I continue walking through the design process of creating a tcg from scratch. At this point, we've fixed the major, game-breaking problems in the initial design, and unfortunately this reveals some other problems in how our concept matches up with our gameplay mechanics. i.e. - they don't.
(This game is not for sale, and probably never will be.)
Once again, I've used a brief clip from Mazumaro's Hololive Bad End animation, and once again I highly recommend checking it out.
As far as actually designing the game, the stuff covered in this video took the most time, just because there were so many options to sift through. I was fairly confident things weren't working, but finding something that did justice to the concept took a lot of thinking. Between this video and part 4 (probably the final part), hopefully people get a little bit of inspiration - just because nothing seems to work doesn't mean your game is doomed. Inspiration can be really stubborn, but when it hits, you can end up with something really cool. You just need to be very aware of what specific problems you have to work around, and just keep trying new ideas until you get one that works. See you in the next one!
13 сен 2024