There are better versions of that and plus it's not even that great of an ability sure it's good but not op or game breaking like the others and just like you said it's give an immunity and nothing else unlike the other ones that are similar but better versions of it that either heal, or boosts the pokemon hit by a certain type and one of them even redirects it to the user that is immune to the move that's supposed to hit a different target and even gains a boost from blocking that move
I'm surprised Speed Boost didn't get a mention as its great for all of the Pokémon who get it, and with Heavy Duty Boots, it combined with Speed Boost will make Yanmega a pretty big threat when it returns in the DLC. Not to mention it gave Blaziken the ability to jump into Ubers, made Ninjask essential for Baton Pass teams, made both Sharpedo and Scolipede viable, and is an amazing ability for Espathra.
I feel like the biggest problem about speed boost is that it doesnt give you immediate speed to immediately threaten your opponent. Yes, you may use protect but that makes you very predictable in the end.
Note about Storm Drain: its Water move nullifier trait wasn't added until gen 5, as in gen 4 it only redirected, meaning its user still takes damage. This is why its gen 4 users (the Shellos and Finneon lines, the only lines where its not an HA) often run their other abilities instead. Same with Lightning Rod.
To me the craziest ability from gen 5 is Sheer Force. An ability so potent that Lando I will probably never see OU and Nidoking which has a special attack Stat of 85 was a fantastic wallbreaker for years. Making moves like Flamethrower near the power of Close Combat with no drawbacks or Fire Blast basically just an eruption will never not be fantastic.
I feel like Corviknight's signature ability Mirror Armor should be mentioned. It is a weaker Magic Bounce, but it also has other uses. While Mirror Armor only bounces back stat changes and not things like Taunt or Stealth Rock, it bounces back the effects of both moves and abilities, so if your opponent switches in something like Intimidate Gyarados, their attack gets lowered instead of yours.
Yeah, Special Attack seems busted compared to Attack in this aspect. Intimidate, Growl, Leer, Charm, Screech, Burn, etc all focus on Physical Attack but barely anything has an impact on Special Attack. Frostbite status actually did that but that is exclusive to Legends Arceus.
Shoutout to Pure Power just because Medicham is a sleeper favorite of mine. Yeah, just a clone of Huge Power, but Medicham had the slight edge in Attack and Special Attack stats versus Azumarill until Azu got a 10 point Sp. Atk boost in Gen VI.
Sharpness is more of and equivalent to Strong Jaw. Same boost to a different category of moves. Also, Levitate is one of the most prolific non-signature abilities that got better in Gen 9 with Tera.
I knew Sharpness was getting mentioned, i used a Gallade in my first playthrough and sweet lord that thing is scary powerful with that and its massive moove-pool, fighting, psychic, water, grass and a few more... all of which get a 50% buff if they are the slicing moves.
Regenerator has given incredible mileage to just about everything that can get it. Special shout-out to the Slowkings, who posses a signature switch move to use with this ability
I know how useful "Unaware" is from MDB's video challenge Bidoof on Pokemon Black. basically, if the opponents using any stat change, Bidoof can get free shot, very useful indeed.
Unaware is very good. And I think GF realised how annoying set up sweepers can be. Before Gen 9, Unaware was on pretty much 1 Mon line a Gen. But Gen 9 got 3 of them. Also, Ceruledge should’ve gotten both Sharpness and Sacred Sword. Armorouge should’ve gotten Mega Launcher as well.
What if special equivalents of Guts & Marvel Scale were to come out, or maybe a physical equivalent of Flare Boost for Frostbite should said status make a comeback in any form? Also, some special moves such as Grass Knot do make contact
I think protosynthesis and quark drive should get a mention, those abilities are very nice, and almost all of the paradox mons have a booster energy set
A little advice: the only downside to Contrary, however, is when someone tries to something like Swagger or Flatter, which normally boost your guys’ Attack and Special Attack stats, respectively, and confuse it at the same time, but Contrary can kind of mess you up in battle if they try to use those on you and have an opposite effect on your Pokémon rather than the normal way. I had this happen to me when someone crippled my Malamar at the Battle Agency, and its Attack dropped instead of raised because of the Ability. Just try to be careful around an opponent that might probably know Swagger or Flatter; those moves can be very annoying and frustrating.
Not many people carry flatter, because damage caused by hitting yourself in confusion scale with physical attack. It's just a worse version of its brother swagger. And even swagger isn't that rampant like it once was when kelfki was still relevant. I'd say the only weakness of contrary is that it shuts down any self buffing move you may consider using.
@@opswhyyou7216 Trust me, it’s happened to me before. 😤 I do believe it was an Umbreon that used Swagger on me, before I could use Superpower on it. And I’m not talking about MysticUmbreon’s right-hand mascot; it was a different trainer in the Battle Agency.🤔 However, something like Swords Dance is also a problem, unless Malamar uses Suction Cups instead.
Kind of feel that levitate should've gotten an honorable mention as immunity from: ground moves, spikes, toxic spikes, & sticky webs is really useful no matter what format one uses
You were all over the place with this one. I think this was built for current and up to date players dueto the lingo, along with how fast you went through all these abilities with only vaguely explaining what they do until gen8
@@GravityIsFallingnot necessarily, a lot of sturdy Mons have a crippling special defense weakness, plus it will guarantee the ability to use stuff like Stealth Rocks.
@@Castersvarog Ok only 1 slightly usable mon has it Sure avalugg can use it to survive a special move…but you can just use an actually good bulky ice type (articuno)
With poison heal, you can say that due to your Pokémon needing to be poisoned to work, any poison heal Pokémon with a toxic orb is immune to all status, not just poison. Also, I wouldn’t exactly call glastrier and spectier’s abilities a copy of beast boost as even getting a speed boost with ability would be crazy. It can be so impactful that Kartana would run attack lowering natures just so it would have a higher speed stat in gen 8 singles
Most broken ability at least for Tera Raids is Steely Spirit from Perrserker. It’s so overpowered I hate it and wish the whole Pokemon was removed so finally we could use… I guess the second most broken ability 😅
I'm kind of surprised that you didn't mention Swift Swim, as not only is it a great ability but it was also the reason that Pokémon like Kingdra was completely banned if it had the ability. Also Defiant and Skill Link came to mind.
Feel like we should have moody on here - not only did it help smeargle to utterly break vgc, but it also gave bibarel a role in ubers before singles banned it completely as far as I know.
Abilities in generation 18: Godmode: Pokémon is immune to all attacking moves except status moves. Instant Karma: If you are defeated you take your opponent with you. Terrain dominance: If the Pokémon gets sent to the battlefield he creates every terrain possible at the same time. Elemental Absorption: Immun to water, ground, rock, fire, grass, flying, ice attacks and they heal you if they hit you. And that are just the abilities for the regular Pokémon on route 1. ;-)
@@ShadowXeldron Right, how stupid of me to forget this ability. But seriously now I think we could boost a majority of old abilities in my opinion. For example "Heavy Metal" doubles the weight AND gives a 50% boost for its defense but decreases its speed by 50%. Perfect for Tanks and the Assault Vest. While "Light Metal" reduces the weight in half AND decreases the defense by 50% but increases the speed by 50%. Good for Sweeper. "Plus" Pokémon with this ability make and take 20% more damage. If a Pokémon with "Minus" is your partner the negative effect will be neutralized (Pokémln takes a neutral amount of damage but it makes 20% more damage to opponents). "Minus" Pokémon with this ability make and take 20% less damage. If a Pokémon with "Plus" is your partner the negative effect will be neutralized (Pokémon makes a neutral amount of damage but it's taken 20% less damage by opponents).
Contrary, beast boost, moxie, intimidate, opportunist, soundproof, bulletproof, mirror armor, etc are the best and the one that is essentially moxie for special attack... there are more but that is what I got. Wonder guard too
A couple of Ability ideas: - Living Armor (Reduces critical damage by 50% and recovers 1/5 of max HP on switch out) A combination of a worse Shell Armor and a worse Regenerator) - Dimensional Walker (Ignores all penalties to Speed and makes all moves have increased priority during Trick Room) Used on a fast Pokemon - Draconic Insectoid Resilience (Reduces super-effective damage by 50% and ignores Defense and Special Defense penalties) The Ability a Bug/Dragon type always wanted: A Fairy resistance! Also some potential balances for Gen X: - Give Ice a resistance to both Dragon and Fairy, while also making Ice super-effective against Fairy. It would improve its defensive viability (especially important since Snow now boosts Defense of Ice-types) and give it the ability to switch into things. - Make Fairy weak to Ice and give Ice a Fairy resist. - Make Steel weak to Electric. It makes no sense that metal would not be weak to electricity. - Make Bug-types actually viable, like a 510BST Bug/Ice with 130 Attack, Special Attack, and Speed, but with 50 HP, 30 Defense, and 30 Special Defense. Or a 540BST Bug/Dragon with 110 HP, 100 Defense, 100 Special Defense, 90 Attack, 85 Special Attack, and 65 Speed.
Good As Gold has one thing that Purifying Salt doesn't, actually- it makes Gholdengo immune not only to moves like Thunder Wave that give it status conditions without doing damage, it's immune to status moves, period. It can't be hit by Strength Sap, Memento, Curse, or even stuff like Defog. Gholdengo can't have its stats lowered or be statused except for when it's a secondary effect of a damaging move like Chilling Water or Flamethrower's burn chance, for example. This can be abated by having it hold a Covert Cloak, which is unsurprisingly a popular strategy. Purifying Salt, on the other hand, provides a Ghost resistance and blocks *moves that cause statuses* like Thunder Wave or Spore as well as secondary chances to status on damaging moves like chances to burn/paralyze/freeze- but *not* stat-changing moves. You can still drop Garganacl's stats with a move like Memento, you just can't give it an actual status condition. In this case, the equivalent to the Gholdengo/Covert Cloak strategy would be to run Garg with a Clear Amulet.
I know I'm a few months late, but I just want to add an honorable mention to one Gen 7 signature Ability: Dewpider/Araquanid's *Water Bubble.* It reduces damage taken from Fire type attacks by half, as well as prevents/cures the Burn status, AND ALSO doubles the damage of any Water type moves that are used by Pokémon who have this Ability. And to make it even better, Araquanid can learn Entrainment (a move that copies the users Ability onto the target), and can therefore potentially give its teammate this surprisingly useful trait. So basically imagine a gimmick of a mixed-attacker Tera-Water Slaking using an uber-ized Tera Blast and/or Chilling Water. :-)
Gen 4 is unquestionably Magic Guard if we're doing singles. Passive damage is always going to be in play in EVERY competitive singles game mid and high level and it does so much throughout the course of any game, so having an immunity to any and all passive damage is absolutely insane
I never looked into the actual details of Pokemon abilities so I never knew how good Intimidate was supposed to be. Either way, it's still my most hated ability because of the animation at the beginning of battle.
Just an interesting idea, how about video regarding if pokemon can have two active abilities at the same time? It probably will break the current metagame, but it seems interesting
the power creep in pokemon is honestly what makes me dislike competitive, just give these already crazy strong pokemon regular abilities.. i don’t understand why they all need an op signature one
Really surprised Sturdy didn't get mentioned during Gen 5 portion. Made so many mons who were terrible in Gen 3-4 at least usable off of just the ability
I never found the ruin Pokémon, but the joy I felt when my Bro started with one and then I ruined it, and he couldn’t comprehend how I’d won is still a great moment for me
Good as gold isn't the same as purifying salt, one makes you immune to toxic burn etc, and the other males you immune to Amy status moves. That includes thunder wave, will-o-wisp etc. AND things like taunt
Shout out to Unaware! One of my buddies bred Unaware Woopers back in gen V or whenever dream world was a thing. I used one of those assholes to great effect for a while.