So glad that more people in the English community are discovering this game, it has so much content after being developed for more than 15 years. It has 7 different leagues, a battle frontier, 4 different maps, Z-moves, mega evolution, and a lot more. And about you criticisms there are some tips that can improve the game experience: TL;DR: Capture 50 pokemon for exp share, increased difficulty increases damage dealt, type "without objects" for a battle without any use of objects. After capturing 50 pokemon a professor's Oak assistant gives you the exp share, this makes leveling up a lot easier, so much so that I faced the elite 4 with my pokemon being around 15 levels higher than theirs lol, but you can always deactivate it and go back to just one pokemon gaining exp. Though be careful because only the pokemon that defeats the opponent gets EVs, not like regular pokemon where your whole team does. About the damage done, the higher difficulty the higher the damage that you do and receive. So if you were playing in normal you only do and receive around ⅓ (more or less) of the damage you would do on a normal game, but on expert and professional the damage increases. You can change the difficulty on the settings at any time, so you can find the one that adjusts best to your playstyle. If you press "T" on your keyboard a prompt appears where you can write anything and your character will say it out loud, so if you are close to a trainer and type "Without objects", then neither you nor your opponent will be able to use objects during that combat (in Spanish the phrase is "sin objetos" so I assume it's similar in English). This is most useful when facing gym leaders or the elite 4 because they do use more potions. And it gets really annoying if you are in a lower difficulty and deal less damage, which increases the duration of battles. Some of this stuff is not explained in game, some other is explained in the battle faculty (route 3), and you could always try and ask in the English chat of discord. Great video and recommendation, and hopefully many people give this game a shot, it's really fun once you get used to the combat system ^_^
The exp system is honestly just borked in general. The exp share will only help your current party members, but good luck raising new ones. I remember raising my Garchomp during the 6th or 7th gym, boy was it not fun, it took hours to reach Level 70. And by that time the only source of good exp is the Golem's in Burning Island. I highly suggest devs to look at level scaling, which prevents overleveling, but allows lower leveled mons to get more Exp.
@@renelite7181As someone who has been constantly iterating all the Pokémon on my Team I really can't understand your issue. For instance idk why you would need a Garchomp lvl 70 on a part of the Game where every trainer has like half of that level. Also trainers give more EXP than wild pokémon, you could even do rematches with the trainers on your phone! You could also try to complete the Z crystal challenges if you want to fight Pokebosses(though defeating those Golems unlock Moltres encounter). You could even use Share Exp to boost the exp of your entire Team! You can even turn it on and off at any moment. I personally would have prefered if share xp actually focused more on the low lvl pokémon instead of being equal to the entire team so I wouldn't have to iterate that much to evade getting overleveled. But I have never found a single issue on leveling new Pokémon. And believe, I REALLY change my team a LOT! To prevent overleveling I do recommend landing the final blow with your low level Pokémon whenever posible, even with share exp active.
@@renelite7181 after the first league it becomes easier grinding levels, but yeah before that is very tedious, but on the other hand this game is more about skill than levels(stacking buffs, dodging,etc)
@@tergel.e9 JAJAJAJAJAJ when i was a teen i took english seriously (this foreing language for us was mandatory at my school) just because i wanted to understand pokemon. How the tables had turned!
When I saw the title I was thinking "Oh, so Reloaded has competition?" THEN I saw that the video was about reloaded lol. Such an amazing game, glat to see it getting discovered by the english community
in a way it kind of has a competitor, but that hasn't been picked up by anyone as far as I know. It was called Pokémon Generations(the fangame, not the animation)
Un seguidor hispanohablante del juego aquí ❤, me encantó encontrar este video, de verdad que es un juego que vale cada hora que le inviertas, y es algo que todo el mundo debería conocer
@@luciferhzd x2 aunque la ultima vez que lo jugue completo fue poco despues de que saliera la beta 14.3 xd Ahora que esta en the last beta estaba jugandolo de nuevo. Ya pase la primera liga y todo
Yo hasta lo termine, se fue muy a la mierda la historia con el self insert del creador, y me gustaría que hayan obstáculos y mas mecánicas en los escenarios de batalla
I find it amazing more people discovering this Game specially in non-Spanish communities! I love to see new people play it! About the story: most of the game and it's story unfolds in the postgame and it is actually AMAZING. What one would call "post-game" is actually just a big main part of the Game, more than 2/3 of it!. The actual real ending is the Hell in the Battle Frontier but is looong and hard to get there. The Battle Frontier is a real challenge! About your issues, the developer actually thought of them. That's why share exp is buffed and there are SO many encounters throughout the whole game to the point that some players even complained of being overleveled so it made me shuckle you saying the oposite hahah! To the point of the Creator making so Leaders Pokémon Levels scale with your max lvl Pokémon. About the Gym Leaders objects, the "no object" mode exists for that. But tbh important combats like those are the only cases where a trainer uses any item and is not like you can't use them when they do! The Game being realtime combat already puts the player in a HUGE adventage against AI so that kinda balances it out. This Game can be really hard if you aren't used to the combat system, but it becomes way easier for the most part once you do! You can up the difficulty of the Game to profesional so both you and the enemy deal double the damage if you want it more fastpaced, you can check this in by pressing F1. And the reason why interiors look like gen 3 is because the entire Game was gen 3 style but the whole overworld and trainers got reworked. This Game is HUGE, you can capture all gens Pokémons with the 9 gen coming soon! Even all Legendaries! Sadly the English traslation still is missing in some recent aditions like the Team Flare hideout wich is pretty sad because the dialogue there was hella fun! But traslation is in process! The developer also designed a LOT of anti-cheat security systems he really commited to that! (PS: btw I appear in the credits of this game😅)
This game could have implemented a visually nice, lore friendly system of your party pokémon watching the battle from the sidelines, learning (gaining shared XP) alongside eachother!
Makes me wish pokemon had spinoffs with these combat systems. It’s just so smart. Not only r fans doing things better, they’re the only 1s doing it 4 Pokemon.
@@sonic-bb well ofc fan made game is not some AAA project, developed by whole team, who could allow themselve to invest huge amounts of workhours not only in design and gameplay, but in balance also.
I'm very glad this game is being discovered by English-speaking communities, I've been a fan for about a decade now and even contributed to the English translation! I feel like a lot of it, from what I've seen, does need a little bit more polish though, so please stay tuned for that ... Very short and sweet video on Reloaded, I was very surprised to see it on my feed!
I have memories of this game back when beta 4.03 was the most updated version of the game, which lacked the postgame (and gen 4 was the most recent generation back then). Beta 14 was really cool, I didn't remember it being in english, though. That's new, I think.
i am SO SURPRISED to find a video on Pokémon Reloaded in this time and age!! i used to play this game a lot years ago, so long ago in fact that i barely recognise the interface and menus you show in this video!! hmmm maybe i _will_ download the newest version and give my ol' bird run another go.... thanks for reminding me of this game!!
I adore the gameplay in this, and I also love how the devs are using the sprites from the PMD sprite repository for the overworld sprites, it's definitely going to make adding future mons easier to add. I'll definitely give this a try in the future
I’ve always thought pokemon should have evolved in this direction. Turn based made sense on the game boy, but it was always an extrapolation of what we saw in the anime and manga. This gets closer to what we imagined was happening as kids
Turned based was also what made Pokemon accesible to even kids that were bad at videogames. On the other hand, most gamers don't like turn based games and play Pokemon for the world inspite of it which is why Palworld blew up. Great upside to Pokemon's turn-based formula is that the same rules apply to players and NPCs instead of them having different scaling like what happens in other RPGs that makes PVP impossible.
@@mightza3781 I’m not suggesting I hate the turn based system or that it doesn’t have merits. You made some great points. I just think the whole reason turn based was chosen for pokemon, or really, for most rpgs of that era is because of technical limitations. If pokemon were coming out today for the first time, I imagine it would use a different combat system. Plenty of people have imagined something like but I’d love a pokemon game in the style of breath of the wild.
Pokepark, pokerumble, pokken, hell even mystery dungeon never sold well enough for gamefreak to justify changing the battlestyle of the mainline games. Despite turn based combat being a technical limitation, the rich in depth systems they put in place with types, statuses, turn order etc actually make it hard to make a pokemon game that doesnt almost feel restrictive. Like the movelist for each mon would have to get gutted in order to give them unique animations. Then of course the issue with implementing natures and abilities. They have to sacrifice so much of pokemon to make a different experience, and they underperform sales wise every time they do that. Hypothetically we want a pokemon arena fighter essentially but also do we really?
Turn based should have been evolved. But people are as always just pigs. Feed them bull shit, but they are so hungry that they will call it great. Reason combat is barely challenging. You just 2 hit or 1 hit ko and fight is over. No tactics except using a potion.
Turn based can be so damn challenging. Just look at chess. Nothing tougher than it. But Nintendo wants to sell crap for as long as they can. And if they can. Why bother.... I always wanted a system of dodge in combat. Disable 1 hit KO unless the Pokemon are far apart in levels. Like wtf, 70 lvl Pokemons 1-shotting each other 😂😂 With dodge you can get some realism. How it can work is , if you dodge you take only 50% of damage. And you can do it "only once" in a fight. So super strong moves will not be able to land those 1hit KO in the very first move.😂 Also potions will need nerf bcs of this, else they will just break the game. The game clearly needs some more elements to exploit. Like what's the diff between a good trainer vs a poor trainer? The game gives you nothing much to tell the skill of two plyaers.
Never knew about this game! Im downloading it right now! I love to shown support to developers that try to innovate the core gameplay of pokemon, in their fan games!
As has been stated and will continue to be stated, it is a sad state of affairs when fans, working unpaid, can create games more fun and passion filled than a multi-billion dollar corporation.
It's a job for people working at the company for the fans it's it's they are really passionate about all that passion would be destroyed once they start working for a corporation
@italianspiderman5012 I think artist have a certain passion that's why they get in the industry but the passion gets butchered by demands from management and shareholders.. if I look at gaming in the general sense it seems like that certain titles are not getting developed compared to others because of one genre games having a better monetization model compared to a different genre.. I think every good product on the market needs to have a good balance between the artist wishes and wishes of shareholders because prioritizing profit optimization ends in bad product. Not just in gaming we see it in music and movies too
@@NIO4LIFE I disagree. Not all developers are artists, not all developers care. We’ve been making excuses and shielding developers for years, just to be called entitled for wanting finished product, I’m quite sick and tired of pretending that everything is a fault of the management. Is management to blame most of the time? Yes certainly, it’s their job to manage, but they can’t inset passion and care into developers. The recent suicide squad is a perfect example, a game made largely to appease shareholders that’s true, but that doesn’t mean that developers couldn’t make it good, there’s no craft in that game, no innovation, no care, nothing. Then there’s that game from arcane studios, whatever it was called, same story, executives wanted a live service, cool, but it’s just mind boggling how absolutely no one cared, that’s a product you’re going to sell to people, and no one cared, including developers.
@italianspiderman5012 doesn't anymore. When pokemon was first being made there definitely was passion. Every city and route of Kanto is based off real places in Japan. The encounters in these areas have pokemon based on animals in that real area. There's alot of passion in original pokemon. They have just gotten lazy
This is a very neat idea. So neat in fact that it almost makes me sad that I cannot pay for it. I hope the devs realize that they can create their own roster of monsters and make an entirely new game with it - that their fans can pay for to support them.
These are some interesting game design changes. Surprised I haven't heard of any other fan games using real time combat (to be fair I only watch lets plays). Seems like more people would have wanted a system more like the anime
Some things they need to improve: - Double Battles: You send 2 pokémon but you can only control one, while the other just moves around the field without attacking. Meanwhile, the opponent is able to attack with both. Switching control between the two active pokémon is also kinda rough, since you have to memorize their party position. At the very least, the other pokémon should use moves just like NPCs. - Alolan Trials: New pokémon are summoned over and over even after you beat the Boss, meaning a lot of the time you have to KO both pokémon in quick succession in order to win. The Rock Trial in particular was a pain to pass, 'cause the pokémon are so bulky. - Free change of movesets: The way the battle system and PP works in this game makes it so that even weak moves like Ember actually have a usage, since you can spam them versus a stronger move like Fire Blast where you only get 2 or 3 shots before having to wait. Meaning there's a lot more variety on viable movesets. Besides, PLA already offered free change of moves in a turn-based game, so it's nothing new in the series anyways. Aside from those (I know they added a ton of new stuff in the post-game, but I haven't reach there yet), the game is pretty much what Pokémon should've become once the technology allowed it.
About Double Combats you can actually change the control by just pressing S. I'm still not a huge fan of how Double Combats work but at least they aren't as rough as you thought. Alolan trials yeah I found the same problem but honestly KOing both at the same time is not as hard once you know that's what you have to do. With free change of movesets I don't really understood well what you meant. But this Game have a TON of TM, mentors and even TD wich you can record moves onto and teach it to diferente pokes. HM just need to be taught once and they will remember the overworld move forever. There is a guy that reteaches your Pokémon moves they learn by level at exchange of mushrooms wich you can later get on a store if i'm not mistaken.
In double battles you can switch the Pokemon you control with the S key, it's kind of representing that you are a single trainer giving orders to 2 different Pokemon, while each of the rival Pokemon get orders directly from their trainer
8 way sprites, a hurt, an attack, and a sleeping sprite for every Pokémon, variant and mega up to today. A lot of them even have alternative sprites for walking and flying-levitating.
One thing that love of this game is that it actually rewards skill(especially a higher levels), you need to use wisely your items, buffs,healing moves and changes of mons because they are limited, you need to learn to dodge and even use some moves to dodge like in the anime, it's hard but not to the point of being unfair
Nah it's completely unfair what bs are you on lol Spamming full restore at the first gym spamming toxic in the second gym rival battle they come at you with unskippable battle leading with another toxic spamming Pokémon exactly like the water gym from which you just obtained the water badge And this bird flies up so you can't even dodge it or touch it while you are poisoned absolutely ridiculous and unfair you can't access to these op moves at the begging stage of the game
I think it be neat if PP was split between Types in some way or if each move ran off its own cool down to encourage variety. For example, having a 2nd PP bar that drains first for STAB & Normal moves before draining the 1st bar, with the 1st bar being used for all moves.
Let's go!! we, the Pokemon Reloaded comunity have been trying to get Pokemon Reloaded to Reach the English Speaking Community for like 9 years now!!!!! Finally someone who does a video on this!!!!!!!!! THANK YOU!!!!!
If you press CTRL+P in the character creation screen, you get a lot more options, even team rocket options. Also, when inputting your motto, type "Johto", or "Kanto", or "Hoenn", or "Sinnoh", or "Unova", "Teselia", "Kalos", "To The", and "Stars", all change the starts available.
The issue with the amount of damage is easily solved, just pick a higher difficulty. The game has a modifier that divide by 4 the damage dealt in the lowest difficulty. As you select higher difficulties that modifier is reduced or deleted
@ayrei1503 that's true 😂😂 yea I was thinking.. it would be pretty difficult to make it work 😅 but one of the main reasons I loved pokemon stadium as a kid lol
This looks pretty cool. I remember when I was a kid playing Blue version this is exactly what I thought up and wanted the next Pokemon game to be like. These days the only change I'd really want in a game like this is if it was more of an auto-battle style with the Pokemon fighting without me directly controlling them, but the trainers call out the moves they use and can give some orders like getting close or creating space.
HOLY SHIT BROO I've been trying to find this game ever since I saw it being played by the PC Cafe owner in our place years ago. Now I've finally found it thanks to you now I can sleep soundly and play this
@@waldrasyt6131Enter the link in the description. Pick the lastest blog (currently "last beta 1.4") Go yo a link in that blog that says "Gofile" or "Mega" and download the full version.
I remember playing this years ago and loving it in the beginning. However, after a while I got tired due to the number of Pokemon that you can capture per route. Which, as an OCD completionist, made me go broke with buying PokeBalls, not being able to catch all in a route due to low spawn rate, then going forward to find some cash only to go back with more balls while all the time this voice in my head was going "I haven't caught them all..." over and over again.
The trick is to not overcare about it that much, just capture as you travel instead of grinding the whole route. You will end up capturing them soon or later, the Game is Big as heck. I have been trying to fill the Pokédex and it is fun a heck to do so un this game!
@@KitsuneFaroe I only catch 1st stage Pokemon and evolve them myself, but there were at least 10+ new kinds per route. And, as I said, it's really hard for me to not capture them all. It ruins the game if I miss some and I knew that I did because I have that stupid voice in the back of my head.
Has any1 played Grandia 1/2?? If there is a turn based style in Pokemon games, let it be based on Grandia's style. Man its sooo good. Seeing this ROM kinda made me think about this
I really want to try this but the link provided in the description only leads to a page that has patch notes and instructions on what to do once the game has already been installed. Where's the actual download file?
The game was meant to be done like 12 years ago if no more, it was recently released for free and is made by fans and hoped to be played by everyone that like the pokemon series, the graphics tend to vary from 3th gen to 4th gen, 'cuz they are constantly getting feedback and the creators got guilt-tripped into releasing it "soon", the history goes like - - - > the game is almost done with almost all new content from recent gen added, community of Proyect Happy - - Nintendo announces a new gen with new pkm and new characters - - community be like, well, were so close so why not stretch it a little - - F3r says (sure, just lemme know i u want to improve graphics) - - they start working, the game is almost done, a new Wild Gen Appears, repeats the process a few time for a few years and here we are there are many bugs (errors) and the chances of a corrupt save file aren't zero, so far i taken my sweet time and completed 40% and haven't had much issue, aside from the game not launching in the first time or windows defender saying the words DANGER/VIRUS every time i patch it they have a discord link somewhere and they may soon start fixing the English translation since most new dialogue added at some point just says ??? btw the houses or places start with classic 3th gen graphics and slowly starts to drift into 4th or 5th
I feel like I have to say this but the English translation is still incomplete but right now there is a translation project planned in the discord(i use google translate)
Iirc, Digimon WC uses an auto-battle system (the outcome already pre-determined and you're just watching it playing out). Here you actually have full control over the pokémon, unless in Double Battles where you only control one at a time (the other acts independently).
Now that it's mentioned, are there any monster-taming/raising games with real time combat? The closest I can think of is Palworld but even then you don't control the pals and they have extremely predictable AI (they always back dash if they're too close when attacking and if they're using a point blank move will always rush up to you, which makes it easy to get them stuck behind something and locked in place for easy damage). Something like ff15 but with monsters? if no then it feels like a really untapped well of potential.
I've always wanted a real time battle system just like this to be implemented in Pokémon. I remember my desire to become a game developer started with the changes I wanted to make to Pokémon games, but then life hit harder and I had to change path. Anyways I still have some ttgs in the dockyard. 😊
This is what we wanted since the 90s, but now its 2024 and I think we need a combat system like super smash bros. Nintendo give us Super Smash Pokemon already
Reminds me of Pokemon Crown, while crown is a rom hack thats an auto chess battler, and this is a game maker real time, still fun to see pokemon get flipped on its head
this game has been forgotten and overlooked for years so i'm glad it's finally getting some love. but did they actually finish it? Last i remember the project got shelved
@ayrei1 oh nice. I just found this game when checking my old pc before wiping it. It's got an older version from back in 2017. Also, had some fangames on there I straight up forgot existed. Might not even be available online anymore
@@justnyanko7168 the latest version is called The last beta which launched in april this year, and they made it so they can update it and be compatible with previous versions of The last beta, a thing that before was not possible, i.e beta 14 was not compatible with beta 17, so they're still working on it, but now able to keep the updates coming as they can
It looks intresting, but im afraid of the Game is to slow from Gameplay and Grinding 😅 Idk i dont have the time to play a game to long (i have my reasons), thats why u use often fast forward or cheats, so i can enjoy a Game much more. Is there any way to get faster through the game? (I understand there are no ff) I swear, when this would be Digimon i would have no doubt to give it a try, but i have not that much love to Pokemon. Maybe some times i try it out, thx for the game review👍
Set the difficulty to professional mode, makes the game faster, also the exp share in this game is busted AF; without it you'll be at mid to late 50s when you reach the first Pokemon league, with it you'll be at early 90s during the Pokemon league and can basically make a whole new team and raise it to 90 in every single one of the first 6 leagues, not the seventh though and that way you'll have entire teams for the battle frontier
(Spoilers maybe) The issue i have with the story is that it's too fantastical, even for pokemon, and by this im referring to every single Evil Pokemon Team coming to Star at the same time because "its popular lol" and also every single gym leader ever also coming here to visit with extremely convenient timing for you to get their badges, but i guess its not too out there compared to the official games with 10 year olds starting their pokemon journey and becoming the champions in like 2 weeks, and saving the world on the side also I wish your Rival appeared more between the League and the Battle Frontier Also some of the dialogue feels pretty disconnected to whats going on (like the player and Fer being trapped with paralyzing nets by Team Rocket in The Jungle, with Mewtwo coming to free them a bit later and Fer basically going "phew that was close" like they weren't about to starve and die), and occasionally the player's dialogue also just makes them seem kinda naive?, like, being overly optimistic in life or death situations, but i guess it kinda takes after the show in that regard, overall it doesnt take me out of it in an overly negative way i just think its really funny also the Squadron's prison cells in their Base's basement are actually just inhumane like it feels like a slave showcase or something
I played this a while ago and agree with your criticism completely. The weak attacks and slow leveling just make the game feel like way too much of a slog. It's also weird how enemies can aim their attacks freely while you are restricted to straight lines.
ohhh for the full restore item next time you are about to face a gym leader or E4 member press the "T" key and type "Sin objetos" no one will be able to use items for that battle
Loaded it to try later. Hey, can you exit fullscreen/fix resolution anywhere? I hate the way it stretches on my screen, and couldn't find those options on the main menu. EDIT: Okay I found it. It's only ingame, has horrible sprite blur and resets every time you open the options menu, but hey, it's there.
If you want to play through the game faster play in extreme difficulty it gives every battle the standard mainline game damage modifier and you can press t in front off a gym leader and say "no items" ("sin objetos" in Spanish) and that fixes the issue of the full restores
And what about rival battles unskippable and they don't stop to let you talk just trigger a cutscene and force the battle before you can even think of pressing T This game is designed for hardcore gamers it's ridiculous and unfair I'm trying to play Pokémon not dark soul Pigeotto with toxic and fly to stall in a game that already loaded with opportunity to miss ridiculous and they full restore every time they are in danger stupid
@@tpsam "Opportunity to miss"? That's just status moved, the rest work if you hit, anyways i understand the game might seem hard to new players, I've been playing it since beta 14 and Pidgeys move sets with toxic and rattatas with flame wheel are definitely a new thing but give it a try, it gets a lot more bearable once you get out of the startint areas since you have a lot more options to make a team out ot