Did you know, the Elektronika-60 version had a key that would open an empty terminal in case your boss came in? This is because it was often played during work hours.
I wonder how Tetris looked in the original Elektronika-60 terminal? I know that originally Tetris used character 127 for the blocks since that terminal would show it as solid blocks (most terminals treat it as delete instead), switching to [] came in later to account for other terminals. I wonder if the beeps were also much shorter, seeing how prevalent they are?
Here is a gameplay of the original version:ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O0gAgQQHFcQ.html I see that almost all emulated versions (if not all) lack the effect of squares.
@@RustyLeguito I heard the rumour, that pajitnov used the filled char in the original version, but then changed it to the other char later. Not sure, where I heard that. I think it was mentioned in a YT video, but i forgot which one.
Okay I’m seriously impressed you included the 2018 J2ME release, that would have flown under everybody’s radar! That version exists because of EA’s Tetris licence coming to an end and feature-phones still being popular in some parts of the world!
Tetris is so big that it might just be THE most rereleased game ever. And this is coming from a fan of Mario Sonic and Street Fighter that has seen rereleases of Sonic 1, Mario 1 and Street Fighter II
My favourite is probably the Dreamcast version. I know, weird right? Also, I honestly think the Game Boy version is better than the Game Boy Color one. This is coming from someone born in 2003 who has never owned a Game Boy.
First tetris that i ever played was handheld Brick Game. That was my first tetris that played. But if we talking about console or PC version of tetris, then on NES my very first tetris was one made by tengen. Then, on Mega Drive, my very first tetris was the one that is a arcade port. And on PC, my very first tetris was ticno-color tetris. But, besides those on consoles that i played, and on PC, there was also Jewelry Tetris on NES, Columns on Mega Drive and Tetris 5000 on PC.
Interesting that the Apple IIGS version (10:16, the one I cut my teeth on) is nearly a pixel-for-pixel port of the Atari ST game (5:49). The music is way better in the IIGS version though, and it's still my favorite to this day. Level 9 is insanely difficult. There was an Apple II version as well that I recall playing in the computer lab in elementary school if all the IIGS's were taken. It was much inferior, with graphics similar to the PC DOS (2:26) and Amstrad (3:56) ports with solid color pieces, some of which weren't even quite the right width in pixels, leading to some ugly gaps. I don't think it had any music either. There was a later port for Mac OS called Tetris Max released in 1992 as freeware/shareware with an incredible score by Peter Wagner, later ported to Windows as BrickLayer. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ufg3JcHCk5A.html The Game Boy version is a classic too.
Sure, it’s 1 of the most addictive games of all time, and an absolute classic at that. But I had no idea it had been rereleased so many times on so many different systems.
I think Sega develop it themselves but got the Tetris rights from Tengen, theres only 4-5 physical copies out there for the genesis mini, Sega got the approval from the Tetris company(license rights holders) to put their version on the mini, the announcement video on Sega YT channel even had the creator Alexy and the guy that went to Russia to get the rights for Nintendo talking about it.
Theress another 8 bit port by Retrobit w/ approval from The Tetris company for their retro portable mid 2010s before the mega drive mini port that uses NES hardware since portable had NES roms on it
I never knew about all the other older versions of Tetris for various computer systems. I guess I shouldn't be surprised by how hard some of them leaned into the whole Russia/U.S.S.R. origin as the game's theme. However, once the Cold War was over developers were able to explore new themes and idenities for the game. We have tropical Tetris on the Dreamcast, wonders of civilization Tetris on N64, 8-bit Nintendo Tetris on DS... Then we have Tetris for the CD-i, which attempted to turn the game into a relaxing gameplay expierence by playing FMVs of beautiful natural landscapes in the background while also playing chill music. I've never played it but I've seen enough videos to agree that it is one of the best versions simply for it's OST alone. It's just a pity that it is stuck on such a flop of a console. But then we have the latest entry: Tetris Effect and Tetris Effect Connected, which not only turns Tetris into a spectacular show of light and sound, but also presents itself as a unifying expierence for people across the globe.
Mega Drive. There was no such thing as an unreleased Mater System version. There were a few bootleg versions for the Korean version of the SMS, but no unreleased official version. It was the cancelled Mega Drive version that is so famous for authentic carts being so rare.
I played many versions since my childhood and my favourite one until now is the PS3 version (and the GB one) : 4 players, attack effects, several game modes, great gameplay
Sega had planned to release Tetris (licensed from Tengen) in Japan for the Sega Mega Drive. They voluntarily pulled and destroyed all known copies due to Nintendo. Only 5 are known to exist. Of course there are all of the homebrew ports. The Atari 2600 has several. One that I own is Chetiry. Another homebrew version exists for the Sega Master System called Gotris.
@@jasonlee7816 i think Sega only had the license for the arcade version, while Nintendo had the license for home consoles. Sega probably didn't want to get in legal trouble with Nintendo.
@@jasonlee7816 The rights to Tetris were a mess for years as it was developed in Communist Russia. SEGA licensed the console rights from Tengen (aka Atari Games), but the console rights had just been snapped up by Nintendo. Nintendo sued Tengen and won, thus Tengen had to destroy all unsold copies of their NES port. SEGA’s own version was a collateral damage of that operation. Indeed, seeing what happened to Tengen, they stopped the production of their Mega Drive cartridge right when it started so only a small number made it into people's hands. Tengen had argued that they owned the rights to that version as they owned the North American Arcade rights, and their NES release was a port of the Atari Games Arcade version.
I wrote a homebrew for the Sega Master System called Bloki some years back. Another fellow helped me with the music. The score gets screwy if you get too far in the game but I never fixed the bug. The music is slightly off too, some notes 'stick' but I think it's half decent, it doesn't that I'm aware ever drop a frame so should run at full 60fps at its fastest level (that is one tetromino drop per frame!). I also wrote a Tetris clone in Pascal in the 90s for DOS but I have long since lost it to the ether, that one used text mode and had Adlib SFX.
8:42 Arcade version by Atari is best 13:38 NES version by Tengen is best home port There are some Android (before 2021) and iOS versions that are missing
Si bien no es el juego que mas me gusta, es el que mas recuerdos me trae. En la escuela secundaria, en el aula de computacion (hace mas de 25 años) jugaba al tetris en las pc de la escuela. Habia escondido una copia en un disco duro de una 286. Era la version de pc para CGA y la jugaba con el simcga. y lo gracioso de esa version es que con una tecla que no recuerdo cual era, cambiaba a una suerte de protector de pantalla como si fuera una hoja de calculo como lotus 1-2-3 o similar (nada que ver con excel!!!!), asi cuando los profesores se acercaban, no se daban cuenta que era un juego, EVIDENTEMENTE eso es algo que han hecho muchos, y los profesores no sabian que eso era un juego (lo supieron con el tiempo). Para ZX hay mas de 20 versiones pero las que estan aca, son las mas famosas, fundamentalmente la de Mirrorsoft. Y cuando pienso en el TETRIS, lo unico que escucho en mi cabeza es Korobeiniki, que es la cancion original de la version de arcade, asi que cuando veo otras versiones, me parece RARO que tengan algun otro sonido o que esten en silencio.
Against the others, that C64 version looks terrible these days, but the Hagar soundtrack is the best of them all. Amazing stuff. (I did enjoy the weird 80s thing the WonderSwan Color was going for too.)
This is the best video compilation of Tetrises. In researching how far back Korobeiniki goes as the Tetris theme, I found mention that it started with the Gameboy in 1989. Yet other videos have early versions than this. This is almost certainly because they have the years all around wrong, including not featuring the original ASCII version as 1984. I find it interesting that the C64 Tetris music predated the use of Korobeiniki. It is much more interesting music and the best music up to that point in this video (still watching), but I guess not as gimmicky. EDIT: Now I hear the music in versions from 1988 in your video, before the Gameboy version? EDIT2: I understand it is likely hard to get all games in their exact data of release order. This is due to missing info as well as different releases in different areas of the world. It could be that the Gameboy version of 1989 was released in Japan in 1988, for instance, but Americans somewhere associated it with 1989. So it is probably going to be a mess to figure out where Korobeiniki appeared in amongst the 1988 releases. But some sources do say 1987 for the C64 release as well which makes me lean towards the claim that it first surfaced with the Gameboy version, 1988 or 1989, and the C64 music predated it.
The first version with Korobeiniki is Spectrum Holobyte's Apple IIGS and Mac versions from July 1988. Bullet Proof Software used it for the title screen of the Famicom version later that same year, and then as Music A on the Game Boy version (co-produced with Nintendo) the following year.
My childhood with Tetris was with the TENGEN version on NES. I was surprised that before the "Nintendo" exclusive version, two previous versions were released by different publishers.
The Famicom version was very terrible, don't ever play that version. In that one you use the side of the d-pad to rotate the tetrominoes instead of the buttons. It plays super awkward.
The Andi version came before the Spectrum Holobyte and Nintendo Game Boy versions? Is this version why Nintendo had a similar looking title screen on the Game Boy version? And I thought Spectrum was the first to give this game the Russian touch.
A background image around the playfield is great, but a background ON the playfield is just a poor design decision. I assume it was intended to make the game harder, but it makes it harder for all the wrong reasons. I know with the 100's of ports and clones out there, you couldn't feature them all, but TI-Tris on the 99/4A is a glaring original-era omission because it is a truly one of the better ports/clones.
Supongo que no es una versión oficial pero siempre me gustó el tetris que venia en una consola portátil que no recuerdo como se llama (una que dice 999 juegos en 1)
the atari version is so weird. i never understood why they stylised it with a "ya" in place of an "r". "tetyais" "pyaess 1 playeya stayat" "high scoyae" "cyaedits"