while i can kinda agree with some of your points, i do like the more puzzle based nature of the NES and WII games, i feel its more fitting that little mac, a short 17 year old couldnt just go on the offense very often with huge enemies, especially in late game where your opponents are especially big and skilled. having the player need to wait for the right moment and learn their enemies makes the most sense
Yeah, i agree with you. I just recently started playing this series through the switch online and liked the og punch out much more. Super punch out makes me feel like im constantly in the control of the situation, i barely feel threatened at all, i just spam punchs and ocasionally dodge the oponnent moves. Meanwhile when playing the nes punch out, i feel like i am the underdog, i cant just spam punches blindly, i need to wait and search for an opening in the opponent, not so much in the early fights but definitely in the later fights. The world league in nes punch out feels so threatening.
The characters are also VERY memorable, these are what I’m talking about. Hurricane Rush being impossible to me Bald Bull being easier then Hurricane Bob Marlee as a boxer Getting kicked while BOXING Mexican dude spitting in my eye Irish man grabbing me Hair boxing A FREAKING CLOWN Ninja Boxer The bruisers are intimidating as heck, When ya see that uppercut ya don’t wanna mess with rick, and Nick is just straight up intimidating.
Just wanted to thank you all for helping me through my first month on RU-vid. Let’s hope for many more months to come. Also Uploads will be on Friday from now on.
I also love how fast and all over the place some of the fights are in Super Punch-Out. I mean Super Machoman doing his stupid dodge, Mad Clown literally chucking you across the ring, all that kinda stuff. I like that it kinda feels like the fight MOVES instead of it just being two guys stuck in one place. The screen actually scrolls around during fights and i think that helps with the fluid feeling of the gameplay
oh yeah, love super punch-out. love how you have limited lives, and have to repeat multiple fights when you get a game over. love how you have to redo the entire first three circuits to unlock the last one uh, seriously though, you made some good points. well-made vid
Redoing things was... really frickin' annoying for me. My first run, I had to redo fights so many times... My win and lose ratio was 160 wins and 70 losses. That's what I remember it being though...
Yes, but imo, that’s a good thing, it makes the game something easy to pick up for me, and not something to fear messing up in like with Wii or a big commitment like Nes
@@jeannesery9936 thats a bit odd cuz in Rick's pre fight banter he mentions he's more tougher than his bro Nick that he let win the Special circuit belt. it said Rick only lost once less Rick is embellishing a lil n he really lost to Joe or Jay. if that be the case, Rick musta been forgiving n took pity on 1 of the 2 cuz if Rick legit fought either the 2 he woulda ate them up literally
Great video. I’ve always felt that Super’s uniquely player-centric gameplay style never got the attention it deserved. It begs the question- why is this game so unpopular among the greater Punch-Out community? I’d say it comes down to the lack of personality in specific aspects. It doesn’t feel like a Punch-Out game because the gameplay system is less reactionary, it feels off because the characters lack personality, and a certain level of groundedness. Everyone has super generic quotes accompanied with guitar buttrock. Their ring intros lack the pizazz of say, Great Tiger teleporting into the fight, or Don Flamenco doing a jig before tossing his rose. Punch-Out is known for bending the rules of boxing, but I’d say Super bends them in a way that comes off as awkward rather than endearing or funny. Gabby Jay competes at an age he should be disqualified for. Mad Clown manages to smuggle multiple projectile weapons into the ring. Narcis Prince can’t be bothered to wear proper boxing attire. Hoy Quarlow is goddamn shonen character. All of these fights are great if you look at them purely from a gameplay standpoint, but if you look at them as characters? They fall flat. To me at least, the thematics is Super Punch-Out’s greatest failing. With that said, the end product is still marvelous. I feel you should have also brought up the “best times” and time attack aspects of the game. They encourage players to improve on fights they may have already mastered in a satisfying way.
That's fair, but I never felt the characters had much pizazz to them aside from the Wii game anyway. IMO Super handled its characters far better than its predecessors, especially with boxers like Mad Clown and Hoy Quarlow. You can't tell me that Hoy Quarlow's fucking stick that he just bashes the player around with isn't endearing or memorable, or that Mad Clown's honks didn't make you chuckle at least once. Compared to the previous games I think it's a definite improvement. I think the one thing the NES game definitely did better in this area is the round intermission screens, since those were the only parts of the game where the characters were given distinct lines and were actually memorable, although there is a bit of Engrish here and there. I especially like how egotistical Don Flamenco is. SNES Super Punch-Out doesn't get this because you only get the 3 minute time slot, and there's no rounds, just like the arcade games, so you only get the initial screen, where unfortunately it's mostly just generic quotes, aside from stuff like Gabby Jay saying he's lost so many times he's forgotten how winning feels, which I found pretty funny. Also the music in those initial screens, while really good, usually don't fit the characters at all and are just generic songs, aside from a few like Bob Charlie's and Narcis Prince's. While I agree that the thematics of the game could be way better, I don't think it's the game's biggest downfall, considering the previous games didn't have much in terms of thematics either. Also yes, time attack is such a great feature, especially with how quickly you can lay the beat-down on boxers in the game. Really glad they retained that in Wii with the exhibition mode.
@@Wahaller You raises some pretty good points. Where you fall on the thematics spectrum can vary, so I see it’s more a matter of opinion than a notable flaw. I saw it as such because the game was so good otherwise it’s the one thing that feels off (besides the lack of intermissions and decision victories) for me personally, but if I had played it before the NES game, my opinion might be different.
I'd say Super's boxers have way more personality than any other game before it. Everyone is really wacky and expressive. Gabby Jay begs for a win before the fight but still marches in with confidence and a "Yay!". Characters grunt, make silly noises, and all that stuff, while at most NES Punch Out's boxers just make dumb faces when you hit them Meanwhile characters with literally reused sprites come off as completely different people. Like in the dizzy animations for the Bruiser Bros. Rick does the average "wuuuhhhhh I'm dizzy" thing, while Nick stumbles back, stops himself, feigns composure and walks back to the fight with his chin up and chest out. I mean you can literally look at how ANGRY Aran Ryan gets when you super punch him, or see that Narcis gets REALLY mad when you hit him in the face, and when he gets back up he remembers to chill out.
On the contrary, i'd argue that the super meter lets you play way safer, you have much less reason to counter punch or use guard manipulation. once you have meter, you get free damage every stun instead of having to go for stars. the less punishing consequence for getting hit makes no sense for how powerful having full meter is.
4:15 I don't like the bear hugger example because there are many ways to play it going for stuns spamming stars blind waiting for taunt and going for star counters on his moves with the last one being faster more active and risky Edit: what I meant with the last one is that if you use a star punch at the perfect time on bear hugger's hook, overhead, or bear hug you can get a IKD(instant knock-down)
In Super Punch-Out on the SNES, there is an alternate ending if you can manage to do all 4 circuits in a row without taking a single hit from any of the fighters. I first accomplished that in the Mid 90's, myself.
It could be said that super punch-out its like a more arcade themed type of game, unlike the other punch out's, which feel more like puzzle/rhythm games, this might be the reason why I was never able to actually get into the Nes and Wii games, i can accept they have their charm, but the thing feels just too slow and formulaic to me.
I think it really depends on what your looking for in a punch-out game. The feeling of overcoming your enemies through clever tactics or tricks, or the sheer power that comes from defeating them? Really depends person to person, I suppose.
I totally agree Super Punch Out is the best and is indeed overshadowed by the NES game. It is a very fun game. But the most forgotten is actually the original 1984 arcade, which Super Punch Out resembles.
“You can speedrun every boxer in 5 seconds” people say, I have news for you. One your first attempt the only real dizzy you can get is piston hurricane due to you knowing the mechanics and only having his special to make him different. Tell me, the first time you played the other games, were you immediately good at it. P.S. Zallard speedruns against contender characters get really close for some of the fights.
It's not boring getting a star punch because you have to time your punch just right to get one. Also sometimes they will dodge your star punch. But in Super Punch Out you just have to punch them and they wont dodge the super punch. AND to add on to the in super punch out you can take out boxers in about 6 seconds. yes so I respect your opinion but that is just my thoughts.
The only thing that ruins super punch out for me is the special circuit. Narcis Prince is one of my favorites but you can easily get past him once you hit his face. Hoy Quarlow is kinda interesting but I can't help but feel bored now that I know how to fight him. Rick and Nick bruiser, in my humble opinion, are the WORST final bosses in the series. It's just a repeat that gets slightly harder, and while you could kind of say that about the Wii title defense fights, those change so much while still feeling like the same guy, where nick and Rick feel like carbon copies that level up a bit. The special circuit sours an otherwise great game, except for narcis I really like him
This is funny because every single positive point you said , it's a negative point in my opinion, being aggressive is what made me never like the game it just doesn't feel like Punch Out.
I swear if dizzies didn’t exist this game would be a lot cooler, I imagine speedruns would have much longer times. At least make the Bruiser brothers not have dizzies, I mean what we’re they thinking? I should clarify that I like the dizzy mechanic in every way except the insta kill punch. If it have you a little reward combo for beating the boxer at their own game, that would be cool.
When the opponent is dizzy, you're able to one hit KO them with any punch; however the super punch is used most frequently because it has the largest time frame to land a one hit KO, and also lowers the opponent's health as they get up on their next attempt to regain the fight, and you can usually super them once they get up, making super punches the optimal method.
I think why super punch-out was the most forgotten game in the punch-out series is because of it probably being the easiest punch-out game due to the dizziness mechanic (You can defeat every single boss in less than FIFTEEN seconds),most of the bosses being forgotten,and the questionable boss order.
Although I agree, most new players wouldn't know how to get the dizzy mechanic working. Even if they do end up dizzying the opponent, they probably wouldn't know how to time it. I've been able to sub 10 seconds on Nick Bruiser, yet I still can't dizzy a lot of the characters, such as, Bear Hugger, Bald Bull, Masked Muscle, Mr. Sandman, Aran Ryan, Heike Kagero, Mad Clown, Super Macho Man, and Narcis Prince.
I disagree, it is decently hard to get the dizziness meter and I didn’t realize it existed until I played the minor circuit again. The only real way a blind player would actually use this is if they get lucky or knew beforehand meaning that dizziness doesn’t really do anything in terms of difficulty.
In a perfect world we’d have a punch out game with the fluidity & mechanics from SPO and the personality/charm from the NES/Wii games. That’s the game I’m waiting for
Great video! However, I do have something to say about Super's representation in the Smash series: The Meter (Though it's gimmick was slightly changed) was present at least in Ultimate. It's definitely overlooked but is present for his KO punch move.
You failed to mention the one thing I don't like about Super Punch Out that doesn't mimic a real boxing match at all. The fact that it's single round. I get that most good players in the other games get to a point where they win most fights in the 1st round but I'm not one of them. And knowing that once the fight goes past 2 minutes and I don't have 2 knockdowns, I start to panic because you can't win by decision. If they ever make a new game based around Super Punch Out's mechanics, I hope they leave that out.
I 100% agree with this video, Super Punch Out is the best in the series. One side note though, you can knock down a dizzy opponent with a regular punch. It is better to knock down with a super though, they'll get up with less health and you'll get extra points for a "Super Knockdown" (if you care about points everybody knows the real score is the timer lmao).
This vid actually made me consider picking up the game for myself. I remember how much fun I had with MTPO and the Wii version, but SPO never really appealed to me as much. Now I might consider it!
I like super punch out (snes) I do feel like Mike Tyson punch out is better with more memorable characters but I liked how super punch out (snes) feels like the arcade ones
I tend to think that the reason Super Punch Out was made as it was is because Nintendo finally had the hardware in a home console to improve upon both of the arcade classics at the time. I like MTPO and it's fun and challenging, but I appreciate Super Punch-Out more because I was used to playing the arcade versions before MTPO was released and the SNES version was a big improvement upon the successful arcade formula. To me, MTPO is a 'proof-of-concept' that a Punch-Out style game could be made on a console in 1986. I don't want to call it a 'tech demo' because it's not really that.
With punchout ur fightinf bosses.. in super punchout YOU ARE THE BOSS FIGHT and i love it cus of these 3 things little mac, you the player scan do a fuck ton of damage, riveling even characters in late game only falling off in the second half of world curcit
2:07 You say you have to dodge, and only after can you attack. That ignores the preemptive strikes you can do right before an opponents attack, which is still a patient playstyle, however requires more skill. You make good points with dizzy and super punches, but I feel that wii punchouts gameplay isnt less aggresive just because youre looking for openings. If the worry is about speed, consider how quick Bull's attacks come out one after another in the clip 3:50 .
Great video. I always felt this game was severely overlooked. I'd argue it's miles better than the NES game. That game had such clunky controls and its visuals just wore my eyes out, whereas Super always felt far better to control, was really nice to look at by virtue of being on the SNES, and I felt that the fights and characters were far more memorable. Punch-Out Wii is still my favourite one because of how much charm and personality it added to the characters and how good and fleshed-out the fights are, but I think my opinion that SNES Super Punch-Out's the second best game in the series is solidified
I think we just have to combine Super Punch-Out!! and Wii Punch-Out!! Punch-Out!! Wii is a good game but i have to agrer that it feels weird that theres a whole ring and they just stand in place
Personally I did think super punch out was the best in the series for a while until I got my hands on wii and thats my favorite currently barely beating super punch out.
As much as I love Super Punch Out, the biggest flaw is only one round. 3 minutes is all you get and if that time runs out you always lose. Could've used for some great in between rounds dialogue to build more character.
My main issue with super punch out is that it has no decision wins and the last fight was not too interesting in character design. I think the last circuit was lame.
Super Punch-Out!! isnt my favorite, it never will be, but the game is a great time, especially the multiplayer, another great game in an amazing series.
i don't agree with your opinions i'm bad at arguments so i'm not going to try actually writing out an argument but i'm going to just say that punch out isn't just a boxing game, it's more of a reaction-based puzzle game with boxing elements put in there
super punch out is unpopulat because its just not so good compared to the rest. All boxers are somehow bland, the game difficulty is basically laughable compared to the previous one(even my lazy ass did the nick on like 3rd attempt lol, when it took me literal years to beat tyson), they made a new protag only to not give him any personality and most important of all the champion of the game is basically just an reskin of the previous guy