Man! This words marked an important moment in my life as a non native english speaker. Returning back to the game after a copule of years, when I was like 15-16 and hearing those words again, FINALLY making sense of them! I knew right then and there that it was a breakthrough and I could finally understand the language at a decent enough level. Same thing happend to my mom in the 60s listening to "Only You (And You Alone)" by The Platters.
So many memories shit, I used to play this with my now dead uncle, I still remember how alien and awesome this game felt, like I really traveled there. I'm surprised I actually finished this game when I was that young
From Wikipedia: The Dig was originally conceived by Steven Spielberg as an episode of Amazing Stories, and later as a movie. However, it was concluded the concept would be prohibitively expensive to film. As a result, the idea was temporarily shelved. Eventually, it was decided the story could be adapted into the adventure game format. The initial video game design meeting was held in 1989 at Skywalker Ranch; it included Spielberg, George Lucas, Ron Gilbert, and Noah Falstein, the latter two of whom had created a video game based on Indiana Jones and the Last Crusade that had impressed Spielberg. Writing is credited to Spielberg, author Orson Scott Card (Ender's Game), who wrote the dialogue, and interactive fiction author Brian Moriarty, whose previous LucasArts engagement was with Loom.[8] Industrial Light & Magic (ILM) created some of the CG imagery. The Dig had by far the longest development time of all LucasArts adventure games. The game's design team met for the first time at the Skywalker Ranch on the day the 1989 San Francisco earthquake struck, but the game was not released until 1995.
I played this game all night long with my uncle who died two days ago. I remember that we both were so impressed by the graphics and music. May you be happy as you were back than, whereever you are now
Yeah, checking this video i can cleary remember when i was young, used to play this game in my fathers work PC, a giant old yellow tube pc. Watching this video makes me go back there, i can still remember my fathers office, his chair and blue wall. Damn, pretty great and discovery times, wish i could back there. Respect and love your parents always.
Oh... How I took a trip down memory lane watching this video. All I could do was remember being a child playing this game, remembering all the parts I struggled to figure out each task within the game. There wasn't anything I could do but figure it out on my own. Now I must go and play it again.
The inventors lines still are amazing I am the bringer of misfortune I am the doer who undoes, the creator that uncreates And yet I would gladly be the destroyer who undestroys The dangerous one, who protects
@@billh7793 I know it's a hard game 😬. I do believe you have to use the first rod in the main machine inside some of the already open doors 🤔. I do believe this is the hardest task in this game. I can't really remember. Perhaps you should check one of the cheat-troughs out there? 😛
This is dope I never got to the end always wanted to know it was a game for me as a child that my grandfather owned I had to visit them to play . Thanks for loading this up man
Angespielt habe ich The Dig schon seit kurz nach seinem Erscheinen, war von Anfang an fasziniert und kam auch schon recht weit. Nach langjähriger Pause nun mein Aufruf dieses "Complete Walkthrow". Ein großartiges Spiel - und berührend seine auf Verstän- digung und Friedfertigkeit ausgerichtete Schlusssequenz!
Es ist einfach so ein tolles Spiel. Ich habe die Vorschau am Ende eines anderen Lucas Arts-Spiels gesehen. Tut mir leid, meine Deutschen sind ein bisschen weg, ich bin als Kind weggezogen. Auf Wiedersehen
at 43mins, how the hell would someone discover the color code for the robot? did it came originally with the manual or box? maybe the book? I've only done it because I checked the walk-through. :|
Because the colors are just symbolic. Purple, for instance, is the the button to the left of the panel, so it makes the crystal drone go left. Similarly, yellow is down and blue is up. The small white button undoes one command, and the large white button clears the board. It's pretty intuitive and you can do it by yourself through some trial-and-error even if you don't know or don't remember the exact sequence.
@@ricksaburai Em grande... when I first found that puzzle was just a few months ago.. and with the wonders of the internet I googled it.. Gave it a few tries, but not much no. Thanks.. That clears up the curiosity.
when i played it, each level give me months to finish, incredible when I thinked "YEAH ITS IT" then I went in PC and finish some level, just for get one more harder
Finally I have tracked down the sample used in "Cozmic Orgazm (Borneo Mix)". My quest ends here.... Although, I thought "The Dig" was based on an old sci-fi book -I believe the audiobook is even on RU-vid?
i miss this old games why they make not from the dig, full throttle or the old startrek point and click games newer versions with better graphic ? remaster or how its called , they under win7 win 10 etc runs... damn
@@BaconPancakesLP There is! You have to put the eye piece back in Brink's machine and it'll get you 2 more life crystals. You can use that to revive Maggie. The ending isn't THAT much different, but it's a little different.
For some reason, the button code on my playthrough has a different code. I tried the code it showed as well the code on this video and neither one seemed to work. Is there something I'm not doing?
what is missing is: he goes to the panel, looking at the RED stick with the shapes copy the 4 shapes, and then - the red door at the right will open, Boston enter the room.
Nothing's missing. @59:50, it clearly shows what he did with the door. Don't skip other's walkthroughs, otherwise you will get confused just like that. This game is not 1 to 1 puzzle game rather it's a complicated one that requires many steps, unfinished steps etc and for that reason, not everyone's gameplay-tactics gonna match even though the end result's gonna be same.
#digremake This was and is a great game from Lucas arts with inspiration from Steven Spielberg. It was beautiful and sold well too. Its rights are now owned by Disney who are looking to licence their properties out. Hoping for a movie or game in the next few years, but they are also dealing with much bigger properties like star wars so it's understandable why they have gotten around to smaller projects like this yet.
Reading a text walk through of the dig, it seems that each color moves the robot in a direction. The final color instructs it to pick up the lens. I would never have figured that out myself.
ah it takes so long until that game picks up some pace ... it was a bad decision to make a dialouge driven game with such cringy dialouge. especially because it takes away the excitement of discovery and the dread of existential danger when everyone talks like a space cowboy :D anyway, as a kid I stopped playing this after half an hour or so, and now I understand why, it takes too long to get anyone interested imo, but now that I´m older, I give it a shot and after 30 mins it actually becomes interesting.
you can set the dialogue to text, read it faster than they talk and them skip it with "-" key, or other on your keyb mapping. great for most dialogue. specially the repetitive ones..
This isn't a walkthrough by any stretch of the imagination -1 can't do simple puzzles like the animal skeleton, the live trap and the moon alignment -1 sad reddit username -1 long pauses while you desperately look up a guide (and still mess the puzzle up