Today we are doing the Leader Traits in Eu4, enjoy! My personal Discord Link: / discord Catch me on Twitch where I play Eu4 MP: / lemoncake101 If you enjoyed, a like and a sub would be very much appreciated. See you next Video!
EDIT: as some point the audio/visuals become a couple seconds desynced, not sure how that happened but will check with OBS. Sorry about that, thankfully still works if you are listening, and visually well you will hear spoilers for placements a couple seconds in advance. Another one suggested on my discord, so speaking of which: Come talk in my Discord: discord.gg/bSs2e9YsFv And if you love what I do and want to directly support me for some cool perks, or want to buy a province tier list, you can do so here: ko-fi.com/lemoncake101
Ideas for possible future tier lists: Advisor tier list Policy tier list Idea group tier list (basic but still works) National ideas tier list (this would be a big one) Subcontinent/region tier list Estate privilege tier list Government reform tier list (very big)
You could also split the government reform list into the different the tiers, like- tier 1 government reform tier list Tier 2 government reform tier list Etc.
Tier 1 reforms on their own are already... in the way too many. So many countries have unique culture based ones. I mean Tribal Governments for example have around 20 tier 1's, and that's just the tribal bois.
Tech tier list would be good too, ranking based on how much taking that tech impact on the game and allows you to snowball. And it could also divide it in 3 different videos, or just one
I remember being so confused with the drill master trait, not in what it does, but why the icon isn’t the discipline icon like the infantry combat ability trait, it being a reworked trait makes more sense.
I guess what I’m about to ask isn’t a tier list, but it could be seen as a “modifier stacking” thing, but I wonder, what combination of nation forming, missions, religion, events and modifiers would give one the most amount of special units…? (Sorry, I get hyper fixated on tiny Eu4 mechanics, and think about them all the time, this time it’s special units.)
@@LemonCake101 I mean, yeah, but what I meant was being able to create them, for example I already mentioned the Jurchen Shogun being able recruit Banners and Samurai, but also the Polish-Ruthenian Tsardom can get Cossacks, Winged Hussars and Streltsy.
I would say galley combat ability is generally better than heavy ship combat ability, as most of the time when naval battles really matter is early game, and early game you will have more galleys than heavies.
on the mention of the 15% siege trait, i think as a whole siege ability is just like, comparatively very easy to stack when compared to a lot of other modifiers. even just playing single player fairly casually i often end up with a lot of it. having a siege specialist general that also happens to have good siege pips can result in *comically* fast sieges. you can effectively blitzkrieg down an enemy nation. and honestly, 15% is quite a lot. a lot of military traits, both for leaders and rulers aren’t super high in terms of the actual number. siege specialist on leaders and strict on rulers though? they’re basically entire military national idea slots on their own. also, thanks for explaining moral damage. i hadn’t touched the game for like 3 years until late last year. last patch i played that modifier was a lot less common and I’ve been wondering how good it is.
Privateering is good for the power projection if nothing else. Assuming you're not too powerful to have rivals and not too busy to slap them about every 5 years.
Primary reason I privateer: Power Projection. So many times after embargo’s, a scornful insult on a rival, I’ll just be teetering on the 50 PP line. Rival a naval power, build like 20 light ships, privateer. Usually this will keep me above 50 PP so I can go do a few more wars before attacking a rival to max out power projection
I think goal oriented is actually an S tier trait, movement speed actually has practical value, similar to how siege ability is useful for sieging provinces before you get besieged, movement speed helps you get back after a siege to defend your forts. Also, if you play in a mountainous area, movement speed is key to taking decisive battles, if you scorch earth on strategic forts, you can almost always make your enemy fight at a disadvantage.
I mean protecting trade can be useful in mps, if you for some reason cant fully conquer a tradenode, and privateering can be fun to steal money from other players.
Both are a great way to get people to declare war on you and lose your land: protecting trade especially. If you do it to an extent that matters, get ready for the player to fight back instead of the classic AI 'oh well I guess I will just let the player take 80% of my economy'.
@@LemonCake101i mean, as france you can force England to invest more ships into trade, or get more trade from the Caribbean or ivory coast to spain or the english channel
@@MangoInfinity1 not really, given how insane current patch England is at printing trade power among other things you tend to have 0 chance in English Channel anyway and usually have to make a play for Genoa/Sevilla. Or you box with England and push to Channel and split money.
The only time I have problems with blocading is trying to blockade Polish coastal forts as Russia, when I just gained a port in the Baltic Sea and I need quite some time to get all the sailors for galleys.
Do several national idea tier list? Split them by continents, then after that, have a final one where you take in all the As and Ss from all continents then pit them against themselves!
Morale damage stacking is super fun. Did a theocracy Prussia run and it gets nutty was something like morale damage as if I had 11 morale when everyone else has 6
tbf, i privateer for the PP and when there's a wicked rich node outside of my trade steering. I've had 2% of the trade power of a node in pirates hand me 15 ducats a month before, and gain me 10 pp.
we NEED Countries Mission tree tierlist. The criteria being - permanent modifiers !!!!! - Temporary modifiers which are bonkers i think france mission tree or
There are a couple issues with this, mainly that there are quite a few mission trees now. I mean in the sense that it will go beyond the 24 hour limit of a video. And people already complain about 1 hour tier lists being too long.
@@Suhaschintala again unique mission trees alone is… insane. Check the mission tree folder for Eu4 in your local files, theres a stupid amount of them now.
Hang on, I may not be the most experienced player but I do have 900+ hours, and I have to ask what problems you have with protecting trade? I use it a ton in most games because you can get hundreds of trade power. note that I'm not the kind of player to do world conquests so I do understand that it is basically useless when you have so many trade nodes already
I mean yeah that’s basically the answer. In these tier lists I have to assume optimal play, and it is cheaper to conquer an upstream node then protect trade
Question: If you have an army with the Discipline trait (I forgot the name gah) get reinforced by an army without the trait and the discipline trait leader stays as the general in charge does both armies get the buff?
You are absolutely sleeping on movement speed. It's the most impactful modifier in singleplayer other than seige stuff IMO. The AI armies just cannot handle the player being faster than them, and it ruins any tactics the AI has at all. It's really underrated, especially in a WC game having to chase AI armies/rebels around
So what you explained at about 12:00 about AI not accounting for morale damage modifiers.... is this why so many american + african native countries just randomly decide to stack wipe themselves in fights they themselves pick? I've seen it happen more than once that the AI send their tech 4 20k stacks straight in to my tech 8 european 40k stacks.....
I think you are not taking into account convienience factor. Speed and atrition are just this. It is mightly convienient to finaly catch an army that plays hide and seek with you or similary with attrition casualties , you shouldnt run with such a big stacks but it is very nice to be able to and just scare ai with your mighty super stack
Yeah that would be insane and probably even more work than the province tier list. I made a personal list with most European formable permanent modifier missions and it was so much work. Having to put an official tier list together would be miserable