the murloc is bfd... Come on we dont want all that tryhard craap, just make a great game expand on what we literally proved was a fantastic formula for memora gameplay expiences.. come on it isnt so hard. Its just so clear they dont even try to live the vanilla spirit because they just never show any care to keep anything balanced now compared to the limited world of vanilla that in turn gives rise to great gameplay.
you cant have a gap closer and the ability to 2-shot anyone. not one class dares to 1on1 pala in ptr without stun locking or keeping distance. if you want gap closer then you also need a burst nerf
This is what the PTR is for. I have done several testing in PVP with no usage of items and no one else using items on me. I don't 1-2 shot anyone your claiming palys do all the time. Yes we have reck builds for that and wings popped into a twist with cs/ds can have big potential, but the one shots don't happen all the time. Most cases its being severely out ran or out gapped, however we want to call it. Other Melee classes are getting things now to increase the movement on the field. And like I said, its a PTR for a reason. Test it out and try things, if the majority doesn't like it than remove it. Its SOD afterall so lets discover new things.