Without you realizing, all top SM64 speedrunners are deploying hundreds of tiny optimizations to save time by reducing lag frames. In this video, I go more in-depth on those exact strategies.
Videos Mentioned:
DrogieSR's free lag reduction strats: • Free Lesser Known Lag ...
IsaacA's video on menu glitch:
• Fast Menu Glitch
3D Game Rendering (Frustum Culling):
• [Roblox] Frustum Culli...
Huge shoutouts to Lyfey, Dennis, Tabascoth, DrogieSR, 1ted59, IsaacA and LiamKings for providing me with information as well as gameplay footage and helpful videos.
Also special shoutouts to EZScape as he is my dad.
SOMETIMES I STREAM ► / simply
FOLLOW MY CHEEKS ► / simplyn64
You may know about things like DDD or JRB lag reduction, but there is much more than that going on in terms of reducing lag in super mario 64 speedruns. It is a topic that I think is extremely interesting and will only become more important as players push the times of the world records in 70 star and 120 star lower.
Apparently Cheese and Puncayshun may have some things to work on... haha s/o to Drogie once again for sitting down and recording his thoughts on lag reduction.
Also big shoutouts to Drogie for recording the audio sampled in the video, check him out at / drogiesr !
Background Music Used :
• Video
Footage used:
Lag frame footage recorded by myself.
LiamKings 1:39:30 for B-roll gameplay footage: • Super Mario 64 120 Sta...
DK64 Door Clip:
• DK64 101% setups [N64]...
DK64 Moonkick:
• Moonkick - Donkey Kong...
13 сен 2019