In case you missed the news we just flew back from 2 weeks of filming around the world and are [among other things] hard at work on a special series celebrating the ten-year anniversary of The Witcher franchise. More news on that soon. We also turn 1 year old on September 12th! It's hard to believe all that's happened in those 12 months. Thank you so much for your continued support.
Please, subtitles, please don't forget the subtitles; those are really important because of my hard hearing. And several videos on your channel don't have it. Apologies for my english, is not my mother language. Salutations.
Thanks for the message. Since RU-vid removed its CC marketplace we've had trouble getting captions up at the same time as the publish rime. Right now Noclip Sessions are the only content of ours that don't all have CC. We're working to fix this this month.
Wow! A year already!!! Awesome! Congrats on an awesome year and thank you so much for all the great content. Can't wait to see the Witcher series. :) I just started playing it and am super siked to see the history of it.
One of my favorite games, made by someone from one of my favorite bands, on one of my favorite channels, started by one of my favorite (former) coworkers. I don't think I could possibly enjoy this more.
Thank you for this Danny. Thumper was one of my absolute favourite games of last year and, perhaps weirdly, captured the experience (for me anyway) of playing live music better than any Guitar Hero or Rock Band game ever could.
Always been a fan of Brian Gibson. Chatted with him for a bit outside the Smell when they played there and was super genuine. Always love to support my guy on all his projects, and Thumper is such a masterpiece.
Remember seeing Thumper on gameinformer's youtube channel for the first time last year around E3, had no idea what it was, but I clicked the video and I got goosebumps listening to those beats. After that I I frequently thought about it, got it day one on PS4. Fantastic game and one of my favorite indie titles.
Danny, you never cease to amaze with who you line up for these interviews. Brian and Marc made 2016's best indie game, IMO. Thumper is a masterpiece. Love to hear these guys elaborate on how it was conceived.
I don't generally play rhythm games or music games since I have very little sense or rhythm or interest in those lane-jumping mechanics but Thumper is an exception. *_RHYTHM VIOLENCE_*
Thumper! I loved Thumper! ...Not the best contribution to a comment section, I know, but just in case these guys stop in to read the comments, I loved the game! Felt SO good to beat it.
The level numbers of the indicate the time signature you'll be playing in through that level, i.e. Level 5 = 5/8 time, Level 6 = 6/8 time, Level 7 = 7/8 time... (excepting Level 1 & 2, as far as I'm aware...) I love that so much about the game though! I've never found a rhythm game that focuses so much on the irregular time signatures as well as Thumper does. I never really understood how 5/8 or 7/8 time could 'feel' good until I overcame those levels. The game helped me grow as a composer!
I don't remember seeing a clip of the game in this video that wasn't 4/4, can you reply with the time in the vid with an irregular time signature? Or are you just talking about the game in general, not exclusively this video?
Playing Thumper in PSVR is a totally different experience. I'm new to it but damn man, I think you guys kind've cracked the code of me being really interested like 'I need more' and at the same time myself being like 'Whoa, that shit was scary.' :D
Haven’t Played This Yet, Though The More I Watch, The More Interested I Become!!! I Love Rhythmic Games, Especially Ones With Sounds And Visuals Like Thumper!! My Favourite Sounds Come From Each Successful Hit The Bosses Take, And The Feedback Exhibited By Wondrous Sounds of Synths.
Thumper in VR is absolutely amazing I think buy ps VR2 only because this game. This game is awesome, look, music absolutely cRaZy. Thx Dudes. Greetings from Czech Republic🖖
I would also love to see an inside look into noclip ITSELF. It is very interesting to be how it all works. For example: These two lovely people did not just fly over (one from Korea even) just to chat for about 20min right? They must have been payed accordingly as well as their flights. Is that the power of 4K Patrions? So with that patrion money noclip is able to pay flights and time for the people they interview? Thats very interesting. I dont think any other youtuber catering to this industry has this power.
hazy33 This is (as far as I know) all prerecorded at the last GDConference in a backroom. It's just released over time to fill gaps due to travelling and filming other awesome content ;)
I can't say I enjoyed what I played of this game. Not that it's bad. It just never clicked for me. It's a very slick game, and it's cool to watch though.
This game was too hardcore for me and ended up being a disappointment (not a bad game in any way). Difficulty spike is steep and the time commitment to finish a stage in one go is big. Was incredibly hyped but the repetition and the feeling i'm bashing my head against the wall to finish a section stopped me from continuing.
Alex Landry yeah it can get intimidating. I've S ranked all the stages up to level 5 and it is getting seriously difficult but I like that it is a game about the flow - once you're on it it feels totally natural, once you're off though it feels equally alien.
Why doesn't Harmonix own this game? Most companies make you sign an NDA that includes a clause that grants them the right to any IP you come up with related to your work.
I played the first third of it (three worlds out of nine) and then received a refund. The inputs it prompts you for rarely exhibit any consistent sense of musical rhythm; and I found there was not enough notice for many prompts, which made failure frustrating rather than success fair or rewarding. It's also got a very harsh, repetitive, constantly noisy soundscape, which removed from the sense of music even further, and only served to ensure a headache.
Hunter Short each world is designed with a time signature in mind. World 1 in 1/4 world 2 in 2/4 ect. And there are sound ques that tell you what's coming up. It doesn't give you much time till the notes come up but it's there. I understand your distaste for it but I just wanted these points to be mentioned for people reading.
It's hard to pick one. Here is a list of a few music based games. DDR, Maimai, Osu!, Super Hexagon, Electronic Super Joy and crypt of the necrodancer. Audiosurfer 2 is in my opinion also better executed even if I don't personally enjoy it as much as some people do.
I personally don't put these games under the same type. I get something different from those games. I see that you compare them because they are based on music. But that is a big abstraction imo.
Why not? Due to "amazing" PS Store return policy/process it is wasted $20. For the same money I've got DmC for example and have no difficulties with smashing buttons in this game ¯\_(ツ)_/¯