It's the only real way to allow the player not to get bodied. Otherwise you wind up with Alien Isolation pre-patch A.I where the alien can find you like 2/3rd of the time despite it never seeing you enter the room.
@@w47765 Right, the only like features I like to make the whole hiding in a locker and player disappears from monsters view is when theres like a holding your breath option so its a bit more realistic on how the monster wouldn't find you
Once you discover that the monster can't catch you while under a table, this game becomes absolutely trivial and no amount of jumpscares will solve such shoddy design.
The back rooms used to be such a cool concept. An out of bounds zone but for reality. The horror was that if you were there there’s nothing there and no way out. An infinite expanse of nothing there might be things there but only for brief seconds like the corner people, brings who hop from dimension to dimension and use the back rooms because it’s convenient. Then it got popular and people started adding monsters and other things that made it ironically less scary.
@@elelhshshs The backrooms got ruined by the fandom because the original backrooms relied on the mystery and the unknown to work. Because the fandom make entire wikis filled to the brim with info on the backrooms, it simply lost the magic that made the original so appealing.
@@TwN-vv4mi I don't want to sound All philosiphical and shit but... I kinda now see the Backrooms like the human nature. First, it's unknown, we are scared of it, the fear of the unknown. Not that we have said unknown, what do we do with it? Go away from it, into some corner sucking our thumb? Do we look at it and then forget it? Hell no! We jump head first into the unknown to explore and get and explanation and maybe even use it to our advantage. Becouse that is the human nature, fear of the unknown that pushes our curiosity.
@@shiguriyamamo6730 don't wanna come off rude but if you've watch charlie for a while and seen him play other horror games, its to be expected. IMO this is hilarious
True, I personally think the game would be better if it didn't piggyback off the hype The backrooms' whole thing is supposed to be more of atmospheric and liminal space type of stuff, this is just the usual horror stealth survival game but slapped onto the backrooms name
It does suck :( they took away the atmosphere and the appeal of the backrooms by giving what you're supposed to fear a solid concept instead of just letting the areas speak for themselves It happens every time something becomes mainstream, they add more and more until it's unrecognizable.
Or maybe, Charlie is just too good to be scared. If you know some great horror content that is not as mediocre as people say it (bruh idk, horror stuff and crap), then feel free to reply to me
Yea, i don't get the shitzillion levels and those party mfs and the other "uwu weirdcore QWIRKY" entities ruined the backrooms, now its just a liminal wet dream
God i hate this game so much, the point of the backrooms is that they are lonely and endless liminal spaces that look the same but this game just makes them look like a place with a bunch of entirely different rooms full of pointless furniture. I'm almost positive they just slapped the word "Backrooms" in their title just because that's what's famous right now.
But it has yellow wallpaper, it must be Backrooms!! In all seriousness it's yet again one of those stories that works in written or video form, once you make a video game with an idiot AI it loses all mystery
exactly the backrooms can still be interesting, take Kane Pixels for example but this is just lazy. it’s barely even the backrooms it’s just a big dark maze with cReEpy maNnEQuiNs and sPookY kiDs tOys
But then it would be just a be a WASD simulator, I wouldn’t say completely throw out all furniture but definitely turn it down a notch, like a desk thats weirdly noclipped in the wall every 10-20 rooms perhaps?
Isn't the whole point of the backrooms the emptiness? Like I always thought they were scary because it was empty endless hallways and rooms with a monster somewhere. This is just any other horror game lol
Hmm i think the backroom is much scarier without monsters. Just endless rooms and hallways, bright yellow paint, all the doors just lead to other rooms designed to drive you insane.
when will horror game developers learn that having a clunky dumb AI monster following you around isn't scary or tense, it's just annoying and tedious having to wait for them to leave over and over again and having to find random items in a maze is another horror game trope that just makes the game even more tedious and boring to play, it's the reason a game like P.T was so loved even though it was just a teaser it didn't rely on those antiquated mechanics and tried something different and that stuck with people so much more.
@@dotanota Not true, there are a lot of mechanics that have become the norm because of P.T but ideas like environments changing based on where you look or cycling environments that look similar but are different or having a AI monster literally attached to your back always with you but only killing you when you fulfill certain circumstances are things that were unique to P.T. Games like Layers of Fear and Visage and even much of Resident Evil 7-8 are what they are because of P.T and before 2014 when it released the typical horror game was the Amnesia style run and hide from dumb AI model or just shooting monsters, there were some games of course that did something different like other Silent Hill games but the majority of the ideas in P.T helped to innovate the genre.
I personally think this is a blasphemous de evolution of the backrooms. Its not supposed to be your typical monster mysterious dimension bullshit, but a completely liminal empty maze of hallways. The horror comes from being helplessly lost in an environment that gives you a liminal feeling. Then again I guess that wouldn’t really make a good game, or maybe it could, but it’d take actual serious effort and time to accomplish, something this creator may not have.
@@ryzikx I'd say a backrooms horror game would need to have jumpscares, just really rare and unpredictable. And yes the liminality is a huge part at why it's scary, having something follow you all the time gets you used to it over time and the liminality concept gets kinda ruined
@@mu-qk2ov no, jumpscares ruin any horror experience. Once the body jumps any buildup of horror is erased. Like ejaculating too early during sex. NEVER put jumpscares in any horror media. Something that could’ve been unsettling will instead turn into startling, and being startled isn’t being terrified.
Exactly this. The backrooms used to be so unique. Personally, I don't mind the idea of monsters in the backrooms as long as they're just implied. The idea that something _could_ be out there is enough. Or just something entirely strange and otherworldly, like a living cloud or some shit as opposed to le spooky smiley face.png
Getting on a soapbox for this one... It's frustrating how this concept of horror has become so pervasive. Slow, meandering, defenseless walking and hiding. It's not compelling gameplay. Frankly, the part where Charlie hides under a 2 inch wide table and just stares at the horrifically bad AI pathing slam itself against him is a microcosm of the genre at this point. I miss Condemned, I miss Dead Space, and FEAR, etc. I miss games where you FIGHT BACK and the fear exists because the AI is trying to outsmart you and often does succeed in it. You aren't weak and feeble, you are capable and sometimes that's not enough. The Backrooms is legitimately one of the more creative stories 4chan has ever come up with, and rather than explore the House of Leaves-esque nature of it, they just make a labyrinth and put a diarrhea looking monster in it. You're not supposed to *see* it. You're not supposed to know where you're going even. The rooms themselves should *almost* look like they could be somewhere like an empty mall stockroom. But it should be EMPTY. Not with this cheap, shitty pile of trash everywhere. And it should be brightly lit, almost nauseating because of it. This creator failed on every element of designing a game and it's just so sad that the genre has become such a joke.
not fighting can work well, Alien Isolation, PT, etc. but when it's just walk till the spooky PNG appears is when it's a bad horror game. horror games live and die on atmosphere, not gameplay. which is honestly unique to their genre.
@@Scuttlerofwhimsey For sure, there is no hard and fast rule for gameplay in Horror. However with the absolute saturation the genre has experienced with indie meme chasing, I have started to lose my appetite on games like PT because I'm just so tired of it. Give me something to do, Alien and PT gave you interesting settings and puzzles to solve, this game gives you a terrible VHS filter and trying to gimp the baby from Resi 8. Blah.
I mean little nightmares 2 is an amazing game cause it capitalizes on how weak and small you are, with the fixed camera it has.The atmosphere is amazing too, because of the fixed camera everything is much more creepy in a way that is unique to only little nightmares games.
I feel like a lot of these backrooms things miss the point that walking through an endless, infinite corridor of vaguely familiar environments is significantly scarier than any big evil monster.
I thought the whole back rooms thing was that something could hear you breathing. So you'd THINK using the mic would attract more monsters to you. But Charlie was yapping his ass off in that locker and the monster didn't give a shit.
Charlie has such a laid back attitude no matter what. Nothing seems to phase and spook him, and I wish I could have that level of casual approach to life haha.
Well he’s acting that way on purpose. Just like how other RU-vidrs overreact to jump scares he’s just taking a different approach but it’s all just a show either way
Thank you so much for posting the warning times for the jumpscares, it's super appreciated! 🤩 It's always nice to see people like you who take the time to help others who may want to watch videos, but who also have things that they can't deal with and may need to skip past. Thank you again!
A lot of non game designers in the comments here and their ignorance shows. The impressive quality is the interpolation in camera movement. It has a very fluid feel to it I've not seen in any other horror game of it's kind. The camera sways ever so slightly with your movements, bob's, tilts slightly, etc. It's not your average camera bob. It's very smooth and impressively accurate to what someone passively holding a camcorder would do with their hand as they walked and looked around. The method to achieving this is simple. Attach camera to physical arm object attached to player model and allowed physics interpolation to take over that arm object with specific bounds on movement. The achieved effect is impressive regardless of the difficulty of achieving it. Now will you all stop sperging out like retards because I like the camera effect?
I once had a condo in the backrooms on level three. I loved it there and had awesome neighbors. We used to give survivors almond water laced with LSD just for shits n giggles. I eventually sold my condo to a nice guy made out of teeth. I live in Detroit now....God I wish I could go back 😫
The backrooms was slapping until 9 year old larpers decided that it was DayZ and started "building bases and forming clans" I used to be an admin for the main subreddit, it was so depressing
Would've been ultimately better if there were no monsters but just the scenery and feel makes you think that there are like they're watching you but they wont come near you.
honestly I really hate the new backrooms “levels” thing I think backrooms was infinitely better when it was just one set level, now we have as many levels as SCPs lmfao
The ideas in this game are pretty good with the whole distorted reality that the backrooms is being taken to great lengths, even though it is a "walking simulator." Like what other way would you do the backrooms, the whole point is for it to long and arduous, and with this just being the first level, there will probably be other backrooms levels with varying gameplay mechanics
I think they put wayyy to many items and it should be better lit. The horror of the back rooms comes from hopeless. It’s not about what’s in the back rooms, but what isn’t
@@j.g.3293 This doesn't even feel like the Backrooms but its own entity. Lights super dimmed, furniture everywhere, see is a half body within 5 seconds etc.
I'm not sure how much skill it takes to make a realistic "old camera" look but this game honestly nails it. It looks exactly like an old home video. The camera shake makes it quite realistic as well
I'm honestly disappointed that with how much attention the concept of The Backrooms has been getting lately, no one seems to wanna do it justice. They just take the yellow walls and slap a bunch of spooky monsters in there. This one is by far the worst I've seen, it's all packed and filled with junk. Look, I like that they're trying to innovate on the concept, I just don't think they're doing a good job.
Even though there is a monster in it, I think the Kane Pixels rendition of the back rooms is pretty good. No real jump scares, just something with indeterminable features in the same endless maze as you. Even if you never saw it the thought of it would drive someone insane
Check out Lost Direction on itchio. It's a procedurally generated Backrooms game that throws you in with no answers. No monsters, just a creepy noise every once in a while to throw you off, but ultimately, it's endless wandering through an impossible place that always changes. Not an incredible top of the line game, but it felt like a more "true" Backrooms experience to me. Legit endless wandering with a few mysterious elements thrown in.
One time I no-clipped into the backrooms, when I was about 17. I heard the chair-throwing guys in the distance sounded like he was having a blast. I yelled loudly that I wanted to apply for a job. A couple of rooms later, a mannequin was holding a job application. I filled that shit out and left it there, next room had an offer letter. We did shit that seemed pointless. Move mannequins into funny places, throw chairs against the walls, spray paint arrows in the halls, the kind of shit you'd get in trouble for when working at the GAP. Oddly enough, we only had two rules- never clean the piss and blood and never talk to visitors. Only a few people broke those rules, I'll never know what happened to my boy Geoff "Mr. Clean" Pratchett (though I've got a good idea). I always just assumed the boss liked the filth and the grime, and you weren't gonna catch me disobeying. We called him Tim, though obnoxious visitors frequently yelled "Timmy" and "Georgie." That's okay, I'm pretty sure the fucker was deaf. One day I slipped in a blood-shit mixture and fell into a pile of mannequins, only to end up back in the dumpster where I was hiding from the police after being caught asking grandmas to sell stolen Mary Kay products.
I feel like the backrooms just cant be properly turned into a game because they just keep adding stuff to do, but if they just did nothing and just had the buzzing lights and whatever then it would probably just be boring, but i dont know
You forgot that we were able to walk in FNAF: Security Breach. Although I don't blame you if you've forgotten that game. FNAF: SB is the nail in the coffin for the series. It's absolutely garbage.
lmao I like how the VHS tape needs initiated and you just reset it instantly instead of having to rewind. Like the author is 15 years younger than I am trying to go about it based on digital media.
question: would you prefer it to remain under the same mundane albeit special and very concentrated tradition lvl 1 concept, or would you rather taht, although there are a lot of devations, there are at least a few adaptations running versions that have a proper mixture of lore and patience?
Personally I actually do enjoy the newer backrooms content. I agree that if it was just mono yellow walls & moist carpet it would be scarier, but levels & entities definitely make the backrooms more interesting, atleast to me. This game however fails to scare or intrest me in any way.
I like how backrooms games always have a slightly different gimmick to it. From comepletely empty games where you walk around, To this kind of stuff where random stuff can be found everywhere and there's enemy that are hunting for the player
When Charlie turned of his lights and came back, he absolutely scared me out of my whitey tightys when he made that horrifying sound, making even most horror games feel like a joke compared to this jump scare.
The creators of the game Superliminal should really get on this project while the market is hot. I would love to see them create a version of The Backrooms.