There appears to be some confusion in the comments so I'll clear it up : The demo link on the steam page installs the full version of the game. The developer did this because of the war going on. You can play the entire game from the demo link, and he left the buy link up for people that want to support the team if they enjoyed it in retrospect. Hopefully this helps clear up some of the comments I've been seeing. It is absolutely 100% free if you use the demo link, which is the full version of the game. It's not clickbait. Every word of the title is true, in my opinion. Great dev, great game, great vibes I could not support it more in the indie scene. Sorry for any confusion!
Thank you for the comment. I just went to steam to check it out and was confused. The game looks like something I'd like and if I do i'll happily go and buy the game.
@@mugsy8 The dev in general seems to be a chill dude. Its a cool game and imo definitely worth the price if you are into it, gets frequent updates too so its not like its abandoned or something as some might think from it being free.
From what I remember, you can still choose to purchase the game if you want to support the creator. The price is pretty and I think it’s a title worth backing up.
You can absolutely get past the Kepler Gap, in fact Ive stumbled my way through it a lot. Its the Enke gap at the very end of the rings that eventually returns you
To help: Delta V is specifically "Change of Velocity" as the Greek symbol "Delta (Δ)" stands for "Change in something" and 'V' stands for "Velocity" The lower your ΔV the less fuel or propellant you have to be able to change your velocity.
@28:27 that pirate attacked you because you gave him a clean shot at your reactor. He offered the ransom you paid because he didn't want a hard fight, but give a pirate a shot at your reactor they will always shoot. 😉
Btw you can use the empty arm that holds certain modules, like the mining companion, as a mini grabber arm. So you can pick up a pod just by approaching it with the arm for example
This just popped up in my feed. this was the first video I watched of yours. it's been a great year of splat. thanks to you I have about 20 more games in my steam library that I love and I enjoy your content daily if not a few times a week. thanks so much splat
"There is no such thing as an unarmed spaceship." - Isaac Arthur. Cooking your enemy is probably one of the more realistic depictions of space combat, they just need to depict the range in light minutes and show your components overheating.
Actually it is useless to fight at range more than 1 light sec. You would always shoot where enemy was and where he may be... or not, if he use true-random or big false-random 3D algorithm of evasion.
@@alexkatc59 not if the enemy cannot move out of the way fast enough, or you randomly bet on where you expect the enemy to go. A description in the game shop implies that actual military combat occurs at lightseconds of range using x ray lasers
The microwave beam will also cause electrical faults in ship systems. The reason your screen went funny when the enemy bumped you is because their ship was electrically charged from your attacks and shorted your visual feed through contact. This can also happen if you bump charged asteroids or materials, or if an enemy microwave beams you.
Honestly, the microwave beams are very powerful in combat due to their ability to disable the enemy. Mass drivers just misalign and occasionally break things, lasers do no ship damage, and the particle cannons are ridiculously OP, but need to be charged before it's useful. Like, a lot. That being said, I love the particle accelerator cannon. Being able to obliterate rocks as soon as you see them is hilarious and they don't even go flying like they do with mass drivers
"Delta V" is just a mathematical abbreviation for "change in velocity". Normally it's expressed as "[distance] per [time] per [time]" (as in, how much your speed has changed within a given unit of time), such as "meters per second per second", though that is sometimes abbreviated "m/s^2". It's an important number in space travel because in a near-zero-friction environment, acceleration, deceleration, and changing direction are the only things you need to burn fuel for (so you want to minimize how much of these things you have to do, because getting fuel into space in the first place is ridiculously expensive). Also because in an orbital context, velocity is functionally the same thing as altitude. "p = mv" is momentum, or in other words the amount of energy you need to apply to change an object's speed and/or direction. This is determined by how much mass is moving at what speed. (Or "mv", meaning "mass x velocity".)
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Honestly love how he just made the demo the full game. I bought it last time you covered it 😁 Definitely try the demo first though, because the physics require a not insignificant amount of computer horsepower. I tried it on a GTX 660 and I couldn't get it above 5-10 FPS.
@@andrechapetta that's hugely untrue. As far back as the mid-2000s Nvidia had PhysX to run complex physics calculations in real time on the GPU and that continues today.
Glad this game is doing well, loved it as soon as I saw last time you show cased it. What a great developer and totally worth supporting. I really do hope he hits up Splat to do some voice overs for the ship market, or something. I would love to see it. =]
I purchased the game back when you first reviewed this game. Its a good game and even has some higher quality textures and resultions you can download.. Your experience of there not being much combat is different from mine. I haven't played in a few months but when I left off i had run into an alien ship in one of the cooler moments. You can even sometimes run into abandoned ships and can take the whole thing back to the station. Many times i got ravaged by pirates or backstabbers. As you go deeper into the rings you run into fights and "events" all the time. The laser is not very effective. It is stronger the closer you are and if i recall there are multiple laser types but yeah I pretty much had to run away whenever running lasers. I think you actually made out well by running out of fuel before that guy destroyed you at the end. Full destruction is game over. You load your save from when you left the station so you lose all progress from the run you are on.
Love the atmosphere of the game! That last fight was a pretty good example of how relaxing it can be just mining then all of a sudden getting jumped by pirates.
I'm a miner in Elite Dangerous but I'm also an explorer. I'm currently over 8000 light years from the bubble exploring and I haven't been doing what I love (mining) for over a year now. This looks like a great interim game to play to get my mining jones satisfied every now and then. Thanks SCG for the video, good stuff! Subbed and bell!
Um, Splattercat? You do know that LIDAR is just RADAR using lasers instead of radio waves. It's still bouncing photons (since both are forms of light), but just from a different part of the spectrum. LIDAR isn't GPS or some other location based navigation system. All it's going to do is tell you what's out there and where it's heading in respect to your ship. It's more akin to the radar systems used by commercial aircraft to keep them from flying into buildings, mountains, other aircraft, etc.
@@MariuszChwalba No, this was related to his comment about how the LIDAR isn't using the Sun, planets, or moons to navigate. Except that the LIDAR isn't being used to navigate in that sense. It's being used in tracking targets. Same as the radar on board commercial jets, except they're using it to avoid objects in a 3D spatial environment and we're not always trying to avoid the objects in the game.
Radar uses radio waves, radio waves are electromagnetic radiation. I was under the impression that it is the propagation of electrons and lidar is photons.
you can drop a beacon, to which you can dive instantly and without additional cost. so progress 25km, mine untill you're full, drop the beacon and return to where you left. you can also dive directly to stations and other POI's which you meet during your dive
Delta V is the total amount of well speed you can build up. It’s a function of your mass and the amount of fuel. More mass less dV, less mass more dV (and fuel is mass!)
Had to buy this after seeing you stream it last night. A little difficult, slow rolling at first and I’m trying to figure out the equipment but it’s fun!
One thing to note if you continue to play. With the hauling drones go to your geologist tab when you pull up the journal. Then you can designate what ore is grabbed and the price minimum needs to be. This saves how much drones you use. I run the big hauler with 2 haul drones, 2 micro emiters, and 2 containers and can just afk forwards. With the cargo upgrade that recreates remade and drones been afk for 3 hours on my longest time. 3,000,000 made
Just picked this up...am thoroughly enjoying this so far! Thank you for shouting out this dev, and the great walkthrough...earned a sub! Keep the vids coming and will be checking out your older vids!
I've been playing this game for a long while, it is great and very atmospheric! The developer also streams online every now and then when testing out new additions. Also what a generous action to give out free content! I'm going to go ahead and buy the Anthropogenesis DLC for the game just to support him more!
Bought this game when you first mentioned it and forgot I had it in my library. Thanks for the reminder. Definitely going to be checking it out. Tenye wa chesh gut! (Good hunting!)
nice video and awesome, chill game, i love all the little details and how the upgrades are not "more expensive is better" but rather they allow for multiple different playstyles, so you can adjust them to your liking. just a small note, 15:33 you say "TUG drones" (which will indeed stop the minerals from flying), but in fact you have equipped MLF drones, which will haul the minerals directly into your cargo hold :)
I remember my first combat, got scouted by this other ship, minded my business, expecting to be hackled, when they instead tried to kill me with their mass driver. I got lucky and drifted out of their shots way, whipped around, fired three or four shots, hit something important, got hit myself, we drifted apart, exchanged another two or three shots and the pirate popped shortly after drifting of screen I didn't know that they would drop their own life pod, however, I managed to collect three corpses and a life pod from another ship (or two) that must have gotten blown up by the pirate, so some justice had been serve there
So, figuring out this title is awesome... You can very much clear the gap... As far as I can tell, you could cruise at max burn for hours probably, with If you're doing that, definitely bring beacons. OFC, you're gonna need the remass and ability to recover it, and a navigator to get you back in near any beacon you drop. Needless to say Astroids is my all time favorite game because of it's significance and design aspects(I do not say that lightly btw, and am a dev myself who can't wait to get some time here at the nerdcastle, but I digress) and this is it's worthy spiritual successor. Hang in there, this game has depth... The dev is an absolute champion and I encourage anyone that shares the love to dig up his streams, and the soundtrack as well on RU-vid music app, as Evader was a perfect choice. For example, I have been playing since you could buy the game, and while I can't play a lot as I'm a trucker, but I've shot the gap, and some change, recently gotten the end game ship, only just got my first legit kill and lived to tell the tale in my last play session. Mind you, I have had tonmake room for some of the 700 games on my to do list... I'd guess some intrepid gamers out there could catch up to me in a few days, maybe a week, but again, I digress. Piracy and offence in the rings gonna keep you busy, ringa,name figuring out how to both outfit and run a crew and ship is pretty challenging, subtle, and rewarding. I could go on, but lastly I'll just say, I didn't even know you could get the game free at this point. I gifted it to my best friend, which would have been the only likely way for me to find out that little nugget, so thanks for the info. I am a big supporter of the free to play forever and free to donate model, and am committed to a release model that can support that beyond an early access kind of deal, so it's great to see one of my favorite devs pull it off with an unconventional hat trick, I'll have to keep that one in mind when the time comes to share what I've been working on. 🦥 Anyway, back to the vid. :D
My favorite little detail about the HUD is that the visual feed has _light lag_. Any data reported has to go to Enceladus prime, and then back to you, so it takes about two seconds.
11:45 The invisible laser: Yes the only reason you can see a laser is because part of the beam is reflecting off of the dust in the air. In space... no dust, so no reflection. The only part of the beam you can see is when it impacts and reflects off of a surface. Why? Because it is a concentrated beam of light, focused at a single direction. It is not like the sun which throws light in ALL directions. In order to see it you have to be standing in its path (hint: bad idea) or catch a reflected piece of the beam. Very cool touch by the dev, making it invisible.
I will say your almost too effective at showing games lol, cause i have to take breaks from watching you when im out of funds cause you always show me stuff that makes me go 'oooh i want'
I Love “Power Wash Simulator”!!! I’ve picked up several DLC: “Boat Wash”, “Truck Wash”, “Driveway Blaster” and the ever popular “Honey Doo List”. And the Soundtrack Addons: “Govt Mule Radio”, “Nazareth Station”, “Blues Central” and “Metal Mayhem”. Sundays are my favorite daze to play… Consume some mostly legal mind expanding compounds (Legality may vary by State), and Rock The Power Washer!
Thanks for showing me this game (75hr video) and this 'tutorial' - will be getting this one tomorrow. Tried the demo briefly - it's a bit confusing, but no doubt it become familiar after a dive or two. See ya' in the rings Splatt!
I remember I bought this game after watching your first vid on it, and I sunk many hours into it trying to figure out how it all worked and building up my bank. But at the time I quickly exhausted the available content and moved on. Watching this has made me want to give it another go.
funny you should do this video today... i just got back into it a few days ago again... the new freighter is amazing ... anyway . always enjoy your videos. can't recommend this game enough. (it's more of the same on the other side with the gaps. there's two achievements related to the gaps... but ore quality is a little higher deeper in)
"some" content. I have played for over 150 hours and am still not done with all story content this game offers. Also the keepler gap can be crossed afaik. the next one cannot be crossed. -you can skip the cinematic at the launch by the way. -also there is no need to dive really deep. after a few kilometers density does not keep rising. your ship (the eagle prospector is quite decent at turning. it is just a bit worse at stopping while flying forward. -delta V is not how well you can control your ship. it is how much you can change your speed by using your thrusters. -the companion is just a tiny ship that will help you mine. it is best to mine out for them and let them pick stuff up. I think their AI is actually pretty intelligent just slightly limited in terms of what it is allowe to learn. -the space station AI was actually sentient at all times as far as I know. it is also limited in terms of growth and learning. -the microwave shutting the reactor down is not what causes the ship to explode. when the reactor is hit it disengages the fuel rods afaik which just causes teh ships thrusters to not behave properly anymore as in it lowers their power. the reactor in this case exploded because your front left RCS thruster hit it, fired and overheated it. enemy ships can also be salvaged using the manipulator arm if you disable them by draining their remass with a massdriver. if you drag a pirate back to base you will get their ship. -one mass driver round will not kill you no matter how well placed it is. it will start draining your remass supply if you take a hit in the wrong space and lower your reactors minimum safe operating temperature. -you can very much turn your mining vessel into a fighter with the right equipment and skill and turn your opponent into salvage. combat in this game is predictable -you seem to have confused the ship at 23:23 for a pirate. you can recognise pirates by the fact that they do not have a transponder code on LiDAR and are called U.I.O. in conversation. -the encounter at 25:18 was a pirate that used the lifepod to get you to go there. nothing story related I am pretty sure -you cannot destroy the Heavily Armoured Lifepod 9000 (the pod all ships in this game use as an escape pod) -it is also not just the soundtrack for hearing impaired people or people that listen to something else it also colours the edges of the screen unless that is disabled in the settings. -the thing at 29:00 is the reason you always have one eye on the LiDAR. if you see a clump of high albedo contacts and have not mined in that area that is likely a pirate. -also the only way you can kill with a laser is if you get a shot on the reactor. if you get a shot on the reactor it will fuck up the ship and make them explode. you did not die die. you were still alive your ship just lost all remass. if you actually die the game will make you reload a save. -you may have hit the pirate with your laser on accident causing him to get angry again. there is a very complex system behind this so I could not tell you if that was the case. -by the way you seem to be missing a crew member. did you not get a mechanic/geologist/astrogator? all of these will be useful. -there rarely is a better thing for example in terms of thrusters. all have tradeoffs. -microwaves are good for mining, because they allow you to mine very carefully and not send stuff flying. you can also get a automated microwave turret that shoots stuff for you. also the dev is truly a chad. he literally seeds torrents for his own game, because people will always find a way to get your game for free. also do not forget to check out the games discord.
@@wildmangeorgesrcchannel6916 Its free, the demo is the full game, you just have the option to buy the game if you like it and want to support the developer.
Now I only took 2 years of physics but I think delta V in that context at least means change in velocity. Guess that makes sense your ships configuration impacts that... Very smart
Fun little fact, the beeping you hear when near a life pod in the game is actually S.O.S. in Morse code. 3 short beeps ... = S, 3 long - - - = O. It just keeps repeating over and over when your near a pod.
See, you say that you want the AI to be your friend, but then you went and abandoned Mining Buddy, all to chase down an escape pod that you proceeded to sell off once you got back to the station with nary an afterthought.
Thank you for the review. I just downloaded it to try. I love the Escape Velocity series (RIP Ambrosia, EV:Nova is my favorite). I like these space miner economy sim games. Was looking a Star Citizen but haven't try it yet.
Lasers are good, but the small one is just heat, and do very little if not directly hitting the reactor. The big ones are tunable to do impact like damage. But i say put on a microwave to disable enemy ships. I tune it specially for that role. I like the forward facing ones.
I'm still downloading it, but Delta V in real life is the capacity of the ship of accelerating. It's determined by the amount of fuel you have vs your weight. Kerbal Space Program is a good game to learn about this.
Thanks so much for telling me about this game. This is right up my alley. And the fact the developer is such a boss to release for free makes me want to pay double. Because works of passion are worth more than works for profit. Love it.
This is a beautiful looking game. I just downloaded the demo, give it a try after watching you play a bit. It's not easy to find on steam when you search "Delta V", I found it by chance, not even sure how.
You can cross the Kepler Gap, but the way I did it was I just got some coords to go somewhere that was really really deep in and didn't have to manually go there myself. Sure you could try yourself manually but you'd need the thing that turns water into fuel.
Fun fact about astroid mining in the real world. Its a misconception that the primary target would be rare metals. The most useful and profitable resourse would be water-ice because it sustains the operation. You can drink it, make oxygen and fuel out of it, ect. Not to mention it is vital if we want to build colonies to stay in space, which sould be the end goal of going to space anyway.
Downloading the demo now! The past few weeks have been especially hard IRL, and this looks like just the thing I need. Something simple, something with progression and a nice sense of ambience. I am not sure if the demo still gives the whole game or not, but I am going to be finding out soon!
holy crap that went wrong so fast, jesus. I looked away for a second and you were getting attacked. I'm glad it wasnt a perma death, as that would suck. Thanks for getting this on my radar, looks very interesting.
Hey Splattercat. Big fan here. I ventilate all the time. Wanted to ask if you'll ever plan on doing a TOP 10 Favorite Space Games or TOP 10 Zombie Games I like or TOP 10 video games with huge potential? Would be curious to hear your opinion.
Love this game, been using the same ship as you but almost everything about it is different, even the UI because I have an aftermarket OS installed in the ship. The one thing I wish this game had was saving mid-dive which unfortunately the devs don't think is feasible because of how the game was made, they said they'd have to remake it from the ground up for it. The reason it bugs me though is that I bought the smelter for my cargo hold that disintegrates the water in the rock thats added as fuel for the rcs thrusters and the minerals that remain get added to a special container leaving the cargo bay empty. Problem is I never stay out long enough to fill up all the different resource containers and then my cargo bay so it feels like a wasted investment. I guess keeping an empty cargo bay allows you to maneuver better since your cargo won't be bumping around and shifting your weight but its still not really worth it.
You know on second thought and after having watched you play for awhile maybe I underestimated the benefits of it. I noticed your ship was very sluggish compared to mine and you barely used your drones at all because of your limited supply. Well thanks to the smelter I was able to equip the smallest RCS tank to cut down on weight and the resources the smelter collects are used to produce more drones so I can have them running all the time halting even the rocks I don't intend to collect. That's the thing that keeps me coming back to this game, the gameplay loop might be very simple but all the mechanics surrounding it are so complex that there's a lot you can overlook if you aren't paying attention and it always leaves something new to learn.
You can tune your microwave and set the water frequency to the max, however it's kinda bad at ship to ship combat. There's also a Vulture variant of the ship you are using, you get a high stress hard point trading off your drone hard points. I put a robot arm on there with double microwaves to further de-ice them. The drawback is it consumes some power.