Patreon: / leadheadyt Discord: / discord Second Channel: / porkbrain Twitter: / leadheadyt The music in this video is from the Dishonored OST by Daniel Licht
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I remember the first time playing this game. It was 2015, my first year in college. I borrowed my friend's laptop to finish editing a video for a class project, and when I was done, I asked him if I can play some of his games. You see, I grew up pretty poor, and my 1GB RAM netbook could never dream of playing games released later than 2005. It was 11pm. I booted up the game, told myself I'd play the opening scene and the tutorial then go back to sleep. While I was blinking through rooftops and ledges, shooting sleep darts at unsuspecting guards, and tracking down whale bone runes, I noticed a soft warm light shining over my shoulder. I looked around. It was the morning sun. It's already 7am, and my class was about to start at 30mins. I couldn't remember what happened in class that day. I couldn't even remember if the professor noticed I was late. But I couldn't forget the first time I played this game and how I literally lost track of time playing it. A few months later, my dad got me a scholarship that the company he was working for was offering. We bought a new laptop. It still couldn't play the latest games but it could run Dishonored at medium settings. And that was all I wanted.
It's because Arkane actually takes risks and the developers put their hearts and souls in making their games, other companies would prefer to give you a generic open world games with tons of pointless collectables, empty spaces and repetitive missions, I respect Arkane for sticking to their creative vision and philosophy even though the product may not sell or attract as many people because how different it is (From Software is also the same too)
I pirated this game and consequently bought it about 4 times, including DLC and Dishonored 2. they're just....yeah! Single Player games need to be more of this. it doesn't feel RPG-ey and it doesn't feel like it is side quests from one person to another and rinse repeat until the end. it really does feel like a one road story and you get to write the details of the road. yeah, we all travel 10 miles, but what did you see and do on YOUR ten mile stretch? secrets? like what? i must play again and try to out do your secret findings and go on a different road. most games today feel like a box. series of walls and shitty missions sending you every which way and almost illogical path and like a rat in a maze you get to the designated end. everybody ends the same and nobody does better or worse when they get there. no wonder i don't see coverage of something like call of duty. the only times that game is remotely popular is when there are nazi zombies, or just zombies or whatever they are now. or maybe that dumb outrage to the MW2 airport massacre. otherwise, nobody cares. my point has been made. MORE Dishonored. sorry i ranted.
@@bubblewrap324 thats one issue I took with the games moral choice system. Killing = bad and non-lethal = good, but the choosing the good, non-lethal option for the overseer just leads him to die slowly and horribly. Also, Lady Boyle's non-lethal method leads her to get captured by her creepy stalker and brought to a remote island.... the implications of this are rather disturbing, but ya know, "good".
I love how you lay out all of the options and the details in the environment/npcs as it truly shows how much depth is in dishonoured not only the choices the player can make, but also how it creates certain anticipation for upcoming events/characters.
What amazes me is that his review of some of the options showed me thing I legitimately never knew about. That's what I love about immersive sims and Dishonored in specific. When I watch other people play, I always learn something new.
@@Zayindjejfj the world is what made me fall in love with this series, its so well thought out and put together and it reeks of passion and love and its great
I hope Madsen got a little enjoyment out of playing a character with a redemption/antihero aspect. He's famous for being grumpy about being cast as a villain so often :)
@@alien1051 wait, he was in TWD season 2? when? i just know him for being one of Quentin Tarrintino's favourite actors to use in his movies EDIT: i googled it, i thought you meant the TV show haha, he's in the game, that's super cool
Small detail i've just noticed after watching the fight from Duad's perspective, if you look closely, when Corvo is holding his sword to your throat, while you ask for your life, his hand is shaking, you can tell by how the sword moves. Goes to show how hard it was for him to spare Duad, a thing that is also mentioned in Dishonored 2.
Personal rant about my best experience with this game here, it’s the only place someone may understand and appreciate it. I remember my buddies got this game for a playthrough while we all chill together. They had NEVER heard of this game or seen it before somehow. They just missed it I guess. I have HUNDREDS of hours in this game, and play it very well considering how well I know it. Our rules were that we hand off the controller for each death, playing at the hardest difficulty at high chaos. I loved watching each of them play tbh, made me realize that people think about how to play very differently compared to myself who has way more time with it. It’s a cool comparison. they all died on the first mission after escaping Coldridge. The controller gets in my hand and this is when I let them know I have played this game, and I proceeded to play it like a beautiful musical symphony. Flying through levels with ease and making all the killing look beautiful. It was a cool moment to show off. But what was amazing was seeing how someone realizes that this game is so DEEP in how you can approach it. Most of them realized they had barley scratched the surface of what they could be capable of in this game while watching me use the full extent or Corvo and Dauds abilities. Their interest in this game soared and what was at first only a passing interest in this game among my friends turned into a week long, daily chill session every night drinking and playing every game back to back, over and over, trying and experimenting with abilities while I showed them everything I know. I felt like Master Splinter leading the ninja turtles. I’ll never forget it, it was an amazing time with this game.
Almost 5 years ago I pirated this game with it's dlc's and I finished it both stealth and plague endings. I enjoyed the game it's story, it's characters. I really hate Daud before because he's the bad guy but after I played his story I realized that he is only helping his clan and this game is so immersive that you can do anything if you want Daud to be evil or not, even the main game's protagonist Corvo. This game is so special to me because of the story (my favorite is the masquerade mission), magic (my favorite is the blink), I can do anything and even tho I think that plan won't happen it works and other things that I cannot list. I didn't play Dishonored 2 because I have a potato laptop before but I want to replay this game again buying it on steam soon because this game deserves my money.
@@monchiexthemonkey6068 Of course. Also might buy the definitive edition. Edit: Heck might save up for the Ultimate edition which contains the whole series.
@Gopher The Gopher I prefer killing Trimble and leaving Geezer alive. Avoids gassing the place, and he'll die soon enough anyway without Trimble's "care", maybe one of the Hatters will do it.
@@lohollywood1f428 Deathloop looks crazy promising. It’s supposed to be their biggest game yet. Like Dishonored’s player choice but on the scope of a whole island.
Delilah's plan is pretty much laid out in KoD. In Timish's house, you can find her poem where she directly says she's going to possess Emily's body. In the final scene, she says she's going to wear Daud and Billie like puppets, pretty much revealing her plan for Emily.
I remember my first playthrough in the last mission, the last challenge was to pass these witches but I saw no opportunity to get rid of even one of them (stealth run.) And then I just blinked in and sneaked right behind their backs, that was the first time I acted so recklessly in this game and it felt badass, as if the whole game teached me stealth and then I was using it to the fullest
I hope you'll cover Death of the Outsider the same way. The level design of that game is unlike anything in Dishonored 2, and the levels feel like a love letter to the original thiefs (1 & 2)
I found out about your channel when you released bioshock: a sea of hypocrisy. That was right after I played the whole bioshock series, including the dlc's. And that video was executed amazingly. I love how you dive into the mind of characters as you analyze the world these people are. Especially with dishonored. The first game holds a very special place in my heart. I plan to get the outsiders symbol tattooed. It may be on the left hand. But after my first tattoo, being Jack's wrist chain tattoo. Experiencing the sensation of getting it. May not be on the hand anymore. But enough about me. I loved your videos on this game. It's one of the best. Crazy to thing it's coming to 9 years old. I hope to see a video on Dishonored 2. Bought it a year ago and havent exactly had it on my radar. But from I've played so far. It's looking like a good game
You should talk about Death of the Outsider. It's so refreshing to see someone who understands immersive simulators talk at length about great game design.
I beat Corvo in that dream scene on my first playthrough easily? It actually made me confused on if the DLC was canon at first because I thought that was the intended outcome
Yeah I was playing on veteran and a good use of blink was enough to tip him. I'm kinda confused, because Leadhead is much better at me at the combat (judging from the footage).
These videos helped get me back into Dishonored. I’m redownloading it as I type this and look forward to trying any ideas/challenges I get comments for
I'm very glad to see there is at least someone who enjoys this series as much as I. You're videos have been instrumental in helping me reconstruct the world for a Blades in the Dark hack of mine, which has proven to be a passion project. I'm not sure how much more there is left to talk about, but I appreciate all you've done thus far.
16:00 One thing I really, really like about this area is just the feeling of being watched. It's unlikely you'll make it through this mission without something tipping you off to the witches, but the best part is when you're on that rooftop where the Whaler mentions the witches. You're standing fairly exposed on that rooftop, and you'll instinctively look around to see what he's talking about. The area is basically surrounded. The massive buildings looking down over you on all sides, just far away enough to be unable to clearly see into the windows or onto the streets below them. Even though the map is full of cover and relative safety in the players eyes, there's still weepers in the tunnels and some tricky vantage points the dead eels have over you. You're at a disadvantage. Serving the whims of petty gangsters just because you have no one else to turn to. Corvo and Delilah are coming for you, and you're not safe. That's why I really love the boat map. You just don't feel safe, despite how easy it is from a mechanical standpoint. You're on edge, always anticipating something, especially on repeat playthroughs. It's a feeling the series doesn't really revisit until Dishonored 2's final mission.
Daud has always been one of my favorite game characters; he is a professional, generally tries to keep problems to a minimum, has compassion for his friends, and respects his enemies. He is aware of his strengths, and knows when it's time to go before he is in over his head. The stories he tells through his missions really do color him somewhere between anti-hero and anti-villain. Kind of like a Clint Eastwood character.
i remember being like 12 the first time i saw dishonored in my dads steam library and downloading it cause i was bored, 6 years later its still my favorite game series ever and ive played it through hundreds of times
I am so glad people are getting back into dishonored, it's been 5 years since the last game and i've start to see so many videos with so many views. I really hope this kickstarts the next game.
Excellent video man. I remember when your first reviews for Dishonored came out and I was amazed by the detail and care you put into them. Thanks for making really in-depth content about one of my favorite hobbies!
Some other fun facts , you can overhear the two hidden witches talking about the bait witch of you stumbled on them first before confronting the bait witch. Also you can kill Lizzie Stride and take over her boat, you get an interesting dialogue with one of your assassin's, also if you summon your assassin with the ability out of combat and interact with them they'll have some interesting quotes too (one of them being "We could take the ship for ourselves, we don't own anything to dead eals").
Fun little thing, the deep canal kind of encourages you to throw people down with pull, so if you're in the canal while pull is equipped, you might see the pull marker on the key. I think its an interesting thought.
Man Dishonored was such a great game it may have had some issues but it was extremely fun to sneak around, choking out guards and using magical powers was some of the greatest 120 hours I’ve spent in gaming
I love your writing. As an aging Millennial, I consume a shit ton more secondary gaming content than actual time spent gaming, so high quality content helps me actually grow.while I waste my life. The gift of redemption is pretty fucking metal ;)
18:58 not a chance, It's awesome you pointing thing's out about level disgise that a lot of players like me never even think about. It really let's me appreciate the hard work and genius that goes into making levels functional, enjoyable, aesthetically appealing and immersive.
On the dead eels level, in the location where you first find the rune near the undine you can go back before the end of the level and find the witches lying in wait for the ambush and prevent them from attacking you when you restore the engine coil, another hidden detail I didn't notice on my first few runs
In fact, the stash of items you mentioned in the beginning was meant for some escaped prisoner, but I doubt that it is hard for him to notice that the water below the prison is drained. The note near the cache is warning the escapist about the rats, and there's a corpse devoured by rats at the sewers entry. So I assume you're not stealing the items from someone, since the owner likely missed the cache and died to a rat swarm.
I remember in one of my runs in The Knife of Dunwall, I went the non lethal route of dealing with one of the targets, Arnold Timsh which involved planting an odorous sack in the ventilation system of his property and swapping out a letter of immunity he carries with a letter of seizure of the building, dude winds up getting arrested. Later when I stated the Brigmore Witches and used the save data of that run in KoD. When looking through the cells for Lizzie in the prison, I found Timsh in one of the cells.
thank you so much for this video. It saddens me that nearly every time I see Dishonored brought up, all I see is people talking about chopping off heads and lobbing grenades around, or their completely untrue assumptions about the Chaos system. So it's extremely nice to see that, even after all this time, I'm not the only one still thinking about Dishonored's story, atmosphere, and setting, appreciating this game at every opportunity.
First time I played Dishonored, I don't bother with this dlc, thinking it was just a few short bonus mission, The second and third playthrough I still pass this dlc. Then on the fourth playthrough I got so bored thinking "why not give it a try right?" And boy oh boy how glad I'm wrong earlier, this dlc is up there with Witcher's 3 Blood and Wine, not only it's almost as long the base game, it's also gives us more lore and backstory of Daud. Till this day, Dishonored is still the best game I ever played
even Dunwall City Trials was masterfully crafted. The bend time puzzles took all of the best parts about the game and put them in one place for you to mess around and experiment with
Yeah that scene with the captured overseer, almost made snap and forfeit my no kill playthrought. BUT on My second playtrhought I did a witchhunter run where I killed all the witches. (And still got the good ending :) )
at around 13 minutes you read the note about the gang member who hates his posting atop the rooftop and claims to have seen a woman across the canal on the glass rooftops. you mention that that hints at the presence of witches to the player but iirc, is there not a condition you can trigger where if you torture abigail ames in the slaughterhouse mission and are using the same save from the previous dlc, she’ll leave a parcel bomb atop that very rooftop? could it be that the gang member actually spotted abigail ames instead? it could be witches but i thought it was interesting that my mind went to abigail before you mentioned witches, so far as to actually be surprised when you referred to witches INSTEAD of abigail? food for thought. absolutely love these videos and i think you should do a video like this for every mission in the series. i think you’d do them justice.
you forgot about the key sitting on the railing of the back yard, it opens the front door of brigmore house, also you can get with no key from the upper balcony i think
I Never could put it into words, but I replayed dishonored many more times than I thought I would, something about the world felt so well realized and delicately constructed. Whenever I played it I would take my time to learn the lore about the world that I largely didn't care about just because of the writing. even then I never did a pacifist route, killing in this game was just too much fun.