How to do an 8-bit platformer speedrun: 1. Move like the wind. 2. Take only as many powerups as you need. 3. Take shortcuts. 4. Show no mercy. 5. Pull off dirty tricks that make everyone wonder why they ever made such a big deal about the 30 lives code. ;-)
Yeah, I know. Pretty amazing the kind of dedication that goes into these things. (It's easier for games like Castlevania, though, since there's less random chance.) Oh, and TAS = Tool Assisted Speedrun. Although the "S" can mean different things, depending on the type of game. (I always think "smashfest" if it's a fighting game.)
Villager: Belmont! Before you face Dracula I will offer you dinner to raise your strength! One sec' and it will be ready! *1 minute later* Villager: Ok, here you go! Belmont: Thanks, I'm really hungry! Villager: While you eat I will give you some information to make your fight easie- Belmont: Oh, about that Dracula bloke? I stunlocked him and killed him in about 5 seconds. *Villager implodes*
The whip upgrade takes a lot of frames to acquire (game pauses when you pick it up). I'm sure Phil and I could still get the damage boost on act 4 with the long whip if it was needed. My previous solo run also did not get the whip fully upgraded and it did not use the cavern skip.
Second hardest triligy for the NES is fucking castlevania. Ninja Gadian is number one, unless you played Ghost and Goblins well thats up for debate on the hardest games to play.
I think that might be RU-vid's error, rather than a problem with the original recording. When I hover the mouse cursor over the timeline, all of the thumbnails look glitch-free.
Are the powerup spawns truly random or are they based on a fixed system based on time/hearts/score/etc? I know a lot of old games use specific RNG generators that aren't technically random at all, but really just responding to player input in a really roundabout way. Castlevania is a personal favorite so I'd really like to know.
The whips cone from having however many hearts then breaking a small heart candle and i remember something being said about shot multipliers dropping after you kill so many enemies