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The 7 Best (and Worst) Things About Echoes of Wisdom 

Arlo
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Metaphor: ReFantazio is out RIGHT NOW on Microsoft PC and Xbox!
Check out the game: gsght.com/c/tn...
Check out the demo: gsght.com/c/se...
Here are--IMHO--the seven best and worst things about The Legend of Zelda: Echoes of Wisdom for the Nintendo Switch.
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This video was edited by the incredible ‪@Yoshiller‬!!!
"Reloaded Installer #11" by LHS.
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12 окт 2024

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Комментарии : 855   
@ArloStuff
@ArloStuff День назад
THE 1 MOST PINNED THING ABOUT THIS COMMENT Metaphor: ReFantazio is out RIGHT NOW on Microsoft PC and Xbox! Check out the game: gsght.com/c/tngslp Check out the demo: gsght.com/c/sev0xc
@andrehasan810
@andrehasan810 День назад
Going to review this game?
@Djindas
@Djindas День назад
"Undoubtedly, the best RPG of the year", yeah right. Arlo, You're awesome, but have you already forgotten that "Mario and Luigi: Brothership" is set to release this November?
@chiquita683
@chiquita683 День назад
Should have highlighted how the game is so broken you can basically use water blocks to drown every enemy. I'm sure they will release a patch to fix it
@rmzing
@rmzing День назад
I saw a high review score for this game, like the 4th highest for any game this year, and I was like, "Hey, what's the deal with this one?" Well, now I know. Very timely sponsorship.
@Stupidlyepic
@Stupidlyepic День назад
Atlus must have some kind of deal to only promote it for MS/Xbox, so it may come as a surprise to know that Metaphor is also on PS5 too! 🤯
@CryZe92
@CryZe92 День назад
I liked and used the smoothies a lot, because they were actually meaningful on Hero Mode. I feel like more people should give Hero Mode a shot.
@fathereric3274
@fathereric3274 День назад
Definitely agree. Funny to hear Arlo complaining about the limited sword fighter mode when you can just make smoothies and use it constantly. Maybe he'll give smoothies more of an effort next time.
@OChunks
@OChunks День назад
I turned hero mode on as soon as I noticed it, its always nice to have some extra optional difficulty options. It definitely forced me to think in more creative ways rather than just tanking damage.
@Sirpoppo
@Sirpoppo День назад
Id also argue they are the fastest way to make rupees. Even if you arent consuming them, using the materials to make and sell smoothies was the best way to make money
@BuffPomsky
@BuffPomsky День назад
Holy i got oneshot too many times in hero mode. With beds and smoothies, any zelda veteran should definitely use hero mode!!!
@BuffPomsky
@BuffPomsky День назад
​@@fathereric3274rock and salt smoothies! Tbh i dont even use sword mode that much
@smoogieboogie1694
@smoogieboogie1694 День назад
I can't lie. Echoes of Wisdom is one of my favorite 2D Zeldas now. I enjoyed my time playing and then when I saw someone else playing I realized I hadn't even scratched the surface of ways to approach the game. And as a big fan of the Zelda games that feature the diverse races of Hyrule, I was so happy to have the Gorons, Zora, Gerudo, Deku, Hylians, Sheikah, and even Yeti (or Anouki?) all in one topdown game. I feel like I could replay it forever.
@jhna314
@jhna314 День назад
2D ?
@smoogieboogie1694
@smoogieboogie1694 День назад
@@jhna314 Most people refer to the topdown zeldas as 2d zeldas. But yeah the better phrase would be topdown.
@grell9296
@grell9296 День назад
The "easiness" of the puzzles and the sheer volume of echo sets that let you solve them makes it really fun to hear about which people gravitated toward. I haven't started the 2nd playthrough yet, but this seems like a huuuge draw for replayability
@smoogieboogie1694
@smoogieboogie1694 День назад
@@grell9296 I saw someone playing and realized that I was not taking advantage of the ability to use bind in tandem with echoes. They pulled off some crazy stuff.
@grell9296
@grell9296 День назад
​@@smoogieboogie1694Fr, bind is totally cracked. Do you remember where you saw that? Would love to see!
@JDLaney-zk4wb
@JDLaney-zk4wb День назад
Conde does deserve his own segment. I love him so much and want only the best for him.
@peteyoung3124
@peteyoung3124 День назад
He was an adorable and welcome change. I didn't know what to expect on Mount Lanaryu
@maximedorion9244
@maximedorion9244 День назад
I think young children will really like him and the stamp guy (whatever his name is) but both are too childish for me and annoyed me.
@JDLaney-zk4wb
@JDLaney-zk4wb День назад
@@maximedorion9244 his name is Stamp Guy! And to each their own.
@jameslawrenson1208
@jameslawrenson1208 День назад
He is the best boy in this game.
@SailorAnthy
@SailorAnthy День назад
My heart breaks for this orphaned and alone *child* that has an infantile understanding of what is happening around him. I was mad the whole time. Our boy Conde deserved better.
@Iffondrel
@Iffondrel День назад
Something i haven't heard praised enough is the mini bosses. I LOVE finding them and sometimes having the reward be getting the echo for them. Botw/totk had overworld mini bosses, but their dungeons were too small to house actual threats beyond the main bosses. This game went crazy with them! Nothing quite like getting locked in a room with no idea of what monster you're about to face and hearing the music start.
@grell9296
@grell9296 День назад
Also learning how good that echo was gonna be by getting absolutely stomped by the mob is such a twisted and cool tutorial, I need more of this
@LagiacrusHunter
@LagiacrusHunter День назад
Definitely my favorite part of the game so far. Getting 1-shot by the red twins and then using them to body everything else that looks at me funny is so gratifying
@matthewmuir8884
@matthewmuir8884 День назад
I especially enjoy all the optional mini-dungeons that have their own bosses. Finding Barinade within an abandoned ship was a lot of fun.
@lgpdsua
@lgpdsua 21 час назад
Linel echo breaks the game, actually. Used him alone to kill Ganon at slumber dojo.
@alphax-shroom6781
@alphax-shroom6781 День назад
The combat complaint feels more like you've been unintentionally limiting yourself to waiting on echos. There is always something you can do to be an active participant in combat, be it binding an enemy, so that it can't attack your echos and directly managing the spacing or resummoning your echo in a more ideal place and restting its cooldown time after its initial attack. Many echos immediately attack when summoned making them more like an attack spell than a constant combatant . Also sometimes holding an echo on your head helps as they dont bother getting into position, and just keep attacking, spear bokobins especialy.
@matthewmuir8884
@matthewmuir8884 День назад
Exactly. I think a lot of people who complain that the combat isn't direct enough just don't experiment enough, especially with the bind mechanic.
@kirbydswii
@kirbydswii День назад
Im glad i heard about online because I feel like i wouldnt have figured it out on my own. That initail attack make combat way quicker.
@i81up2
@i81up2 День назад
Yeah, I definitely wasn't active enough in combat when I played. When I saw videos of people using their echoes in more clever ways, I had already beaten the game. Perhaps I'll replay it in hero mode or something.
@BuffPomsky
@BuffPomsky День назад
@alphax-shroom6781 basically, ppl complainimg are lacking wisdom 😂
@Zerolink30
@Zerolink30 День назад
Yeah, this game requires a level of understanding for each Echo, how to best use them, and your own strategic mind that anyone who just doesn't have the patience will struggle. At least until you get 6 🔺️ and can summon the Lynel, after that, not much is required.
@Cowmoo83
@Cowmoo83 День назад
No way! I LOVED the soundtrack. Very atmospheric yet melodic at the same time. A standout in the Zelda series for me that feels unique in the lineage of the series. Honestly, I’m not personally a fan of the gameplay at all, so the soundtrack is what kept me playing.
@thajocoth
@thajocoth День назад
"The cutesy art style really lowered my guard" - You should know by now, the cuter the Nintendo game looks, the darker it can get.
@ZeroWolf2322
@ZeroWolf2322 День назад
Take Kirby as an example! :D
@yakkattack
@yakkattack День назад
I’m one of those guys that doesn’t notice frame rate issues so it wasn’t a problem for me and this game is awesome
@7Seraphem7
@7Seraphem7 День назад
Same! This is one of this complaints I just never understand or see what the issue is on.
@aesu8555
@aesu8555 День назад
It undeniably struggles to run at full frame rates and objectively this is an issue for a lot of players.
@GarlyleWilds
@GarlyleWilds День назад
It was mixed for me. *Mostly* I didn't notice, but there were a few places (most notably early in hyrule castle) where at its worst I did feel it.
@dawngrey4057
@dawngrey4057 День назад
I feel like an idiot because I straight up did not notice framerate issues even once during my entire playthrough. I even wandered around Castle Town for a while, in both handheld and docked, specifically looking for them but I just couldn't see it.
@JB-qu8pv
@JB-qu8pv День назад
I have no idea how people overlook this. It’s as if you’ve never seen what stable 60FPS even is. It’s distracting to a majority of people, enough to drop the game’s score by 1
@Titin-oz6jh
@Titin-oz6jh День назад
About monster targeting The best thing is to use echoes that attack right away on spawn It basically become some sort of spell since you can just spawn them again and again if you need/want to reset their attack and they do it right away
@alphax-shroom6781
@alphax-shroom6781 День назад
Exactly, Lizalfos 2 and 3 are king at being sword attacks as they attack on summoning as long as your locked on and the enemy isn't an elemental counter, buzz blobs in Jabul water is a Thunder spell with stun that works even though they drown. Carmadillos and Deku Baba 1 are good early game ranged attacks since they roll and lunge on summon.
@Iffondrel
@Iffondrel День назад
This is why the wolfos became my favorite. If I need something stronger later on with a bigger windup to hit more foes, then I'd plan for that, too. The more you play, the more you understand what every battle would be best resolved. It's great!
@chiquita683
@chiquita683 День назад
Whats hilarious is the game was originally designed to be Link but developers found if you had a sword and shield you wouldn't bother using the echos. So rather than making the echoes useful and fun they switched the character to Zelda and took away her weapon 😂
@Lheticus
@Lheticus День назад
Yeah, I consider overcoming wind-up issues with some Echoes to be part of the process of learning how to be good at the game.
@grell9296
@grell9296 День назад
A lot of his issues definitely feel like skill issues. E.g. 6:52 doesn't the angler only attack horizontally? I thought it said that in the notebook tip too (speaking of which, he really needs to use the notebook for mob selection)
@Jillleigh97
@Jillleigh97 День назад
I was really charmed by the writing/NPC interactions in this game! I found myself choosing not to skip cutscenes/dialogue , which is RARE for me. Even talking with the cats was entertaining! I wasn’t expecting that from a 2D Zelda, so happy they put the effort in to make the world feel full.
@McBehrer
@McBehrer День назад
why would you ever play a game and not read the dialogue and watch the cutscenes, at least the first time?
@gentlemancaller4058
@gentlemancaller4058 День назад
Came hear to ask the same question. Why play the game??
@hypotheticaltapeworm
@hypotheticaltapeworm День назад
The game only lets you skip like 2 cutscenes anyway
@sunnyta1990
@sunnyta1990 День назад
The cat quest was hilarious
@thediesel1241
@thediesel1241 День назад
No way. The dialogues were mostly just absolute meaningless waffling. They either tell you what you‘ve been seeing five seconds ago or stuff you already know. They talk a lot without saying anything. There are a few exceptions like the cats, the stamp guy or the smoothie shop owner in the Faron Wetlands, but especially the main story writing is bland. Characters are very linear and many NPCs just remain unmemorable.
@illdoittomorrow2368
@illdoittomorrow2368 День назад
If you want to get the most out of the smoothies, you need to do 2 things. 1: Play the game in hard mode to disable heart and fairy drops. And 2: Don't pick up a bed. This thing singlehandedly invalidates the use of any smoothie when you're not facing a boss.
@mina352
@mina352 День назад
3. Be like me and keep forgetting that beds exist
@ObscureFox103
@ObscureFox103 День назад
4: Make energy recharge smoothies and smoothies with high heart recovery. ER is useful in the overworld when you use swordfighter mode a lot, and high heart recovery lets you spend more time foucsing on combat in the endgame. 5: Rupee grinding. You can almost always make more money selling a smoothie than it costs to make it, which is handy for collecting the purchasable accessories
@JohnnyYeTaecanUktena
@JohnnyYeTaecanUktena День назад
@@ObscureFox103 Outside of the spin accessory that allows your spins to stun enemies and the frog ring all the other ones are kinda lame other than the two that allows the sword fighter form to stay up longer which is made pointless in the end game fights. The gerudo outfit is great with the spin assessor because it makes the AOE with the spin way bigger however it unlocks the moment you enter mid game which is the moment you unlock alternate outfits however you can get the spin accessory and level 3 Darknut early on the moment you have full access to the map and the same can be said about the Lynel Echo. Actually while you can get the Lynel Echo right out the gate you need to be level 9 in order to use it as it costs 6 triangles. You can actually use it mid game if you are closing the rifts as well but other than that it is just a late game echo that is only there for completion sake. You can literally beat the game while Tri being around level 6 or 7 if you ignore the side rifts and only do the main big rifts and the small side rifts with it that the game forces you to do Honestly i am waiting to see if speedrunners will find a way into tricking the game into thinking Tri is max level that way you can use the Lynel Echo in NON wrong warp runs as we know there is going to be a non wrong warp category considering WW was found within the first few days. Which by the way the current record is 35min for Any% and 2 hours for All Dungeons as i am guessing after beating all dungeons they just wrong warp into the final boss to cut down 2 hours worth of talking as the current record for Glitchless is 4 hours
@paulroche6969
@paulroche6969 День назад
Ok, maybe it's just a nitpicky gripe, but Grezzo made this game, not the "Zelda Team". Even in the credits, Nintendo is only lightly mentioned.
@fangchick93
@fangchick93 День назад
Conde is the sweetest thing and deserves a children's cartoon staring him and his brother
@jameslawrenson1208
@jameslawrenson1208 День назад
Spoiler It's too bad we don't meet his brother.
@fangchick93
@fangchick93 День назад
@@jameslawrenson1208 I know, I wanted to meet him and see his balloon ship
@richardmahn7589
@richardmahn7589 День назад
Bring back the dad!
@projectpitchfork860
@projectpitchfork860 18 часов назад
​@@jameslawrenson1208 You can swe his baloon in the credits.
@CameronKelson
@CameronKelson День назад
Just finished it a couple days ago. Longtime Zelda fan since OoT. I thought it was a fantastic game. I loved the world, the mechanics, the references, and especially the DUNGEONS. Lord I didn't know how much I missed a true Zelda dungeon until I played this game. I wish it was a little more difficult, as I almost beat the final boss without taking damage, and mostly just spammed echoes the whole time, but overall I had a phenomenal time with the game, and it's one of my favorite Zeldas in a while.
@fathereric3274
@fathereric3274 День назад
Your opinion is definitely valid, but I have to disagree with you on the music. I spent way too much time not even playing the game, just sitting there listening to the music. I absolutely love the music. I'm sorry and a little sad you thought it was only serviceable.
@marcuscostello5635
@marcuscostello5635 День назад
That's because you are a loser
@melkorWTF
@melkorWTF День назад
Completely agree. My favourites are the river Zora village, the Goron village, the music during the Link Intro section.
@k22kk22k
@k22kk22k День назад
What I noticed when listening to the music is most of the tunes don’t have a main melody. Hard to sing or whistle thus they won’t stick to my mind like past Zelda songs.
@vanishing_girl
@vanishing_girl День назад
@@k22kk22k totally agree
@aaronolson6736
@aaronolson6736 День назад
So happy to see a Yeti again after not getting much new in TotK, ignoring how long its been since we saw Yeto and Yeta. Also River Zora living peacefully alongside the rest of Hyrule including Sea Zora, think I prefer the more amphibious appearance of them to the fish/shark people. Its a shame consumable buffs aren't stackable, I rarely used anything that wasn't defense up or energy refill because I could, just like in the Wild games, simply equip an item to fit the situation or the buff wasn't worth using. Was neat to figure out which combinations made potions but I wish there was a reward for finding all the recipes.
@DC_Prox
@DC_Prox День назад
I ended up using smoothies enough to make it a worthwhile thing, IMO. Specifically, I used them for heart recovery several times, but I also used them for traversing severe environments, and sometimes I'd use a Tough smoothie before starting a boss battle.
@Just_Shaun
@Just_Shaun День назад
Smoothies are almost mandatory for hard mode. Materials are aplenty and smoothies suffer the same issues as botw/totk in healing abuse.
@togglebott7748
@togglebott7748 День назад
I do really wish I could make them faster
@DC_Prox
@DC_Prox День назад
@@togglebott7748 yes, absolutely, it would be great to be able to make them faster, and also maybe make them in batches, like 5 at a time if you have the ingredients (which you almost always do).
@klop4228
@klop4228 День назад
I basically never used them lol. Just made a bunch at the end when cleaning up some sidequests
@thediesel1241
@thediesel1241 День назад
I only used them to get rich lmao. The game is so easy even on hardmode that you don’t need them at all, especially since you are one shot for the early parts of the game and after that you habe like 2 bottles for fairies anyway
@wizawhat
@wizawhat День назад
I may be in the minority here, but I actually really loved Dampe's Automatons. I'm actually a little sad that there weren't more of them. I loved how both powerful and precious they felt, as they are pretty much ultra high powered versions of quite commonly used echoes. At first I was worried about them breaking too easily, but when I got into the flow of summoning echoes to tank somewhat while I got my automatons into gear, they felt amazing to use, particularly the Tocktorok, High-Teku Baba, and Roboblin. I used them frequently enough to have to repair them several times, and sometimes it can feel bad to see them broken without providing any value in return, but it facilitated some pretty interesting and devastating interactions that honestly made me wish I could play a more challenging game as an engineer character that is uniquely focused on this mechanic.
@hippoqueen6840
@hippoqueen6840 День назад
I used a few of them a little bit and they were cool but I guess the thing is, whats the point of using them. Why would I want to slow down the fights even more by hiding and winding up an automaton (or waste precious smoothie slots with twisty smoothies) to be able to oneshot regular enemies, when I can just summon a darknut and twoshot them. or better yet, ignore regular enemies entirely, theres no reward for fighting, its just a waste of time. this game is way too easy for the level of power of automatons. 50% of the dungeon bosses can be beaten trivially with bind + swordfighter mode and the other 50% only ask for basic echoes, either a stone statue or elemental keese. your weakest tools still trivialise combat while being much faster and easier to use, so why bother with automatons.
@wizawhat
@wizawhat День назад
@@hippoqueen6840 The appeal for me, and this extends even more to the echoes, is that finding unique and clever ways of dealing with situations is just fun. I don't really understand the argument that its a waste of time. What makes more sense is that you derive a lot of value from challenge, and it's just a fact that this is a very easy Zelda game, especially for players like us who have been playing games for decades. Learning and stress testing systems, pursuing additional mastery through skill or knowledge, is how I have fun with games and systems that are relatively unchallenging.
@OnkelPanter
@OnkelPanter День назад
I thought the automatons on the whole were kind of superfluous to the monster echo system and much too cumbersome to use in most battles. That said, roboblin is my wife now.
@komi___
@komi___ День назад
@@hippoqueen6840 What do you mean waste precious smoothie slots? You can beat the whole game without using a single smoothie unless you're playing hero mode.
@Steelilbies
@Steelilbies День назад
Salted milk is a very good smoothie to make because it fully refills both hearts and magic.
@Im_Not_Here57
@Im_Not_Here57 День назад
I love the summon mechanics and the first Link boss fight. I love that you couldnt take him head on but you have to scurry around, get behind him and bash his head in with a rock until he dies.
@grell9296
@grell9296 День назад
I also love that the game totally lets you take him head on if you want to! Attacking head on with your new darknut while using your new budget-ultrahand to only let darknut land hits is super strong here The room for self expression in combat is fantastic (agreed on dropping stuff on his head, my first playthrough I dropped urchins on him and in his way and it was *glorious*)
@OChunks
@OChunks День назад
Its pretty easy to beat him either by pulling his shield away or using peahat, but restricting both of those options leads to an extra fun battle!
@Life4Nintendo
@Life4Nintendo День назад
I just spammed snakes until he went down
@MichaelTaylor-qp2xf
@MichaelTaylor-qp2xf День назад
The balance of openness and direction reminded me of A Link Between Worlds, which is a game i absolutely adored and would rank higher than Breath of the Wild and Tears of the Kingdom.
@-God_Usopp
@-God_Usopp День назад
I’d give Echoes about an 8-9/10. Lots of Pros, very little cons. And the final boss fight has become one of my favorite in the Zelda franchise. Not top 3 or anything, but def a top 10.
@LunaticJ
@LunaticJ День назад
10:18 The uneven puzzle design really breaks a lot of puzzles, especially Jabul Ruins. Most of the peopelk I've seen play this game (myself included) found multiple ways to cheese the dungeon too easily, skipping that water puzzle and getting the boss key and reaching the boss in under 10 minutes ON THE FIRST PLAYTHROUGH. Not gonna lie, breaking this game is super fun tho
@grell9296
@grell9296 День назад
Seems like a huuge feature rather than a bug, and I bet it's intentional based on how they allowed goofy exploits in botw/totk shrines as well. The intended route is fun for the general/younger audience, and finding ways to break it appeal to "the gamers". Like you say yourself, "breaking this game is super fun", and I'm not sure we can even call it "breaking" anymore if they keep leaving the window open like this
@squiddu
@squiddu День назад
​@@grell9296 I still don't deem it great, because if it's THAT easy to cheese it, then what's the dang point of making good puzzles? Yes, let puzzles have multiple solutions, let people break the game apart if they so wish.. but don't make it so casually easy to do.
@NeoKat75
@NeoKat75 День назад
Given that it's the only dungeon that's cheeseable this way, I think it's intentional. And I felt reeeeally good when I figured out how to get to the boss door early, so I'd say it was worth skipping over whatever the dungeon had to offer
@grell9296
@grell9296 День назад
​@@squiddu This way, the puzzle is optional for people who find the skip. Let yourself feel smart for solving the bigger puzzle: cheasing the dungeon! Plus, you get the added replay value since you can do it as intended next time. From a design perspective, their whole goal is to break the mold and give you the freedom to approach the game with a buffet of different tools and ways to use them, and leaving ways to break the game is obviously part of their design philosophy. Mandating all of the puzzles runs counter to that. They chose a balance between required and optional and it totally works Let yourself feel smart! Have fun with it!
@mrshmuga9
@mrshmuga9 День назад
⁠@@grell9296These games are less “designed to be free” and more like “not playtested”. Because they’ll make a bunch of tools that can be exploited, and simply don’t care about any sort of balancing to make it interesting. There’s allowing multiple options to solve something, and then there’s outright skipping it. Going off BotW/TotK, puzzles and dungeons are so simple that doing it the “normal” way isn’t all that fun, because they’re so simplistic and don’t bother to take advantage of the tools you have and their potential combinations for interesting puzzles. It’s not “the best of both worlds”, they just phone in the puzzles, and use the excuse of “you can make your own fun” to deflect any criticisms on puzzle design. “Making your fun” should be a _bonus,_ not the driving factor. The puzzles themselves should be fun in their own right. Otherwise, why would I pay you if you’re not going to make it, and I have to do all the work to make it fun? Skipping something is novel once or twice, but if you can find ways to skip a lot of content, what is even the point? Why play if you’re going to skip it a lot? It’s not like it’s that hard to figure out exploits in these games either, especially when it’ll get broadcasted on social media the same day of release ( or within a few). So it’s not like you’re figuring it out yourself anyway. And if you as a designer care so little about people skipping your content, that’s going to affect how you design things. Because why put much effort into something when in the back of your mind you assume a bunch are going to skip it and not see it anyway? This series has now devolved its puzzles for people who don’t like puzzles, which was at least half of the fun of it.
@Applemangh
@Applemangh День назад
Smoothies/potions are really a matter of convenience. You never need any of those effects, but having the right immunity during certain boss fights can make a huge difference. And the defense buff, when stacked with the defense accessory is really nice on Hero Mode.
@lukethephantomthief
@lukethephantomthief День назад
I was really worried about Echo combat at first because I was like oh my God this is so slow and clunky but Swordfighter Mode definitely makes a good equalizer
@micahrobbins8353
@micahrobbins8353 День назад
Agree, It gave you an opportunity to actively participate
@matthewmuir8884
@matthewmuir8884 День назад
I really enjoyed Echo combat because of its slower pace; I loved the decision-making aspect of it: picking echoes, experimenting, keeping Zelda safe, etc. I honestly really didn't like the inclusion of swordfighter form; I'm playing the game to play as Zelda, not to play as Zelda-copying-Link.
@grell9296
@grell9296 День назад
The game is so flexible with how you approach things and engage with it, if you like swordfighter form you can make energy smoothies and just go ham, and it becomes an aggressive mad rush with the meter always ticking. It lasts for a looong time too if you focus down the upgrade materials Also, the "good" mobs like the Lv3 creatures attack fast and hard right when you summon them. Your tempo is really controlled by what you choose to use. Also, the slow defensive mobs give you lots of time and space to set up the *incredible damage machines* that are the octorok and bokoblin automatons, so the slow guys have their place too Also also, you're summoning a copy of the mobs you fight. If everything attacked fast and precisely rather than "slow and clunky", it would completely change its design direction and target audience (kids and the wider adult gaming public, not just "gamers")
@lukethephantomthief
@lukethephantomthief День назад
@@matthewmuir8884 I’m glad you liked it but it was way too slow for me if it was just the Echoes over and over again i think i woulda put down the game otherwise it was really not fun to me early on
@matthewmuir8884
@matthewmuir8884 День назад
@@lukethephantomthief Question: did you ever experiment with using bind on enemies? Bind is very useful in a lot of ways and can speed up fights: holding scorpions so they can't burrow underground, pulling the heads of deku babas (thus defeating them without having to summon an echo), dropping enemies into water, etc.
@appleofdoom
@appleofdoom День назад
6:07 I found that the windup for attacks is faster on its first attack, so it's beneficial to keep spawning the same enemy and only using its first attack
@MrMLPfim
@MrMLPfim День назад
Most crucial thing in the video for me was just 2 words: plushie Conde
@matthewmuir8884
@matthewmuir8884 День назад
Some advice I quickly learned on my own that will help a lot with echo combat: don't use echoes of the very same enemy that you're fighting, unless you're ambushing an enemy. If you're already in combat, that means the enemy is already winding up their attack, so your echo will lose.
@Smexbi
@Smexbi День назад
7:00 I'm so confused. I feel the opposite. The echoes were so helpful. I sometimes forgot I even can transform into Link, because my Echoes were so good at killing stuff. Especially after the first few dungeons your echoes become unstopable.
@CPM955
@CPM955 День назад
The targeting works a lot better when you target a enemy then spawn a new echo. Your echoes won’t stop fighting that specific enemy until it’s dead. Then repeat for all the other enemies
@charliephoenix5260
@charliephoenix5260 День назад
I'm one of the ones that didn't notice any frame issues. I though it ran pretty well. Really enjoyed the game.
@MalzraAirwynn
@MalzraAirwynn День назад
Volvagia was the only boss that felt especially 'OOT' to me. Ghoma has showed up in countless forms and variations over the years dating back to the original. Like Dodongo, OOT didn't invent Ghoma but adapted it to 3d.
@browncow5210
@browncow5210 День назад
We also get Barinade as a secret boss. Not sure he was anyone's favorite though.
@DarkLink1996.
@DarkLink1996. День назад
Volvagia WAS a Zelda 2 boss though, not that Nintendo ever references-- wait is that a Moa??
@DarkLink1996.
@DarkLink1996. День назад
​@@browncow5210 The game data calls it Bori, and it acted more like Arrghus
@zachwalker3126
@zachwalker3126 День назад
@@DarkLink1996. No? AoL's boss was called Barba, and while it and Volvagia are similar (the Japanese names are nearly identical), they arent the same boss in the way that Gohma is in all the games they appear in.
@DarkLink1996.
@DarkLink1996. День назад
@@zachwalker3126 Yes, and Majora's Mask's Wart isn't Arrghus, right? Nintendo has gone back and forth, but even Zelda Encyclopedia said Barba is also known as Volvagia. OoT started out as a remake of Zelda 2, and that bleeds into a lot of aspects. Iron Knuckles, sword and shielded Stalfos, Dark Link. The ability to crouch-stab. Volvagia is one of the things brought over.
@TheGoldenNostril
@TheGoldenNostril День назад
I genuinely love this game. Love the smaller scale gameplay and echoes are fun
@thajocoth
@thajocoth День назад
Volvagia is originally from Zelda 2: The Adventure of Link.
@michaeljewkes
@michaeljewkes День назад
That boss is called Barba.
@tatltails3923
@tatltails3923 19 часов назад
@@michaeljewkes Translation error
@ryanwall5760
@ryanwall5760 День назад
I am doing a Hero Mode, No Swordfighter Form run and I am having a blast. It forces me to be more active with my echoes. One such use is binding my ball and chain soldier to push him into position for more hits or using ice keese to freeze smaller adds and toss them into an abyss
@barrywade3774
@barrywade3774 День назад
I grew up playing the original NES The Legend of Zelda. It lagged big time with “too many” sprites on screen. With that as my Zelda baseline, frame rate drops are rarely noticeable, and almost never a problem.
@eyenuh300
@eyenuh300 День назад
For combat, your echos attack as soon as the spawn, so after the attack just respawn them so the attack again immediately. I was never "waiting around" for them to attack. Combat felt fast paced for me. Going to have to disagree on the reward stuff as well. The echos themselves are rewards. I feel like this game had the most interesting rewards out of any zelda.
@CryZe92
@CryZe92 День назад
Yeah I also thought the game did the rewards really well. Sometimes you'd even get multiple echoes and a whole accessory that all individually change how you approach the game going forward.
@ketchup016
@ketchup016 День назад
I really enjoyed in the early game how you could go into a cave and find a strong echo, grind out a win and now you have what feels op for a while (peahat ftw)
@KaminoZan
@KaminoZan День назад
So, I've been watching Zebra's let's play series of the game before I decide to buy it, and commented about how Conde is like, THE goodest boy in the Zelda universe... Imagine my surprise that he ended up on the list here! Even Arlo can see how amazing the big fluff ball is!
@LegendsP137
@LegendsP137 День назад
Honestly I can barely tell that the game dips below 60fps but I'm having such a fun time playing the game to even notice the frame rate.
@panchojorongo
@panchojorongo День назад
The only thing I disagree with is the automatons. Roboblin is the most powerful summon-it wipes out everything with a single hit, covering half the screen! It made the boss fights feel trivial.
@grell9296
@grell9296 День назад
He's seriously sleeping on automatons. The slow attack speed of many of your/enemy mobs gives time to set up the oktorok and roboblin, both of which are seriously heavy hitters. Keeping them alive also makes the combat more dynamic, which seems to be an aspect he's disappointed in based on his enemy attack speed comments (the attack speed comment seems like a skill issue on his part imo, but I digress)
@vanessathomas9641
@vanessathomas9641 22 часа назад
The slow attack speed of the echoes is a strange complaint to me, because it's an intentional mechanic. If the echoes where more competent without you, it really would just turn into a trivial auto battler.
@siraaron4462
@siraaron4462 День назад
For what it's worth, Hyrules creation myth was actually told in the a link to the past manual before it was told in oot.
@charliefen
@charliefen День назад
The actual black sheep of the Zelda family: Phantom Hourglass and Spirit Tracks
@Klatubarada1979
@Klatubarada1979 День назад
The Adventures of Link.
@ridori7376
@ridori7376 День назад
One thing I'll add to the "rewards" criticism is that it would be so easy to fix by just distributing them better. There's more than enough might crystals to cover almost every chest and sidequest that are instead just hanging around or hidden under some bush in a random corner of the world. Often times you'll complete a tricky sidequest, get rewarded with a smoothie ingredient, then walk two steps and find a might crystal under a rock. Literally just switch those around!!! It's so confusing. That said I do think this game handles rewards a lot better than BOTW/TOTK. Might Crystals as I've mentioned are basically an improved version of Korok seeds. They can be found in chests, as a reward for sidequests, etc AND they work towards proper meaningful upgrades instead of just more inventory slots. They feel more like nice surprises instead of predictable filler. I also REALLY hope they keep and expand on the accesory system. Such a good way of adding cool unique rewards without even needing to put that much effort into them, just little trinkets that give you minor stat buffs. AND they give a real use to rupies in the form of increasing the amount of accesories you can carry, which makes finding rupies in chests at least more tolerable. If anything I just wish there were more increasingly expensive upgrades you could work towards. Like give me a 5000 rupee upgrade just so that finding rupies remains rewarding.
@spooky-helix217
@spooky-helix217 День назад
Use the dark nut and shark echoes for the whole stunlock issue
@matthewmuir8884
@matthewmuir8884 День назад
Also, don't use echoes of the exact same enemy that you're fighting unless you are ambushing said enemy; they will inevitably lose as the enemy will have a head-start in winding up their attacks.
@dooplon5083
@dooplon5083 День назад
​@@matthewmuir8884or you could resume the enemy after it tosses its first attack. enemies begin their charge faster when summoned and restore all their health so using monsters like attack spells usually more fast and efficient
@1996Stein
@1996Stein День назад
I'm so happy there's so much unanimous love for Condé lmao
@darcidious99
@darcidious99 День назад
"Theres no reason to make smoothies" Arlo, play the game on hero mode, I can guarantee you you'll sing a different tune. Those things are lifesavers. I'd say hero mode is probably my favorite thing about the game, I can definitely see the heart up accessories making the game way too easy otherwise but on hero mode I actually died a good few times. Id say probably the worst thing is echo management since it should have been handled the old school zelda way. Automatons were a pointless addition and could just be removed/treated as higher level echoes, and sword fighter mode could have easily been bound to R3. With that, allow 4 echoes to be bound to the d-pad at once so we spend less time scrolling through the list, and each d pad button changes your active echo. Why they didn't fix this after people disliked the arrow fuse system in totk I have 0 clue, but it definitely drags the experience down. Still a good fun game though, good 7 or 8/10 for me.
@robertm5110
@robertm5110 День назад
Yeah the automatons were a huge miss haha
@grell9296
@grell9296 День назад
Agreed on smoothies and management (though the notebook does help some), hard disagree on automatons. A lot of your echoes will take the heat for you, giving space to set up the crazy damage machines that are the octo and moblin bots. Also, the gold bird is hands down the best glider, and the zol is a great tank if you need time to set something up or just want to use a swarm of slower enemies/backliners. Not using any of tri's points is also totally op, especially when putting all your points into the strongest mobs. Automatons are criminally slept on.
@charliephoenix5260
@charliephoenix5260 День назад
I found the smoothies pretty useful. Especially the energy replenishing ones.
@matthewmuir8884
@matthewmuir8884 День назад
The ones I found most useful were the element-immunity smoothies. They don't just make Zelda immune to environmental damage of their respective element, but enemy attacks as well. When fighting a Wizzrobe, I would have Zelda drink a resistance smoothie, then have her protect my spear-throwing echoes from the Wizzrobe's attacks.
@Blueisland-e9m
@Blueisland-e9m День назад
I find it funny how there are Zelda fans saying how much they want a Zelda dungeon maker… and there are 3 currently on steam (and one has a switch port) that people can play right now. Obviously, they don’t have the marketing to each the full Zelda community in the same way as Nintendo, but I still find it funny.
@vibevizier6512
@vibevizier6512 День назад
Quest Master sweep
@TaylorReedHudson
@TaylorReedHudson День назад
Most echoes will attack immediately when you summon them. If you find yourself waiting for them to attack, just resummon them. Summon the echo, get one attack off, then summon them again. It's much faster and gives you more control.
@WeWontGoAlone
@WeWontGoAlone День назад
Dampe's automaton are extremely overpowered, they aren't just useful in certain situations they're useful all the time. Of course you wouldn't think they were useful if you didn't use them.
@Seajack64
@Seajack64 День назад
*Here's how to drastically improve your Echoes combat experience (Fixes "Monsters Don't Cooperate" (**6:01**)):* 1. Target a ground enemy 2. Summon a Lizalfos within melee attack range of your target 3. The Lizalfos will immediately attack your target 4. repeat Steps 2 and 3 in a rapid summon-attack-summon-attack cycle Note: When you hit your summoning limit, your new summons will automatically despawn your oldest Echo; this means you can skip your oldest Echo's attack cooldown by replacing it with a fresh Echo which is able to attack immediately. This is much faster combat with higher damage and feels a lot more engaging than waiting around for Echo AI attack cycles, I don't even use Swordfighter mode for combat. Once you've got the hang of it, experiment with other Echoes and flying/underwater enemies (hint: try out Mothula or Ice/Fire Octoroks). I figured this out because I didn't want to rely on playing as Link, and taking down Ganon as Zelda with a barrage of Lizalfos stabs was sweet, satisfying revenge. (The targeting system still sucks really bad when there are a lot of objects on-screen though...)
@theninjasquid2568
@theninjasquid2568 День назад
My favorite part of Echoes of Wisdom is how they wrote Tri as an Infinitely better version of Fi, and I didn't even hate Fi as much as everyone else did.
@davidwhidden9337
@davidwhidden9337 День назад
Tri still says really, really obvious rhings like Fi. Nintendo learned to tone down Fi from Skyward Sword HD, and yet Tri STILL stops you to tell you things you just watched.
@ZeroWolf2322
@ZeroWolf2322 День назад
@@davidwhidden9337”Stand Back, Zelda.” …. Again and again.
@tatltails3923
@tatltails3923 19 часов назад
@@davidwhidden9337 Well yeah, but it feels way less condescending when it's a lil baby trying to process what it saw vs a highly intelligent robot who definitely understands what she's witnessing most of the time.
@dillanwright8462
@dillanwright8462 День назад
One thing I was a bit disappointed by is that the echo system is very much the focus on the game, but I feel like the Swordfighter form being so much less frustrating to consistently use really discourages using them in combat (you can of course do both at the same time). Plus, with smoothie ingredients being so plentiful it is super easy to keep your energy gauge full. Also, I was so engaged with exploring the world at the beginning of the game that it did kind of make the horse mechanic kind of redundant by the time I was fully able to engage with it. I did really enjoy the story though; it was the most engaged I've been in a Zelda story in a very long time.
@reddrunner
@reddrunner День назад
In the defense of automatons, not only are they "free" in the sense they don't take up an echo point, but Tocktorok (Octorock fireworks) and Roboblin (Moblin katana) are easily some of the best summons in the game.
@zammich3649
@zammich3649 День назад
octorock i found a bit hard to use, but maybe that's because i was always trying to carry it like in the trailers (for the most part Zelda wants to be moving OUT of combat which means the octorock will be facing the wrong way), but it's probably pretty good if you just leave it. instead, i would use the zol since its attacks go all over (although it's really only *support* for your echoes). moblin tho was amazing. no notes. (deku baba is probably the worst for me. the other deku babas filled all of my very occasional baba needs. like the bird was also shit but at least it gives you good money.)
@kuceragavin
@kuceragavin День назад
The frame rate hasn't been bothering me personally, and I've been loving the creativity of all the different echoes. I've already almost uncovered the whole map without doing many of the main quests. I like how if you're smart enough with the echoes you can get to almost any area early. Truly an open world 2d Zelda, never thought we'd see it.
@dominicmallano5633
@dominicmallano5633 23 часа назад
For ZEOW The frame rate issues are sometimes annoying, but easy to ignore and not a big deal. The combat isn’t the best, it’s just more fun IMO to fight enemies as Link. The puzzles and ability to “break” the game by going to places which were normally out of bounds is very addictive. There’s a ton of optional content which keeps you engaged. The return of traditional dungeons is also fantastic. With a couple of menu updates (the ability to have favorite echos so you can have a short list of 20ish echos you actually use) and the game probably feels better. The game is fun. I 100% competed the game.
@d4ngerd4d
@d4ngerd4d День назад
I'm one of those people who absolutely does not notice FPS issues whatsoever (I mean unless it drops painfully low - like maybe 10 or less). Like in this video it seemed like they were trying to show examples of where the frame rate was good vs where it was bad, but it all legitimately looked fine to me, and I've experienced absolutely zero issues that I've noticed playing EOW. It's hard for me, therefore, to relate to people who complain about minor or even moderate frame rate issues. They just seem like such silly unnecessary complaints.
@squiddu
@squiddu День назад
I feel this is a very case-by-case perception issue, like I don't mind 30 at all, but when it swaps back and forth between 30 and 60 most people are gonna notice a difference, and it's a lot more jarring than just locking it to 30.
@OnkelPanter
@OnkelPanter День назад
I don't find these to be minor or moderate frame rate issues. Swinging wildly between a perfectly smooth 60 and sub-30 framerates is extremely jarring and for me it heavily degrades the visual experience of the game, which is a damn shame in a game with such an appealing art style, beautiful environments, and great character/monster designs. Every time it happens it almost gives me the physical feeling of abruptly braking in a car, and it took me a lot of playtime to be able to kind of just grit my teeth and ignore it. To me it's really a blemish on Nintendo's reputation as a developer who values polish in their games and I find it baffling that they would release a game in this state. I would rather they had pulled back just 10% on the lighting effects and other graphical settings if it meant we could have a stable, constant framerate.
@alexh7513
@alexh7513 День назад
I think it depends on the person. I usually don't care about fps, for example the 30 fps in Monster Hunter Rise on the switch was enough for me, but i noticed it in echoes of wisdom a lot. I think the problem is, that it drops from 60 to 30 a lot. It's not such a big problem for me that i would say it's a bad game, but the game would be much better if it would run with smooth 60 fps. But yeah, this game also showed us how important a new system is. Such a a light game like Echoes of Wisdom should run with smooth 60 fps in 2024. Nintendo should give us the Switch 2.
@raidonothoboi4842
@raidonothoboi4842 День назад
For Arlo's issue with echo monsters AI. The AI is actually improved compared to TotK. Just gotta learn the timing of when to spawn the enemy depending and you can use bind to help them like a team move. Music I can agree with. I only like the hyrule field and all 3 Jabul Water themes. I also agree the puzzle dungeons are too easy. Like yeah, we can solve them however we want, but it also ruins the sense of feeling puzzled. Smoothies, Dampe and horses are easily too useless. The side effects of smoothies aren't needed. Echoes, fairy bottles, beds and swordfighter are all that is good enough.
@Hospitabull
@Hospitabull День назад
1:01 purplesful choice actually
@sunfeatherX3
@sunfeatherX3 День назад
Purposeful, for future reference ☺️
@LARAUJO_0
@LARAUJO_0 День назад
2:33 Camera orientation and art style have nothing to do with performance. I know what you probably meant was "the game has fixed camera angles, simpler models & textures, and a simpler physics engine so it should've been easier to optimize than TOTK" but the wording on that was a little weird
@timwoods2852
@timwoods2852 День назад
With Echos, I find just using the biggest/strongest one for the situation/environment tends to work just fine. All during the water scenes you showed, I was yelling, "Just use the shark!" Heck, I practically cheesed the battle with Echo Ganon by using the sword and shield Moblin lvl 2. And don't get me started on what a game changer the fireproof Lizalfos was against the dragon. Smoothies are great for recovering hearts, but also for cold resistance in the mountains. Yes, doom scrolling sucks! I feel like with the puzzles it all comes down to what you remember or feel like using. I always forget that I can grab a bird Echo, so the wind geysers gave me a bit of trouble. But then you showed the crow getting past the puzzle easily, and I was humbled by my ignorance, yet proud of my ingenuity for still getting through that part.
@zodayn
@zodayn День назад
Bad thing: I haven't played it yet Good thing: I still get to play it
@100megayoshi
@100megayoshi День назад
I'm on my first play through of the game and it's super fun getting new echoes and playing with them. Finding out how exploit each echo ability. Sure I can just use a Wall Tile to get across a room all the time, but figuring out I can use a Zap Zap to cling to a wall while Bind & Following gives a great sense of self discovery. I think this game is really going lend itself for fun replays like speedruns, three heart runs, not using echoes, or beating the game using only one echo. I can't wait to see all the cool exploits people are finding in the game, once I finally beat it.
@Zenithal1843
@Zenithal1843 День назад
As a very casual Zelda fan who’s played like 6 games max, I’m loving this game. Artstyle is charming, music is catchy, and the mechanics are generally fun to mess around it. My only issues are the constant scrolling for a specific Echo and some of the minigames just feel tedious at times. Just beat the last dungeon today and I could feel myself returning in the future.
@chiquita683
@chiquita683 День назад
Play Ocarina of Time, best game ever made period. Then youll see how lazy modern Zelda is since Twilight
@Zenithal1843
@Zenithal1843 День назад
@@chiquita683 Not really interested in that tbh. Currently have A Link to The Past on my radar.
@klop4228
@klop4228 День назад
My own rec is Link's Awakening. Partly cos I'm replaying it now, partly cos it's my favourite game in the series. Either the remake or the DX release. imo the first Zelda game that's genuinely just a work of art, too. A Link to the Past is pretty great, though. Honestly, I think it strikes an ideal balance between freedom and linearity, as well as having all sorts of secrets and stuff. Just a fantastic game. But, honestly, you can't go wrong with any Zelda game (that's not on Phillips CD-i). Just play whatever's interesting.
@grell9296
@grell9296 День назад
@Zenithal1843 Use the notebook feature when you're trying to dig up something specific, it's grouped by type and makes finding things much easier, especially when you get used to the order/layout
@Reddotzebra
@Reddotzebra День назад
I feel like learning the attack animations and AI of your echoes is part of the core gameplay loop in this game. Yes that means that a huge percentage of monster echoes are completely useless outside of specific niche interactions, but it also means that you will find more of an appreciation for how the AI of each one is actually programmed. I find that certain ones such as the chompfin and the wolfos dominate their respective environments purely by being more aggressive than other choices, but even they have situations where you need to switch tactics, such as when up against any enemy that is armored or can defend itself with a shield.
@eightfamousenginesYT
@eightfamousenginesYT День назад
It's funny cause I just cannot seem to pin down what Arlo looks for in a game soundtrack. Every time I think a game has one of the best soundtracks I've ever heard, Arlo comes right out in his review and crushes my dreams, saying it's "just okay"
@Kaden970
@Kaden970 День назад
I actually love the sound track. One of my favorites in recent years
@samanthaedenfield637
@samanthaedenfield637 День назад
I am a HUGE fan of this new art style of the 2D Zelda’s. It’s what I wished Pokémon bdsp had the courage to do. But I do have a few rebuttals when it comes down to the overall experience. 1. The frame is 100% understandable, but it’s honestly something I never noticed till very late into game when I had to do a bunch of back-and-forth to get all the collectibles and side quests. The map it’s self, though larger than most top down Zelda’s, is relatively small and only takes about 3-5 minutes to cross in a straight line on foot. With that in mind and how much content is PACKED on such a small surface, it’s not so bad. 2. I will be honest, almost every puzzle there was I either needed a guide or did completely wrong. I genuinely had no idea I could glide using a bird echo until endgame, even when a the game spelled it out for me. A LOT of things can be solved with beds and stubbornness, which is kind of fun tbh. 3. When it comes to the echos, the sorting system does kinda suck. But I honestly had zero issues with them in combat, which is probably due to the fact that most of them I got WAY sooner than I was supposed to, especially the more heavy hitters. The bigger ones (except for the Lynel) tend to attack as soon as they’re summoned, but take a second before they’re next attack, so as soon as the first one finishes their attack, summon a new one for instant damage. 4. Smoothies are actually a lot more useful late game, especially in the final fight. Choose the right combo to get good effects AND at most 15 hearts. Plus you get a special reward for finding all the recipes. My one BIG complaint is the lack of replayability. Though the story is really sweet and I would kill for a yarn Yoshi style Condé amiibo, I can’t see my self doing it all over again. A lot of the rifts are the same, the mini games are stressful at best with the same rewards every time, and a lot of the side quests are fetch quests for specific items or echos. It’s not bad, but it’s just a lot of the same. But overall 9/10, would highly recommend.
@Joseph_Roffey
@Joseph_Roffey 21 час назад
I love love loved the story beats and characters. I liked the rewards/smoothies more than Arlo, as I was constantly smoothie-ing it up whether to get rupees by selling them in the early game or craft combinations to make the scrubs happy or just to use for defence buffs or heart buffs or ice resistance/cold resistance before I went to the cold area. They were mostly just pointless buffs but I liked crafting them anyway as they were super cute looking and could always be sold for rupees or drunk for quick hearts. I personally did like the balance between open worlding it and structuring it, but honestly I’ve never really felt the open world stuff added a whole lot so maybe I’dve preferred it if they just *eventually* made it fully open but started out a lot more limited. Beds, spiders and platbooms were all a little OP, and whilst I enjoyed that I’m sad that other people felt the need to explore the whole map before starting the dungeons and felt it made the game worse 😢 I guess you can’t please everyone though! I really loved my experience with it, and only wish it was longer. I agree that the echo management was a bit naff though, they need to put a team on that because either they need to reduce the powers/resources you can get in these games or they need to make it much more intuitive to manage them efficiently during combat/puzzle solving 😂 Also I did it all in hero mode, and think that really helped as it was a challenge to keep my hearts up the whole game and that was really fun and maybe is why I made so many smoothies! 😂❤ Also also, I just didn’t notice the frame rate issues at all even during your vid when you were presumably showcasing it being jarring! Sorry Arlo, I wish I could feel your pain! 💔
@ChesuMori
@ChesuMori День назад
I really enjoyed this game; it was interesting to see a top-down Zelda doing the Dragon Quest thing of going around and saving besieged villages, the way that 3D Zelda has been doing lately. Going into dungeons JUST to get a macguffin is fine, I guess... but you have that whole area you're adventuring in before reaching the dungeon. I like how Exhoes of Wisdom approached that. There were a lot of puzzles that legitimately forced me to stop and think... but part of that may have been because there are just too many echoes I never used. There are dozens that I literally never even summoned, because... why would I use something weaker than what I already have? Like, after Suthorn, I went directly to Jabul Waters, and one of the first things I did there was discover the shipwreck and find a sneaky way to kill the shark. Just like that, I had the best water echo in the game, and never used any of the others. Similarly, I ended up in the Eternal Forest immediately after liberating the castle, so had the level three sword moblin for the entire rest of the game. That's not even to mention all the random objects... once you have clouds, water blocks, and flying tiles, why would you ever use anything else for traversal?
@MikeKing001
@MikeKing001 День назад
I really wish they just had multiple rows for the echos. Add an object row and a living thing row. Maybe throw a few more in for good measure.
@grell9296
@grell9296 День назад
They did this with the notebook.
@alexh7513
@alexh7513 День назад
Yeah the down button was free all the time, they could have gave us the down button for favorite echos.
@DC_Prox
@DC_Prox День назад
There are some echoes that I probably haven't used to their full potential (I could never get in the habit of using a Spinning Tile for transportation), but I don't think there are any echoes that I never used at all.
@grell9296
@grell9296 День назад
The game is so flexible that you can come at it from so many different echo sets, it's definitely one of its biggest strengths (disappointed that Arlo saw that as a downside) I used the spinning tile *constantly*, even in the post game, but rarely used beds amd the crawly spider was my very last pickup since I just missed it in the opening segment
@sidnew2739
@sidnew2739 День назад
The spinning tile rocks, though.
@danieldishon688
@danieldishon688 День назад
I wouldn't give up on a Zelda Maker yet. I think this just helps prove a 2D top down Zelda Maker has 2 major elements out of the way. Enemy and object placement, and dungeon designing. But before a proper 2D Zelda Maker can be done it needs one or two more major elements. They need to decide what level of freedom to give us when it comes to putting story markers/villager dialog in the game, and how to make a satisfying complete experience that encourages you to play multiple people's worlds in a single player session
@rayrayg9
@rayrayg9 День назад
6:12 The Poe's mechanic is to be chased by its enemies so it then drops the flames on them. Some echoes attack right away, some don't. They each have their own mechanic, different matchups works better than others. You can use bind on the enemy, you can use bind on your echo, instead of yelling at the screenn. The Swordfighter mode being a limited option, as well as the Echoes having their own little quirks, adds to the balancing of the combat. Otherwise people will be complaining about oh just use the swordfighter form all the time (if it was limitless) or complain about how the echoes are OP (if they didn't have their quirks)
@DNYLNY
@DNYLNY День назад
The music is a banger. Some of the best in the series. I love the Hyrule theme and flute waltz with the castanets.
@parallaxnick637
@parallaxnick637 День назад
Black Sheep? Surely that's Adventure of Link? I'm assuming the CDi games have been disowned.
@Mazon7
@Mazon7 День назад
I saw conde next to the word worst.....but I was pleasantly surprised by an idea I agree with....condé is amazing
@sarahkahre6670
@sarahkahre6670 День назад
I think you called it with the music comment being controversial. I love the music in this game because it’s fun hearing some classic Zelda themes with little twists and changes that add to the concept of the twist of actually playing as Zelda, particularly when the classic melodies turn into something a little more playful or gentle. I think it works really well.
@fortherepublic6475
@fortherepublic6475 День назад
The summoned monster AI didn't really bother me because you can always recall and send out a new monster the starts attacking almost imediatly. Getting Sword Moblin Lv. 2 really early probably helped a lot there though. That was my main combat unit until i stumbled upon the Lv. 3 version in the Lost Woods, which is probably the best monster on land. The only AI I had trouble with was actually *spoiler* Links because in the final dungeon you have to build a staircase for him and he kept jumping off it instead of reaching the top which had me stuck for about 10 minutes.
@matthewmuir8884
@matthewmuir8884 День назад
An easy way to get Link to reach the top: instead of building stairs, create an echo of the thwomp-like enemy that appeared in side-scrolling sections of the Gerudo Desert.
@alexh7513
@alexh7513 День назад
The only thing i have to complain is the confusing menu for the echoes. Why did they only use one button for all of them. The down button was free all the time and also the left button only has the few robots. They could have put the sword mode to the R3 oder L3 Button and let us configure ourselve the 4 (right, left, up, down) buttons to get a better overview for the echoes.
@benedumC
@benedumC День назад
Honestly I don’t understand the frustration with combat. Yes I experienced the failure of too long of wind up, or echoes not behaving like I wish them to, but the thing is that just told me my strategy wasn’t one that worked and I needed to devise something new. Every time I ran into that, I came up with a new strategy that fixed my issue. I think this game plays better if you explore a ton and collect a lot of echoes vs just go story point to story point. A few times I’ve collected echoes I wasn’t even able to use because I didn’t have enough triangles to use them. I feel the game rewards exploration.
@sidnew2739
@sidnew2739 День назад
The music is kinda jammy and jazzy in this one, even proggy at times. And I love the electronic/psychedelic stuff in the Stillworld.
@LaidOffProd
@LaidOffProd День назад
I did find that the echo management system wraps around itself if you push past the initial stop does help in managing if you need stuff near the ends.
@nunyabiz7699
@nunyabiz7699 День назад
Im playing through Echos of wisdom and I am really enjoying it. I will admit. I am NOT one of those people that notice Frame Rate drops unless Its down to like 15 or 20 or I am REALLY paying attention and looking for it. So that does not bother me. But Yeah. There are problems with the Game. That Echo Select..... Man it is a pain. And yeah. Some things are super easy. While Others are hard. But over all I really do enjoy the game. Not the BEST 2d zelda. But I think for the final zelda on the 1st gen switch and for Zelda's First Game as Main Character. Its a pretty good one.
@Zuckussbuilder
@Zuckussbuilder День назад
Conde is one of the best zelda characters, if we're just looking at 2d games, he's up there with linebeck and spirit tracks zelda
@spannerwindslayer
@spannerwindslayer День назад
You forgot the best thing of this game, "co-op" game between Zelda and Link, that final dungeon and boss were amazing and the way you can hold the boss so link can do his hits, just like zelda already did years agor for the players was my favourite part of the game
@matthewmuir8884
@matthewmuir8884 День назад
The final dungeon and boss fight were absolutely fantastic. I especially love how the end of the fight mirrors Spirit Tracks: where that game had Zelda assist Link in dealing the final blow, this game has Link assist Zelda in doing so.
@serinathuller2943
@serinathuller2943 День назад
I didn't have any framerate issues not even on the horse and doing the mini games. Also love how doable the collection is 100 % this game. I still like BOTW and TOTK, but it's nice to have a not so open world game.
@OctoLink-12
@OctoLink-12 День назад
I would absolutely love if they expanded the eternal forest gimmick where you get less triangle as you go on because that was so cool but it was too short and easy…
@aboi5
@aboi5 День назад
I mostly agree with the Automatons point but I ended up using them against the final boss and it made it way easier in my opinion. Felt cool to have both a strong echo and a strong automaton whaling on the final boss. Also didn't have to worry about repairing it since the game reverts to pre-final fight state after the credits.
@MarkHogan994
@MarkHogan994 День назад
I really disagree about the music. I think it's quite good. Jabul Waters, Hyrule Field, Faron Temple, Eldin Temple, Gerudo Temple, and Lanayru Temple all have excellent themes imo. There are others as well. I think it's a solid OST.
@sidnew2739
@sidnew2739 День назад
The game has it's issues, but Zelda and her battle-system are so much fun that I easily would give up Link in favor of her for the next "big" Zelda (if they do a similar thing there). She opens so many possibilities.
@mistahmeatball8263
@mistahmeatball8263 День назад
Crazy how big the 180 was on the artstyle lol
@jaycobobob
@jaycobobob День назад
Too bad BDSP's art style wasn't this good 🤧
@peteyoung3124
@peteyoung3124 День назад
I think it's because this game was designed from the ground up with this theme in mind. They were able to make it more to the styles benefit.
@jordanmyers9913
@jordanmyers9913 День назад
Automatons are literally just the best echoes in the game, I used all of them all the time.
@omnomnomify
@omnomnomify День назад
Important thing you missed to note for the review, you can go through the notebook feature in your menu, and you can select echoes from there. It's more convenient given that it's split into rows and columns, but they definitely could've done more.
@Merellin
@Merellin День назад
Did you know, That you can hit the + button to open your compendium of all your echoes and select a echo from there and thus have quick and easy access to finding your echoes without having to use the mile long scroll bar?
@davidwhidden9337
@davidwhidden9337 День назад
Worst: Menu. Best: Actual MUSIC.
@MattMiz554
@MattMiz554 День назад
If Link stopping to nod at you every six seconds during Null’s Dungeon isn’t on the worst list, you need to rethink your priorities…
@LutherE.Bolkart
@LutherE.Bolkart День назад
Hard disagree on some things. There are good music tracks in this. My favorite personally, being Gerudo Town. Also for the echos not attacking, or taking too long, really depends on the one that you are using. The Darknuts slash as soon as you bring it out. And then you can reset the animation but putting in another one. Also, I personally had no issues with frame rate, so I felt like that was nitpicky.
@GamingReinvented
@GamingReinvented День назад
Gotta agree with most of the list here. Love the characters and locations in this game (including Conde obviously), and the story and dungeons were a pleasant surprise too. But yeah, things like the music felt like they could have been better, as could the echoes menu. Will say though, a few things that could be added: 1. Horses seem really underutilised in this game. They're used for the horse racing mini game and the two side quests where you get them, and that's about it. Given you can use echoes and bind while riding a horse, it's kinda surprising that side of things is never really explored. 2. Conversation UI is a bit lacklustre. You'll often not get a chance to instantly retry a mini game (or even quit mid game if things are going poorly), so you'll have to sit through loads of dialogue each time. 3. Enemy variety is incredible. Deep cuts like Arurodas, Moas, Bio Deku Babas and others come right out of left field, and offer a ton of gameplay variety. 4. Side content is a huge step up in general, with entirely optional bosses and dungeons to find in the overworld. Seeing a familiar face return in one of these just feels almost unreal too...
@klop4228
@klop4228 День назад
To no. 3, my brother randomly remarked, playing BotW a couple months ago, "whatever happened to guays?" I thought "what? Who cares? They only showed up in like two games" And then they brought them back for Echoes of Wisdom for whatever reason. Can't say I'm upset either haha
@GamingReinvented
@GamingReinvented День назад
@@klop4228 Oh that's a really good one! Forgot Guays weren't that common in the series. Same with the Wolfos now I think about it. And the Freezards.
@klop4228
@klop4228 День назад
@@GamingReinvented Freezards were also such a strange but welcome throwback. Also pretty useful haha
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