Incredible breakdown ! So cool to see offensive movement coming back, i think a lot of OG players will come back to T8 🔥 Précision at 10:59 : Low high blocks the max range d4, he knows his punish won't reach so he crouch cancels to 3+4. The time needed for Knee to see that no punish comes from his opponenent and then hit a button, he has lost the frame game
Tried the game with Jin, Kazuya, Bryan, but it only clicked when i started using Devil Jin, of good this game is and how rewarding it is to know what u are doing instead of mashing randomly and panicking lol, props to you and mainmanswe, u ur guides and explanations make tekken look like a cool ass game and not like some complex math equation anymore 😂😂, everything i do now makes sense, the sidesteps, the whiff punishes the frame data, it all makes sense now🥳🥳
Definitely the best breakdown of small scale Tekken I've seen in a long time and your love for the game is evident, looking forward to seeing more T8 content from you in the future Phi!
So far this game is both more fun to play and watch than Tekken 7 to me and while I have no doubt that the improved visuals help, it just feels more polished than T7 to me.
I read the title as 'Death of' and thought it was going to be about how Arslan's style just seems to rip through the Korean way of playing Tekken. It's almost a bit depressing to watch as he leans into the cheapness aspect of modern Tekken, but his defence and reads can't be denied.
It gives him enhanced and extra moves. So uf3+4, a full taunt, or anything that ends in qcf2,4 gives him the install called Snake Eyes. When in Snake Eyes you get: Mach Punch that auto parries most stuff if you input ff1+2 An mid extension to 3+4 that wallsplats even on block, if you hold it. 3+4, 2(hold) is pretty much unblockable on the wall. An enhanced uf2223 that adds 2 more hits in between. Uf222223 is a really good combo ender on the wall.
low high is famous for his reaction speed! thats why he plays counter hit oriented characters so he can react to players offence and launch them with ch attackes. another example is kings chain throw which are 50/50 but there is like 5 or 6 frames at the end of the grab animations that the difference between the two grab starts and low high can react to that and break them almost everysingle time
Hatchet is listed as i19, but because you need the qcf motion, that adds 2 extra frames, making it i21. Extremely difficult to react to, but doable offline.
99 percent sure that knee meant to do feng’s command throw when he did the rage art lol. The input was changed to uf 1+2 instead of df 1+2 (which is now rage art for all characters)
@@101mrcrazymanfor sure, if I wanted to have some entertainment I go to Tmm. But In depth Tekken Breakdown?? Nah. Tmm even have this same match as PhiDx as content but purely entertainment and commentary and a little depth.
I really enjoyed this! Tekken is so deep especially at the level Knee and low high are at. Ive played for over 20 years and can never get the reactions and the super hardcore mindgames that they are so aware of, everything is so planned out in the moment id love to experience how it feels to be so aware every moment of a match! Probably feels like a completely diffrent game 😅😅 no way to imagine except they sometimes look like they can slow down time haha. I feel like im a great player, i have a few omegas but id not last a round with these guys.....and im ok with that! Great breakdown!
@@PhiDX that's very impressive!!! I wanna say I saw some of those matches? Your a beast of a player I always enjoy your content! I bet it's pretty intimidating playing Knee tho lol. Stoked you replied to my comment tysm! Made my day!
I’m of two minds about this kind of analysis. On the one hand if you ended up getting it right and truly revealed a player’s mindset in a situation, that can be very instructive. But on the other hand I think there might be a tendency to overestimate just how much these players are thinking versus how much of their play is intuition and muscle memory. That’s an important difference because thinking can be learned, but intuition must be earned.
It's almost certainly not super cognitive but more flow-state intuition, as you mentioned. Similar to how music theory is often more rigid than a musician's actual mind during improv/composition
@@PhiDXokay so when you say something in the video like “lowhigh reads knee’s fuzzy duck” as lowhigh does a df1,2, it’s not clear to me why you’re confident about that interpretation. I’m not sure if that df1,2 was a fuzzy guard read or just a “regular” read (or if it wasn’t these players and we’d be less inclined to assign intent to these moves, maybe it was a panic button?) I think if you were a little more clear about this play by play being an interpretation based on your personal experience, rather than a description of what’s actually happening, it’d make you look better here! I really mean no ill intent, I’m just thinking about what viewers might be taking away from the video. Appreciate your content regardless and I enjoy your takes!
That makes sense! In that specific case I assessed it as a fuzzy because of the past behavior of fuzzy ducking electrics, jabs, and immediate sweeps. Your question is good because it's easy to overlook these things while trying to go quickly! Other helpful context is good defenders will not often hard duck for too long; they duck on the range of timings they expect so as to not be more vulnerable than necessary. I.E. KR defense shows lots of fuzzies or extended fuzzy ducks rather than hard ducks held for long periods of time
@@PhiDX I think your reasoning is sensible and I appreciate the elaboration. Though I don't expect that much detail on every play, that'd make the video way too long probably :) What I'm imagining is for example some disclaimer or some other means of communication even before the actual analysis that clarifies really just how difficult and error prone it is to try to figure out what someone is thinking, especially in this context. And that like we agreed, their state of mind is much more flow-state and intuitive rather than intentional. You know just so everyone is on the same page about what the analysis actually is, up to you if that's something you'd like to implement I'm just putting it out there because it bothered me a little. I respect your expertise and now that you've elaborated a little more about that particular play in your comment here, I'm much happier to keep watching as I have more confidence in your interpretations. That's ultimately the most important thing, that I believe that you know what you're talking about, because interpretation is hard. So to sum up I think the recipe is to first establish that we're watching an interpretation, and then gain the viewer's confidence in your interpretation. It could be that I'm more sensitive to definitive language than others, like "lowhigh reads this", and am used to "lowhigh seems to have read this", which is why I'd appreciate a disclaimer that shows me that you understand what you're doing. That was way more words than I expected. Ritalin is a hell of a drug.
@@MindLessWiz LOL nah I see what you mean. For brevity it's easier to say it and then clarify/debate in comments or dialogue imo (like now) I'm willing to be wrong, and sometimes definitive language is just easier for delivering the point at a fast pace
Agreed they need to take more risk but not being able to use your mains all tournament supports Pakistan player way too much . Not having tools too deal with a certain play style just too show more characters is not good especially in a tournament setting
This game is so fast! The commentators can really do it a disservice if they aren't able to keep up with the micro decisions and they just pass it over as *aggressiveness*. Everyone's gonna have to step up!
man looking at the recoverable health when kazuya hellsweeps is rough. The character doesn’t function when you have to be defensive after hitting it half the time, letting your opponent recover a bunch of health.
Absolutely love these breakdown videos, your pace is perfect for explaining what's going on without it being boring. Would love to see a breakdown for one of Arslan's matches either in T7 or T8.
I notic some thing that dont talk about Arsalan ash much he won many matches with your character in tournaments with noctic I think you don't like him.
Wait.. Does "read" mean to see something and react to it on the spot, or does it mean to predict an action from your opponent and countering it without seeing it?