There's a massive flaw in it. He doesn't think Thief and Archer will get advanced vocations. That would utterly screw over pawns, how can only be base and advanced vocations, and can't be hybrid vocations.
Your pawns in the first game were only able to use Basic and Advanced classes. So I knew Yellow Advanced has to be Ranger like in the original. For Advanced Green, since it's new, I would guess the name could be Bandit/Rogue maybe? Red/Yellow was Assassin but I think that might be Red/Green now. There definitely needs to be more classes since the Vocation tree was so important to the first game.
Pretty decent theory. I don't fully agree with it, but I wouldn't be mad if this is how it played out. I never considered that purple and pink may have just one main vocation, but that would make sense as it isn't one of the basic vocations we start with. I do, however, believe that every color will have an advanced vocation. It's more likely that the vocation counts were trimmed in the hybrids, where every color likely won't have a hybrid with every other color.
For the katana it would be cool if it was some advanced vocation for fighter that is learnt from a meister who has travled from the far east (or the equivalent in this fantasy universe) to teach this rather unusual wepon to a classic European setting. It could add alot of depth and world building.
Well no because warrior is already the advanced of fighter it makes more sense for thief to be have a katana because daggers take more skills to use just like a real katana you can’t expect to pick it up and use it like a broad sword
That's so cool I was thinking the exact same thing for the monk/unarmed brawler vocation. It being a special counter balance vocation to the warfarer, almost like a black and white yin and yang sort of thing.
Im actually kinda happy with just 10 vocations. Especially with the Warfarer giving us a HUGE build selection. BUT, i would love some kind of dark caster and monk. Funny that it is the two classes i finished Baldurs Gate 3 with Monk and Warlock. So i would love to se how they would be made in an action RPG. 1 month feels painfully slow hahaha :P
This seems more tame than every other theory. I still feel like Warfarer dashed any hopes of new vocations being revealed. But this would be a solid line-up.
I think Monk would suit better as an advanced green or a hybrid between green and red respectively. But they could also get a katana-based class for green/yellow as well if they wanna make an assassin.
It could also be that the purple we see on the Trickster logo is just a "variant" of blue. As we can see that the red in Mystic Spearhand is also of a different red from Warrior or Fighter, it was more of a maroon or brown, so there will be left with the pink side of the Trickster, now this could definitely a different color of basic vocation no doubt.
I think you are onto something. For all we've seen about trickster is that he is capable of tanking. Not directly, but by using a simulacrum, and he is capable of buffing and influencing enemies through his illusions. Maybe the pink is like a transformation of red (fighter) and the purple a transformation of blue(mage)? Maybe the trickster is some kind of very alternative and weird hybrid between the two
God I hope it’s a boxer brawler and not another bs fantasy kung fu fighter with those weak backfist jabs they always do. The option to choose either style would be optimal though. Then muay thai sweeps, knees, elbows would be sick.
I still think it'd be weird to only have advanced vocations for Fighter and Mage and not Thief and Archer. Archer has a pretty obvious progression along a similar idea of sacrificing speed and defense for power by making the Advanced version a Crossbow or even a Musket. Something that has a slow reloading time but packs a massive punch when it fires. They could even make it like a double barreled Musket or a Repeating Crossbow if they don't want to have the player reload after *every* shot. And Thief having an Assassin style class that has even stronger single target damage potential, perhaps sacrificing evasion for some more explicit stealth-based abilities, would also make sense. Tho I do think that the idea of Pink and Purple being exclusively Advanced Vocations can make some sense. That would explain why they aren't starting vocations, but I suppose a hybrid vocation can be thought of a hybrid of the concept that both the basic and Advanced versions of a class are, like how Fighter & Warrior are both Melee Damage focused classes and Mage & Sorcerer are both Spellcasting focused classes, thus the Mystic Spearhand is a combo of Melee and Spellcasting more than any one specific Red or Blue Class. Thus there doesn't need to be both a basic and an advanced Pink and Purple class for the Trickster Class to exist. I also like the idea of Monk existing as a Warfarer Tier class and effectively the only vocation that Warferer cannot take abilities from, because they are opposites to each other.
I love the idea the Wayfarer icon is black (yin) and that they utilise every weapon, while the Monk icon is white (yang) and instead they utilise no weapons at all.
I'm really excited to try all of them out. They all look so fun to play, but man this one month wait is gonna probably be the longest part of the year for me. It feels like it really just cannot go any slower lol
I'm a little worried that the warfarer's existence means they've run out of ideas for more vocations. I hope this is their idea of catching me off guard
Same. Warfarer gives the impression of "We didn't want to make those other advanced/hybrid vocations so we'll slap everything we already have into one and call it a day."
I think this is your best vocation theory vid yet. Whether it ends up being correct, I like what you've developed, agree with your logic, and would love to see it play out this way. Feels just how Thanos would want it.
I'll also add that we've seen screenshots of NPCs holding regular (not double) spears, and most human NPC movesets were based off player movesets in DD1. It's possible that mystic spearhand will be able to use both regular and duospears, but this could also indicate that there's a regular spear (or spear and shield) vocation.
@@Viotech3 okay which trailers? What timestamps? Would be mighty appreciated. I’ve seen a screenshot of an npc with a long spear that doesn’t look like msh duospear, which supports a terrible theory I have, but nothing else.
I believe the theory of 6 basic vocations: 3 physical and 3 magical + 6 advanced vocations based on the base ones + a N number of hybrid ones. Edit: On that note, I believe M.Knigth will be a basic defensive magic vocation, alchemist a basic melee magic dmg. Monk would be a advanced green focused on balance between offense and defense, Some short ranged magical class with utility would be an advanced class for alchemist as pink, a crossbow wielding or something similar as a more imobile ranged dmg for advanced yellow and lastly maybe a offensive version of M.Knight for purple. At least that's my bet
Just dropping this in cause I consulted a few gazers, advanced green will be a ninja, that uses a chained sickle. Advanced yellow will be a marksman, that utilizes dual crossbows. Any questions can be directed to your local elder ogre.
As for your Monk theory, some time ago there were leaks that we will get 2 classes asa reward for completing the game, depending on our story choices (black and white), maybe one for defeating the dragon, and the other for striking a bargain with it?
Your monk theory seems very viable, however I'd hope monk would be a green/blue hybrid, taking the melee/speed aspects of thief and the magic/healing aspects of mage into a class, like the monks from etrian's odyssey and heroes of the storm.
@@furosukki1301Oh is that so? LOL. This channel has been one of the leading sources of all these crazy theories that DD2 was going to have all these overlapping DDO classes in it somehow and have like 30 classes or whatever. Which would have been a terrible design decision. It’s much better to give each class their own unique niche, and allow them to carry that into end game instead of being tossed to the wayside in favor of classes that do their duty but better. Warfarer exists for people that want hybrid classes to mix-and-match. But anyone thinking DD2 was going to have significantly more than the original’s 9 was fooling themselves. I’m just glad that Rift can finally move past all these vocation cope videos and make actual content again.
I typed the other day what will be the maximum level in dd2 and i think it was redit that showed 999 so does that mean well get a maximum level of 999 considering this is only out on the newer consoles and pc and with them being able to handle alot more i think it would be fitting that we'll probably get a maximum level of 999 to fully upgrade all the vocations that they add in the game and its said that dd2 is 2x or 4x as big as the first game so obviously theres going to be lots more of side quests and fighting to help build those vocations up and i cant wait and capcom might potentially be releasing a dd2 demo soon witch could be coming march 1st would make sense so ppl could get use to the new game before the 22nd of march and on the pc its rumoured to be 100gb file size so im assuming it will be roughly the same on ps5 and xbox S/X
I think purple, if this theory does prove true, is going to be a necromancy class seeing as how its a staple class in any fantasy genre and fits the idea of a dark magic summoner archetype, additionally undead also exist within the world of dragon's dogma so maybe the class fuctions as being able to contract the roaming undead to fight for you, and level progression could be going up from skeletons to eventually zombies and how many contracts you can form while being able to buff your summons similar to the trickster vocation.
Don't forget we also have Spears and Greatshields in DD2 in some capacity. Seems reasonable to use those to speculate on other vocations, but that's speculation still rather than certainty. They could always give human NPC's weapons we can't use, though that would be the first time and kinda goes against lore a bit.
The problem with this is that we're basically guaranteed to get a class that uses normal spears. We've seen plenty of NPCs with them, specifically spears that couldn't possibly be used for the Spearhand's moveset. I find it incredibly hard to believe, especially with the way humanoid enemies worked in DDDA, that they made an entire class of weapons and a moveset for NPCs only.
Unless i’m colour-blind, i swear mystic spearhand is orange and blue, not red. And if you’re right about your spear theory, that makes perfect sense right? Basic spear vocation mixed with magic makes mystic spearhand?
@@Viotech3 it’s probably just a design thing, but there’s a screenshot of a random npc with a long spear on their back unlike the duospear used by the mystic spearhand. It could very well just be the duospear that looks longer due to having no blade on one end, but there is definitely traditional spears in game so that’s cool i guess.
Even though 10 Vocations were already revealed it feels like there will be vocation advancements which will be another 10 just because of the Meister description in the official website where it says, "gain access to their vocation." So, in my thinking it's possible that Fighter can be a "Guardian?" An Archer can be a "Ranger?" Thief can be an "Assassin?" Mage can be an "Arch Mage?" Sorcerer can be an "Elementalist?" Warrior can be a "Berserker or Barbarian?" Mystic Spearhand can be a "Monk?" (Contrary to popular belief not all Monks use fist weapons they also use quarterstaffs which is similar to the weapon of Mystic Spearhand. Also if you look at the Meister pictures in the official website there is a Mystic spearhand that seems to have an afterimage which is similar to the Diablo 3 Monk specifically the 7-sided strike skill which he creates afterimages of himself) Magic Archer can be an "Illusionist?" Trickster can be a "Dancer (Female) or Bard (Male)?" Warfarer can be a "God of war?" So on and so forth. If that is the case, then it's possible that there are no more augment swap outs. Meaning you can only use augments from your vocation (except Warfarer?). This is to properly balance the game.
I agree with this theory specially the monk and wayfarer part, but I also think they will add the specilization for thief and archer and an hybrid between the two making it a total of 17 classes
Man, this theory is perfect! I actually can't set my expectations too high because of this. I will absolutely cherish this game regardless of what form it takes.
Out of what's been revealed so far, mystic spearhand is the class I'll go for. But if your theories on other vocations end up coming true, high scepter will be my vocation of choice.
That's the most believable theory I've seen up until this point. Unlike Dragon's Dogma 1, DD2 vocations don't share weapons(based on what we've seen so far), that would explain Strider, Ranger, Assassin and Mystic Knight being absent from the game with their skills merged into other classes.
Trickster works like a summoner priest/monk so it would make sense if those basic or advanced vocations are in the game. Maybe due to the lack of advanced vocations for the Thief and Archer it balances it out. I dont expect there to be more basic and corresponding advanced/hybrid vocations because that would bring the total to 6x3+1=19 vocations.
Hey just looking at the website, LUZ in her description it says she is vermuns court oracle and trickster mister maybe oracle will be a vocation instead of cleric
I've been dreaming of the monk class since 10 years ago when I played the first game. As a boxer for years, I simply love the gameplay style of using bare fists without any weapons. Any martial artist simply loves Monks in games. It would be simply perfect if they added the monk class!
this is pretty plausible, I'd be happy if this was all there was though I do wish we'd get another class like the assassin that allows for fast melee combined with ranged attacks. Even if the stat growth is nerfed I always liked having a bow to attack from a distance and a single sword to get up close with.
I haven't seen anyone mention that the pink and purple colors are the exact same 2 shades of Wilhelmina's dress. I think they're just theme colors that represent two sides of the censer abilities (buffing/debuffing)
I'm not going to get my hopes up, because I don't want to be let down. If it happens then amazing, if not then oh well. A lot of the old combinations like Strider, Assassin, Mystic Knight etc. can more or less be replaced by Warfarer anyway.
I want the Vergil class so badly. It should also be taught by a character that is so obviously Vergil that it hurts the player. And he should be called... Dante.
A monk vocation better be there! It was concept art for the first game but scrapped like other ideas due to hardware limitations at the time, so it's only fair that we get it now. Plus, weapons are OVERRATED, at least in my opinion. There is nothing that speaks more "brute strength, power and dominance" than defeating creatures of all shapes and sizes with nothing but your bare hands. FUN FACT: There was a ring in the Dark Arisen DLC called "bloody knuckle" and it was used for boosting your unarmed attacks.
There’s a video by a channel called kurt hawkman called “dragons dogma 2 unarmed gameplay” or something that showcases the moves and they look really good. If they fleshed it out more it would be incredible. I love barehanded but not so much kung fu type stuff so I hope it’s at least like karate not fantasy kung fu. But I would prefer kickboxing style and maybe even wrestling.
Maybe the new mixed color classes are extra hybrid classes made up of regular hybrid classes. Look at the pink and purple one, put the colors from mystic spearhand together and boom you get the purple for the new class
Apparently a bunch of npcs have spears, the dragonforged in dd1 used a spear, hillfigure knoll location features a giant “drawing?” Of an arisen using a spear and shield, probably the dragonforged idk. And i have a bad theory that i’m not colourblind and mystic spearhand is orange and blue, and it stems from a orange spear vocation and mage. Probably totally wrong but whatever.
It’s possible there is still advanced vocations for green and yellow they haven’t shown off yet with there own unique weapons, that said there’s probably more vocations they haven’t shown off yet, I feel like they only gave you a snippet👌
For trickster, necromancer and priest need basic vocation: cleric (alchemist) and wicca (dark magick). It would be good to explore horror magic from the real world in games: voodoo, summoning demons, possession, sacrifices, divination, shamanism, mind control. If mages uses elements and fantastic fairy powers, clerics will use faith, science, botany and sceptre as weapon. Witchcrafters or wiccans will use dark magick, necromancy, blood magic and athame, dolls and totems as weapon. Cleric + thief = monk Wicca + archer = telekin
Sorcerers already used dark magic though. So keep in mind it might just be that you choose a bunch of dark spells from sorcerer to make a necromancy build or something like that. It had a spell called necromancy, which they could change to be actual necromancy, and it had exequy death spell, petrification, grapnel etc.
So. Let me expeculate too. We will have four Basic Classes. We already know which. Then we will have four Specialized classes. And four Hybrid ones. At least that is what i would like to see. 12 new classes. That would be G.
Knowing that DD1 had a ring that boosts unarmed attacks and even have a complete combo, this is not a farfetched idea. We might even have a "royal guard style" of fighting from Devil May Cry then.
There’s a video by kurt hawkman called ‘dragons dogma 2 unarmed gameplay’ or something that showcases the unarmed combat and its more fleshed out than dd1 and looks great.