Тёмный

Texture Atlasing for VRChat 

SwaMusic
Подписаться 478
Просмотров 1,8 тыс.
50% 1

In this video we will cover the basics of Draw Calls and close with Atlasing!
This will facilitate a smoother experience while socializing on VRChat.
00:00:00 Intro
00:00:39 How?
00:00:43 Crunch Compression?
00:01:03 Lowering Texture Size
00:01:15 Atlasing
00:01:33 Draw Calls?
00:02:00 The Basics
00:02:08 Addons you'll need
00:02:23 We need a model
00:02:33 Join all meshes
00:02:36 Combine like materials
00:02:55 Adjust UVs for new UVMap
00:03:21 UVPackmaster
00:03:37 SimpleBake
00:04:06 Composite Alpha
00:04:20 Comparing Before and After
00:04:32 Outro
PATREON: www.swamusic.com/PATREON
Where I found the model: www.deviantart.com/kavaiiikun...
UVPackmaster: blendermarket.com/products/uv...
SimpleBake: blendermarket.com/products/si...

Хобби

Опубликовано:

 

25 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 13   
@TheVirtualRealityShow
@TheVirtualRealityShow 7 месяцев назад
Swa always knows how to help fr
@SwaMusic
@SwaMusic 7 месяцев назад
It ain't much but it's honest work! 💜
@nickalreadyinuse
@nickalreadyinuse 10 месяцев назад
the smoothest experience
@theslythief2332
@theslythief2332 10 месяцев назад
great vid!!
@SwaMusic
@SwaMusic 10 месяцев назад
thank you Abzu man!
@como7681
@como7681 10 месяцев назад
Very to the point, impressive
@SwaMusic
@SwaMusic 10 месяцев назад
Did my best, it was a lot of work to be as concise as possible! Hope it helped :)
@Definyyy
@Definyyy 9 месяцев назад
Question, is texture packing the same as what atlasing is? I'm using substance painter and have got pbr maps split up with multiple material slots, trying to understand if there's any differences or differences in usecases between these two terms or if they're just the same thing with different terminology?
@SwaMusic
@SwaMusic 9 месяцев назад
Ah, excellent question! Atlasing is the process of taking multiple textures and combining them into a single texture. Packing, is the process of taking all the data maps(AO, Roughness, Metallic) and "packing" them into R/G/B channels rather than using 3 separate textures in those respective slots. You end up with greater file size and wasted channels if the shader doesn't support excluding them at runtime. I should make a video on that topic next! :)
@pentothalic
@pentothalic 10 месяцев назад
0:18 wat in tarnation
@kento_suijin
@kento_suijin 3 дня назад
No
@whenlambsbecomelions6722
@whenlambsbecomelions6722 2 месяца назад
We'll all be wearing blocks soon. Was'nt virtual reality supposed to be high fidelity and immersive? Why are we going back to roblox? When does it fall upon the user to actually upgrade their hardware?
@RunicRasol
@RunicRasol Месяц назад
Short answer to this is that VR Chat needs to keep growing a larger and larger userbase. They got all the PC & PCVR users they could get, then they got all the Quest users. But they still need more, so they made the app available to smartphones & tablets. Despite all the dunking people did on the Quest 2, the thing is an absolute monster in terms of horsepower compared to an iPhone or an iPad, so they had to lower the requirements even more to make it so the mobile users could still use the app.
Далее
pretending I SUCK at drawing, then drawing them
13:14
Flo Rida - Whistle НА РУССКОМ 😂🔥
00:29
Просмотров 692 тыс.
Optimizing Avatar Textures For VRChat
4:36
Turning Your 2D Character into 3D • 02
9:20
Просмотров 455 тыс.
10 Minutes vs. 10 Years of Animation
19:29
Просмотров 720 тыс.
Creating a texture Atlas in Blender
16:39
Просмотров 26 тыс.
I Coded Silksong in Minecraft
10:57
Просмотров 16 тыс.
(Blender) Attaching heads & Bodies
5:30
Просмотров 22 тыс.
Why Houdini Has No Rivals in Simulation
10:15
Просмотров 99 тыс.
ТАТУ пришлось ПЕРЕКРАСИТЬ
0:20