The Crew's maps (and Forza in general) have the problem of not creating points of interest for the player, such as dealerships, customization stores, garages, places to meet other players. This helps the player to be more immersed in that universe. That's why TDU contains the most immersive maps in a racing game
The 1:1 map size is critical here as well. I don't care if it's a small island like Ibiza or large like Oahu, making the map 1:1 makes the game feels completely more immersive. You can cruise from one side of "Mexico" to the other in a matter of a few minutes. Top to bottom Oahu is over 30 miles. TDU 1 and 2 will always be the gold standard in open world games, unless TDU:SC can 1:1 Honk Kong.
@toddthezondalover645 I am still amazed at how they managed to create a 1:1 map of Oahu in 2006. What's even more impressive, to me anyways, is how they managed to fit almost that entire map into the PS2 Port of Test Drive Unlimited. There must have been some wizardy they pulled off into managing that.
@@Maximus6G I agree, and in my opinion the PS2 version is actually better. The physics are better but there aren't any bikes. But you get all the 360 dlc cars for free.
As a hardcore player that cares deeply about the franchise, i have but one statement about TCM: Imensely fun and polished core, held on by thin threads of broken design, bad decisions and game breaking bugs.
This game is absolut shite man, what r u on lol, cars feel like a potato garbage, u cant even normally break the grip in this one, sry if i blow your head with such thesises tho, seems like NFS2015 enjoyers are still out there lol.
I wish I had something positive to say about it. But given in my fifteen hours I put into it I had at most 13 or 14 crashes and the livery I used for the supra kept glitching out. That was my breaking point. So until I get a ps5 or the crashes are fixed. I'm done with this game.
It crashes just as much on PS5 unfortunately so it’s up to them to fix it. Funnily enough I logged on yesterday and my livery on my Gallardo had just suddenly disappeared… Just broken.
@@ratchetfennecfox18 Good to know. I swear I know this was meant to be an expansion for the crew 2 initially. But how did they mess this up. And on top of that charge $70 for a game that constantly crashes
There was a 5 hour trial for few days a week after launch then there was another one in october, but you if you used first trial you couldnt get 2nd @theedgybeatle
The Crew Motorfest truly seems like a breath of fresh air after being stuck playing games such as Forza Horizon 5 and Need For Speed Unbound. I really like TCM for what it does well, and while I think there are some flaws, The Crew Motorfest is genuinely one of the best racing games I've played in a long time. Also, I can vouch for the EV playlist announcer, as I also pronounce Taycan like he does.
I've already had more fun in 10 hours of motorfest than I did in over 150 hours of unbound. The cars in unbound all felt like they handled either exactly the same and they were meta, or exactly the same and they were trash. No in between.
I dunno why but Motorfest is the most annoying and boring racing game I’ve ever played. I can’t really explain it to you, but I hate it. But maybe I’m skewed considering I’m a big fan of Horizon 3 and 4
I have both games but I'll stick with Horizon. Motorfest (or Grindfest as I call it) has potential but needs some important fixing, starting with car physics. And ffs CARA is simply annoying, more annoying than ANNA and that's not small feat
as a guy who reaching top 1000 in every summit i can definitely agree that summit's point system should be reworked to a cumulative one, leaving TOPs only for those who wants challenges, as for normal players - that skill and parts only defines how fast you can complete summit, because it's bad that most of the players can't get the rewards and that's main issue with these type of events
I stopped playing TC2 because of The Summit. If i had to choose between putting in an excessive amount of time, and not getting the cars, i'd rather not play at all
Coming from Forza Horizon, honestly my only gripe with Motorfest is its handling. And its not like Ubisoft or Ivory Tower are strangers to that- they can bring the Driver San Francisco style way of how cars drive around the road. Its just that this game has a long way to go in that regard. This game apart from that was a total blast to play through!
Dude same, I've also been playing FH and came here because it got too boring for me. The first time i played this i had a hard time finding the right point for my FH-based playstyle since the cars felt so heavy, but then i got used to it. It's actually more fun than FH imo cuz you don't get the obedience of the cars like in Horizon, instead you sorta have to fight with the car a bit but once you get smth like a drift going hooh boy is it satisfying
@Anigaming-dz5gh it feels like the cars in motorfest handle and dive in to corners steady and progressively but if you do anything to upset the chassis mid corner then you just turn into a snow plow of understeer. I'm liking the game so far and feel the handling model has more nuance than I was expecting, but it definitely doesn't feel forgiving if you try and make too many corrections in a short span of time. I suppose that's what the extremely powerful nitro is there for to help you make up some lost time for mid corner errors.
@@matrinezkevin11492 yea the nitro feels like an aid cuz it actually helps you turn and accelerate, and if you press the handbrake and nitro at the same time you get the "Burnout Paradise" handbrake where it just turns on a dime, useful for rallying. You can try the "nitro = faster turning" by going into a burnout and trying to do a donut, once the car moves you hit the nitro and it'll turn faster
I'll be honest, I think Motorfest might genuinely be the most enjoyable arcade racer on wheel and pedals. Also the fucking sound is just chef's kiss level of good. I genuinely love the feel of the game, but god damn do we need a toggle for the ghost cars. Sometimes I just want to drive around in my Porsche 935 or my 550 Spyder and just enjoy some cruising without seeing a group of racers that impact my ability to see traffic in front of me. I'd also really like for them to add deliveries back because man was it fun to do road trips together.
Also, if you can, PLEASE try a steering wheel on this game, it feels SO GOOD if you have the right settings. My wheel settings personally are 720° wheel rotation Damper on 50 and vibration 75 H-shifter and manual clutch no low or high deadzones and fully linear for everything (throttle, steering, clutch and brake) Force feedback on 50 and dynamic range off
Presentation of this game is on some ways better than Horizon. I also like the rear view mirror shows the back seat in your car instead of just behind your car
That's one thing that i will say that ubisoft got right in the previous crew titles were the long races from city to city or across the US map. One of my all time favorite games was need for speed the run. They need to bring back those long races.
Part of that is because usa map is too large and empty and other part most of the devs working on this game did work on test drive unlimited game so they have a idea how to make good scale maps
When I tried it I didn't like it. The original's best part is that you can tune your cars to so many categories. For example, a Porsche on Dirt races, or literally my favorite, the Volkswagen Touareg on Dirt is literally fullstock, except the tires, and It's the most fun I had racing a bunch of rally cars with a Family SUV. With the way tuning worked, It felt both fun, but very basic as well, wasn't perfect, I wanted to actually choose my engine and all, but at least I could do funny stuff. 2 and MF doesn't really have that, so it just threw the best part of car customization out the window. Okay, it at least had some of my favorite cars, the Mazda Rx-7 FC, and the DeLorean DMC-12, still no Peugeot 406, but hey, we got a Citroen. I did skip The Crew 2, so I wanted to try something else: Planes. I'm a huge fan of WWII Planes, so I immedietly tried out the Spitfire Lf. Mk.IX I almost threw up. The controlls were janky, but alright, fine, but what really killed it is the way it underperforms. EVERY PLANE UNDERPERFORMS HORRIBLY. I think the highest speed I reached in the Spit was 200 km/h somewhere around that, but for a spit, 140 km/h is it's stall speed. At 200 it's barely flying. the LF. MK.IX has a top straight-line speed of 660 km/h @4900 meters altitude, and can comfortably fly at 400 at sea level without pushing the engine. Of course climbing and diving is almost non-existent. The P-51D is even worse. We are talking about a semi-decent plane that's only outstanding values were it's range, and speed, at a top speed of 750 km/h. Aircraft are painfully slow, and the flight physics are a fucking joke. Okay, Car Game.....wait one more thing. Another passion of mine are War Ships. What....THE FUCK happened to the USS Missouri, and the Wreck of USS Arizona? YOU LITERALLY SAID YOU'LL NEVER FORGET DECEMBER 7TH, AND YOU FUCKING DECIDED TO JUST NOT PUT IT IN A GAME SET IN FUCKING OAHU ISLAND. Okay, okay, I need to calm down, this is Car Game, Car Game, it's a Game about Cars...People play this game for vroom vroom on 4 wheels, they don't know how a Spitfire is supposed to fly....or what the USS Missouri is.........Cars. I did mentioned what I didn't like about the main part of the game, Cars, but I guess that's enough for me to stick to Crew 1. And Stormworks. (I mean Stormworks is funny minecraft like Poly-graphic game that has no racing anyways, BUT.... But I have a V6 Diesel engine in a Tesla Model X.)
I like the checkpoints personally because I feel like it adds depth to the game. It makes it a puzzle. The races are open world rather than closed track, so it becomes a matter of "what is the fastest way to that checkpoint?" I feel like it adds another layer to track knowledge. I agree though that it seems like the checkpoints are finnicky. They dont always register when they feel like they should, but thats more like a bug than a design flaw.
huge difference between the TC2 upgrade system and TCM is that the rerolling price in TCM doesnt increase and always stays the same, while in TC2 a single reroll can cost up to 16k but on a gold part the reroll in TCM will always stay 1500 bucks which makes the upgrade system insanely better, and getting good affixes isnt a pain in the ass at all anymore
also all issues you mentioned about the summit were already in 2, and way worse in there, drafting in 2 was significantly stronger and i barely felt it in Motorfest and made no real difference when attempting the events meanwhile in 2 it was impossible to get a good score in drag events or speedtraps without having a friend to slipstream off. in Motorfest there actually is something to have a level playing field, and that's the Fair modifier that was in a summit a few weeks ago
You narrated this very well and produced a well put together video. Ive been tossing some what about this since i have the crew & crew 2 but all in all thiw definitely woll have to be a wait and buy, poasibly even stream it instead
I agree with this review, this is a great evolution with some smart innovations that I've been craving for years in racing games. Will I buy it? No, you loved motocross in TC2, I loved motocross in TC2, idk who complained about them but they killed them with that handling patch. I'll wait and see if they don't do the same with the cars of this game, I bet if they change something, they'll make it as monotonous and lifeless as the previous game, even if like you said, the main problem is the limited countersteer.
@@UltraViolet_Moses You know what, been playing the demo again and I'm still impressed by what it offers, the fixes they made sure helped reduce the flaws, and every playlist still feels special and detailed, got convinced to buy it and been having a blast since then. This review helped to that along with the HW Unleashed 2 one. Really appreciate the analysis.
You're not wrong about the garage thing, I would've loved to have all my cars from horizon 4 in 5, I would've specially loved to drive my quadra V-tech from cyberpunk on the hot wheels track 😭
motorfest best part much be the awesome map design and i do hope they stay with that idea for the future and i know the motorfest just star ted i love if they did a crew eu next and this month we can get the sf90 and 308gts ferrari wich ive been waiting on
I played the game for two months on Ubisoft+ (since launch basically) and I already feel like I got my time worth out of it, lol. I'll only be getting it when it comes to steam and $20. I'll admit online has been quite fun though, but there needs to be more events / playlist for a variety or specific class races. Street 1 cars don't get enough love.
Hey man i just wanted to say that your content is really good im here binge watching most of it You deserve more recognition I usually dont comment So if i ever do it must be a really good thing anyways keep it up man Please dont ever change your videos there AWSOME
I really want to buy it via Steam but I'm still hype to play it until today. Can't wait! (Yes I know it's purchasable on Ubisoft or Epic. Plus, on a tight budget)
As a small correction to the grand race it only takes about 7-10 minutes total depending on the route a d wenevr 1st finishes theres a 60sec timer that once hits zero the race ends, also yhe payout is around 80-100k for top 10-1st
Great review man. I really enjoyed it. But I also wanna mention some issues that I had with this game if you don’t mind. Some of them were actually quite similar to the issues that you were having as well. Also before I mention them I just wanna say that this is all based off of my own personal experiences. I’m only saying this because I don’t want a bunch of fanboys attacking me for having an opinion. Plus I already see a couple salty people in the comments already. (Most likely forza fanboys) That being said tho. Here’s some issues I had with the game. Upgrades: The upgrade system is easily the worst thing in this game. That and the RNG reward system that they have which makes earning upgrades even more time consuming. Especially when all you need is just one more upgrade for your car. But the game just gives you duplicates of upgrades that you already have and don’t need. Just like you when I found out that it was exactly the same as the last game I was extremely disappointed. However, I do have this strange theory as to why I think they haven’t changed it. This might sound dumb. But I think it’s because of the simple fact that not everyone complains about it. Sure people like me and you have complained about it multiple times. But I just feel like there’s not enough people who complain about it or feel the same way. Like that time when people complained/cried about the helicopters. They removed it INSTANTLY. I personally didn’t have an issue with it. But oh well. There’s also the constant complaining/bickering about the handling and the map. Now don’t get me wrong. I totally understand why people had issues with the handling and map. But some people just made it seem like that the handling and map of The Crew 2 was the ONLY issues that the game had. And if I’m being honest. I call complete bullshit on that. There were tons and TONS of issues that the last game had that wasn’t always just “handling and map”. Some of the other issues were just as bad. If not worse. And one of them was the upgrade system. There is absolutely nothing fun, challenging, or even rewarding when it comes to the upgrade system. And you mix that in with the stupid RNG reward system they have. It makes it pretty much impossible to fully upgrade a car. Because no matter how long you grind in this game. Whether if it’s 5 minutes or 5 hours. The game is simply not gonna give it to you. But that’s as far as I’m gonna go. I can keep going but I don’t wanna make this comment solely about the upgrade system. Basically all I’m gonna say is that if we want the upgrade system to change. People NEED to complain about it more. Or more specifically at the same high annoying level that people did for the helicopters, handling, map, etc. Because if everyone doesn’t complain about it. We’re gonna be stuck with it forever… At least for now. HOPEFULLY this changes in the future Map: The map in this game is pretty cool and all. And when I first heard about it I thought it was interesting. But recently I just got back into playing both of the crew games after awhile. And I completely forgot how fun the huge maps were. While I don’t have a problem with open world racers going for a smaller and detailed map. I didn’t think about this earlier. (Mainly because I got so used to the Forza maps I genuinely forgot what it was like playing on the crew maps). But now I’m actually against the idea of going for a smaller map this time. Mainly because having a huge map in the crew games was probably one of the best if not the best thing the franchise had to offer. It was the one thing that separated itself from other open world racers and was kinda unique in its own way. And I know people always say the maps were “too big, boring, empty, and it felt like a mobile game?… What?”But one thing it had that other maps didn’t was the size (or length as you said). Going back into the crew games after playing forza games for a long time really made me realize and remember how fun it was to go on a long cruise/race from one side of the map to the other. I know other maps (especially Forza maps) have better detail and locations when it comes down to cruising. But once you know the map. You really can’t have any surprising long cruises or races anymore because you just know the map by heart now. Of course that doesn’t make those games bad. I play those maps for different things I like anyways. But when it comes to having a long cruise/race. Especially one that takes almost 1-2 hours instead of 10-20 minutes. I’ll definitely just play the older crew games instead. That being said tho. I can fully understand why people were disappointed with the map at first. (Including you which I was surprised by because I didn’t know you liked driving on big maps too). This new map has tons of detail, elevation, and looks very colorful which I will admit it looks pretty damn good. But I will miss going for a long cruise/race on the older maps tho. Because while those maps weren’t perfect for everyone. For me those maps were hella fun to drive around and mess around in. Crossplay: Imma be completely honest. I usually don’t care about these things in general. But when I tried to play the free trial on my PC with my friends that play on the Xbox Series X. It just did not work at all. And after wasting almost 2 hours of the free trial that I got, trying to figure out why it’s not working. Only to then realize that Crossplay is just simply not a thing. My only problem with this is how is it that a game that literally has the name “The Crew” in its title and always talks about how it’s so fun playing the game with others and what not yet it doesn’t even have crossplay. Like if they can have lobbies of up to 26 players across different platforms for things like the online pvp events and the summit. Shouldn’t they be able to do the same for freeroam as well. Especially for players like me who just wanna go cruising with other players across different platforms. I get that making games is hard. But if other competitors can have crossplay in their games. And this game clearly has it for almost everything online competitive wise. Why not just make it a feature for freeroam as well. And also increase the player count for the online crews so that way you can cruise with more than 4 players around the map. Just a suggestion is all I’m saying. Online: This might be short. But I still hate the fact that you still need to have an internet connection (or just be online whichever it is) just to play the game. I know this doesn’t bother a lot of people. But to me it does because 1) Internet/power outages are always a thing no matter what. 2) As good as most of the content is in this game. Most of it just looks like you can do it all solo. Which just to be clear that isn’t a bad thing. I just don’t understand why you need to be connected all the time just to do solo things especially little things like painting a car, or driving around by yourself. I get that people say that they do it to prevent cheaters and what not. But it still just doesn’t really make any sense to me. But despite all the issues I had. To my surprise. I still find the game to be very good. The career is good and is actually interesting for once. The map is very detailed, colorful, and has tons of elevation. The cars have tons of detail in them and I like how they react to certain parts of the map. Like getting your car stuck in sand that’s pretty cool. And even with all the issues I had with the online. The online pvp events is VERY fun in this game. I swear I haven’t had this much fun in an online open world racer in a long time. The Crew Motorfest isn’t the greatest racing game of all time. But when I compare it to other modern racing games I played in the past. Along with the issues I had with those games as well. I realized that I actually had more problems and issues playing those games compared to this one. Plus I find this game to be very fun. And to me that’s the most important thing because I originally played video games to have fun. And in my opinion this was the most genuine fun I had in a racing game in a long time. That being said, great video my man. Also congratulations on reaching 25,000 subscribers my man. It’s crazy seeing how far you’ve made it on this channel. Especially with that crazy situation that happened to you earlier this year, and hearing you move across continents which isn’t easy. I gotta say man despite all your struggles you managed to pull it through and come back throughout the year. I respect that dedication so once again congratulations Also I do just wanna say that I apologize for making this comment very long 🫠
Thank you so much for the behemoth comment! Great points you’ve brought up as well. Thank you for those kind words and support at the end there, it certainly hasn’t been easy in the slightest, but the hard part is over now and we’re ready to push harder than ever, so thank you!
I was truly excited for this game. I cannot find decent settings for my logitech wheel. I've tried so many suggestions... I found myself using the controller often and many other games feel decent with a wheel out of the box. Huge gripe - some the engines dont rev realistically. Mustang seems to go through the RPM at a constant rate theres no sensation of the motor making more power as the revs build (or turbo lag in others) And yet other cars in this game sound so good in fact some better than I've ever heard them in any game. I'll try again again 6 months.
The Handling has an Issue, if you want a better Handling you need to use all the helps but if you don't you get more rewards. So the game can be completely grip if you want. (The Pro settings can help you more with this i think but i still have'nt used it).
Honestly I prefer the crew 2's large map so much more than the small motorfest map. Theres so much variety and diversity in the crew 2's map whereas motorfests map just all feels the same
I was hoping for more obvious Magnum PI references in the story. Also I prefer a lot of features from 2 that just worked smoothly. And the driving is so annoying, taking turns and just sliding through them. If anyone has good settings please let me know
I recently bought a month of Ubi Plus just to try out the new AC and this new Motorfest. I've never been into the past Crew games, but I've been heavily involved in racing games for atleast 30yrs. Always been one of my favorite genres going back to the 16bit days. I was pleasantly surprised with Motorfest. It FEELS like what Horizon used to be. Horizon has gotten a bit stale as of late to ME. This Motorfest game played excellently on everything from a 5yr old gaming laptop to a brand new 13700k/4070Ti desktop of mine. I plan on picking it up at some point for sure, right now I'm maxed out with Forza, Alan Wake 2, MW3, etc. But it's one of the better arcade racers I've played in a number of years. Ubi needs some wins right now. I badlly need them to stick around atleast until after Division 3 is released lol..
every arcade, simcade racing game of the last 25 years have lost identity. NFS, Test Drive, Grid, Forza, Crew. I guess Gran Turismo might be the only one that kept something.
I have to disagree about the handling. The crew 2 had the worst most unpredictable handling of any AAA racing game ever and needed sweeping changes or to be trashed altogether. I haven’t played huge amounts of motorfest, but it felt way more natural to me and crashes felt like they were really my fault. It still needs work though, it feels strangely uncomfortable to hold a consistant steering angle
Not sure if you’ve played The Crew 2 after the handling update last year, but unless you haven’t played a racing game before The Crew 2 is Butt easy handling wise, it’s near impossible to crash
@@UltraViolet_Moses i play nearly every racing game under the sun, from simulators to arcade, even used to race rallyx irl, and tc2 had some of the worst handling. I haven’t played in over a year i think, so if the handling update was significant i will reserve judgement until i’ve tried it
The combined design talents of The Crew with the fidelity of driving and world of Forza would be ideal. Forzas game design is laughable. and has been for a long time. Its great to see such genuine authentic enthusiasm with game design in The Crew. Its a shame I physically cannot stomach the physics model to play it. Theres just some great ideas and a lot of passion on display in actually adding and expanding to the design that as a long time Forza player(and hater) I'm not able to enjoy with its handling model.
10:10 Flag Checkpoints in Horizon work flawlessly, I can usually manipulate my driving style to JUST clip the flag with my rear tire and it's 100% consistent. Glad to know Forza actually is functionally superior to the competition and not just the same thing with different paint.
@@budthecyborg4575 we partnered with the Horizon competitive scene, who know the ins and outs of the game, in our last video. The checkpoint system is one of their most prominent complaints, enough so that the developers are actively working with them to fix the issues, so yes, it’s a documented problem
when you mentioned how the crew had new detailed engine starter noises, by coincidence it's similar to something i've done on my smaller game project, it's just a humble old thing but feel free to look at the engine sounds i made here : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--j9oBt4TbH4.html and if you liked the project, i have more things to show about it incase you want to make a coverage video about it.
Why did you not mention the fact that if anyone buys this game, that they do not own it, and can get it taken away at any moment of time, if ubisoft decides so?
@@UltraViolet_Moses Your right, my apologies, i got the timing wrong. I do like your review alot. You did great work on the piece. It just sits sauer waht ubisoft does to its fans / customers this days.
ah yes nothing more fun than driving back and forth with rewind through a speed trap to get bucks and parts. Game is good but the grind can be a bit much, i much prefer the new york to this. At least you can grind in the crew 2 purchase cars there and have it transfer over still even after the initial transfer.
Great video guys! As a Crew 2 fan I did want to pick this up bit 70 bucks is crazy. And this video tells me "yes, I'll have fun. But not 70 dollars of fun". I got crew 2 for like 20 bucks so maybe that's why I've never been as critical as many others, and it's probably what I'll do with this game too Looking forward to the next video!
If I had one word to describe any The Crew game, that would be "Generic". It doesn't have any personality and starts to be boring very quickly. A while ago I tried Burnout Paradise (on Switch) for the first time and I think the last time I had so much fun in a racing game was when playing the original NFS Most Wanted back in 2007-8.
I liked TC1, but i dropped it when it got extremely grindy, TC2 i still play to this day (on summits only, stayed 1 year away from the game so i missed, 14 summit cars), TCM after 2 month of grind i dropped, is way grindier than TC1 and 2 combined (even with the "icon" points and such), for me TC2 is the best of the trio, isn´t perfect but is good after several years of updates, TCM i´m really out, for the ones who still play go for it.
This game is too good to be as bad as it is. I don't know why they did us the way they did but I wish they'd reverse all the weird decisions they made with this game. It feels, looks, and sounds amazing. But being a free roam player, it just feels so soulless.
that’s what i’m saying the game is okay but other then racing against 27 other people every online race and playing a repetitive story mode what else is there to do? i also wish “ur crew” could be more then 4
Hawaii is not the entire United States, while the old games were the entirety of “America”. How is it incorrect to say they ditched “America” to switch to Hawaii?
I think some of these games would be better with a touch of crime....that ONLY happens in the game universe. I'm already plenty pissed at all the lootboxes and random rewards. I dunno, maybe I just played too much Need for Speed?
every car game fails in some way with this except TEST DRIVE which is that when you buy a car you can't see it and walk around in it in your garage or house when you buy a car you want to feel the feeling of owning it the crew 2 had that but now in motorfest they took it out the same thing with forza you can only see one car at a time but you want to have several cars in your garage/house like test drive
I played the crew 2 demo and stopped playing after 10 minutes. Horrible presentation, ugly characters, trashialogueand uninspired racing. It's clear the studio making this game has no vision and innovation to bring only chasing trends.
It’s clear the racing game community’s discourse is ruined when people start comparing the *demo* of an entirely different game to the current day release, completely disregarding the latter because of one experience with the former
Personally think that motorfest’s handling model is the a great. A good balance between sim racing and arcade. You won’t get an oversteer problem if you know how to break before a turning and have some throttle control in your corners. You can also tune your cars to stabilize them if they still slide on you Edit: I think if they disabled part affixes for summits it would make them way better and more skill based rather than the people who haven’t seen grass in weeks being the only ones able to compete
The inmersion that Motorfest offers when exploring its map is gorgeous, may be a little map but quality wise is miles better than TC2, handling feels weird at first but i got used very quickly and really enjoy it, vehicle catalog is very good and the upcoming cars are amazing, this game has a lot of future content to offer, like the Hoonigan update in early december
I think the smaller map is actually another plus in that i want to drive everywhere instead of fast traveling. Every area looks amazing and diverse and i'm highly enjoying my time in it so i feel no need to skip the important part of open world car games, the driving. Lot of open world car games nowadays don't offer that sort of beauty and diversity and honestly i don't see why many of these games are open world in the first place. Motorfest seems to have found a legit reason to be open world and has revitalized my interest in the car genre. I also don't feel the point of no progression since there are so many things to collect between the world and the summit stuff. Haven't gotten to 'end game' yet though so i might fall into a whole then but we'll see.
This was such a fantastic, well-edited and thought out essay, and it's easily earned my subscription and like. I look forward to seeing more projects like this from your channel in the future!
I tried the game with the 10 free hours and I'm sorry but this game doesn't do it for me. I think I'm just getting sick of games that don't have any kind of progression system. I would love something among the lines of The Crew with its huge map but with an emphasis on really building your garage and upgrading it little by little : starting with an entry level sports car (or bike), upgrading it with IN-GAME MONEY that you win doing races or discovering the map. The races would sometimes have some kind of condition to participate like minimum power, maximum power, drivetrain, a specific brand etc... Would be pretty nice to be able to walk out the car in specific places like gas stations, parking lots, player houses (that could be customizable), mechanics shop. What I'm lacking in racing games is immersion, and you would think having a huge map meant to represent a real place would push devs in that direction but apparently not. I know there's the new Test Drive game that's supposed to go in that direction but I don't know if they're gonna deliver.
I never got why everyone switched to checkpoints in all racers, we had old NFS games just calculate where u are on the track, even the Cars movie tie in games had a perfectly good race system without checkpoints on a open world map. IMO Checkpoints should only be used for special gamemodes
Love the vid, well put together, valid praise and brilliant criticism Nice to see a Motorfest in-depth review by someone who knows what they’re talking about in regards to the franchise/ has done their research keep up the great work 🫡