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Talking to 750+ Game Developers - Life at Massive Vlog | Episode #4 

Massive Entertainment - A Ubisoft Studio
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Ever wondered how communication works within a big AAA gaming studio? Join Dóri as he explores the inner workings of Massive Entertainment to find out more about the importance of communication at a AAA studio, and how you need to be able to talk to 750+ Game Developers at the same time in order to create high quality games.
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Website: www.massive.se/
Twitter: / ubimassive
Instagram: / ubisoftmassive
Facebook: / ubisoft.massive
About Ubisoft:
Massive Entertainment - a Ubisoft Studio is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries.
At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects and technologies, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, the Star Wars Project, Snowdrop, or Ubisoft Connect.

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Опубликовано:

 

8 фев 2023

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Комментарии : 13   
@CGSky
@CGSky Год назад
Love this insight into the studio. There's got to be so much going on at the company at all times, so it's interesting how everyone is kept on board with new developments.
@mani-x3s
@mani-x3s Год назад
0:07 i seen frontiers of pandora and i’m dying for it 😭😭😭
@Kamikazevondoom
@Kamikazevondoom Год назад
This was really cool! Great video idea 🤘🏼🔥🤘🏼
@Vv20vV
@Vv20vV Год назад
Definitely a lot bigger than what I thought the company was for sure
@UbisoftMassiveEntertainment
Three AAA projects and tech (Snowdrop & Ubisoft Connect) requires a massive amount of people!
@mrgoner.loinheart5597
@mrgoner.loinheart5597 Год назад
2023 I Hope like many that there's going to be some NEWS Updates on Star wars Open world Third Person Game iP 🙏🏼 Really needing info Update News this year.
@zero_grav_original
@zero_grav_original Год назад
@Massive - in TD2, have you guys considered adding weight to Armor to counter straffing instead of the current method rooting players with foam? That is, weight that kicks in in PvP/DZ areas and effects movement speed on side to side movement so that of course straight line running would still be viable for armored players. Straffing isnt really a problem at all for players running 3 to 6 red cores; they still get burst down pretty easily. But if your goal is to limit that abuse by 4, 5 and 6 blue cores, why not affect A&D (left/right on thumbstick) movement speed with armor weight? Disclaimer: I know nothing about coding so I have no idea how difficult adding that to movement and tieing it to armor core would be. Just asking because we were all in the DZ talking about it after some good fights where then foam came in late and kind of killed the DZ vibe for everyone having a good time PvPing.
@PuppetMasterdaath144
@PuppetMasterdaath144 Год назад
Why cant you just tell me what you're doing with the division franchise, I mean according to MSM we already in ww3 so whats there to lose lol
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